#synopsis
"synopsis" by Doshik [Solo]
DDNet-Testing 12/23/2025 8:41 AM

Mentions:

@doshikey
sadness — Testing

@Doshik this is your map's testing channel!

⚠️ Post map updates here and remember to follow our mapper rules! ⚠️

If possible, include a playthrough of your map, so our testers have a better understanding of your idea of a map!

A full map preview can be found HERE.

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DDNet-Testing 12/23/2025 8:41 AM
👌 1
🆙 1
doshikey 12/23/2025 9:24 AM

changed map name, improved many things, added tp everywhere

l._ouis 12/23/2025 11:57 AM

ah this map cool one

l._ouis 12/23/2025 11:58 AM

mapname kinda this i cant lie ^

doshikey 12/23/2025 1:24 PM

what

l._ouis 12/23/2025 1:26 PM

i liked old name better

ililja 12/23/2025 2:06 PM

its a cornball name

doshikey 12/23/2025 2:55 PM

that's crazy

l._ouis 12/26/2025 5:22 AM
l._ouis 12/26/2025 5:22 AM

(in tele)

l._ouis 12/26/2025 5:32 AM

not sure if this is intended but it feels kinda mid

l._ouis 12/26/2025 5:33 AM

at least, to get to that setup it feels not fun. the hook+dj itself is fine

l._ouis 12/26/2025 5:36 AM
l._ouis 12/26/2025 5:40 AM
l._ouis 12/26/2025 5:42 AM

ok I see why you dont have unfreeze in tele. but I think you should rather just make the start of parts have a bit more space so u dont accidentally hold A/D into freeze. right now its awkward playing some tele parts because of it

this is just a nitpick though its up to u, i could see it being part of map style

l._ouis 12/26/2025 5:46 AM

u prob dont need tele7 here, this part isnt faily

starkiller8962 12/26/2025 10:08 PM

i disagree with louis, i think 1 sec freeze instead of unfreeze is a great solution at some parts and doesnt feel much much slower at all. but at totele 4, 7, 8 and 9 u should add unfreeze. theres no reason for 1 sec freeze/no unfreeze.

starkiller8962 12/26/2025 10:08 PM

not sure i missed the special trick for this jump but it feels too faily so far in the map.

l._ouis 12/27/2025 1:04 AM

walk from left wall and dj 1 tile above freeze

ramirok_ 12/27/2025 5:39 AM

Whathehell starkiller talking

ramirok_ 12/27/2025 5:39 AM
doshikey 12/28/2025 11:17 AM
  1. i agree with starkiller and there is rather no way to make it better imo
  2. totally wrong way
  3. it's the most optimal way to place tp, unreal to miss hook so no point in additional tp, otherwise idk
  4. another optimal way for tp if doing intentional way, ceiling feature is nonsense as well as hooking in a wrong angle imo
  5. it's faily enough to hit 1 tile 2 times
l._ouis 12/28/2025 11:47 AM
  1. nah
  2. nah
  3. less faily than 3. hook
Deleted User 12/28/2025 3:26 PM

2 mappers vs 1 admin mapper

ramirok_ 12/28/2025 4:56 PM

Vs tester

ramirok_ 12/28/2025 4:56 PM
gorp_tw 12/28/2025 5:33 PM

he probably has the most roles in the server actually

gorp_tw 12/28/2025 5:34 PM

i would say he doesn't have the moderator role but neither does any admin anyway

.cammo. 12/28/2025 5:56 PM

in competition with melon

ramirok_ 12/28/2025 7:57 PM

Melón sin for 1

ramirok_ 12/28/2025 7:57 PM

Bc melon pay nitro

gorp_tw 12/28/2025 8:17 PM

GER and Red are cheat roles as far as im concerned

gorp_tw 12/28/2025 8:17 PM

when USA role

yaccre 12/29/2025 7:29 AM

fr should name it melancholia

markus777777 03/12/2026 7:29 AM

an unpleasant and inconsistent place

markus777777 03/12/2026 7:30 AM

uninteresting part, just hold one hook

markus777777 03/12/2026 7:31 AM

unfairly difficult place

markus777777 03/12/2026 7:32 AM

A strange setup that stands out from the flow of the map

markus777777 03/12/2026 7:33 AM

I don't like that I have to control the swing to avoid flying to the right

markus777777 03/12/2026 7:35 AM

I don't like that you have to step off the platform and then jump, it can be confusing

