#Bellelue
"Bellelue" by Evoli [Novice]
DDNet 07/17/2024 4:25 PM
@maruna6337

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 07/17/2024 4:25 PM

Map :lady_beetle: :

balami. 07/17/2024 4:28 PM

i wanted to ask you if you were the real evoli from years ago, but this is clearly an evoli map lol

maruna6337 07/17/2024 4:31 PM

yeah... it was a long time for that. I Tried my best

.cammo. 07/17/2024 4:32 PM

real evoli ?

balami. 07/17/2024 4:33 PM
.cammo. 07/17/2024 4:33 PM

yeah ik

.cammo. 07/17/2024 4:33 PM

they caused so much pain and suffering to me and all my friends when we were just starting out

maruna6337 07/17/2024 4:37 PM

the maps itself from old are indeed not some starter player could handling it... but i also was the only one who uses the assets that way... so lets say only suffering one "time"

maruna6337 07/17/2024 4:40 PM

This time the mapper is alot Player friendly and not stupidity faily. I hope it fulfills the tasks for DDNet, but I'm not quite sure. Anyway, feel free to test it.

If you need any adjustments or have any specific preferences, let me know! and have a nice day

vena6080 07/17/2024 4:41 PM

clearly old style, entities are badly use when it's not needed

vena6080 07/17/2024 4:42 PM

it's not the style the current ddnet search

vena6080 07/17/2024 4:42 PM

$decline

DDNet 07/17/2024 4:42 PM

This command was not found.

.cammo. 07/17/2024 4:42 PM

is this the intended solution ?

DDNet 07/17/2024 4:42 PM
@maruna6337

Your map submission has been declined.

.cammo. 07/17/2024 4:45 PM

and this is how every novice ends up looking the same

.cammo. 07/17/2024 4:47 PM

imo the special tiles are done in a fun and actually pretty nice way

maruna6337 07/17/2024 4:48 PM

yeah the way out there is intended

.cammo. 07/17/2024 4:48 PM

its a bit difficult when using dummy

maruna6337 07/17/2024 4:49 PM

so the style is so old, that means its already a decline for ddnet? also im not sure what u mean with "entities are badly uses, whent its not needed"

.cammo. 07/17/2024 4:50 PM

most novice today are simple and straight forward

.cammo. 07/17/2024 4:50 PM

and rarely have special entities

.cammo. 07/17/2024 4:51 PM
maruna6337 07/17/2024 4:53 PM

so that kind of simple?

.cammo. 07/17/2024 4:53 PM

yup

vena6080 07/17/2024 4:53 PM

the design, gameplay, structure, part themself have an old style, and ddnet have evolve, but it's well done, part work well and the switch part are not broken, but can be more develope. for entities, i understand that you want the switch for particular part, but most of the time it's too much with it's not needed, and same for stoppers also it's mapped for novice and also not rly adapted for them with all those switch

.cammo. 07/17/2024 4:53 PM

there are more complicated ones that require more brain like easyright

.cammo. 07/17/2024 4:53 PM

but again, barely any specials

.cammo. 07/17/2024 4:55 PM

adapted for them with all those switch agree, but for example tele 12 is surprisingly fun with those draggers

.cammo. 07/17/2024 4:55 PM
.cammo. 07/17/2024 4:55 PM

i dont think it should be a straight up decline, maybe remove a few too confusing and/or hard parts ?

maruna6337 07/17/2024 4:59 PM

Well. The Theme itself is for Switched, and a Puller itself. Also can you show me some parts for example what is to much for stoppers or switches? So write it down for my next map. Or try to improve this one.

anthonyyx 07/17/2024 5:00 PM

bad decline, this if finally a novice map / low mod that isnt just hookthroughs everywhere. i like the gimmicky feeling of the pullers instead of these stupid gimmicks we have nowadays

.cammo. 07/17/2024 5:00 PM

playing trough the map more

.cammo. 07/17/2024 5:00 PM

def a moderate

.cammo. 07/17/2024 5:00 PM

novice arent able to do half of this

anthonyyx 07/17/2024 5:01 PM

i think the testers as a whole should vote on this instead of only 1 tester declining it

.cammo. 07/17/2024 5:02 PM

100% novice aint doing this

.cammo. 07/17/2024 5:04 PM

around 70% trough, heres my thoughts so far

.cammo. 07/17/2024 5:04 PM

entire map feels like a low moderate if every part was nerfed for novice, either take away the nerfs or make it proper novice

.cammo. 07/17/2024 5:05 PM

teleports should be more informative, for example i have no idea where the one below me goes, add arrows maybe ?

