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added a hint
u need no tile for no hammer
add a command for this
oh!
sv_hit 0
thanks
i have a demo video for this map , it may helps but it was recorded 3 months ago so there are some parts changed and new parts added.
does nobody care u can skip the deep and go with hookfly instant to finish?
U left way too much space in every direction xd
thats insane.
well i will fix this
$optimize
hope bot can help me remove the space, but if not i will remove by myself
u have to do it
ok
decreased layers size, fixed the deep skip
if 2 ppl finish and get t0 after they can drag everyone from start to finish
thx!
reworked the start and end part to prevent the skip
Oh
i will fix sooon
im either doing the part wrong or its impossible now, did you test it?
oh its my fault, i will rework this part
fixed and fixed some corners
I dont think its a big deal but still fixed this
is there some easy way to do that part?
yeah, it's crazy. bit posted an old demo
https://discord.com/channels/252358080522747904/868893385778417674/868905139510071347
yeah this part contained in the old demo
edge on death oO
from the part before
no need to have it twice
I don't like this ending
the gameplay is fine but there is no reason for the dummy to die
which makes is a bit confusing
you don't even have to put him on the unlock team tile and hook in some kill tiles you can just go up there alone and just /kill him
so i would i put some off switch for a door where the unlock team tile is and it should be less confusing and not cheatable
$waiting
lol u can edge here and get speed to go to finish
fixed
thank you ! i made a mistake, it cant be solo now
I dont want to use the switch layer so i reworked the start part, hope no cheats there
that looks very skippable
i think u need more deep that u cant throw the dummy right up and lay him on edge
more deep here?
i will test this
always touch the deep at top
wait
it works
if you can't make something really reliable then please just use switch layer
nice skip , but i have simple solution now
yeah that should work
yeaaaahhhh
unless you can somehow do a wallhammer in that 1 tile
no hammer in this map
ah ye
yeaahhhhh
$optimize
$ready 4
Im'corneum told me about a really cool idea, so I decided to change the beginning part.
Thanks
@Im 'corneum, I changed a bit from yours to make it better connect to the next level.
That's even cooler 👍
Ehat was before ? :D
such a big difference ...
no ready for u
Wtf
Why is that start there now xd
fixed
thank you !
I still don't trust it, you should bring back the safe one
how about this
does the gap from deep have to be so big tho?
just make something foolproof
Not understand about the "gap from deep", this is already very narrow for the expected way.
🤔
why did you change the start anyway? the old one wasn't broken and this one is already really messy
Sorry bit :D
It's fine. the idea is cool maybe I can use it in new yeyou maps 😂
OK. Go back to the last ready version
$ready 4
unlock tile should be marked
U can't finish it when ur not touching it xd
Doesn't matter
but how should you know you have to put the dummy there
and then safely kill him
if you don't see the tile
Just play the part 1 time
U have to put ur dummy in there, otherwise no way to the finish
it's not obvious you can drag him into kill tiles then, you can miss the chat-msg about unlocking the team
All dummy maps have unlock tiles. Even the old ones got fixed but not marked. Why would someone be confused.
for me it's more like cp's, you don't have to mark them if you walk through anyway
and there is no other way