#nugtohs
"nugtohS" by Meliodafu [Dummy]
DDNet 07/10/2020 3:54 PM
@Melio
DDNet 07/10/2020 3:54 PM
Melio 07/10/2020 3:54 PM

ples no flame reverse shotgunno mappos

Melio 07/10/2020 6:25 PM

did ALOT of testing with ravie, welf and sorah also added logo and changed bg

ᶰ°Konͧsti 07/10/2020 9:19 PM

Tunes

Melio 07/11/2020 12:47 PM

im aware that this map wont be as popular as my other maps, but ay, everyone that has played this (and finished it) said it's a pretty nice map 😄

ᶰ°Konͧsti 07/11/2020 3:45 PM

We need hi_leute_gll back wo just says, shit map, declined

Melio 07/11/2020 5:42 PM

he liked this map tho xd

ᶰ°Konͧsti 07/11/2020 5:59 PM
ᶰ°Konͧsti 07/11/2020 5:59 PM

ofc its Creative just like he like

Lady Saavik 07/11/2020 7:46 PM

can't believe you made the basic CP cheat!

Lady Saavik 07/11/2020 7:49 PM
Lady Saavik 07/11/2020 7:51 PM
Lady Saavik 07/11/2020 7:55 PM
Lady Saavik 07/11/2020 8:00 PM

it's a bit strange that your dummy has CP66 and you can have CP55 OR CP66 if you jump in with some speed

Lady Saavik 07/11/2020 8:02 PM

maybe use one CP (55) so it always works predictably

Lady Saavik 07/11/2020 8:05 PM
Lady Saavik 07/11/2020 8:15 PM

part with CP 8 and 9 is "cheatable", has unmarked stoppers and bad placed CP8 - I can show you in game all issues

Lady Saavik 07/11/2020 8:19 PM

sad fail

Melio 07/11/2020 9:20 PM

changed all of saaviks screenshots + some additional testing with her on the servers

Lady Saavik 07/11/2020 10:33 PM

jungle deathtiles should be external, not embedded

Melio 07/11/2020 11:32 PM

oopsies - changed that also soreu helped me with design, thanks!

Melio 08/01/2020 6:10 PM

added a small tutorial section + some other minor changes (ty to wælf)

Soapy Sandwich 08/19/2020 6:25 AM

Great map was alot of fun to test. This is definitely the kinda map I would run multiple times, that being said here are the things I didn't enjoy/my thoughts:

Soapy Sandwich 08/19/2020 6:27 AM

Start was dull and felt kinda weird, it's not really bad just felt didn't win me over very quick. I would recommend making it easier or quicker to get to the shotgun stuff cause that is really where the map shines. But it's a small thing dont have to change

Soapy Sandwich 08/19/2020 6:28 AM

Unstun on the floor here would be really nice.

Soapy Sandwich 08/19/2020 6:29 AM

Shooting dummy across this section wasn't that great, maybe try stoppers or something to improve the sliding speed?

Soapy Sandwich 08/19/2020 6:30 AM

Switch placement here felt odd. I think either you should auto hit switch somewhere or make a small more interesting solo part to hit the switch?

Soapy Sandwich 08/19/2020 6:31 AM

Here if you raise the floor so I don't have to zoom out so far I would appreciate that. Even 3 blocks of space should be enough.

Soapy Sandwich 08/19/2020 6:33 AM

This section I didn't know it would give me a long range shotgun, spent ages trying to shoot dummy across the top so it would be in range. I would recommend finding another way to get dummy across rather than a long range puller shotgun.

Soapy Sandwich 08/19/2020 6:36 AM

You should put switch 4 on by to 41

It is possible to hit the switch with dummy and drop him into tp 41 which may lead to confusion. another option is just put the switch 4 open down the hole the dummy drops down. That way the dummy must be in the part before the door opens.

Soapy Sandwich 08/19/2020 6:37 AM

small thing, I think making this message say "Pulling shotgun" is more clear XD I was surprised when my "normal" shotgun was so powerful XD but again small change that doesn't need to change if you prefer it like this

Soapy Sandwich 08/19/2020 6:38 AM

I don't know if I had a bad approach at this part but it felt slightly awkward trying to get up here.

Soapy Sandwich 08/19/2020 6:45 AM

The ending of your map felt rather bad to me. The high speed climb just before felt epic and got me really hyped, this part however ruined the ending of the map for me. I would prefer to remember the map by the awesome climb or another similarly fun part and not have this part ruin my memory of the map.

