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This seems like good 1* map
the name 💤
NOUIS
im still gonna probably add the hammerfly tutorial animation once
@Lady Saavikis done and if she allows it
working on it! almost done
played this map with bumm... i got the feeling this map was mapped in like 30 minutes or so, parts r not well mapped in my opinion some things i dont understand... like tp18 (why) - just delete the wall between^^ also i dont get the entities "hammer on" sign, a player who dont know that he have to hammer there dont know how to turn on entities xd there are much more stuff that are in my eyes not thought out (catch me ingame if u wanna know all stuff) its still a good novice map, but i think theres much more room to make this map better than it is atm
what makes you feel that way? tp 18 is there so there are 2 walls to fly up instead of 1 so it actually makes sense hammer on sign is something i can remove and totally optional - it does not affect map quality in any way
map doesnt seem too bad thruu the preview
if ur putting information texts like "Hammer!", you shoulud also say "1 tee here" or something with an arrow pointing to the drag part
or else they mightr be confused where to go
as going thru the drag part leads to a tele which nobos will not know what it does
I like it
did what louis recommended at parts where i think it made sense i didnt want it to be a complete tutorial map but yea also removed all entities off signs cus of said arguments
also 30 minute argument is kinda cringe when you cant give meaningful examples
i personally dont really think the map 4beginners fits if its not meant as an tutorial, but since there are so many maps with similar names, i guess its fine
name*
^
idk as of the newest upload i think most parts are explained except basic movement
or atleast hints/directions
i don't remember if i ever played a game without trying to find out what right click does
maybe we don't need to explain that xD
yeah i guess thats fair. in the current state the new players sadly dont go through some basic quick tutorial where they get taught that they got a hook and doublejump
but yea i dont really mind namechanging the map xd
but i think it's alright
lol even with unfreeze it will be annoying
i can add unfreeze and make the ceilings hookables i guess
make alternative way with 1 long 1 tile gores
but i kinda want noobos to move instead of flying thru
xd
wouldnt 1 tile be way too hard?
its kinda long
what about 3 tile
or 2?
2_?
well problem is that the part is luck based in a speedrun if u hit the bullets or not xd and the gores thing, its longer and harder xd
i think u should delete it lol
idk the part somehow shouldnt be luck based whether u hit the stoopid bulltes or not
it's only luck based for speedrunners tho
your version doesnt make sense because it's faster to luck through the bullets
yarr
idk man
screw speedrunners
maybe add like a tight thing with freeze
freeze with perfect jump timing required
or nearly perfect
and good swing
it's not too hard for speedrunners, but beginners wont do it
hm
and unfrezee xD
so bullets dont hit you
idk that's too messy
im just gonna do the bullets sideways
so pro can jump up higher
to basically skip them all
huge brain
Knusux
Konsux
u
should be better for speedrunners now
version with "Synchronized" checked
ty ty
added it to the hf part (gonna keep entities off there!)
you will have to replace it with fixed version because I forgot to flip the chain and it's buggy :(((
fixed
some stuff i found or i would change:
also in editor #2 stars looks weird when u jump^^ (maybe change paras there)
in general i dont understand why stars move more then the moon, stars r in RL far behind the moon xd
and the last thing i would like to mention again is the entities "hammer on" sign, i still think thats not needed there (if u know how to turn on entities, than u know that u have to hammer there)
but its a nice novice map, propably 2-3* 🙂
fixed saaviks animation, ty once again ^^
- added unfreeze
- no i want speedups there so noobs will learn to countermove and if they dont they will land in freeze (it's still unfaily no matter what)
- i used unfreeze there as a tool for speedrunning, so speedrunners have to get more speed than noobos to get unfreeze 4 & 5. same here, i want pros to unfreeze their mate if they want faster time
- yea 1 is enough but why have 1 if you can have 2
- i specifically placed the shields like that so noobos will autoswap to shotgun and shoot with it - it also makes more sense to have a specific "shotgun box" as it is easier to understand that you have to use shotgun here
- same as 2.
