#Sg
"Sg" by Rw [Solo]
DDNet 08/30/2024 2:16 PM
@gskish_39217

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

Sg.map
286.96 KB
DDNet 08/30/2024 2:16 PM
DDNet 08/30/2024 2:16 PM

Map :lady_beetle: :

mirfay123 08/30/2024 5:29 PM

cool map

mirfay123 08/30/2024 5:29 PM

harf

mirfay123 08/30/2024 5:29 PM

hard*

comebackplay 08/30/2024 7:08 PM

Very good map.

comebackplay 08/30/2024 7:09 PM

i wanna a little bit more time for reaction.

comebackplay 08/30/2024 7:12 PM

In some cases, when I hit the correct 3 times sg, I still can't reach the platform.

comebackplay 08/30/2024 7:16 PM

1 jump isn't constant. 2 because we're having trouble with jumping, I'm smashing the wall. You need to create a more permanent way

comebackplay 08/30/2024 7:18 PM

1 same problem with jump 2 I'm always above tele-weapons

comebackplay 08/30/2024 7:20 PM

its possible to fix like this

louis.place 08/30/2024 10:27 PM

u dont need cp 1

louis.place 08/30/2024 10:27 PM
louis.place 08/30/2024 10:27 PM

u should put freeze in entities in both areas (since its there in design)

louis.place 08/30/2024 10:32 PM

jump here is fine, u need to move (2) to the right though

louis.place 08/30/2024 10:35 PM
louis.place 08/30/2024 10:35 PM

why is this faily?

louis.place 08/30/2024 10:38 PM

u should put some doodads in ur deisgn, it looks nice but very bare

louis.place 08/30/2024 10:38 PM

cp 2 is unbalanced (too easy)

louis.place 08/30/2024 10:38 PM

the weapon teles feel kinda pointless (do u need them for the parts or can they be replaced with blocks?)

louis.place 08/30/2024 10:39 PM

same with the stoppers on first part

louis.place 08/30/2024 10:39 PM

not necessary to remove them, but see if u make it work without (if it ends up being worse, then don't change them)

louis.place 08/30/2024 10:40 PM

but overall this map is a big improvement from ur last one, gj

DDNet 08/30/2024 10:43 PM

Map channel has been moved to waiting mapper.

gskish_39217 08/31/2024 2:34 AM
DDNet 08/31/2024 2:34 AM

Map :lady_beetle: :

gskish_39217 08/31/2024 2:36 AM

-add time cp

Sg.map
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gskish_39217 08/31/2024 3:05 AM

gameplay

comebackplay 08/31/2024 3:45 AM

I used all the walls but 2 times didn't reach the next cp, if you move 1 tile it's fine. and it didn't open any skip.

comebackplay 08/31/2024 3:48 AM

I hit 3 times sg and didn't reach 1-3 tiles. so add 5 tiels < will be fine.

comebackplay 08/31/2024 3:50 AM

I still touch it sometimes, but moving 3-5 tiles is better for me.

comebackplay 08/31/2024 3:52 AM

There are no big problems in the rest of the map. For me, this map is ready. gg

catseyenebulous 08/31/2024 4:04 AM

So this part works fine for you but the first two don't?

comebackplay 08/31/2024 4:06 AM

All the parts not mentioned are fine for me

catseyenebulous 08/31/2024 4:10 AM

Can you show me how you do it? For me it's the first one I struggle with.

comebackplay 08/31/2024 4:28 AM

ye this part have a trouble

comebackplay 08/31/2024 4:29 AM

When people try to use dj instead of jump and 3 sg gets a lot harder

catseyenebulous 08/31/2024 4:36 AM

Yeah would be good to have the wall for the first shot a bit closer.

gskish_39217 08/31/2024 4:45 AM
Sg.map
287.5 KB
gskish_39217 08/31/2024 4:45 AM

ty for test

comebackplay 08/31/2024 4:54 AM

i dont like how u fix that

comebackplay 08/31/2024 4:55 AM

smth like this will be better.

