#Momo
"Momo" by Tọm [Dummy]
DDNet 11/27/2024 4:28 PM

Mentions:

@itom6176
DDNet 11/27/2024 4:29 PM
DDNet 11/27/2024 4:29 PM

Map 🐞:

itom6176 11/27/2024 4:32 PM

Yo wanted to create sth similar to the Bomb Raid maps

blaiszephyr 11/27/2024 4:39 PM

Bee's!!!! 🐝 🐝 🐝 🐝 🐝 🐝 🐝 🐝 🐝 🐝

blaiszephyr 11/27/2024 4:48 PM

high details reminder!

blaiszephyr 11/27/2024 4:52 PM
@itom6176

are you available rn? its easier to show you some graphical things instead of posting them here because they dont give any insight in gameplay :p

itom6176 11/27/2024 4:54 PM

15min

oxyzo. 11/27/2024 4:55 PM

B 🐝

vena6080 11/27/2024 5:21 PM

talked to mapper in game

DDNet 11/27/2024 5:21 PM
DDNet 11/28/2024 9:45 PM
itom6176 11/28/2024 9:47 PM
  • Changed startline
  • changed colors a bit as suggested
  • turned on details(hopefully right)
  • fixed skips
  • deleted most of the switched as vena suggested
  • changed last part a bit
  • changed some parts in general to improve flow/balancing

Hopefully i didnt forget something you suggested xd. dunno how to fix the freezing bulled thingy

DDNet 11/28/2024 9:47 PM
catseyenebulous 11/28/2024 9:51 PM

Rotate it instead of mirroring.

itom6176 11/28/2024 9:52 PM
DDNet 11/28/2024 9:52 PM
itom6176 11/28/2024 9:53 PM

lol ty i thought i did that from beginning^^

catseyenebulous 11/28/2024 10:02 PM

Happens. :D

nidardo 11/29/2024 2:08 PM
omegakysiku 11/29/2024 2:10 PM

this part feels pretty boring and uncreative

omegakysiku 11/29/2024 2:11 PM

you could put the door on the rightside and it would look better

omegakysiku 11/29/2024 2:11 PM

also having cp 11 here is kinda useless since most of the time you wont get to the dummy if u fail once

omegakysiku 11/29/2024 2:12 PM

you could put tele 10 here and put 11 after the part

omegakysiku 11/29/2024 2:12 PM

if you touch freeze you die here and its very easy to miss maybe make it unfaily or warn ppl

nidardo 11/29/2024 2:18 PM

missing tiles for stoppers/arrows

nidardo 11/29/2024 2:34 PM

Noticed some corners, to the freezecorner i would mention that if its there then it should be everywhere (like a rule for gaps)

nidardo 11/29/2024 2:36 PM

This part here feels a bit tight for me but its something to experiment with the height

nidardo 11/29/2024 2:40 PM
nidardo 11/29/2024 2:48 PM

I think it could be a fast dummy map if some flow adjustments would be done and maybe also a less huge spawn. would be also nice to make the bees as kill tiles imo cuz im sure that they would be mad if anyone is going near their honey :p

itom6176 11/29/2024 2:51 PM

Yo ty for testing. Ill fix the stuff you mentioned and maybe rework the Bullet part.

itom6176 11/29/2024 2:52 PM

I tryed that but than the hook feels weird

bkepsi 11/29/2024 4:03 PM
knusk1 11/29/2024 4:04 PM

should make these a diff color imo (its obvious but would look better)

knusk1 11/29/2024 4:40 PM

very chill and fun map

itom6176 11/30/2024 2:21 PM
  • fixed the gameplay/graphicbugs you mentioned
  • changed the bullet part as iku suggested
  • added arrows for the tps knuski mentioned
  • ill reduce map size when tester decide if its releasable or not
itom6176 11/30/2024 2:26 PM

designbug

nidardo 12/03/2024 9:41 AM

missed this door

nidardo 12/03/2024 9:43 AM

the rest looks fine imo^^

nidardo 12/03/2024 9:44 AM

but i didnt playtested it again yet

nidardo 12/04/2024 10:36 AM

this looks cool imo, can u make it for all the other grass to block transition?

