Mentions:
@doshikeychanged map name, improved many things, added tp everywhere
ah this map cool one
mapname kinda this i cant lie ^
what
i liked old name better
its a cornball name
that's crazy
(in tele)
at least, to get to that setup it feels not fun. the hook+dj itself is fine
ok I see why you dont have unfreeze in tele. but I think you should rather just make the start of parts have a bit more space so u dont accidentally hold A/D into freeze. right now its awkward playing some tele parts because of it
this is just a nitpick though its up to u, i could see it being part of map style
i disagree with louis, i think 1 sec freeze instead of unfreeze is a great solution at some parts and doesnt feel much much slower at all. but at totele 4, 7, 8 and 9 u should add unfreeze. theres no reason for 1 sec freeze/no unfreeze.
walk from left wall and dj 1 tile above freeze
Whathehell starkiller talking
- i agree with starkiller and there is rather no way to make it better imo
- totally wrong way
- it's the most optimal way to place tp, unreal to miss hook so no point in additional tp, otherwise idk
- another optimal way for tp if doing intentional way, ceiling feature is nonsense as well as hooking in a wrong angle imo
- it's faily enough to hit 1 tile 2 times
- nah
- nah
- less faily than 3. hook
2 mappers vs 1 admin mapper
Vs tester
he probably has the most roles in the server actually
i would say he doesn't have the moderator role but neither does any admin anyway
in competition with melon
Melón sin for 1
Bc melon pay nitro
GER and Red are cheat roles as far as im concerned
when USA role
fr should name it melancholia
The map is very tight and inconvenient. I would, for example, widen the passages and make the hookable blocks larger, for example 2x2
There is no flow on the map, all the parts are in disarray and there is no overall structure
The map has a very weak design, and the map needs to be send with a finished design so that testers can test both the design and the gameplay
In general, for me it's a decline, but there are a lot of cool ideas on the map
1
everything you sent is ridiculous
1
t
thats ridicuolous
AURA
OMGDD
i wonder why ur map went untested for 3mo

Fix your attitude and review the feedback carefully
- not a problem
- okay
- it is fairly difficult
- it is a normal setup
- okay
- okay
- it is not weird
- does require practice idk what to say
- does require a few brain cells idk
- it does fit perfectly
- don't die stupidly, that's the part
- okay
- what
- pleasant
- i suppose you didn't do it right, like most of parts
- teles are here in case you miss hook, use right platform
- okay
- okay this is insane, the part is not even hard
- okay
- it is interesting
- you don't need to save it???
- it's not luck??
- use dj
- it does fit
- not awkward and not boring
- works perfectly
- okay
- it's not that hard
- not even that hard, dj after hitting ceiling and wall, it is a part
- i know you're not very experienced and for you it's definitely more fun if the part is easy and doesn't require much reaction, but keep in mind there are players who want to play harder maps too, thanks for taking your time to test, sorry for being rude, maybe you could understand me if i'm more experienced and see the game in a slightly different way
If you don't like criticism that much, you can look at the "Memoria" map and compare it with yours, they are quite similar, maybe I just didn't explain it well
2
ok i fully tested again map and its a lot better from my last test for me is map redy if u put unfrezze on all to tp this 1 sec frezze annoying.
also i still think sometime a bit too much punishable with no reason, but its releasable for me. gl
feel free to suggest better decision to prevent players run into freeze after being teled
Thats the 84 map that i tested?
U say it like u dont know how to do it. Do u need examples and help with that?
No, I'm fine with the way I made it
made teles in a way to avoid 1sec freeze
crazy skip, i'd leave it
rest fixed + minor changes
Did that really happen

