#MycoZone
"MycoZone" by Fonker_QWD [Novice]
DDNet 02/12/2026 7:20 AM

Mentions:

@gipgik
DDNet 02/12/2026 7:20 AM
DDNet 02/12/2026 7:20 AM

Map 🐞:

.cammo. 02/12/2026 7:30 AM

1.66mb

manikoo 02/12/2026 9:16 AM

why?

manikoo 02/12/2026 9:17 AM

size has nothing to do with map quality

gipigi2_40414 02/12/2026 10:20 AM

can testers tag me instead

@gipgik
gipigi2_40414 02/12/2026 3:32 PM

actually map version

ililja 02/12/2026 4:42 PM

gud map = gud filesize most of the time

ililja 02/12/2026 4:42 PM

rarely gud map = bad filesize

le_cannabis 02/12/2026 5:40 PM

uh

le_cannabis 02/12/2026 5:40 PM

hi

gipigi2_40414 02/12/2026 8:11 PM

hello 😄

gipigi2_40414 02/12/2026 8:12 PM

waiting for ur testing

gipigi2_40414 02/12/2026 8:15 PM

I posted this map from another account, how can I transfer the owner to this one?

le_cannabis 02/12/2026 8:27 PM

Tester Command

le_cannabis 02/12/2026 10:02 PM

1.7 mb

le_cannabis 02/12/2026 10:02 PM

Useless stopper, use hooktrough

le_cannabis 02/12/2026 10:04 PM

I'm not sure, but I don't think it can't be faily parts.

le_cannabis 02/12/2026 10:04 PM

It's not a super faily part, but a novice player would die easily.

le_cannabis 02/12/2026 10:05 PM

can you skip

le_cannabis 02/12/2026 10:06 PM

I always recommend using 5/6 tiles for all spaces.

le_cannabis 02/12/2026 10:07 PM

There's a chance you can just touch the ground without getting kicked.

le_cannabis 02/12/2026 10:09 PM

you can skip

le_cannabis 02/12/2026 10:11 PM

Delete this block

le_cannabis 02/12/2026 10:12 PM

Skipable

le_cannabis 02/12/2026 10:13 PM

Skipable

le_cannabis 02/12/2026 10:15 PM

New players don't know how to fly diagonally.

le_cannabis 02/12/2026 10:15 PM

The main problem with the map is the spacing.

gipigi2_40414 02/13/2026 10:19 AM

its useless but more comfortable i think

gipigi2_40414 02/13/2026 10:19 AM

actually?

gipigi2_40414 02/13/2026 10:21 AM

its throw

gipigi2_40414 02/13/2026 10:24 AM
gipigi2_40414 02/13/2026 10:24 AM
  • second part less failable
gipigi2_40414 02/13/2026 10:25 AM
  • 3 skips deleted
gipigi2_40414 02/13/2026 10:25 AM
  • more space for several parts
gipigi2_40414 02/13/2026 10:25 AM
  • ground bug fixed
gipigi2_40414 02/13/2026 10:26 AM
  • "fly" part changed
gipigi2_40414 02/13/2026 10:26 AM
@le_cannabis

ur turn 😄

gipigi2_40414 02/13/2026 10:34 AM

actually map version

gipgik 02/13/2026 10:43 AM
DDNet 02/13/2026 10:44 AM
DDNet 02/13/2026 10:44 AM
ohn0_ 02/13/2026 2:20 PM

hookthrough blocks are not transparent enough

ohn0_ 02/13/2026 2:22 PM

you can skip the first part just by going upper part

ohn0_ 02/13/2026 2:23 PM

you can skip right side

ohn0_ 02/13/2026 2:28 PM

force the use of mushroom way, currently players can swing and can get enough speed

ohn0_ 02/13/2026 2:31 PM

counterintuitive design for one-way hookblocker

.cammo. 02/13/2026 2:32 PM

hooktrough doesnt have to be transparent

ohn0_ 02/13/2026 2:32 PM

also, i think it is bad fix for keeping skip

ohn0_ 02/13/2026 2:33 PM

but i think hookthrough blocks need to be transparent a bit to notice it is hookthrough block

.cammo. 02/13/2026 2:34 PM

yeah thats what everyone does

ohn0_ 02/13/2026 2:34 PM

also makes intuitiveness for hookthrough block design

ohn0_ 02/13/2026 2:38 PM

hookable and unhookable tiles designed with same block

ohn0_ 02/13/2026 2:39 PM

this undeep is too bright compared to other blocks

ohn0_ 02/13/2026 2:39 PM

i recommend you to use front layer to overlay freeze and undeep

ohn0_ 02/13/2026 2:40 PM

tele with different numbers are connected

ohn0_ 02/13/2026 2:43 PM

skip

ohn0_ 02/13/2026 2:45 PM

at first 3 mushrooms, you design the mushroom with 1 layer of unhookable and 1 layer of tune