I would recommend a fun easy ending to the map, which should leave players feeling awesome and increase the chance of them wanting to replay the map. Just my opinion XD

Soapy Sandwich 08/19/2020 6:49 AM

You could try use speeder arrows on the tele to's to slow down the tees fall in this section. That will allow you to lower the tele to's and thus not require players to zoom out to do the part.

Another option would be blue tp on the roofs with lower tele to.

Not sure how many players like zooming while running XD

Soapy Sandwich 08/19/2020 6:52 AM

Think that's all I could think of, didn't see any design bugs (other than the unnatural way your stars move XD)

This really is a great map, I had a ton of fun playing it 🙂

Melio 08/19/2020 8:24 PM

hey, wow thanks for your nice testing! helps me improve the map alot 😄 changed almost every screen except first one (cus im too domb to find a new way)

Melio 08/19/2020 8:25 PM

i kinda wanted to keep the long range pulling sg, but i made it more obvious to just go right and sg from above

Melio 08/19/2020 8:26 PM

also changed switch 4 deactivate position, so the switch 4 activate on totele 41 is not necessary anymore

Soapy Sandwich 08/20/2020 3:52 AM

Sweet will try give it another test later today 🙂

Soreu 08/20/2020 4:56 AM
@Melio

How about making the platform one tile lower (eventually), and extending the floating hookables under it a bit to the left so it's easier to get speed for going right?

Soreu 08/20/2020 4:57 AM

idea based on the screenshot, haven't played it for long time

Soreu 08/20/2020 4:58 AM

... or make the platform hookthru?

Melio 08/20/2020 8:22 AM

did what soreu suggested to me

Soapy Sandwich 08/20/2020 2:06 PM

Whole map felt great to me, you did a great job fixing. Map starts off flowing much nicer now too :)

I have a few extra suggestions from this playthrough but I would say that these are definitely up to you. They aren't required for release imo.

Soapy Sandwich 08/20/2020 2:07 PM

If these two blocks were hookthrough it would really help me not miss my hook as much.

Soapy Sandwich 08/20/2020 2:07 PM

You can add unhook here cause at the moment it might feel like you're supposed to drag dummy from bottom. Or could use hook stopper.

Soapy Sandwich 08/20/2020 2:08 PM

Unfreeze here would be nice.

Soapy Sandwich 08/20/2020 2:11 PM

For this next part, using blue tp did make some shots skipable. You could get 3 shots in and skip tp 30's shots entirely. You could fix this by using speedup arrows and red tp again. Although the skip isn't really that bad it just felt a bit too easy to do.

Soapy Sandwich 08/20/2020 2:11 PM

If you fix any or none of those I still say this map is good for release 🙂 great job

Melio 08/20/2020 3:27 PM

thanks again for your high-quality testing! will look over it as soon as im home from work 🙂

ᶰ°Konͧsti 08/20/2020 7:26 PM

tunes

Melio 08/20/2020 7:26 PM

u

Melio 08/20/2020 7:30 PM

fun-fact: this is my 2nd map ever created (first one was caventure) after playing push it by

@Welf
ᶰ°Konͧsti 08/20/2020 7:30 PM

the worst maps xdd

Melio 08/20/2020 7:30 PM
Melio 08/20/2020 7:31 PM

nice offtopic

Lady Saavik 08/20/2020 7:32 PM
@Melio

still remmeber how buggy caventure was xD nice to see your huge progress

Melio 08/20/2020 7:32 PM

and i still remember all the help i got from imtg and your awesome animations in caventure 😄

Soreu 08/20/2020 8:02 PM

<3

Melio 08/20/2020 8:29 PM

and ofc soreu, still helping me to this date

Melio 08/20/2020 8:51 PM

enough off-topic! 😄 changed everything

@Soapy Sandwich

mentioned

Tar .v 08/21/2020 12:41 PM
@Melio

A very successful map. Even if the parts are not really spectacular, you have been able to create a new playing experience with the shotgun due to the "new" technique. This makes "light" parts more interesting at first sight. I'm looking forward to playing the map on the normal dummy servers soon. And nice Tutiral an the start.

Tar .v 08/21/2020 12:41 PM
Welf 08/21/2020 12:57 PM

for me it felt weird, that you have to shoot through these blocks. if you shoot against blocks, sg bounces in other maps

Welf 08/21/2020 12:58 PM

if you put your dummy here, you don't need to shoot at the ground at the end of the part. is this intentional?

