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again 2days rls
xd
die map hat kein drip
Did a quick playthrough. Last 2 parts are broken and I don't trust the kill below tele, other than that gameplay looks fine to me. Didn't look for design/entity bugs.
Well gameplay you have to balance some things you got so nice parts and then there are Parts that destroyed the map:/
are they still cheatable or do you mean the ugly anticheat
u can just go under here idk if its intended
everything that is not important for gameplay should be hd
maybe post a little demo about ur 'cheat' ?
is that not the way?
its the normal way
@louislul wtf
I guess you could tower and then dj and do a throwy move but why
but u have to wait 3 sec
@Raviewhy would u do this
but why
thought it was this
speedrun way
that looks like a terrible part that corneum wouldn't make
best part
left is more
right also more
thats all i found nice map ^^
thanks for testing^^
U mean the corner
@Pepe?
Yep, sorry for not pointing out
no
So it's meant to be like that?
Weird
yeah i dont have a better tileset
a little unbalanced imo
rest is good
could u move no-collision down or does it not work
@louiscould u move no-collision down or does it not work
what do you mean
idk like put it somewhere here maybe
what type of monster puts alpha on the unhooks
i think that woul d make it look like a more complicated part
ok its fine
i just dont like failing cus dummy is between me and the hookables lmao
alpha on unhooks is on nostalgia for example
this looks a little weird if u didnt have alpha u could fix it but its not too important
louis is testing
map is basically ready but ill leave some small suggestions
theres a gap here u can fix if u want
if u just put unhook on the desert_main where the hookthru hits
basic_freeze kinda looks ugly on top of 0.6 transparent
i think this edited one probably looks better if u want to try it (some graphics nobo probably has a better version)
rock in unhook
same in other places lol
intended ofc
unrelated but i was a huge idiot i dragged dummy through the last 3 parts
idk if u want this fail or not but u can just save with sg
hammer unneeded
unless shotgun is intended
is
not fixed
u should have said its only for hd off. i couldnt find a bug before
I don't know it's HD off only
...
u only play on hd off?
I test with quads and hd off
bugs are more visible then
fair enough
ok so i fixed that and some of the things louis said.
also the first basic freeze is a quad layer? Can probably be removed
Ah i see the use for the second lava layer XD Do keep it
Map is tons of fun and a nice length imo 🙂
thx for testing. so the weapon tele are a anti cheat measure. i only found out its cheatable late so thats why i used such a ugly anticheat. i dont want to design it more so it doesnt destroy the look and it might even put players off as to what to do at this part. at the spot where you get shotgun i made a shadow on the ceiling so they can try out for themselves what it does.
meh
looks wack when cave ends in the middle of finish
put the wep-tele tile on some unhook tiles
cus rn u can easily not pay attetnion
maybe even a "!" imo
and also for some reason when i shoot it, it still looks like it bounces back
maybe thats smth to do with the wep tele only being on the block, try putting another layer?
u can skip this from below
bruh still double rocks
w/e
otherwise all good nice map
i am okay with everything i didnt fix )))
$ready 3