comebackplay 08/31/2024 4:59 AM

u need to do it longer. because I flew over that

gskish_39217 08/31/2024 5:22 AM
Sg.map
287.46 KB
DDNet 08/31/2024 5:22 AM

Include a changelog alongside your map updates (preferably with screenshots).

comebackplay 08/31/2024 5:40 AM

Okay, I think this is the last feedback I'm going to write last part move this for 2 tiels

comebackplay 08/31/2024 5:40 AM

wanna a littl bit more time to react

gskish_39217 08/31/2024 6:08 AM
Sg.map
287.47 KB
DDNet 08/31/2024 6:08 AM

Include a changelog alongside your map updates (preferably with screenshots).

comebackplay 08/31/2024 7:57 AM

Because you've moved that wall so many times, you've broken it completely. Look how close these parts are. I think it needs to be completely rebuilt. will see what other testers said.

manikoo 08/31/2024 9:02 AM

nice map

gskish_39217 08/31/2024 11:04 AM
Sg.map
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.freezy_ 08/31/2024 11:17 AM

Cool map and seems to be well tested. 👍 I'd almost ready this immediately but I'm afraid the design is unplayable right now. It feels like there should be more contrast as the different tiles are very hard to distinguish.

.freezy_ 08/31/2024 11:18 AM
.freezy_ 08/31/2024 11:18 AM

Shooting the bottom block and skipping the weird stopper build was way easier for me and I don't really understand why you mapped it like that(?)

DDNet 08/31/2024 11:19 AM

Map channel has been moved to waiting mapper.

gskish_39217 08/31/2024 11:23 AM

Um its been long time since i erased it, but idk why its coming up like that

.freezy_ 08/31/2024 11:34 AM

you did remove one of the unnecessary time cp's but I was too lazy to make a new screenshot as there is still one more that you didn't remove (you can also see it on your screen)

exosphere___endosphere 08/31/2024 11:39 AM

1 or 2 star map?

balami. 08/31/2024 11:40 AM

2

manikoo 08/31/2024 11:47 AM

1.8

gskish_39217 08/31/2024 12:22 PM
Sg.map
285.6 KB
DDNet 08/31/2024 12:22 PM

Include a changelog alongside your map updates (preferably with screenshots).

anchii_ 08/31/2024 1:03 PM

Too hard for 1 star

anchii_ 08/31/2024 1:04 PM

I would personally add more parts to the map, since the gameplay now is short and plain to make difference between ranks.

louis.place 08/31/2024 1:05 PM

i think the length is ok

mirfay123 08/31/2024 1:08 PM

Lenght is ok for its difficulty

balami. 08/31/2024 1:09 PM

i like the length

anchii_ 08/31/2024 1:10 PM

I guess it's okay then

anchii_ 08/31/2024 1:12 PM

I'm not talking about the difficulty, it's just about how precise this map requires players to be in order to snatch top ranks

anchii_ 08/31/2024 1:12 PM

For it's pretty easy to do all parts one try

.freezy_ 08/31/2024 1:17 PM

Just found this when quickly checking so there are probably more design bugs. Please look out for those once again. Finish and start (even though start is not too important) should be easy to identify in design so please adjust that as well.

DDNet 08/31/2024 1:17 PM

Map channel has been moved to waiting mapper.