.cammo. 07/17/2024 5:06 PM

dont use special shields when youve only got a single weapon, use normal shields

.cammo. 07/17/2024 5:06 PM

novice maps dont have noobfilters anymore, but its an amazing solo part, could be repurposed

.cammo. 07/17/2024 5:07 PM

spawnpoints on the ground is better for speedrunning

.cammo. 07/17/2024 5:08 PM

i found the 0 delay switches on this part to be awkward, add a 1-2 sec delay to the bottom one ?

balami. 07/17/2024 5:08 PM

just fyi there are votes for declines on some maps before a decline when a tester thinks that the decline is obvious, they wont wait for a vote on it (would be alot of time effort to vote on every decline)

.cammo. 07/17/2024 5:09 PM

parts without any special tiles are indeed quite outdated and a little bit boring

maruna6337 07/17/2024 5:10 PM

thx for letting me know the issues... i will definelty try to improve them.

.cammo. 07/17/2024 5:10 PM

you dont have to mark it as checkpoint teles

.cammo. 07/17/2024 5:11 PM

no reason to take away the player's freedom like that, only makes it more awkward to catch, especially with lots of players

.cammo. 07/17/2024 5:12 PM

as stated before, way too hard for novice, and the special tiles dont really help that much

anthonyyx 07/17/2024 5:12 PM

do you also think this is an obvious decline then?

.cammo. 07/17/2024 5:13 PM

every novice ive seen has ignored all teleports (tele 13) that take you back when you can freely walk back

maruna6337 07/17/2024 5:15 PM

you mean the help itself is useless... cuz they dont run into it? hmm...

.cammo. 07/17/2024 5:15 PM

nah

.cammo. 07/17/2024 5:15 PM

when they fail they will just take the long way back

.cammo. 07/17/2024 5:15 PM

and not notice the tele/ignore the tele on purpose

.cammo. 07/17/2024 5:17 PM

imo sth like this would be better, since speedrunners will reset their run anyway on fail

.cammo. 07/17/2024 5:20 PM

in spots like this its awkward to get the tee into the corner, giving more space is an ez fix

.cammo. 07/17/2024 5:20 PM

you should place 2 of each tele for large groups of players

.cammo. 07/17/2024 5:21 PM

dont put them sideways xd

maruna6337 07/17/2024 5:25 PM

so if i would fix all the problems you mentioned and try to reworkd it... may the map still have a chance or ist totally rejected?

.cammo. 07/17/2024 5:25 PM

i feel like this dragger pulls the tee back too much, hard catch

.cammo. 07/17/2024 5:26 PM

idk, i dont have the tester role

.cammo. 07/17/2024 5:27 PM

i personally find the switches and stuff really fun, but the testers dont really like them

.cammo. 07/17/2024 5:28 PM

maybe better if you redid it in a modern style ?

maruna6337 07/17/2024 5:30 PM

im not really good in designing stuff so thats where my limits stuff are. but trying to map something in this style.....

.cammo. 07/17/2024 5:31 PM

its like anthony said, most maps have hooktroughs everywhere nowadays

.cammo. 07/17/2024 5:31 PM

it gets a little boring but theres a reason for it

maruna6337 07/17/2024 5:32 PM

for me its not a problem to improve alle the bug fixed i happy do this ....

maruna6337 07/17/2024 5:32 PM

to say it simple i should use hookthroughs instead of switchs/draggers....

maruna6337 07/17/2024 5:33 PM

guess i need to redo a map than... welp guess i try it than.

.cammo. 07/17/2024 5:33 PM

imo you should make a generic novice map without any switches, just to get a feel for it

.cammo. 07/17/2024 5:33 PM

then make one combining the modern style with the fun switch gimmicks

.cammo. 07/17/2024 5:35 PM

and the visuals are "classic evoli" style, but imo it looks bad compared to maps like mint and eventide

.cammo. 07/17/2024 5:36 PM

try adding only grass_main and generic_unhookables, and experimenting with those

maruna6337 07/17/2024 5:39 PM

that sounds like an difficult task to me. it basically says this " throw up your old knowledge and try to create something better" Welp... i can see what i can try to create. thx for the advises thought.

.cammo. 07/17/2024 5:40 PM

for example, i made this menu screen map for myself using the tilesets i mentioned

.cammo. 07/17/2024 5:40 PM

i think you can agree too that it looks much better than this

.cammo. 07/17/2024 5:42 PM

throw up your old knowledge and try to create something better pretty much xd, novice today are designed to teach the player how to play, moderates and brutals offer much more freedom

maruna6337 07/17/2024 5:43 PM

i have to say yes it looks better. but for me it would be to much design. maybe its my skill issue but i like it simple. i will see if can find my syle with a modern one.