Welf 08/21/2020 12:58 PM

add unfreeze

Melio 08/21/2020 1:30 PM
  1. yes and thats part of the reason i have a tutorial added
  2. not intentional but idc if there are 2 ways to do this part - main goal was to get enough speed to drag dummy thru and you still have to do that so all good
  3. added
Melio 08/21/2020 1:30 PM
@Tar .v

push sg is nothing revolutionary, it's been used in some maps already - but ty for the kind words anyways^^

Tar .v 08/21/2020 1:35 PM

💟

Welf 08/25/2020 7:46 PM

unfreeze?

Welf 08/25/2020 7:46 PM

unfreeze?

Welf 08/25/2020 7:46 PM

unfreeze?

Welf 08/25/2020 7:46 PM

unfreeze?

Welf 08/25/2020 7:47 PM

i would suggest to add some arrows or idk maybe even make them shoot the dummy here (stoppers), because right now simply hooking felt boring for me

Welf 08/25/2020 7:48 PM

i would suggest to move the unhooks about here, so it's easier to see where to go and maybe easier boosting yourself at the wall

Welf 08/25/2020 7:48 PM

i would suggest to lower the ceiling, so it's easier to see that you don't have to go somewhere up there

Welf 08/25/2020 7:49 PM

i would add tp somewhat like this, so you kinda get an idea where to go without using /pause

Tar .v 08/25/2020 7:49 PM
FrosTribe 08/25/2020 7:49 PM
Tar .v 08/25/2020 7:49 PM
Welf 08/25/2020 7:49 PM

some more stuff should be HD, basically everything without alpha 255

Melio 08/25/2020 8:48 PM

whats this new unfreeze fetish all about

Welf 08/31/2020 10:01 PM

I did another play through:

Welf 08/31/2020 10:01 PM

looks weird, idk if you care xD

Welf 08/31/2020 10:01 PM

add unfreeze

Welf 08/31/2020 10:02 PM

i suggest to move the teleporters, because after a reset you want to go up to the hook tele (when hitting the from teleporters, in most cases your dummy is already on the door)

Welf 08/31/2020 10:05 PM

this was weird: if my dummy is here and i failed the try, it was hard to do the part, because i had to lose dj in order to hook my dummy, but then the part was much harder, i guess you can add jump refill tiles or move the stopper so you don't lose dj to hook your dummy. you can also remove some hook teleporters on the unhookables below, so you don't need dj.

Welf 08/31/2020 10:05 PM

stars should be HD

Welf 08/31/2020 10:06 PM

this thing should be HD i guess

Welf 08/31/2020 10:11 PM

we (Coke and me) suggest a back tele here

Lady Saavik 09/01/2020 5:10 AM

don't leave the bg so naked

Lady Saavik 09/01/2020 5:10 AM

why EVERYTHING HD?

Welf 09/01/2020 10:46 AM

everything that doesn't matter for the gameplay should be HD, right? turning HD off basically means that you don't care for the design xD

Melio 09/01/2020 11:04 AM

no, turning HD off means you have a shit pc but still wanna see the design

Melio 09/01/2020 11:05 AM

ppl that dont care for design turn off quads or just use entities

Lady Saavik 09/01/2020 11:27 AM

but it's always so big difference

Melio 09/01/2020 6:53 PM

fixed welfs screens except first one and hd memes

Welf 09/01/2020 7:47 PM

you can put normal tp here (it's just a bit weird like this)

Welf 09/01/2020 7:47 PM

Sometimes you marked stoppers like this and sometimes you were putting just a line of tiles, idk if you care, it's a bit weird

Welf 09/01/2020 7:48 PM

u can remove this tp so you don't land on your dummy (and you shouldn't go with your dummy in at the same time anyways)

Welf 09/01/2020 7:48 PM

u can move to tele 21 here

Welf 09/01/2020 7:50 PM

if you change that tp, you should add a back tp, too

Cøke 09/01/2020 7:55 PM

stars -> hd

Welf 09/01/2020 8:05 PM

So the issue about HD is, that the vanilla client of teeworlds does not have "cl_show_quads", so if i run this map on a toaster with a vanilla client, i can't do shit against the fps drops? I don't think anybody would play this map on a toaster with a vanilla client, but especially for the novice server, everything without alpha 100% should be HD

Melio 09/02/2020 5:11 PM

vanilla client and dummy maps lul

Melio 09/02/2020 5:11 PM

gl with that one

Melio 09/02/2020 5:12 PM

i literally copied this exact same design over to 4beginners and did red -> green