ohn0_ 02/13/2026 2:45 PM

but others, you design the mushroom with only 1 layer of tune

ohn0_ 02/13/2026 2:46 PM

make it consistently

ohn0_ 02/13/2026 2:48 PM

almost all of corner have this design issue

ohn0_ 02/13/2026 2:50 PM

differentiate design between good tele and bad tele

ohn0_ 02/13/2026 2:54 PM

mushrooms are too bright and highly saturated compared to other blocks, so they don't blend with the whole design

ohn0_ 02/13/2026 2:55 PM

blue map logo and blue tele too

ohn0_ 02/13/2026 2:57 PM

purple mushrooms were only used twice on this map. i recommend that make more parts utilizing purple mushrooms

ohn0_ 02/13/2026 2:58 PM

i think this save part is too hard for novice players

ohn0_ 02/13/2026 2:59 PM

green mushrooms are not consistently designed

ohn0_ 02/13/2026 3:03 PM

first purple mushrooms, you design them with 1 layer of unhookable and 1 layer of tune

ohn0_ 02/13/2026 3:03 PM

but second, isn't

ohn0_ 02/13/2026 3:05 PM

many new blocks with one part will confuse novice player, even you didnt introduce them at previous part

ohn0_ 02/13/2026 3:07 PM

i think lots of rework will needed for this map

ohn0_ 02/13/2026 3:10 PM

its decline for me

ohn0_ 02/13/2026 3:10 PM

yes

12944qwerty 02/13/2026 4:17 PM

idk if just me, but this was faily because I just didn't expect that speed lol

12944qwerty 02/13/2026 4:18 PM

and trying to recover dummy killed me

le_cannabis 02/13/2026 4:53 PM

for me its decline

gipigi2_40414 02/13/2026 7:19 PM

its not the same block xd... and other things i will change

gipigi2_40414 02/13/2026 7:19 PM

uh

gipigi2_40414 02/13/2026 7:20 PM

ok :0

gipigi2_40414 02/13/2026 7:24 PM

This is actually nonsense. There's no point in making a map for unpopular people, since testers don't like anything. It was pointless to even take on this project if testers don't like even a minor detail. Feel free to reject the map with such requests. I'd be happy to fix the skips, but this attitude is just too much. Not a single map in two weeks :/. Good luck.

le_cannabis 02/14/2026 1:39 AM

The problem is that the map is too small. There's very little space for a novice (where most players play). Besides, the novice sections are already overused. If you want to post a novice, be innovative, or make a moderate. :p

pioooooo 02/14/2026 5:57 AM

And for design I feel unhook is too dark and I can't differentiate with freeze. Make it lighter to have contrast. Also the green mushroom isn't consistent in design, you can't tell if there's a 4-way stopper inside them

gipgik 02/14/2026 9:44 AM

Just Decline

le_cannabis 02/17/2026 6:28 PM

$decline

le_cannabis 02/17/2026 6:28 PM

i try

le_cannabis 02/17/2026 6:28 PM

sorryu

.potatoeater 02/18/2026 6:16 PM

Don’t quit so fast. Go through each message they sent and decide for yourself whether it actually improves your map or makes it worse. You don’t have to blindly listen to them. They are not official testers just individuals with their own perspectives.

It’s your map. You built it the way you wanted. Yes, there are guidelines that must be followed but beyond that, the creative decisions are yours.

gipigi2_40414 02/18/2026 7:32 PM

i will try to rebuild this map but maybe after 4-6 months because now i havnt any motivation to do that

ililja 02/18/2026 8:19 PM

its been a problem with testing for a while now ive also gotten quite frustrated but nothing you can do ive also stopped mapping for 2-3 months after my second map

ililja 02/18/2026 8:19 PM

i think youre expectations on your map are too high always think that your map might get rejected

ililja 02/18/2026 8:21 PM

and try to find skips like that before uploading if its a mess of parts with skips testers get a bad first impression

ililja 02/18/2026 8:21 PM

thats the most important advice i can give you

ililja 02/18/2026 8:21 PM

gl with your current and future maps

DDNet 02/20/2026 4:27 PM

Mention:

@gipgik
le_cannabis 02/20/2026 4:28 PM

I think the background could be better It's kind of just a static photo.

le_cannabis 02/20/2026 4:29 PM

These mushrooms are identical, but the one on the right has a stopper that prevents you from going left. I think this might confuse people, since the one on the left lets you go left, but that's just my opinion.

catseyenebulous 02/20/2026 6:01 PM
@gipigi2_40414

I like the idea of your map. Using different mushrooms as different abilities - and I think you got some good feedback already. My biggest issue is that the mushrooms are not consistent and don't all get introduced which should be necessary for a novice map. Also some solo sections are too hard for novice and some parts can be really confusing for new players. So the execution just lacks a bit in my opinion.

  1. Is super confusing with all the different tiles.
  2. I had no idea what these mushrooms do for half a minute of trying things out.
  3. These random stoppers that you can't make sense of in design at all.
gipigi2_40414 02/20/2026 6:22 PM

i will rebuild the map i also like it but atfer 2-3 monts have some problems with studying

catseyenebulous 02/20/2026 6:23 PM

Take your time and good luck with the studies! :)