#skyground
"Skyground" by firewave [Brutal]
DDNet 07/01/2019 11:12 AM
@Firewave
DDNet 07/01/2019 11:12 AM
Firewave 07/01/2019 11:57 AM

-Some bug/cut fix + add tiles for design + 2 groups deleted

jao 07/01/2019 12:12 PM

you can spawn unsolo and start is never gonna work on a full server

jao 07/01/2019 12:13 PM

you need to surround spawns with solo tiles

Firewave 07/01/2019 12:41 PM

I 'll rework spawn but why the start 'll never work ?

Firewave 07/01/2019 12:42 PM

The tower is 100% working cause of kills and 1 tile unsolo

Firewave 07/01/2019 12:42 PM

If you got no speed you don't touch unsolo and if you dj to early you touch kill

Firewave 07/01/2019 12:43 PM

You can try 1000 times if you want it's work

Firewave 07/01/2019 12:43 PM

After the problem is maybe afk who 'll block

Firewave 07/01/2019 12:43 PM

And if you speak about that i agree with you

jao 07/01/2019 12:47 PM

block in general

Firewave 07/01/2019 12:55 PM

Okay so I'll search another original noobfilter

Дядя Женя 07/01/2019 9:24 PM
Дядя Женя 07/01/2019 9:24 PM

Where are maps again oh my god aaaarrrrghhhhh

Дядя Женя 07/01/2019 9:26 PM
  1. With my [Not-Even-Default] zoom 8 I can't see a logo. Move it downwards I guess
Дядя Женя 07/01/2019 9:27 PM
  1. low quality of graphics, try to keep aspect ratio or smth
Firewave 07/01/2019 9:28 PM

Yea you are right i need to deplace it haha

Firewave 07/01/2019 9:30 PM

I don't understand, the quality is low ? How can i get a better one, I used photoshop.

Firewave 07/01/2019 9:31 PM

Then it's on mapping editor like you said but i don't know anything about it

Дядя Женя 07/01/2019 9:31 PM
Дядя Женя 07/01/2019 9:32 PM

at least use native aspect ratio of image

Дядя Женя 07/01/2019 9:32 PM

try to*

Firewave 07/01/2019 9:32 PM

Okay i'll fix it tomorow thanks

Дядя Женя 07/01/2019 9:33 PM
  1. Am I a noob (YES!)... Ok, I did not find the right way of passing noob-filter
Firewave 07/01/2019 9:33 PM

Right he is more tricky than hard

Дядя Женя 07/01/2019 9:33 PM

I'll let other testers check it, but this seems to be very random

Дядя Женя 07/01/2019 9:33 PM

extremly random

Firewave 07/01/2019 9:33 PM

I guess i need to rework it

Firewave 07/01/2019 9:34 PM

Humm about what ?

Дядя Женя 07/01/2019 9:34 PM
@Firewave

noob filter is not about "Don't let people play my map!"

Firewave 07/01/2019 9:34 PM

If you jump and dj like i say it's quite simple

Дядя Женя 07/01/2019 9:34 PM

but more to stop very-very noobs from playing with you in team 0

Firewave 07/01/2019 9:34 PM

Haha you are right, it's more a solo part than a noob filter

Дядя Женя 07/01/2019 9:35 PM

anyway I highly recommend you make something else for the noob-filter. I understand that you tried to be creative with it, but it seems to be random, too tricky, and, as jao mentioned, annoying in team 0

Firewave 07/01/2019 9:36 PM

Okay thanks for your opinion, I'll change it. The problem is that I don' have so much place, it would be hard

Firewave 07/01/2019 9:37 PM

But I understand what is wrong with it Players 'll be frustated with that noobfilter

Дядя Женя 07/01/2019 9:41 PM

Oh, I see the whole map playstyle now

Дядя Женя 07/01/2019 9:41 PM

I don't like such maps. Just saying, nothing wrong

Дядя Женя 07/01/2019 9:42 PM

I guess some people like "one-try" maps, as I call them 🤔

Firewave 07/01/2019 9:43 PM

Yea you speak about faily things, I understand it can be really annoying to restart the map for one hook fail but it' for that the map is short

Дядя Женя 07/01/2019 9:43 PM

there is nothing wrong about it

Дядя Женя 07/01/2019 9:44 PM

its just my personal, letting you know

Firewave 07/01/2019 9:44 PM

Okay, it's normal to have some opinion haha

Дядя Женя 07/01/2019 9:46 PM
  1. You forgot to randomize the hookthrough
  2. Hookthrough must be transparent
Дядя Женя 07/01/2019 9:46 PM

not fully I mean, ofc xD

Firewave 07/01/2019 9:47 PM

Ahh right i forgot it !

Firewave 07/01/2019 9:47 PM

Yeaa xD

Firewave 07/01/2019 9:48 PM

It's already transparent no ?