markus777777 03/12/2026 7:36 AM

There's only one part on the map with a setup for freeze jump, which is weird

markus777777 03/12/2026 7:38 AM

very confusing and strange swing setup on part

markus777777 03/12/2026 7:40 AM

It's a nasty jump, so it's best to remove part of the platform to avoid stupid deaths

markus777777 03/12/2026 7:42 AM

I don't like this place, you have to jump back and forth 3 times, it doesn't fit into the overall structure of the map

markus777777 03/12/2026 7:43 AM

you can die stupidly

markus777777 03/12/2026 7:44 AM

I think you can put a TP here, then the last part won't be a fail and this one won't be either

markus777777 03/12/2026 7:47 AM

The autopart on the map is not connected to autoparts in any way is bad

markus777777 03/12/2026 7:48 AM

unpleasant + why

markus777777 03/12/2026 7:50 AM

strange and boring part

markus777777 03/12/2026 7:51 AM

I don't know what these tp are for, but they've never helped me. I think I need to increase their number

markus777777 03/12/2026 7:53 AM

weird and unpleasant part

markus777777 03/12/2026 7:55 AM

unfairly difficult and unpleasant part, very often does not reach the platform

markus777777 03/12/2026 7:56 AM

I really don't like this climb, it would be better to remove. The part at the top is already quite interesting and challenging

markus777777 03/12/2026 7:59 AM

Just jumping twice is not an interesting part

markus777777 03/12/2026 8:00 AM

Why is the ceiling so high, it seems like you need to use your second jump for the hook, but you need to save it for the part, it's confusing

markus777777 03/12/2026 8:01 AM

Adding parts for luck is bad for me (yes, for me, flying into the one tile is luck)

markus777777 03/12/2026 8:03 AM

again, unpleasant swing control

markus777777 03/12/2026 8:04 AM

The part is good, but it doesn't fit into the map

markus777777 03/12/2026 8:06 AM

awkward + boring part

markus777777 03/12/2026 8:06 AM

unpleasant jump, bad setup

markus777777 03/12/2026 8:08 AM

It's not convenient to jump here

markus777777 03/12/2026 8:11 AM

It's too unpleasant a place for the end of the part, I would move the freeze 1-2 blocks to the right

markus777777 03/12/2026 8:12 AM

I don't like the finish, it's too short to react after a huge swing. I would just put the finish on top so I could immediately fly into it and not worry about it

markus777777 03/12/2026 8:13 AM

The map is very tight and inconvenient. I would, for example, widen the passages and make the hookable blocks larger, for example 2x2

markus777777 03/12/2026 8:15 AM

For example, if we increase the number of hookable blocks here, the part will become much more fun and comfortable

markus777777 03/12/2026 8:16 AM

There is no flow on the map, all the parts are in disarray and there is no overall structure

markus777777 03/12/2026 8:18 AM

The map has a very weak design, and the map needs to be send with a finished design so that testers can test both the design and the gameplay

markus777777 03/12/2026 8:19 AM

In general, for me it's a decline, but there are a lot of cool ideas on the map

ww 1
doshikey 03/12/2026 2:04 PM

everything you sent is ridiculous

kek 1
ililja 03/12/2026 2:12 PM

t

ililja 03/12/2026 2:12 PM

thats ridicuolous

Deleted User 03/12/2026 2:25 PM

AURA

Deleted User 03/12/2026 2:25 PM

OMGDD

l._ouis 03/12/2026 3:06 PM

i wonder why ur map went untested for 3mo

.freezy_ 03/12/2026 3:12 PM

Fix your attitude and review the feedback carefully

DDNet-Testing 03/12/2026 3:13 PM

@Doshik Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.