Melio 09/02/2020 5:13 PM

and afaik on all my other maps i had atleast a few stars not on hd

louis 09/02/2020 5:13 PM

everything not necessary to gameplay should be hd

louis 09/02/2020 5:14 PM

its like one step above entities

Melio 09/02/2020 5:14 PM

i dont mind i can do anything hd u want lol i just dont see this as an issue all of the sudden when it wasnt on 90% of my other maps

louis 09/02/2020 5:16 PM

oh

Melio 09/02/2020 7:12 PM

changed welfs screens -on 2nd screen that was the only spot where i wrongly used that marking

also can we have a rule or something about the hd memes because as of now it seems kinda random/inconsistent what testers want, i know saavik thinks the same way as i do but guess she is the only one

Welf 09/02/2020 7:45 PM

you forgot to change unfreeze xD

Welf 09/02/2020 7:46 PM

fixed that by myself

Welf 09/02/2020 7:51 PM

$ready 3

Welf 09/02/2020 7:51 PM

(maybe 2, idk dummy rating is weird, push shotgun is weird at the beginning so without experience 3\ should fit)

Melio 09/03/2020 5:58 AM

i think 3 is fine

Melio 09/03/2020 5:58 AM

ty for changing unfreeze xd

Lenah 09/22/2020 3:22 PM
Cøke 09/22/2020 3:23 PM

holy shit big bug

Lenah 09/22/2020 3:23 PM

For me its little but ppl are different

Lenah 09/22/2020 3:26 PM
Soreu 09/22/2020 4:05 PM
@Melio

corners nobo

Melio 09/22/2020 4:36 PM

im home in 2 hrs gonna fix these corners then

Lady Saavik 09/22/2020 6:40 PM
@Melio

are you home yet?

Melio 09/22/2020 6:53 PM
weirdFlex 10/06/2020 1:50 AM

no unfreez in tele to 16

weirdFlex 10/06/2020 1:50 AM
weirdFlex 10/06/2020 1:51 AM

idk I think this skip is not that important u are not rly faster as normal way. but mb easy fix before rls.

Melio 10/06/2020 6:55 AM

ty

Melio 10/06/2020 6:56 AM

no unfreeze on 16 was my bad cus i didnt take welfs fix xd

Melio 10/06/2020 6:58 AM
@jao

pls take this version

Patiga 10/09/2020 1:57 PM

really fun map, the only thing that bothered me while trying to play without (and also with) entities is that i always had to guess what each tune zone would give me

Pepe 10/09/2020 4:52 PM

Don't use entities then

Patiga 10/09/2020 9:53 PM

i think you misunderstood

@Pepe

, you have to guess what the tune zones do either way

plsplsplslol 10/09/2020 9:53 PM

theres only 2 tunezones and they basically do the same thing

Patiga 10/09/2020 9:55 PM

iirc 3 tune zones, 2 being the same

Patiga 10/09/2020 9:59 PM

i kinda guessed that the first one will be pulling hook, but there was still uncertainty, which doesnt feel that good imo. i didnt manage to guess the second (pulling + long shot), so that also felt a bit cheap for me, since i worried about how i was supposed to get the dummy into sg range

Melio 10/10/2020 7:38 AM

when you enter the tune zone it literally tells you what it does

Melio 10/10/2020 7:39 AM

and yes there are only 2 tune zones

Melio 10/10/2020 7:39 AM

both are pulling shotgungs, one of them has a longer range tho

Welf 10/10/2020 11:37 AM

i guess the issue is, that you don't see that the shotgun will have a longer range, before entering that zone, so it's a bit confusing

Pepe 10/10/2020 1:02 PM

But I think if you read chat, you will know that it has a longer range

Melio 10/10/2020 4:24 PM

you dont need to know that the shotgun has a longer range before entering that zone

Patiga 10/10/2020 8:33 PM

i honestly meant no offense to the map. i simply wanted to point out what (imo) could be done better in maps that get inspired by it.

@Pepe

you first get that message when you enter the tune zone. when i approach a part i usually want to first understand what i am gonna do before executing it. on the part with the longer sg i was confused, since i have only learned so far that tune zones change the direction of the sg pull. i was not able to figure out how the part worked, since the range information wasnt given to me. in the end i gave up, simply went to the tune zone since i knew that i have no idea what it does. my point is that this part wasnt really satisfying for me, since it felt like guessing.

Patiga 10/10/2020 8:36 PM

TLDR: i think it would be cool if you knew the effects of tune zones before you enter them, to be able to plan ahead

Im 'corneum 10/11/2020 9:20 AM

i guess the issue is, that you don't see that the shotgun will have a longer range, before entering that zone, so it's a bit confusing

@Welf

i can confirm. i lost a good amount of time at that spot trying to figure it out. but you come to the conclusion that the rage HAS to be increased at that spot so i took a chance just and went there.

Im 'corneum 10/11/2020 9:21 AM

could still add a back tele so people feel more comfortable going there