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You should nerf the last part, it feels really unbalanced. Other than that nice map 👍
turboedge
cool map i like it, but as ravie said the last part feels harder
and u need only 1 spawn in a solo map
$waiting
-last part was fully reworked -fixed map size -fixed some etities bugs -changed position of tele number 4 -removed the extra spawn
-fixed the fourth part -fixed some edges and grass bugs
if u hold jump u cant always reach edge
so if you intended it to do that then maybe move it up one
The problem is that if I add one block, then I will not be able to jump to the edge, in which case I will have to move above unfreeze, the result will be the same as now. It is impossible to get to the edge with a 100% chance, I tried to achieve the desired result in different ways, but the problem is that the dragging laser pulls each time at a different speed.
As a result, when tee reaches unfreeze, he jumps a little higher and flies over the edge
But if you jump into the dragging laser activation buttons correctly, then in 90 percent of cases tee reaches the edge and then you can safely hold the jump.
last part is cool
old cp5 is much easier
$optimize
$ready 2
small amount of parts $reset
Mapper name from Impreius to Imperius
got time for it?
might aswell change the map name
y'all nastee
i think if it wasn't ok snail or deen would have said something
i'm joking
partially
updated
👍
I'm prius
Toyota prius
;D