doshikey 03/17/2026 8:18 AM
  1. not a problem
  2. okay
  3. it is fairly difficult
  4. it is a normal setup
  5. okay
  6. okay
  7. it is not weird
  8. does require practice idk what to say
  9. does require a few brain cells idk
  10. it does fit perfectly
  11. don't die stupidly, that's the part
  12. okay
  13. what
  14. pleasant
  15. i suppose you didn't do it right, like most of parts
  16. teles are here in case you miss hook, use right platform
  17. okay
  18. okay this is insane, the part is not even hard
  19. okay
  20. it is interesting
  21. you don't need to save it???
  22. it's not luck??
  23. use dj
  24. it does fit
  25. not awkward and not boring
  26. works perfectly
  27. okay
  28. it's not that hard
  29. not even that hard, dj after hitting ceiling and wall, it is a part
  30. i know you're not very experienced and for you it's definitely more fun if the part is easy and doesn't require much reaction, but keep in mind there are players who want to play harder maps too, thanks for taking your time to test, sorry for being rude, maybe you could understand me if i'm more experienced and see the game in a slightly different way
👍 2
doshikey 03/17/2026 8:24 AM
markus777777 03/18/2026 5:39 AM

If you don't like criticism that much, you can look at the "Memoria" map and compare it with yours, they are quite similar, maybe I just didn't explain it well

what 2
comebackplay 03/23/2026 1:56 PM

ok i fully tested again map and its a lot better from my last test for me is map redy if u put unfrezze on all to tp this 1 sec frezze annoying.

also i still think sometime a bit too much punishable with no reason, but its releasable for me. gl

doshikey 04/01/2026 9:30 AM
  1. improved part
  2. made a little more obvious i think
  3. made part harder
  4. changed part a little also if a tester reads it, change map name to "synopsis", i'm not best at naming maps i know
🆙 2
👌 2
doshikey 04/01/2026 9:46 AM

feel free to suggest better decision to prevent players run into freeze after being teled

vappy19 04/01/2026 12:35 PM

Thats the 84 map that i tested?

comebackplay 04/02/2026 12:23 AM

U say it like u dont know how to do it. Do u need examples and help with that?

doshikey 04/02/2026 3:02 AM

No, I'm fine with the way I made it

DDNet-Testing 04/02/2026 4:53 AM

@Doshik The map name has been changed to synopsis.

doshikey 04/05/2026 6:40 AM

made teles in a way to avoid 1sec freeze

🆙 2
👌 2
ohn0_ 04/07/2026 5:26 PM

skip

ohn0_ 04/07/2026 5:28 PM

delete this freeze so that the player no need to freeze 3 second if they accidently press jump after go into the tele

ohn0_ 04/07/2026 5:42 PM

maybe need some freeze or something here to force the player press only left while swinging (because it is super hard to recognize to press only left at the first try)

doshikey 04/08/2026 8:51 AM

crazy skip, i'd leave it

doshikey 04/08/2026 8:57 AM

rest fixed + minor changes

🆙 2
👌 2
soulyvevo 04/20/2026 2:37 PM

can you add unfreeze on this tele? if you swing too hard and touch the freeze on the roof then you just stay frozen

doshikey 04/20/2026 2:52 PM

Did that really happen

soulyvevo 04/20/2026 3:16 PM

yeah

f0rtishka 04/20/2026 3:17 PM

don't have to swing to get frozen, just walk into freeze left to to tele

soulyvevo 04/20/2026 3:33 PM

what is this part for

doshikey 04/20/2026 3:55 PM

for looking more interesting

soulyvevo 04/20/2026 3:57 PM

i think if anything it only makes the part less sight readable

soulyvevo 04/20/2026 3:57 PM

when i saw this at first i thought i have to use it somehow

soulyvevo 04/20/2026 3:58 PM

can you maybe add some freeze here or even just a way out, currently if you fall here its softlock

soulyvevo 04/20/2026 4:00 PM

i think its also worth adding more freeze here so that the player doesnt get the idea of jumping on that tile on the left

soulyvevo 04/20/2026 4:09 PM

might be worth to cover this corner just so someone doesnt get the wrong idea and try to hook it

soulyvevo 04/20/2026 4:12 PM

could do the same here tbh

soulyvevo 04/20/2026 4:22 PM

some more freeze here would be nice, i think it would make it a bit more obvious on what you have to do

soulyvevo 04/20/2026 4:22 PM

overall i really liked the map and most setups were really nice

soulyvevo 04/20/2026 4:22 PM

i just think the map suffers from the lack of sight readability

soulyvevo 04/20/2026 4:22 PM

and that makes the parts a bit harder to figure out just by looking at them

soulyvevo 04/20/2026 4:23 PM

extending the freeze here would also be helpful imo

soulyvevo 04/20/2026 4:26 PM

is this also supposed to be decorative? i dont think placing such things actually improves the design

