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bro
5mb?
bro what
this noobfilter sucks
remove it
first part is badly made and you dont get enough room to rehook
you have to edge to be able to get them down
if this is how this part is intended i like it
oh i exported the video wrong
oopsie
here
is this is intended then nice part
ill play the map fully later but rn it looks like an easy declne
im sure nova will go more indepth as he is playing currently
Can delete all unused images, they are marked in blue.
-1mb i think
Ok, I forgot to delete
If it's easy to die, I think I can add a platform where you can stand, and at first I think it's close to the head and can start again after death
This is the first time I have used Discord,do you have any translation tools?😭 I don't understand what you're saying
just do googling
Change that now
How is that going to get over🧐
black is hook, circle is tee
It seems to be,So can I add a little more water?
other are move direction
I think yes
yes
😀
imagine fail at last part
I'm going to fix mine now ...
make it unfaily or change to hammerfly
there are many other way to fix, its my opinion
here it is
you can also go solo at that place
yes xd
seems ok now
but still can skip with 3p~
3~p*
Become rare
you should check all corner
terrible
ok1
I forgot to change it
Ez fix for this is to team lock it at 2p
not that good fix i think
its messy
generic block should be random I think
use auto rule to solve that problem
I don't know these, the squares are put one by one😭
a
b4 use auto rule you have to seperate unhook and hook block layer
if you feel the block placed weird, fix it by ur hand
suggestion of reduce this tile's alpha like this
it's example and u can change
Thank you so much, there are no people in the country to teach to make maps😭
same for me
Is the intensity of 4 blocks here kicking the ground?
idk what you mean, but speeder can easily pierce if the player accelerate enough speed
Any comments on the whole map?
i can look through now if u want
where u from?
China
oh i cannot speak chinese
join the server username "bomf" and we can look through the parts
It's okay, I can translate
👍
u may join now
u know password?
it should be the rus server
no
password is: nimrocks
hm
we can try the cn servers
try now
No way
doesnt work for you?
I don't know why I can't get in
i also dont know
i will send stuff about the parts as i do them :D
Now it's evening in China, I'm going to bed, I'll continue to revise the map tomorrow, thank you for your suggestions today
ok gn ^^
you can skip the start line and this part like so
this needs to be made bigger / moved up
as in most places you cannot reach the other tee
this part is fine just way too easy
yes but the issue is that you can do it without touching the start line
I'll figure it out tomorrow
no problem
for this part
i think you should make what i did intended
it feels pretty fun to do
you can quite easily put both up and skip this part
Here it turned out to be water on it, and it was necessary to step on the edge, but some people said it was too difficult, so it was changed to a platform
i dont know what you mean
This was mentioned above
ive not read above
yeah I mentioned
lol
am just saying what i see as i play
:D
Here is a change of the problem I know
this may be possible but i dont want to test it rn
too high I guess
possibly
im not sure of the max height possible
outside of that skip idea the part is really boring with nothing to it
id change it
same with the next part
ok
asking the same question
i dont like how much youre using the tower hf parts
its fine over a whole map but 2 parts back to back not so much
easy skip on this part also
random extra layers of frz idk
and frz should not be in any tps
very whatever part also
you can double hammer to skip this block and get more height
first half of the part sucks
second half is nice i dont mind it
this part could be cool but rn its not
plz change it i think theres many ways u could do so
super easy deep after it
theres so many ways to avoid the no hammer mechanic easily
is this intended?
mega faily
just add a platform and thats an ez fix
pretty easy in comparison
although faily second part u gotta lazer mid throw ig
in prctice super z
ez
random change to cps makes no sense to me here
- boring part
same thing as before but easier and more boring
whole part can be done with 1 hammer
this part is fine
next part is just a bad transition part
change it or remove
u can very easily do it solo
perhaps make it a solo part instead
i would not put a hook like this in a moderate map
they wont know how to do it
another very whatever transition part
and here
your cps go 1-2-12-10
pls fix
this here u can hit cp then fall pretty easily
i dont quite understand your intentions with this part or why your speeders are set so high that its really annoying to play
i would recommend you fix/change it
another part where ive got no idea how u wanted me to do it
i did it like so
this should be the solo with tps imo
another part where idk what u wanted
i assume edge
im still unsure as to why u swapped to cps and never went back
is double nade intended here?
so is this intended?
not sure what u wanted me to do for either parts so i just did a throw for both
u can skip deep pretty ez here
and then the rest of the map is a bunch of random nothing
ive already played it for a while i dont really wanna play those parts aswell just incase
this map is very clearly not going to rls but theres some good parts in here
i would recommend considering all skips and gameplay when making the next one and ensure all gameplay is good :D
also the design sucks and the map should definetly not be so big
ez $decline from me
Some details were changed, focusing on removing and changing the first part of the underground
time cps are missing on the map
What is it
What do you think is missing from this diagram?
Nova outlined the blocks in red
Time checkpoints show splits which helps speedrunners see how fast they are going
yes
hardly visible
I didn't understand this translation
Is this it?
Yes
Okay, I see
欧克
OK
corners
Corner
corners
这里改了
玩新的捏
啊
I think you need to take a look at your map, the whole map needs to be retextured, there's no need to use one texture for each entity layer.
$waitinG
skip
hummm
A very good start. good luck next map🫡
peak map choice
i would not bother talking about design for this map really
the design will be fixed once the gameplay is done ^^ here the design is 6mb and doesnt work at all so
talking about corners may not be necesary
bro i didnt know how hard it is to find a video with splits until i needed it xD (cant do myself cuz phone)
lmao
tested with nehr gameplay : the map is unbalanced some part are like brutal 3, and some other are moderate 2, many parts are cheatable (40%), i don't know if it's indeed, but speedbug with sg are not good for mapping + i don't know if you forget to put back the collision but all the end of the map (maybe 10% of the map) don't have collision some part are messy, using speeder with blocker, and teleport in wrong way
for design, also some little problem, like Hookthrough not transparent enough... for me and nehr it's clearly a decline
i forgot to mention that the map ah to much different style
if it's a speedbug you use it many time and i can say the same for other parts, we can see some part 3 or 4 times and most of the time for transition part
be careful about cheat, skip a shield, skip a deep with sg bug, skip part with rocket or skip parts in many ways
$decline