.freezy_ 08/31/2024 1:17 PM

Besides that it's ready imo

.freezy_ 08/31/2024 1:23 PM

Additionally you might want to put the lights as HD

louis.place 08/31/2024 1:23 PM

where doodads

louis.place 08/31/2024 1:33 PM
louis.place 08/31/2024 1:33 PM

i wouldnt make this failable

louis.place 08/31/2024 1:35 PM

especially at least some in winner room

louis.place 08/31/2024 1:35 PM

imagine u finish entire map and no doodads in winner room ☹️

louis.place 08/31/2024 1:36 PM

design ur weapon teles so they are slightly different color

zjasi 08/31/2024 1:50 PM
zjasi 08/31/2024 1:51 PM

good map, i really enjoyed it

gskish_39217 08/31/2024 2:51 PM
Sg.map
287.02 KB
gskish_39217 08/31/2024 2:54 PM
.freezy_ 08/31/2024 2:56 PM

finish line

DDNet 08/31/2024 2:56 PM

Map channel has been moved to waiting mapper.

gskish_39217 08/31/2024 3:04 PM
comebackplay 08/31/2024 6:03 PM

Include 3 cp map is redy for me. - i dont like it cus u can skip this sg wall and still can overflew that platform. these problems are rare, but they do happen. Maybe I'm being too tough. None of the testers said anything about that part, so it's $ready (if design dont have a bugs)

manikoo 08/31/2024 6:04 PM

$ready

DDNet 08/31/2024 6:04 PM

This command was not found.

zjasi 08/31/2024 6:56 PM

i havent had that happen tbh. maybe show demo

comebackplay 08/31/2024 6:58 PM

overflew or skip?

zjasi 08/31/2024 6:58 PM

both

.freezy_ 08/31/2024 7:13 PM

you should be able to see finish line even with quads off

.freezy_ 08/31/2024 7:14 PM

not a fan of the doodads but whatever

louis.place 08/31/2024 9:50 PM

i tink 3 cp would be good qol change

louis.place 08/31/2024 9:50 PM

it makes that move a little more lenient

zjasi 08/31/2024 10:06 PM

?

louis.place 08/31/2024 10:22 PM

3cp for the weapon cp

gskish_39217 09/01/2024 2:26 AM
Sg.map
287.95 KB
gskish_39217 09/01/2024 2:26 AM

maybe it's a little better than before

catseyenebulous 09/01/2024 3:10 AM

Cool map! Just two things with one not being so important. :P

Can you make the tele a bit more visible? In some places it's very hard to distinguish from the background. And less important: I believe the icon you are using for the weapon tele is for laser but I don't think it matters. Just wanted to let you know. 😅

catseyenebulous 09/01/2024 3:39 AM
gskish_39217 09/01/2024 3:43 AM
Sg.map
287.95 KB
gskish_39217 09/01/2024 3:44 AM
  • moved weapontele3 to the left
catseyenebulous 09/01/2024 4:18 AM

What do you think about adding a little extension at the end so you can give yourself some speed towards the finish line? :)

catseyenebulous 09/01/2024 4:22 AM

And do you not want to add outside corners to your tele design?

gskish_39217 09/01/2024 4:36 AM
Sg.map
287.96 KB
gskish_39217 09/01/2024 4:36 AM

i want to keep this design

gskish_39217 09/01/2024 4:37 AM

ty for test

catseyenebulous 09/01/2024 6:33 AM

What about this freeze corner here?

manikoo 09/01/2024 6:39 AM

fix it on 3 cp

gskish_39217 09/01/2024 6:52 AM

fixed

Sg.map
287.96 KB
gskish_39217 09/01/2024 6:59 AM
Sg.map
287.96 KB
DDNet 09/01/2024 6:59 AM

Include a changelog alongside your map updates (preferably with screenshots).

catseyenebulous 09/01/2024 7:08 AM

There is an inconsistency with freeze and design here. ^^ I think this will be my last note!

gskish_39217 09/01/2024 7:23 AM
gskish_39217 09/01/2024 7:23 AM

ty

DDNet 09/01/2024 8:10 AM

First ready set by Trial Tester. Map needs to be tested again by an official tester before fully evaluated. Suggested Difficulty Rating:★★☆☆☆

catseyenebulous 09/01/2024 8:12 AM

No more issues for me. Well done, I like it. :)

mirfay123 09/01/2024 9:10 AM

$ready 2

DDNet 09/01/2024 9:10 AM

This command was not found.

