Mentions:
@gipgikMap 🐞:
1.66mb

why?
size has nothing to do with map quality
can testers tag me instead
@gipgikactually map version
gud map = gud filesize most of the time
rarely gud map = bad filesize
uh
hi
hello 😄
waiting for ur testing
I posted this map from another account, how can I transfer the owner to this one?
Tester Command
1.7 mb

It's not a super faily part, but a novice player would die easily.
The main problem with the map is the spacing.
its useless but more comfortable i think
actually?
its throw
- second part less failable
- 3 skips deleted
- more space for several parts
- ground bug fixed
- "fly" part changed
ur turn 😄
actually map version
hooktrough doesnt have to be transparent
also, i think it is bad fix for keeping skip
but i think hookthrough blocks need to be transparent a bit to notice it is hookthrough block
yeah thats what everyone does
also makes intuitiveness for hookthrough block design
make it consistently
mushrooms are too bright and highly saturated compared to other blocks, so they don't blend with the whole design
blue map logo and blue tele too
purple mushrooms were only used twice on this map. i recommend that make more parts utilizing purple mushrooms
i think lots of rework will needed for this map
its decline for me
yes
and trying to recover dummy killed me
for me its decline

its not the same block xd... and other things i will change
uh
ok :0
This is actually nonsense. There's no point in making a map for unpopular people, since testers don't like anything. It was pointless to even take on this project if testers don't like even a minor detail. Feel free to reject the map with such requests. I'd be happy to fix the skips, but this attitude is just too much. Not a single map in two weeks :/. Good luck.
The problem is that the map is too small. There's very little space for a novice (where most players play). Besides, the novice sections are already overused. If you want to post a novice, be innovative, or make a moderate. :p
Just Decline
$decline
i try
sorryu
Don’t quit so fast. Go through each message they sent and decide for yourself whether it actually improves your map or makes it worse. You don’t have to blindly listen to them. They are not official testers just individuals with their own perspectives.
It’s your map. You built it the way you wanted. Yes, there are guidelines that must be followed but beyond that, the creative decisions are yours.
i will try to rebuild this map but maybe after 4-6 months because now i havnt any motivation to do that
its been a problem with testing for a while now ive also gotten quite frustrated but nothing you can do ive also stopped mapping for 2-3 months after my second map
i think youre expectations on your map are too high always think that your map might get rejected
and try to find skips like that before uploading if its a mess of parts with skips testers get a bad first impression
thats the most important advice i can give you
gl with your current and future maps
Mention:
@gipgikI think the background could be better It's kind of just a static photo.
I like the idea of your map. Using different mushrooms as different abilities - and I think you got some good feedback already. My biggest issue is that the mushrooms are not consistent and don't all get introduced which should be necessary for a novice map. Also some solo sections are too hard for novice and some parts can be really confusing for new players. So the execution just lacks a bit in my opinion.
- Is super confusing with all the different tiles.
- I had no idea what these mushrooms do for half a minute of trying things out.
- These random stoppers that you can't make sense of in design at all.
i will rebuild the map i also like it but atfer 2-3 monts have some problems with studying
Take your time and good luck with the studies! :)