doshikey 04/20/2026 4:31 PM

the stuff you mentioned would make sense if it was a 1* map but currently i don't feel like fixing that, i don't want to feed players with a spoon or whatever you call that

doshikey 04/20/2026 4:32 PM

like seriously

soulyvevo 04/20/2026 4:34 PM

i dont see how improving the readablity of parts is something that should only be done for 1* maps

doshikey 04/20/2026 4:35 PM

it's part of experience (especially harder maps) to figure out the part, at least that's how i see it

soulyvevo 04/20/2026 4:37 PM

doing such tweaks doesnt remove the fact that player has to figure the part out

soulyvevo 04/20/2026 4:38 PM

its just easier to do so if you know what you are looking at

soulyvevo 04/20/2026 4:38 PM

especially because theres no real visual separation between playable and non playable areas here

doshikey 05/02/2026 9:24 PM

improved design, fixed some stuff mentioned above, made swing easier

🆙 2
👌 2
doshikey 05/02/2026 9:39 PM

^

🆙 2
👌 2
ohn0_ 05/03/2026 2:50 AM
ohn0_ 05/03/2026 2:57 AM
doshikey 05/03/2026 5:13 AM

Not sure if first one is easy enough, second one is definitely perfect cord, probably not worth fixing

doshikey 05/03/2026 8:06 AM
doshikey 05/05/2026 4:54 PM
🆙 2
👌 2
DDNet-Testing 05/05/2026 4:54 PM
⚠️ No changelog found! ⚠️

@Doshik Please save our testers some time and include a changelog ALONGSIDE your map uploads (pref. with screenshots) !

doshikey 05/11/2026 6:24 AM

design

🆙 2
👌 2
__limonchik__ 05/11/2026 5:38 PM

The map already looks ready for me

DDNet-Testing 05/11/2026 5:39 PM
⭐ Channel state set to Release Candidate!

First ready set by Trial Tester. The map needs to be tested again by an official tester before fully evaluated.

Suggested rating: Rating: ★★★☆☆

__limonchik__ 05/11/2026 5:41 PM

im not sure about map difficulty

ohn0_ 05/24/2026 9:04 AM

3* worthy

🤖 3
comebackplay 05/25/2026 6:12 AM

fast looked at the map again. looks like no big changes from my last run

comebackplay 05/25/2026 6:12 AM

its $ready for me

vappy19 05/26/2026 5:36 AM

This is 4* 100%

vappy19 05/26/2026 5:36 AM

I remember played it long time ago, idk about the changes hmm :)

vappy19 05/26/2026 5:37 AM

U need much vision to guess parts

ocosar 07/21/2026 10:18 AM

I can guarantee you this one freeze will make everyone rq and make up their mind about the whole map, which is a shame cuz later on parts feel very nice to play, I'd suggest removing it

ocosar 07/21/2026 10:27 AM

this is very punishing, add tele here

ocosar 07/21/2026 10:32 AM

same story, tele back up, also add freeze in this hole to make it obvious you're not supposed to go in

ocosar 07/21/2026 10:39 AM

you can very easily touch top freeze there and then have no way to progress or go back, add some tele back, could be 1 tile if it looks better

ocosar 07/21/2026 10:43 AM

tele 5 here, such gotchas at the end of long parts are awful

f3 1
ocosar 07/21/2026 10:47 AM

and then this

should be more to the right, so you don't accidentally walk into 4

ocosar 07/21/2026 11:01 AM

this part was very hard to figure out, because of this hookable, it looks like you need to go up and then hook it with speed and if you try hard enough it works but it's awful and faily. I'd suggest some small rework to get hook out of the way, here's one way to do it

ocosar 07/21/2026 11:02 AM

unnecessary unfreeze, but if you really want it there then it's fine

ocosar 07/21/2026 11:09 AM

tele here, when you first do it, it's not very obvious when to release, will be nicer if you can retry

ocosar 07/21/2026 11:28 AM

this part is quite wonky mainly because of this freeze, if I'm understanding your intention right then I don't see an ez fix, but I'd encourage you to try to find a better setup or make it more reliable

ocosar 07/21/2026 11:39 AM

tele here

ocosar 07/21/2026 11:42 AM

I'll ready after you address these

DDNet-Testing 07/21/2026 11:42 AM

@Doshik Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.

doshikey 07/21/2026 2:04 PM

thanks for test, unfortunately i cannot agree with first 3 screenshots (1: freeze is too good 2: i assume you done part wrongly 3: tele wouldn't make any sense there(same for 2)) everything else fixed

🆙 1
DDNet-Testing 07/21/2026 2:04 PM

@Doshik A new version was submitted, so the map has been moved back to TESTING.

ocosar 07/21/2026 2:13 PM

ye, you're right about 3, marked it in a wrong place my bad, can you hop on the test server real quick?

doshikey 07/21/2026 2:46 PM

2

🆙 1
DDNet-Testing 07/21/2026 3:01 PM

⭐ Channel state set to Release Candidate!

