#LearnHowTo
"LearnHowTo" by AnkisssXD [Solo]
DDNet 11/04/2025 7:18 PM

Mentions:

@ankialla
DDNet 11/04/2025 7:18 PM
DDNet 11/04/2025 7:18 PM

Map 🐞:

ankialla 11/04/2025 7:19 PM

Oh right

ankialla 11/04/2025 7:20 PM

Is that the only thing?

ankialla 11/04/2025 7:23 PM

Ill fix it by tomorrow, im living in UTC+4 so its kinda late

.cammo. 11/04/2025 7:26 PM

decline incoming

blaiszephyr 11/04/2025 7:28 PM

Hi

@ankialla

! Thank you for your first map submission :)

I'll provide general feedback and won't go too much into detail, for general editor/mapping questions, please use

#mapping

You can reach us testers in

#💬meta-testing

if you have any general questions.

Now to your map:

The map itself utilises single moves as entire parts which doesn't have to be a bad thing - but it's tight corridors and the way they're structured make it so you're constantly bumping into things on your way - which slow you down and feel frustrating, like the second part where you're enforcing a double shotgun up into a 1 tile path.

The map uses multiple weapons without properly incorporating them into exciting gameplay, but rather single "usages" - which makes the map feel generic and boring. Unfreezing yourself with laser twice through a one tiler and calling it a part is boring.

Every weapon basically has its own moment which I like - but the parts itself are pretty bland in terms of gameplay.

The design itself is as simple as it can get - I don't really mind it but other testers have higher expectations.

I think you're on a good track, but I would recommend you take a good look at maps that were released recently to get a glimpse of what we expect in terms of gameplay, structure, visuals and flow.

I'll decline this map - you can of course work on this more throughout and ask us for help any time - but it'll take a while to get this anywhere near a releasable state.

Good luck!

-#

@.cammo.

don't be rude.

DDNet 11/04/2025 7:30 PM

Mention:

@ankialla
.cammo. 11/04/2025 7:31 PM

i mean if its unchanged from the video in

#showroom

then those shotgun parts would be kinda nice if they were longer and more developed

.cammo. 11/04/2025 7:32 PM

could be a calm climb map

ankialla 11/04/2025 7:34 PM

Thank you for your advices! I'll try do do smth better and also work on design

.cammo. 11/04/2025 7:35 PM

focus on making parts first before moving onto design

lwai. 11/06/2025 7:13 PM

i found your playthrough video very cute (in a good way) , id recommend you level up your gameplay a little before spending too much time mapping because you will get a much better feel for what an appropriately mapped part is

lwai. 11/06/2025 8:10 PM

i did a silly little speedrun of your map incase you are interested, time to beat is 46 seconds

nixuslegendary 11/06/2025 9:56 PM

submit in teecloud

nixuslegendary 11/06/2025 9:57 PM

xD

joaovgarda 11/06/2025 11:22 PM

nice gameplay

joaovgarda 11/06/2025 11:22 PM

i loved it

yaccre 11/08/2025 5:05 AM

ts why i stopped playign learnhowto too many sweats

soulyvevo 11/08/2025 11:08 PM

man i miss the og learnhowto days

ramirok_ 11/10/2025 10:03 AM

And tassers...