- again speedrunning tool
i like stars as they are no way this map is novice 3, it's novice 1 as it is right now
are you online? we can test the map together
yep im here
this map is in no way 1* lol
looks like a good 1* to me xd
definitely 1 star
1*
we made it even easier at some places
and less faily
so it will be closer to 1*
I mean, we are here to fix the maps, just help making it 1* then
testing sesh with saavik
hf should be unfaily
it's only unfaily when 1 tee falls left and 1 tee falls middle which shouldnt happen in 2p teams and in 60p teams is pure fiesta anyways
it shouldnt happen in 2p teams but it can happen easily since its novice
hard to fail now, but still possible cant come up with a better solution
even if 1 tee is left and 1 tee is middle u can still hookfly up (yes no beginner can do that but beginners tend to play in t0 where theres big groups going on all the time anways)
the truth is
sunny side up, learn to play have some problematic parts
but they can still finish it somehow
they aren't stuck forever there
tsunami also - the wallhamer part with stopper
but it's not impossible
newest version btw after all the testing with saavik and some others
it should be pretty ready now
we changed quite a lot
imo we should make novice maps unfailable and doable. i don't like our speedrun ideals (like not changing released maps too much) and stuff, because the most important stuff would be to create maps in a way, that 2 new players can finish them. some people are like "oh let's start playing this multiplayer game together". if they download this game in like 1 year and there are not many other beginners to play with them, sunny side up might be too hard for those players.
well some like to play hard games, but i guess most people are not like that and it would be much better, if our 1* maps are as unfaily as possible.
its unfaily now
$ready 1
I think it's 2*+
Like tsunami
tsunami is harder than this
20+ ppl told me they think it's 1*
did you see the newest version
@Cøke?
Tsunami Definitely harder and 2*
This seems good for 1
played again.. its 2*
I agree on 2*
make sure people dont forget the tees who go the top way
real news
made shields visible and i think its hard to forget ur mate as you have to move quite a lot and then even jump into freeze for it to be a fail and ye apparently it's not 1* anymore
Maybe adding speeders to that part would be good as you could not fail then
but its your choice at the end
this is never 2
it's 3*
grenade part is way too hard btw
then sunny side up is mod 1
if this is 3
no release :(
someone said 1 before the test, and later someone else said 2-3
but we made most of the parts even easier so it should be 0 and 1-2 now xd
what gives you the avergae of 0,75*
:)
idk how you would compare a grenade jump to a normal jump
we can vote between 1 and 2
ravie your part is a faily doublejump where it's hard to save others, i guess that's what he meant
I had a hard time doing his grenade jump with a single nade
okay then nerf it
you can make the grenade part even with 200 ping just by keeping shooting running and jumping in random moments
and you would still do it
you should make it just not possible to do a normal jump over
instead of saying this map is too hard for 1 you shuold tell us which parts are not 1 so we can think about some changes imo
are we talking about the same things? .-.
@Ravietwo 10 tile jumps in a row are rough for beginners
yea I was thinking if we should lower it so you don't need to make 'perfect dj"
8 tiles is a nice dj height for noobs
9 was a big tough
but finally give some examples instead of "this is never 1*, bye"
that's not what I said
I didn't say you did
then why say it
? because ppl said it
yeah but not me
................................?
