very quick map
pretty faily
you don't need too much brain except for the second part
and 2nd from last part
shotgun part does kinda lack creativity so i may change that
otherwise i think the parts are pretty cool
its just external who noone have
so i'm not the problem
oh
wait how do i fix that
embed?
yes
should be fixed
should everything be external
only vanilla mapres
the client does everything for u
don’t change embedded/external after adding mapres
race map with no solo ? xD
server forces solo for solo maps automatically
ah ok its test srv bug
😄
like /spec
you should put some effort into the design
ok
good point
i didnt spend much time on design
while i work on design, any concerns concerning gameplay?
release
w3na
made it more clean? also a rose background, not sure if yall like that but i kinda do
most people use entities anyways lmao
oh wait i gotta fix some stuff
update
wait wiat i have to do some adjustments to force the player to go fast
or not idk
i might
rls w3na
yeah i think its ok how it is rn
idk maybe i should darken the background
ur map sucks so much gdin couldnt download it
gdin's fault
i defo have to change the background
ok
Rls when
Now
cute
good map
u rq'ed
remind me to update the background
idk like ping me while i sleep or something
updated background looks smoother
oops i forgot one tile
one more fix
quik
hmmmmm
How did that even happen
let me see
maybe front layer behind entities idk
nob
i can see them
@Baconit should be the blue telegun thing
are you using 0.7 ?
isnt there already a map called quick?
this is "quik"
what's 0.7
like ddnet 12.7?
or like teeworlds 0.7
.. whatever
I ve never seen blue telegun tiles
u probably have the old entities in ur folder
Im playing on 12.7.3
your entities are broken
get a fresh file
(a few other places as well)
you only need a shield every other tile, looks better
since the map is meant for speedruns, you should add timecps
i feel like the map should generally be more tested and optimized for flow by you
otherwise decent for a first map
remove empty groups/layers
make layers only as big as they need to be
ok
gonna redo the whole last part anyways
first update (not done yet)
todo: fix shotgun part after laser unfreeze jumps (make final jump longer too)
make last part (laser tp gun while going fast up and down)
also for shotgun part after laser: make flow better, make unskippable
another update (not done)
ok im gonna be putting a lot of new maps
ok
@jaoi think everything should be fixed
idk if im allowed to ping you for that but oh well
WAIT abc found a skip
OH WAIT
forgot to maek the layer size smaller
ok we should be good
Wow thats a lot of uploads
whats that background lol
you can just use an empty quad
there are still unused groups/layers
huh
ok
wait hwo do i use an empty quad
if i use an empty quad it just turn white
change its color
errrrrr
theres no place that says color
i'll try
oh i have no idea how to navigate this editor
yeah i need help
through the dots at the corners
oh htanks
oo cool you can do a gradient
ok fixed the stuff
wait found an error, thx cor
i think the map is in a decent state now but the issue i see is that its too tight/focused on precision. while that forces you to do parts fast, it also can be frustrating and will probably only make tryhards play the map as its supposed to be played. imo you should open everything up a bit and allow people to do it fast even if they mess up a bit. that would draw a bigger group of players into it while pros could still speedrun it
sure
i guess ill start with putting teles on faily parts
ill open up the start too cuz it requires precision
dont think teles will help in such parts
should rather make it easier
i think the first box is what needs fixing
shotgyn and laser parts are ez but the first part and the single rocket really mess people up
ye thats true
kinda nerfed the rocket
to make it easier cuz before it required a precise dj
might do some more fixing
can i like rename a map
i might
or do i have to resubmit
you can rename it
i will probably do a full remake of this map.
@jaocan you decline in this channel, and i will post the remade version when i'm done?
fine
$decline
thats nice
Wow thats actually cool mehanic use !!!
You are first one who manage to do it good !
haha i think hfy did it first in his map
he didnt rls it yet but kinda similar, thanks tho
was ok map before
yeah just combine old map and new map
thats what im doing
except a bit more big brain and more cool parts
gonna throw in some sneak peeks:
nvm the file size is too big
nvm wrong file
this is looking really cool
😍
that's some telegun skillz
honestly nobody will play it that way
u have to play it that way
...i think
the version of map u declined u could play slow and ez finish, u need think how to force speed ways in ur rework or map will be very lame
yes i understand
the original map was kinda meant for speedrun so noobs could still do it but pros can get good time
this next map you will have to conserve speed for some parts
other parts you wont, they wont be as exciting
but its good to have a balance to give players a break
it needs to always give you enough time to react so you don't have to memorize the whole map in order to finish
also checkpoints and it can be a nice map
yes- the only part where reaction time will really matter is the beginning, but i purposefully made it the beginning so people dont get fucked over later in the run (hopefully)
the rest of the map is unfailable so if you miss a part you can always try again
i aim to make it a fun challenge for players who've never seen it before but also a fun map to speedrun
thx for the feedback, lol its not even in real testing yet but yall are helping
all parts of jungler are done :DDD
YES SIR
whats left louis?
design
xd