yeah
don't have to swing to get frozen, just walk into freeze left to to tele
for looking more interesting
i think if anything it only makes the part less sight readable
when i saw this at first i thought i have to use it somehow
overall i really liked the map and most setups were really nice
i just think the map suffers from the lack of sight readability
and that makes the parts a bit harder to figure out just by looking at them
the stuff you mentioned would make sense if it was a 1* map but currently i don't feel like fixing that, i don't want to feed players with a spoon or whatever you call that
like seriously
i dont see how improving the readablity of parts is something that should only be done for 1* maps
it's part of experience (especially harder maps) to figure out the part, at least that's how i see it
doing such tweaks doesnt remove the fact that player has to figure the part out
its just easier to do so if you know what you are looking at
especially because theres no real visual separation between playable and non playable areas here
^
Not sure if first one is easy enough, second one is definitely perfect cord, probably not worth fixing
design
The map already looks ready for me
im not sure about map difficulty
3* worthy
fast looked at the map again. looks like no big changes from my last run
its $ready for me
This is 4* 100%
I remember played it long time ago, idk about the changes hmm :)
U need much vision to guess parts
I'll ready after you address these
@Doshik Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.
thanks for test, unfortunately i cannot agree with first 3 screenshots (1: freeze is too good 2: i assume you done part wrongly 3: tele wouldn't make any sense there(same for 2)) everything else fixed
@Doshik A new version was submitted, so the map has been moved back to TESTING.
ye, you're right about 3, marked it in a wrong place my bad, can you hop on the test server real quick?
2
⭐ Channel state set to Release Candidate!
First ready set. The map needs to be tested again by a different tester before fully evaluated.
Suggested rating: Rating: ★★★☆☆
@Doshik Your map channel has been moved back to TESTING.
⭐ Channel state set to Release Candidate!
First ready set by Trial Tester. The map needs to be tested again by an official tester before fully evaluated.
Suggested rating: Rating: ★★★☆☆
⭐ synopsis is now ready to be released!
Rating: ★★★☆☆
Optimized version attached. Unoptimized version: https://discord.com/channels/252358080522747904/1452944301309825116/1529137491507019928
this isnt 3 stars bro. put it minimum at 4 ...
it has a lot of weird timings + faily asf
/nn
just played the map. good map. i feel like this is more of a 4 star map as well. im gonna ask the "responsible" testers if they are willing to change the rating.
@Doshik Your map channel has been moved back to TESTING.
⭐ Channel state set to Release Candidate!
First ready set. The map needs to be tested again by a different tester before fully evaluated.
Suggested rating: Rating: ★★★★☆
⭐ synopsis is now ready to be released!
Suggested ratings: ★★★★☆, ★★★★☆
Optimized version attached. Unoptimized version: https://discord.com/channels/252358080522747904/1452944301309825116/1529137491507019928
intentional ig?
added logo
@Doshik A new version was submitted, so the map has been moved back to RC.
⭐ synopsis is now ready to be released!
Rating: ★★★★☆
Optimized version attached. Unoptimized version: https://discord.com/channels/252358080522747904/1452944301309825116/1533872255057133708
updated
🎉 Map Released!
@Doshik your map has just been released!
You now have a grace period of 14 days to identify and resolve any unnoticed bugs or skips. After this period, only design and quality of life fixes will be allowed, provided they do not affect leaderboard rankings.
⚠️ Significant gameplay changes may result in rank removals.
Good luck with your map!
Grace Period Ends <t:1787400795:F>
Make sure to review your map thoroughly before the grace period ends!
i wish he would have fixed it.. this is just tilting for no reason 1s in the map its really a shame
i mean it can be removed now if yall convince doshik since it wouldnt slow down ranks, only can improve them so
i vote remove it plss
it in fact makes me rq before even starting the map for no reason
100 %
The very first line as well
even if map is too hard for me, the next parts feel good but thats inneccesary
he insisted on keeping it and I doubt he'd change his mind
^
I cannot see how it would make anything better
first speed jump wouldn't be so tight and you could actually enjoy the map. Even after doing it so many times it's still a 50/50, it just feels like the map is actively trying to prevent me from playing
It would make the whole map a lot more enjoyable and its just a tiny change, i dont see a reason why you wouldnt change it
i didnt check the part but theres 3 experienced players/testers telling you it would improve your map and make it more enjoyable, in the end it's up to you but honestly you should trust them especially for such a tiny change

whats 50/50, the 1 tile freeze, or jump through freeze afterwards
the jump is just weird timing
ye the initial jump into that 1 tile edge is shit
jump aint that bad, the bad thing is the freeze
jump through freeze has a very tight timing
the very first jump I have no problem with, it's quite consistent
if u talk about that 2nd one, i agree, but 1 tile freeze isnt the problem
yes I'm talking about this red jump
try to remove this tile and let me know if it's better
cause to me it was
removing that 1 tile indeed makes the hook more consistent, the problem is 1 tile wide space u have to make that hook, not the 1 tile freeze
so either way it makes it better
maybe make it 2 tiles wide and leave 1 tile freeze?
its not that big of a change
ye this works too
i absolutely understand that 1 wide tile space just looks and fits better the map but this hook is rly inconsistent and im glad im not the only one struggling with this one
this just in, it doesn't work, I constantly land on the platform on the right
and annoyingly you can't move the hook away
it req a little bit of redisign for sure, i juust sketched the rework, ye im aware of landing on platform
and add unfreeze on top ofv
nah i think you dont need that
youre aiming right anyway
after the freeze
since u adjust space after 1x1 tile, u can move the spawn 1 block left aswel to keep the same timin to not confuse ppl
timing on jump OFF platform to next unfreeze up is more tight since the block above, bbut still okey and fits the map anyway where moves are precise anyway
@Doshik The grace period for synopsis ends <t:1787400795:R>. If you have any final fixes, submit them before the channel gets archived.
gg
The grace period for synopsis has ended. The channel will be archived automatically in a few days.