nidardo 12/04/2024 10:38 AM
nidardo 12/04/2024 10:41 AM

beside some laser barriers, the map looks awesome so far^^

nidardo 12/04/2024 10:45 AM

also cool to have some music, the area of the soundfield could be a bit bigger though cuz soundvolume in reallife is logarithmic in spread

oxyzo. 12/04/2024 10:49 AM
DDNet 12/04/2024 1:37 PM
.freezy_ 12/04/2024 1:38 PM

Talked in-game

comebackplay 12/05/2024 2:08 AM

Did you just mention are some problem to fix? or smth bigger. I was just wondering what you decided when talked in-game.

itom6176 12/05/2024 10:08 AM
balami. 12/05/2024 10:11 AM

would be nice if you can do a changelog with the new version so we will know what was changed

itom6176 12/06/2024 8:06 AM

Design is so hard. I need some more time⏳

oxyzo. 12/06/2024 8:13 AM

Couldnt get the first part. Good map i liked the bees

kickerx 12/07/2024 12:40 PM

mark somehow in design that this switch is timed pls

kickerx 12/07/2024 12:43 PM

for me it was annoying to slowdown here because i have to save dj for next section, i would add hookable here for better flow

you can also adjust the switch timer of course

kickerx 12/07/2024 12:45 PM

add "!" sign here? because u cant see shit here even with -2 zoom and cant spectate the part because its too long. i didnt have dj and failed here because didnt pay attention

kickerx 12/07/2024 12:49 PM

its better to stick all teleports to the ground where u are doing part solo

kickerx 12/07/2024 12:50 PM

this is ugly, maybe add generic on bottom to hide this hole under laser?

kickerx 12/07/2024 12:55 PM

im not forcing u to change anything from this, but imo map would be better with these little fixes

nice map

kickerx 12/07/2024 12:57 PM

and btw teamfinish is probably possible. you need to hammer up while flying up on jetpack, fall into unfreeze and hook ur dummy

itom6176 12/07/2024 2:30 PM

Ty for testing. Ye ill try to fix that

itom6176 12/08/2024 5:09 PM
  • Fixed all mentioned Gameplay issues (hopefully xd)
  • end shouldnt be skippable
  • more signs as kicker mentioned
  • changed bg color
  • added birds(dunno if i keep them)
  • deleted clouds

I dunno about the bg. Now it looks kinda empty. If you have any ideas what to add^^

nidardo 12/08/2024 5:20 PM
itom6176 12/08/2024 5:28 PM

ahhhhhhhj

itom6176 12/08/2024 5:29 PM

Fixed

itom6176 12/09/2024 7:13 PM

lil Designupdate. Think iam done now.

itom6176 12/09/2024 7:16 PM

1 more designbug found sry

nidardo 12/09/2024 9:40 PM

tiny but noticable

kote.1337 12/09/2024 10:10 PM

It looks strange...

louis.place 12/10/2024 5:48 AM
louis.place 12/10/2024 5:48 AM

solo teles on the ground

louis.place 12/10/2024 5:56 AM

raise bottom line 1-2 blocks

louis.place 12/10/2024 5:59 AM

nerf this move, too hard

louis.place 12/10/2024 6:00 AM

u should add a cp in hte middle of this part

louis.place 12/10/2024 6:05 AM

not sure how u intend this, but if u dont want dummy to hold double jump maybe take care of that

louis.place 12/10/2024 6:06 AM

also tele 18 on ground

louis.place 12/10/2024 6:07 AM

put turn off entities where u havee ! in design

louis.place 12/10/2024 6:07 AM

otherwise nice map, i think its ready after fixes

DDNet 12/10/2024 6:08 AM

Map channel has been moved to waiting mapper.

itom6176 12/10/2024 7:01 AM

Where exactly here?

louis.place 12/10/2024 7:01 AM

the middle 1 wide blocks

itom6176 12/10/2024 7:01 AM

k

DDNet 12/10/2024 6:50 PM
itom6176 12/10/2024 6:50 PM
  • Fixed design bugs
  • fixed the stuff mentioned
  • reduced filesize
itom6176 12/10/2024 6:51 PM

Wanna keep it they should do part how they want

itom6176 12/10/2024 6:52 PM

Changed part a bit and made it easier imo

itom6176 12/10/2024 6:52 PM

Can you explain whats wrong with it? for me it works perfectly

itom6176 12/10/2024 6:53 PM

And can somebody explain when exactly i have to place tp 1 up? When several Tees can spawn on that tp? So i can put every solo tp for dummy and tee on ground?

itom6176 12/10/2024 7:07 PM

Ok the danish goat found some more corners. Hopefully all

anthonyyx 12/10/2024 7:14 PM
nidardo 12/10/2024 7:31 PM

U need to place toteles up when there could fall more than one player into tele cuz the boost would be less when 2 players appear in the same totele

nidardo 12/10/2024 7:32 PM

.