Дядя Женя 07/01/2019 9:48 PM

no

Firewave 07/01/2019 9:49 PM

Okay then I'll make it more transparent

Дядя Женя 07/01/2019 9:49 PM
Дядя Женя 07/01/2019 9:49 PM

seems to be the most annoying part

Дядя Женя 07/01/2019 9:50 PM

Hmmm... 🤔

Дядя Женя 07/01/2019 9:50 PM

Im trying to think 2 ways right now

Дядя Женя 07/01/2019 9:50 PM
  1. Playing with team of two
Дядя Женя 07/01/2019 9:50 PM
  1. Playing in team 0
Дядя Женя 07/01/2019 9:50 PM

So it might be not so faily in team 0

Firewave 07/01/2019 9:50 PM

I can explain you it's easier than you can hope

Дядя Женя 07/01/2019 9:50 PM

edge and hook I guess

Firewave 07/01/2019 9:51 PM

Yea it's more a t0 map but i guess speedrunners 'll apreciate lot of "cut"

Firewave 07/01/2019 9:52 PM

Yea right but it's only faily at edge and for a brutal 4 ⭐ I hope an edge isn't too hard

Firewave 07/01/2019 9:53 PM

But you can feel it bad, I can understand the part is a bit weird

Дядя Женя 07/01/2019 9:53 PM

no no

Дядя Женя 07/01/2019 9:53 PM

Im saying nothing 😃

Дядя Женя 07/01/2019 9:53 PM
Firewave 07/01/2019 9:53 PM

I wanted a edge part like it but with original gameplay

Дядя Женя 07/01/2019 9:53 PM

but tell me why do you even need this part of map?

Firewave 07/01/2019 9:54 PM

Humm on t2 if the play fall on the freeze it's not a fail

Дядя Женя 07/01/2019 9:54 PM
Дядя Женя 07/01/2019 9:54 PM

Oh

Firewave 07/01/2019 9:55 PM

The hooker can be blocked up

Дядя Женя 07/01/2019 9:55 PM

you wanted one guy to hook the other to the platform

Дядя Женя 07/01/2019 9:55 PM

I see it

Firewave 07/01/2019 9:55 PM

Yea :)

Kicker 07/01/2019 9:55 PM
@Firewave

you dont have to take every words he saying*, mostly he saying only useless things

Дядя Женя 07/01/2019 9:56 PM

Yes, it is

Дядя Женя 07/01/2019 9:56 PM

Im just looking on map

Firewave 07/01/2019 9:56 PM

Haha, He told me good things about details ^^

Дядя Женя 07/01/2019 9:56 PM

Not bug reporting or smth

Дядя Женя 07/01/2019 9:57 PM

Not even playing it right now

Дядя Женя 07/01/2019 9:57 PM

Im eating xD

Firewave 07/01/2019 9:57 PM

xD

Firewave 07/01/2019 9:57 PM

It's cool to know feeling of players

Дядя Женя 07/01/2019 9:58 PM

yes, I thought you might be interested in my first impression of map as player

Firewave 07/01/2019 9:58 PM

It's the most important thing, i know it, I create a lot of weird part. I find a lot of original way but i'm gay as fuck haha

Дядя Женя 07/01/2019 9:58 PM

haha

Firewave 07/01/2019 9:58 PM

I'm feel good to heard that :)

Дядя Женя 07/01/2019 10:03 PM
Дядя Женя 07/01/2019 10:03 PM

skip

Дядя Женя 07/01/2019 10:03 PM

easy skip*

Firewave 07/01/2019 10:06 PM

Ah nice, i could let it but it's really easy

Firewave 07/02/2019 7:14 AM
  • Logo fixed with aspect ratio ( i find it less good now ) and place it more down
Firewave 07/02/2019 7:15 AM
  • Hooktrought more transparent and randomize it
Firewave 07/02/2019 7:15 AM
  • Cut fixed ( kill tile added)
Firewave 07/02/2019 7:16 AM

Thanks to Evgesha

Brokecdx- 07/02/2019 8:17 AM

Should consider to change the spawn so you actually see the logo if you care about it lol, horrible t0 start, feels like there is so much space unused and gets boring over time playing it

Firewave 07/02/2019 9:12 AM

Okay i would change it. What do you means when you say unused space ?

Brokecdx- 07/02/2019 9:15 AM

everything is too big

Firewave 07/02/2019 9:16 AM

Haha it's maybe because i'm affraid to make it too tiny, i 'll try to check it thanks

Firewave 07/02/2019 9:16 AM

What is wrong with spawn ? Too simple ?

Firewave 07/02/2019 9:17 AM

And if you can tell me what bored you, it can be fine 😃

Firewave 07/02/2019 9:18 AM

Did you play or you just take a look at the map ?

Firewave 07/02/2019 9:45 AM
  • New version test for Brokecdx, less unesed space
Firewave 07/02/2019 9:48 AM

Tell me if you prefer this version and I'll fix more if another players/ testers agree with you 😃

Firewave 07/02/2019 9:48 AM

I'm right now trying to find a good noobfilter

Firewave 07/02/2019 12:55 PM

-noobfilter and spawn rework (Thanks to Jao and Brockecdx-)

Firewave 07/03/2019 9:38 AM

Can you tell me why ?