I didn't say you did
I mean
you keep saying "this MAP isn't 1*" when in fact only like 2 parts are the reason
for example
idk, need to make the hammerfly easier? how? endless hook would be stupid? xd
is there a spot so faily 90% new players will fail?
and remember they don't have to make every part first try or in max 10sec
ppl are doing great on the maps we have now
f4 theres like a 50% rq rate
I mean they keep trying
i think the current 1* maps are fine
just remove the others from perma novice server
maybe a sign "tee with a hook" showing you should stay away, in the corner and hook him instead of getting close
would it help
the arrow is fine and
@Meliohad a reason for it + it's mapper "style", we can't force mappers to make standard parts always the same way
new players are super patient from what i've seen, they dont have to first try every part
for example someone would put unfreeze bullets and you can say wtf just make normal unfreeze, same effect
noobies don't really know to walk away when they hook, they might keep getting frozen
they will maybe notice they're doing something wrong + often there will be better player to help them by unfreezing or hooking him away or just making it for him xd
it's their problem
I would be ok with 2s freeze to since noobs won't notice the difference between this and "normal 3s" freeze
bad mapping is not the player's problem
no i want speedups there so noobs will learn to countermove and if they dont they will land in freeze (it's still unfaily no matter what)
this is ther eason i want speedups there
has NOTHING to do with bad mapping
if you as a tester dont get my intentions
I get your intentions, but freezing them over and over again is not the right way to teach them something
they might not even get it at all in the end and just take forever
but how do we know who is right
are you 100% sure they will just walk in with every hook and keep doing the same mistake for 30min?
maybe they wont get it at first or the 2nd time eventually they will get it at the end of the day we are experimenting
and thats the point of this map
because I think it will happen for sure but also think they will avoid it often
or rather this part
can we just try releasing it with speedup and if this will be a huge issue - replace it?
it won't affect pros gameplay at all because pros and normal players know how to drag someone out
ye just start releasing more novices plz
and remove the hard crap from perma novices
nobos arent THAT stupid
they have some basic knowledge of which direction to go
I wouldn't bet on it
You'd be amazed Melio
it's just the experience i've had the last couple of days
let's just make an experiment to know it for the future
even when i played on the chinese realms where 95% are new players
I mean we learned a lot about novice maps the last days
I don't think anyone has learned just how little new players understand about this game
I mean for me the arrow kinda also show "go right" why would you go left if the arrow shows right xc
I am rly curious how they will react in this situation
ye lol now that you mention it, even the speeder points the direction
can we release map with speedups and if ppl will have big troubles with it just replace it with stoppers?
yea
I mean the arrow pushes you so speedrunners have 0,00001s advantage now xd
shouldnt we ask ravie and welf for these kind of things now
it's not about troubles, you basically can't fail it (except the pull back spot) it's just annoying
let's see it and not make guesses
just rls who tf cares
also rls other novices plz
can't just blindly release all novice maps now
its 1 little speeder and i doubt it would really cause much problems
deino is ready already
arguing over dumb things like these takes up a lot of time
why not just make an agreement
if a lot of nobos dont get it, melio can agree to change it
exactly
we do what saavik said imo
so everyone is happy
" can we release map with speedups and if ppl will have big troubles with it just replace it with stoppers?" this
you should still change the grenade jump and 10 tile jumps if you want the map to be friendly to noobs
we will have argument for future maps then to avoid it
oh yeah make nade possible w/ one nade pzl
2 nade is too advanced
if i do that
it's 1* tho
!!
!
I'm not sure, it has weapons and some "advanced" methods
2* is fine
would rather reserve 1* for something absolutely dead easy
should we reserve 1* for things like tangerine where it's really just movement controls?
absolutely
idk im just comparing it to current 1* maps
imo with almost every "feature" you can make novice 1* part
koule 1-5 are 1* lul
nade part is already possible with 1 nade
u need good timing tho
so it shouldn't be a reason to rate it higher
when even easier maps come along, we will rerate the current ones
just a basic shoot to show what it does
since
@Meliodidn't make big mix of every opssible feature here
tangerine 0* xd
someone should make a dummy throw teaching map btw
with animation? :)
uhuhhhh
animations telling ppl how to connect a dummy and /team
showing players all these things (hook, unhook, freeze, unfreeze, tele, other tele, stoppers, speeders, weapons, wall hammers, 1 2 arrows) in one map is enough to make it not 1* imo
but it's not everything at once...