.cammo. 07/17/2024 5:44 PM

nah, its easy

.cammo. 07/17/2024 5:44 PM

just time consuming

.cammo. 07/17/2024 5:45 PM

i placed random grass tiles, overlapped some unhooks, used hooktrough where normal unhook didnt look as good, and then added random objects everywhere

balami. 07/17/2024 6:29 PM

i think this map would require alot of work to get into a releaseable state

maruna6337 07/17/2024 6:36 PM

the map itself is not the problem to rework. it wouldt for me take less fixed to make is playable. but the problem know, that i map an outdatet version of my mapping skills back 10 years ago, which is for now no anymore needet. That said finding a new Mapping style to match for the new DDrace is for me pretty difficult task.... To say it in less words. For Now the Map is Impossible to get reworked, its better to start a new one.

maruna6337 07/17/2024 6:39 PM

even though my map is to old for the "new" ddnet im still pretty happy about. that some people like it. ^^

.cammo. 07/17/2024 6:49 PM

take your time, dont rush

balami. 07/17/2024 6:53 PM

you can still rework your map after a decline and send it again, technically it would be possible to rework this map, but it would take alot of effort, in testing it would take the time from the testers, but anybody who thinks they can make this map releaseable can help Evoli to work on it

.cammo. 07/17/2024 6:55 PM

the entire map is old style parts with fun gimmicks and outdated design, it would be such a big rework that its better to make a new map and copy over some ideas from this one

anthonyyx 07/17/2024 6:58 PM

can this be considered an oldschool map

balami. 07/17/2024 7:00 PM

i dont think so

anthonyyx 07/17/2024 7:01 PM

whats the requirement for being an oldschool map

maruna6337 07/17/2024 7:01 PM

even with a reworked design, the parts are to outdated. it no way to make a sunken ship great again

maruna6337 07/17/2024 7:01 PM

the best way is a new map

balami. 07/17/2024 7:02 PM

initial "release" before ddnet started ig 😅

maruna6337 07/17/2024 7:03 PM

also i would feel a bit old to release "new" map seeing ending up in oldschool

anthonyyx 07/17/2024 7:04 PM

i think you should try to implement the gimmick u have in this map into a new one 🤙

anthonyyx 07/17/2024 7:04 PM

if youre still down to map after all these years

maruna6337 07/17/2024 7:09 PM

hmm i can try... but it will take some time. i think i just stick with ddnet_walls and see what i can cook.

maruna6337 07/17/2024 8:17 PM

hmm i think with this kind of set up im able to create a map. i think someday there will be something.... thx to you guys for helping me

cx5x3ko9zce1d6ew 07/18/2024 1:53 PM

Don't feel discouraged, your maps and your way of mapping are quite unique and definitely still appreciated by many people! I just played the first part and immediately recognized the style again. So good luck with your next mapping attempts, I'm sure you'll be able to leverage your mapping skills to the new meta somehow <33

balami. 07/18/2024 2:11 PM

real index is back too? what a week!

maruna6337 07/18/2024 2:21 PM

It feels for me really couraged enough to hear it from good old Friend. Also i Appreciate you enjoed the map 🤎 It will be hard but i try to evolve myself!

balami. 07/18/2024 2:22 PM

||(This if funny because "Evoli" is the german name for "Eevee")||

balami. 07/18/2024 2:57 PM

if you want we can go through the map and i give you more detailled feedback about the parts

hopetez 07/18/2024 4:33 PM

good map

maruna6337 07/18/2024 5:33 PM

It sounds like my map still has a chance to get released. Anyway, I don't mind hearing some feedback about the map itself and the parts

balami. 07/18/2024 5:43 PM

i would rather suggest to make a new map and maybe keep some ideas 😅

maruna6337 07/18/2024 6:00 PM

thats the part where i need to ask a question.

From Cammodude and Vena i got some Advises to improve the Map. Would you mind to give me some hint, which Ideas in this Map are rather Ok to map in the next map and which Parts are simply outdated ?

balami. 07/18/2024 6:05 PM

on this map it's not that easy i can, as i offered, go through the map and explain my opinion, but there are many strong opinions against stoppers/pullers etc. i suggest to make a new map, because imo some parts don't work with the spacing you chose and it would be easier to replace the parts with more space

maruna6337 07/18/2024 6:16 PM

sure i can always hear some hints and tips to improve it.