mirfay123 09/01/2024 9:10 AM

ez

papotav 09/01/2024 9:37 AM
  • some corners seem to be in a different layer so they go darker
  • missed corner
  • missing unhookable tile
gskish_39217 09/01/2024 9:58 AM

fixed

Sg.map
287.97 KB
papotav 09/01/2024 9:58 AM

👍

manikoo 09/01/2024 10:48 AM

34 shots without miss

manikoo 09/01/2024 10:48 AM

i love this map

manikoo 09/01/2024 10:48 AM

try to do same things for rocket and laser if u can

xewoiy 09/01/2024 11:55 AM

cute map design

gazebr 09/01/2024 12:31 PM

took me 11 mins and i can say that the parts are very satisfying to do

DDNet 09/01/2024 1:10 PM

The map is now ready to be released! Difficulty Rating: ★★☆☆☆ Optimized version attached. Unoptimized version: https://discord.com/channels/252358080522747904/1279082192840036528/1279742110727147540

Sg.map
230.33 KB
manikoo 09/01/2024 1:16 PM

🥳

comebackplay 09/01/2024 7:36 PM

OMG this maps was uploaded 2 days ago and was approved and it's not a tester map

comebackplay 09/01/2024 7:37 PM

Incredible speed

manikoo 09/01/2024 7:38 PM

just have simple gameplay

comebackplay 09/01/2024 7:41 PM

Just because it looks simple doesn't mean it's easy to map.

comebackplay 09/01/2024 7:42 PM

this man do a lot of work) for third map

manikoo 09/01/2024 7:42 PM

ye i felt it when do a fuckin map what looks like a shit

knusk1 09/07/2024 7:53 AM

great map !

coke1465 09/07/2024 10:04 AM

Most of the new released maps had problems with cheats bugs or bad ratings, they should take their time

gazebr 09/07/2024 10:05 AM

This map is very linear and tight tho

coke1465 09/07/2024 10:06 AM

Can be ok but I found tons of things in other maps xD

coke1465 09/07/2024 10:06 AM

Whatever

catseyenebulous 09/07/2024 10:17 AM

The map is very easy to look and short to play through. If you still manage to find issues feel free to point them out but I believe the testers didn't do a lazy job here.

coke1465 09/07/2024 10:17 AM

Will look after rls

coke1465 09/07/2024 10:19 AM

Hope the solo rating is not bad as novice/oldschool ratings

rootjie 09/07/2024 11:05 AM

Why only after release?

rootjie 09/07/2024 11:06 AM

If you have problems with it, look at it now.

rootjie 09/07/2024 11:06 AM

That attitude is not very helpful

coke1465 09/07/2024 11:14 AM

it just says take ur time, other new maps had problems

coke1465 09/07/2024 11:14 AM

have no motiviation or time to test maps on test server these days

coke1465 09/07/2024 11:15 AM

will look how the job was done after rls when i play the maps

.freezy_ 09/07/2024 11:35 AM

^ spotted on test server

balami. 09/07/2024 12:49 PM

some people should educate themselves about constructive criticism

DDNet 09/28/2024 1:03 PM
@gskish_39217

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

gskish_39217 09/28/2024 1:47 PM
  • add unfreeze on cp4
Sg.map
287.97 KB
DDNet 09/28/2024 1:47 PM

Post-release updates need to be uploaded manually. Please reach out to an administrator.

DDNet 09/28/2024 1:54 PM

Optimized version:

Sg.map
230.33 KB
exen9_11 09/28/2024 2:06 PM
@snailx3

☝️

teero777 09/28/2024 4:45 PM

some teles have unfreeze in them some don't. not cool

teero777 09/28/2024 4:48 PM

would have made for such a nice strat

teero777 09/28/2024 4:52 PM

oh lol

teero777 09/28/2024 4:52 PM

i didn't read upper msgs

teero777 09/28/2024 4:52 PM

mb