First ready set. The map needs to be tested again by a different tester before fully evaluated.

Suggested rating: Rating: ★★★☆☆

DDNet-Testing 07/22/2026 8:07 AM

@Doshik Your map channel has been moved back to TESTING.

DDNet-Testing 07/22/2026 9:03 AM

⭐ Channel state set to Release Candidate!

First ready set by Trial Tester. The map needs to be tested again by an official tester before fully evaluated.

Suggested rating: Rating: ★★★☆☆

DDNet-Testing 07/22/2026 9:11 AM

⭐ synopsis is now ready to be released!

Rating: ★★★☆☆

Optimized version attached. Unoptimized version: https://discord.com/channels/252358080522747904/1452944301309825116/1529137491507019928

DDNet-Testing 07/22/2026 9:11 AM
ninja25226 07/23/2026 9:47 AM

this isnt 3 stars bro. put it minimum at 4 ...

👍 4
ninja25226 07/23/2026 9:48 AM

it has a lot of weird timings + faily asf

Deleted User 07/23/2026 3:34 PM

/nn

knusk1 08/02/2026 7:32 PM

just played the map. good map. i feel like this is more of a 4 star map as well. im gonna ask the "responsible" testers if they are willing to change the rating.

❤️ 1
DDNet-Testing 08/02/2026 8:04 PM

@Doshik Your map channel has been moved back to TESTING.

DDNet-Testing 08/02/2026 8:04 PM

⭐ Channel state set to Release Candidate!

First ready set. The map needs to be tested again by a different tester before fully evaluated.

Suggested rating: Rating: ★★★★☆

DDNet-Testing 08/02/2026 8:21 PM

⭐ synopsis is now ready to be released!

Suggested ratings: ★★★★☆, ★★★★☆

Optimized version attached. Unoptimized version: https://discord.com/channels/252358080522747904/1452944301309825116/1529137491507019928

DDNet-Testing 08/02/2026 8:21 PM
odditionary 08/03/2026 7:26 AM

smoll corner differences

odditionary 08/03/2026 7:26 AM

intentional ig?

doshikey 08/03/2026 4:20 PM

added logo

🆙 1
DDNet-Testing 08/03/2026 4:20 PM

@Doshik A new version was submitted, so the map has been moved back to RC.

DDNet-Testing 08/03/2026 4:28 PM

⭐ synopsis is now ready to be released!

Rating: ★★★★☆

Optimized version attached. Unoptimized version: https://discord.com/channels/252358080522747904/1452944301309825116/1533872255057133708

DDNet-Testing 08/03/2026 4:28 PM
snailx3 08/04/2026 12:27 PM

updated

DDNet-Testing 08/08/2026 12:13 PM

🎉 Map Released!

@Doshik your map has just been released!

You now have a grace period of 14 days to identify and resolve any unnoticed bugs or skips. After this period, only design and quality of life fixes will be allowed, provided they do not affect leaderboard rankings.

⚠️ Significant gameplay changes may result in rank removals.

Good luck with your map!


Grace Period Ends <t:1787400795:F>

Make sure to review your map thoroughly before the grace period ends!