and
it is everything at once
everything in one short map
why don't you see the grenade part in other way:
oh there's also hammerfly
only 1 tee has to be lucky enough to go through AND HE CAN HELP OTHERS! it's coop map :)
made as easy as possible
and this is basic movement
as easy as possible doesn't mean it's 1*
I mean
you know how I see it?
wrong?
there are many BASIC movements you HAVE TO LEARN because you will use it in literally every map in every difficulty - walking, what weapons do, "gores"/climbing the walls, hammerfly, throw, maybe hammerhit, drag parts (rehooking through the corner)
these are basic things = they all should occur in novice maps (not only 1*)
compared to things that you can do as a insane pro player - aled thing, rocket/shotgun-fly, edgehook, playing with dummy, advanced hammerfly/kintafly, tricks.....
here's my take: 1 maps should be teaching people what certain things do. anything above should be applications of the learned skills. imo this map is more of a 2 to me...
we can't act like novice = only walking and hooking tees through hookthrough
made the jump part easier grenade part is now possible with only 1 nade (was even easily possible before as kicker mentioned but yea)
rerate all current 1* maps then
i mean off the bat this map has u using hook to climb a ceiling over tele before u even know what hook is
cus this is easier than some of the current 1* maps
ok
we literally are
they should keep training the things I said
we can't have only 1 novice map with hammerfly - it must be in every novice maps so they finally learn it xD
i think 1* novices should be maps that teach only a few of those things
jesus christ how are koule 1-5 still 1*
Imo there can be teaching stuff in Moderate too, i dont think you can implement kinta in novice... why shouldnt be a Moderate teaching basic?
kinta isn't novice
Thats what i said
and it's not basic thing
it's next lvl thing
If you only mean basic things like run hook shoot etc.. i agree
you learned hammerfly on wall - nice you can learn it in open ares now - nice now time for kinta
but then hammerfly is not basic
ok guys
another question
hammerfly is a "feature" too which comes across with the basics
what is the lowest difficulty we can make hammerfly part?
probably just hammerflying up above a stopper
we tried to make is as easy as possible in thios map - by adding hookthr wall, so you don't have to hook straight down
- we added stopper on top
- it's not that long
how easy can hammerfly be?
cant get easier than here
tbh
novice 2?
hf 3*
also hammerfly is hard when everyone is up against the wall and blocks
normal hf maybe yea
but we changed the hf part alot
to make it easier
- the tutorial makes it also somewhat easier
things like stoppers and speedups all the way long, endless hook are cheats and it's not real hf...
But if you learn certain things, you do it step by step
lol whos adding speedups
and not the real deal
i think stoppers at the top and endless hook are fine
hf isnt that hard to get a grasp, just hard to master
You first have to learn how to hook, hammer and then do hf
ive seen nobos do it on tsunami w/out the little helper animation so i dont think u need assist ppl with hf so hard
so endless is a help
I don't think the tutorial is much different from just seeing someone else do it
yet they never just see you do it and know how to do it
true
there's just too much info in this map to take in for me to comfortably rate 1*
as i said im fine with 2*
free points
nice, 1 point more
climbing the ranks
maybe let's vote :)
do you really want 1* maps with only walking and idk jumoping through 1-tile-wide freeze
yes
wouldn't they feel like
nope
oh, that's all this game has to offer? xd
so cool
uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh no
i mean
after these nobos finish multimap 50 times
i actually had a beginner telling me he was bored of learntoplay
and all they see is muultimap
its not about the difficulty of maps
yea I mean
its about everyone playing the same stufuf
they join and they don't know yet you can vote other maps
well that's not about maps then
how many time you can just go
it's a bit sad they will change server and after noviuce 1*
see novice 3* map with 93285389590 features
we should have a quick play button that automatically puts you in a map based on how many points u have
the solution is not putting 93285389590 features in a 1* map
?