Firewave 07/03/2019 9:38 AM

Because of t0 map ?

Firewave 07/03/2019 9:38 AM

Way too difficult ?

Brokecdx- 07/03/2019 10:20 AM

its easy map but not very well thought through, too big mapped never knowing where to go, and parts wise it's not creative enough for me hence declined; filter is unenjoyable with that spawn; unnecessary kill tiles just to fix a skip should be fixed another way whatsoever; first part wont work out in team 0; This is just not creative enough, take a look on T0 maps that are played daily and figure out what your map doesnt bring to the table; btw 2 unused layers + lower logo size unnecessary big

Firewave 07/03/2019 10:38 AM

Not creative only because it's only unhook hook freeze ? I can udnerstand that you are bored by this style of map but can i have some proofs ? there are basics hh and hf like in all t0 maps but could you show me another uncreative parts ?

Firewave 07/03/2019 10:39 AM

I understand that you don't like the map but i would know why you have this feeling

Firewave 07/03/2019 10:40 AM

filter unenjoyable ? Can you tell me what is wrong with ? Kill tiles are fix for skip, i didn't find another fix can you tell me what do you find ?

Firewave 07/03/2019 10:41 AM

Unused layers are for design but i didn't starting yet because you all act like my map 'll never rls so i don't want add more time for useless thing, i try to make the map better with you. Design isn't so important for now

Firewave 07/03/2019 10:42 AM

I 'll decrease the logo as you said thanks

Firewave 07/03/2019 10:48 AM

All these parts aren't creative ?

Firewave 07/03/2019 10:50 AM
Firewave 07/03/2019 11:03 AM
Firewave 07/03/2019 11:03 AM
Brokecdx- 07/03/2019 11:17 AM

You can easily fix towers with at least 2 tiles of freeze instead of kill tiles; spawns on the wrong side; Everything is boring because it's too basic; first screen cool idea but too blocky in t0

Firewave 07/03/2019 11:27 AM

nop someone can come from down and hook him

Firewave 07/03/2019 11:27 AM

but i know how ifc it now

Firewave 07/03/2019 11:28 AM

What you means by the wrong side ?

Firewave 07/03/2019 11:28 AM

All map can't have 100% crazy move

Firewave 07/03/2019 11:29 AM

But you don't like this type of map, it's okay but the community like it ( I guess)

Firewave 07/03/2019 11:29 AM

What is the most important ?

Firewave 07/03/2019 11:29 AM

That players from ddnet enjoy the map

Firewave 07/03/2019 11:30 AM

You are from community so your opinon is a proof but you can't say too basic if you don't like this type of map :3

skua 07/03/2019 2:08 PM

Ideas and cool content doesnt matter if it feels weird or unfun to play this map

skua 07/03/2019 2:09 PM

Fun is the only criterion that really matters imo

Firewave 07/03/2019 2:14 PM

Yea you are right but I agree with Brocke, it's not fun to play always at "same" maps

Firewave 07/03/2019 2:15 PM

Then a tester can't know if it's fun to play on t0 if he test it alone or with a mate

Дядя Женя 07/03/2019 2:22 PM

Its easy to imagine parts in team0

Firewave 07/03/2019 2:24 PM

Yeaa but you dont have same feeling when you test a map where you need rl check all bugs as a players who plau for fun with friends

Firewave 07/03/2019 2:24 PM

You see what i means ?

Firewave 07/04/2019 8:27 AM
@jao

noobfilter is okay for you ?

jao 07/26/2019 2:06 PM

I don't think this map is particularly good

jao 07/26/2019 2:07 PM

some parts won't work well in t0 (e.g. first one), others are too hard (e.g. the ones where you have to hook your mate in unfreeze) and the rest is either basic, while not being good at that, or rather are 2p parts than t0 ones

jao 07/26/2019 2:08 PM

it's also quite short in general

jao 07/26/2019 2:09 PM

if you compare this to popular t0 maps you should notice some differences in how they are structured and how the parts are supposed to work

jao 07/26/2019 2:11 PM

and that's what makes those maps so popular: they have easy first parts that get people going and then some interesting parts in between to keep people entertained

jao 07/26/2019 2:12 PM

these parts shouldn't be super crazy but have a few twists to them and not be too punishing

jao 07/26/2019 2:14 PM

you might have had some good ideas, but overall it's not well thought through, seems like parts aren't polished and just randomly attached to another

jao 07/26/2019 2:16 PM

I don't think it makes sense to try improving this one, better start a new map and try to apply the feedback

jao 07/26/2019 2:16 PM

$decline

Kicker 07/26/2019 2:26 PM

+

Firewave 07/26/2019 3:40 PM

Thanks for feedback, I really want to make a map based on this style. I'll try to apply your advice