bumm. 08/10/2026 7:51 PM

i wish he would have fixed it.. this is just tilting for no reason 1s in the map its really a shame

ninja25226 08/10/2026 8:46 PM

i mean it can be removed now if yall convince doshik since it wouldnt slow down ranks, only can improve them so

ninja25226 08/10/2026 8:46 PM

i vote remove it plss

ninja25226 08/10/2026 8:46 PM

it in fact makes me rq before even starting the map for no reason

.freezy_ 08/10/2026 8:48 PM

100 %

.freezy_ 08/10/2026 8:49 PM

The very first line as well

ninja25226 08/10/2026 8:49 PM

even if map is too hard for me, the next parts feel good but thats inneccesary

ocosar 08/10/2026 9:57 PM

he insisted on keeping it and I doubt he'd change his mind

ocosar 08/10/2026 9:58 PM
@doshikey

^

doshikey 08/10/2026 9:59 PM

I cannot see how it would make anything better

ocosar 08/10/2026 10:26 PM

first speed jump wouldn't be so tight and you could actually enjoy the map. Even after doing it so many times it's still a 50/50, it just feels like the map is actively trying to prevent me from playing

bumm. 08/11/2026 12:06 AM

It would make the whole map a lot more enjoyable and its just a tiny change, i dont see a reason why you wouldnt change it

snailx3 08/11/2026 6:25 AM

i didnt check the part but theres 3 experienced players/testers telling you it would improve your map and make it more enjoyable, in the end it's up to you but honestly you should trust them especially for such a tiny change

dekael 08/11/2026 11:56 AM

whats 50/50, the 1 tile freeze, or jump through freeze afterwards

ninja25226 08/11/2026 12:24 PM

the jump is just weird timing

dekael 08/11/2026 12:35 PM

ye the initial jump into that 1 tile edge is shit

ninja25226 08/11/2026 12:41 PM

jump aint that bad, the bad thing is the freeze

ocosar 08/11/2026 12:43 PM

jump through freeze has a very tight timing

ocosar 08/11/2026 12:48 PM

the very first jump I have no problem with, it's quite consistent

dekael 08/11/2026 3:24 PM

idk exactly what do u mean still, i have no problem with the hook marked in blue area so the 1 tile freeze, the problem I have is hook after through 7 tiles freeze, im like 50% failing this shit

dekael 08/11/2026 3:29 PM

if u talk about that 2nd one, i agree, but 1 tile freeze isnt the problem

ocosar 08/11/2026 3:55 PM

yes I'm talking about this red jump

ocosar 08/11/2026 3:55 PM

try to remove this tile and let me know if it's better

ocosar 08/11/2026 3:55 PM

cause to me it was

dekael 08/11/2026 4:01 PM

removing that 1 tile indeed makes the hook more consistent, the problem is 1 tile wide space u have to make that hook, not the 1 tile freeze

dekael 08/11/2026 4:01 PM

so either way it makes it better

dekael 08/11/2026 4:04 PM

maybe make it 2 tiles wide and leave 1 tile freeze?

dekael 08/11/2026 4:04 PM

its not that big of a change

ocosar 08/11/2026 4:04 PM

ye this works too

dekael 08/11/2026 4:05 PM

i absolutely understand that 1 wide tile space just looks and fits better the map but this hook is rly inconsistent and im glad im not the only one struggling with this one

ocosar 08/11/2026 4:28 PM

this just in, it doesn't work, I constantly land on the platform on the right

ocosar 08/11/2026 4:29 PM

and annoyingly you can't move the hook away

dekael 08/11/2026 4:37 PM

it req a little bit of redisign for sure, i juust sketched the rework, ye im aware of landing on platform

bumm. 08/14/2026 10:56 AM

what about adding hook here aswell, so when u land on the platform on the right u can just hook down and are fine

bumm. 08/14/2026 10:56 AM

and add unfreeze on top ofv

ililja 08/14/2026 11:56 AM

nah i think you dont need that

ililja 08/14/2026 11:56 AM

youre aiming right anyway

ililja 08/14/2026 11:56 AM

after the freeze

dekael 08/14/2026 5:51 PM

maybe just block above the platform so u always hit wall, its rly unlikealy to hit that 1x1 hole

dekael 08/14/2026 5:52 PM

since u adjust space after 1x1 tile, u can move the spawn 1 block left aswel to keep the same timin to not confuse ppl

dekael 08/14/2026 5:53 PM

timing on jump OFF platform to next unfreeze up is more tight since the block above, bbut still okey and fits the map anyway where moves are precise anyway

DDNet-Testing 08/20/2026 5:35 PM

@Doshik The grace period for synopsis ends <t:1787400795:R>. If you have any final fixes, submit them before the channel gets archived.

dekael 08/21/2026 12:14 PM

gg

DDNet-Testing 08/22/2026 5:35 PM

The grace period for synopsis has ended. The channel will be archived automatically in a few days.