itom6176 12/10/2024 7:33 PM

Okay ty

itom6176 12/10/2024 7:38 PM

Last corner Bug put more tp on ground

Deleted User 12/11/2024 11:41 AM

make tele that you have to teleport (comlete part ) different color then tele that you fail

Deleted User 12/11/2024 11:49 AM

when you fail you have to go manualy back

Deleted User 12/11/2024 11:56 AM

this ht looks darker

Deleted User 12/11/2024 12:04 PM

corner

Deleted User 12/11/2024 12:28 PM
omegakysiku 12/11/2024 2:44 PM

its very easy to get too much speed for this last swing making the flow really bad

anthonyyx 12/11/2024 3:44 PM

teddy bear or whatever on top right is cut off as well here 😵

oxyzo. 12/11/2024 4:02 PM

tee

itom6176 12/11/2024 6:06 PM

Arent the arrows enough? Or what do you mean

itom6176 12/11/2024 6:34 PM
  • design bugs texnonik mentioned
  • changed ending to improve flow as iku suggested
itom6176 12/11/2024 6:34 PM

I wanna keep it as it us ^^

itom6176 12/11/2024 6:34 PM

Same color

Deleted User 12/11/2024 6:45 PM

Just change color for different tele ( well I think it would look better)

louis.place 12/11/2024 8:04 PM
@itom6176

you online?

louis.place 12/11/2024 8:04 PM

and yeah, change the tele color along with keeping the arrows

louis.place 12/11/2024 8:04 PM

just make them slightly orange or smth

itom6176 12/11/2024 8:05 PM

Ye but in bed already xd

louis.place 12/11/2024 8:06 PM

np

itom6176 12/11/2024 8:06 PM

Sth important to fix?

louis.place 12/11/2024 8:06 PM

need turn off entities and ! sign somewhere in this part since its faily at end

louis.place 12/11/2024 8:06 PM

nah not important

louis.place 12/11/2024 8:06 PM

its just easier to give feedback ingame

itom6176 12/11/2024 8:07 PM

Ye. Tomorrow^^

louis.place 12/11/2024 8:12 PM

add another cp (cp 13) and put the tele closer to the solo part rather than all the way back at cp 12

itom6176 12/13/2024 7:51 PM

Fixed the 2 issues. Inshallah no more corners

itom6176 12/14/2024 11:49 AM
  • made last part slightly easier to make the map more balanced
  • added one more sign
  • fixed one bug gg For God's sake hopefully everything is fine now
itom6176 12/27/2024 10:27 AM

Made ending slightly shorter fixed a design bug

DDNet 01/03/2025 1:48 PM

Map channel has been moved to waiting mapper.

louis.place 01/03/2025 1:48 PM

waiting for a bit nicer design

itom6176 01/03/2025 2:14 PM
@ahhabit
_nehr 01/04/2025 12:54 AM

This whole section can be done without using jetpack, which ruins the whole idea of the map imo

_nehr 01/04/2025 12:57 AM

I also have a problem with the end section, you can take too much speed to the point that it's actually slowing you down and it makes you feel punished for doing the part right, you could try to work with more height and having more vertical obstacles to force the player to dodge it, making it less of a highway so you don't end up having too much speed

_nehr 01/04/2025 12:59 AM

Beside that everything felt pretty balanced and fun to play 👍

_nehr 01/04/2025 1:03 AM

And also you can cheat the bonus part after the end :(

itom6176 01/04/2025 2:09 PM

Well its easier with jp but ill fix it

itom6176 01/04/2025 2:10 PM

I think iam okay with a lot of speed i just lower the finnish so you can fly in full speed

blaiszephyr 01/23/2025 3:43 AM

Got a status in this? I'd personally consider it ready if you fix(ed) nehrs suggestions

itom6176 01/23/2025 6:22 AM

Wanna improve design and ye fix nehrs problems. But didnt find motivation yet. Ig this weekend maybe

itom6176 01/26/2025 5:39 PM

Okay gimme another week xd bad mood atm

itom6176 03/02/2025 5:29 PM

Don`t have any time to play or map, RL is hitting. Decline. Maybe i resubmit sometime. 😦

.freezy_ 03/02/2025 5:34 PM

From what I see and think your map is probably close to being releasable. Would you be willing to let testers apply small changes instead of declining?