3* you mean?
no I mean 1*
I don't get it then
I said right now our novice maps are full of different features
and we will make real boring novice 1* map
hf is in most of maps and it should be in a tutorial map so people get used to it, even if it's not basic, it is everywhere and why not teach them early?
it' a bit lie
TESTING LEAD HAS SPOKEN
ok not like ravie was talking in the channel for the past 20 minutes
i agree on not adding too many features in a "tutorial" map
there is only 1 testing lead
ravie is my 2nd account
welf is my first account
sorry but since when Ravie and Welf are the leaders did I miss something? xd
yeah wtf
@Lady Saavikthis is bs
since today
lets rebel
I guess welf is the bigger surprise here
let's stop the offtopic tho
I mean seriously
is it rly?
are they
are you
OHHH
I SEE
on the members list
I was away for a few hours only
what does it mean now? what's the difference between us now?
like to decline/ready maps so fast
is there a better way to teach hf than in this map? i mean do we know about it? if not, they will bump in another novice map where it's not explained like this
Maybe we should add the animation in all hf's on easy maps
no thx
there's no need for that
if you map it well, hammerfly is at worst a bit blocky
sorry but it's ridicolous that there are some changes in our group and I (tester) don't know about it xD
it just happend out of nowhere
As I said, there can be teaching maps, without being novice 1* but they could be on perma novice server or no? I mean why should be "tutorial" maps only be on low star novice maps?
because typically people who play those maps don't know the game yet and need to learn it
The difficulty shouldnt change the maps intention
possibly we could have another srv named "learning srv" or smth with different tech of all difficulty
yes but doesnt have to be connected to 1 spezific difficulty right?
if you mean making a moderate map that is a tutorial to more advanced moves, it's a good idea too
if it's executed well ofc
like this idea
thats what baby aim is right
yes in a way
baby aim is a good introduction to edgehooks
OMG learning server with mapps called "walking" "jumping" "hammerfly" blah blah
I was going to map a map to explain atleast how I do edgehooks
but there's already baby aim, anyone playing that map at least knows edgehooks exist
it might be possible to make an easier map that that but then you can't show more advanced edgehooks
i think the ddnet client should just have a tutorial that automatically starts when you first open the client
I explained like 5 people who were not able to edgehook how i do them on "easy edge" and after that they atleast were able to do a bit of edges
it could literally just be explaining how the hook works and it would be useful
I could implement that explonations to a map
yeah a map where you could just play around with physics would be good
Its kinda the same with hammerfly
You can spam hammer
i think ddrace maps arent good for first learning teeworlds
But its better if you have a rythm
let's stop offtopic maybe? 😅
...
We could discuss in tester channel but then ppl like
@plsplsplslolcouldnt see
and in other channels it would go down
maybe make a channel for those things?
we need a #suggestions channel
but jesus christ the off-topic tho
Back to the map:
Shouldnt be the focus on novice map that new players like to play the game and not make the map speedrunable?
As a novice player you go down and have to wait 3 sec to move again.
Just add unfreeze?
Cool for speedruns, annoying for new players imo.
we didn't have unfreezes at all back then and I was pretty patient
^what saavik said
adding anything that isn't necessary in a novice map is not a good idea, it can only confuse beginners if they think they need to use it
also a mix of a tutorial/speedrun map is not good either
this unfreeze there and the one at the grenade part are the only "speedrun unfreezes" iirc
nobos wont even see unfreeze at the top
same for the grenade one
scheduled release for 15:00 tomorrow
2 maps tomorrow?
yes
content
what is the second map?
release and let the noobs play this instead of multimap
seems weird to me to release 2 novice map 3 hrs apart, i'd suggest to release this either now or sunday 🤔
ok will move deino to 20:00
Or like this xd
release :C
still 2*
this map is 10 times easier than learntoplay
yes but the hf make it 2*
no cus the hf part is structured to be very easy and once one guy made it he can help out everyone else + stoppers
ppl already tell me this is 0*
two
1
1
1
1