itom6176 03/02/2025 5:43 PM

Sure. I just dont have the head for it rn nor in the near future. You can add or change things and add yourself as mapper.

catseyenebulous 03/02/2025 5:56 PM

Testers on their way to all place a block and make a big collab: 🐴

blaiszephyr 03/02/2025 9:37 PM

"Momo" by Tọm, Arrow, Knuski, Nehr, Pipou, Freezy, I.K.U, catseyenebulous, meloƞ

.freezy_ 03/06/2025 2:27 PM
  • Fixed tp 7 so you need jetpack at times
  • Fixed optional part cheat
  • Didn't change the last part as I didn't get slowed down (if it happened to someone please say so and a demo would help

)

.freezy_ 03/06/2025 2:28 PM

accidentally uploaded a wrong demo:

DDNet 03/06/2025 2:30 PM

Moved channel back to TESTING.

kickerx 03/07/2025 9:38 AM

nice map, didnt find any major issues

DDNet 03/07/2025 9:38 AM
blaiszephyr 03/07/2025 10:55 AM

Kicker when learn new way

itom6176 03/07/2025 11:15 AM

Thank you a lot. Only issue i see with with the bonus part is that your stuck in the stoppers even if your not freezed? Maybe put a freezeline inbetween

.freezy_ 03/07/2025 1:07 PM

There is freeze inside of the stoppers or what do you mean?

matatass 03/07/2025 1:12 PM

momomomo

itom6176 03/07/2025 4:47 PM

nvm i tested it its all good. I thought you can get into stoppers while not freezed, so getting stuck there

itom6176 03/07/2025 5:05 PM
  • Made the 10 Seconds bigger, was recommend by a tester some time ago
  • fixed 1 graphic bug
itom6176 03/07/2025 5:08 PM

i replayed map one more time looks good to me.

louis.place 03/08/2025 6:15 PM

i trust

louis.place 03/08/2025 6:15 PM

design could be a bit more polished but it's alright 😅

DDNet 03/08/2025 6:16 PM

Optimized:

DDNet 03/08/2025 6:16 PM
blaiszephyr 03/08/2025 6:23 PM

Hot

itom6176 03/08/2025 9:27 PM

gg

.freezy_ 03/08/2025 9:53 PM

👍

itom6176 03/22/2025 9:36 AM

I found a silly bug while playing through a last time xd. Idk if its important we can fix that after rls ig?

blaiszephyr 03/22/2025 9:38 AM

Just send the fixed version in here and snail will update when someone calls him

itom6176 03/22/2025 9:39 AM
DDNet 03/22/2025 9:39 AM
blaiszephyr 03/22/2025 10:21 AM

i call upon thee mighty

@snailx3
DDNet 03/22/2025 11:38 AM

Optimized:

DDNet 03/22/2025 11:38 AM
itom6176 03/22/2025 11:49 AM

ty

vappy19 03/22/2025 12:52 PM

💪

DDNet 03/22/2025 1:04 PM
@itom6176

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

matatass 03/22/2025 1:20 PM

momomo

.cammo. 03/22/2025 1:37 PM

back tele here when

blaiszephyr 03/22/2025 1:37 PM

don't fail when

blaiszephyr 03/23/2025 12:19 PM

argh

@itom6176

the startline is in high detail - is that intended? XD

gazebr 03/23/2025 12:30 PM

I agree this wastes so much time 💩 Otherwise very cool map

itom6176 03/23/2025 12:46 PM

Iam not at home rn i dunno

oxyzo. 03/23/2025 1:06 PM

it gives me 0.8 less FPS

nixuslegendary 03/23/2025 6:07 PM

pls momo 2

kebscs 03/23/2025 6:12 PM

a bit hard for 2 star or i might just be bad

itom6176 03/23/2025 9:29 PM
@kebscs

if you learn jp a bit it should be ez despite 1 or 2 drag parts

coke1465 03/24/2025 12:03 PM
coke1465 03/24/2025 12:04 PM

I also noticed some spots with entities off are useless, other spots it's missing

louis.place 03/24/2025 6:37 PM

u have jetpack there, it takes like 2 seconds max to get bacak

gazebr 03/24/2025 7:43 PM

If you are talking about this then its still massive compared to how quickly everything goes everywhere else

louis.place 03/24/2025 7:55 PM

i just find it unnecessary to need a back tele everywhere

.cammo. 03/24/2025 8:18 PM

you can compare how long it takes to get back between the part in question and just some random part

.freezy_ 03/24/2025 8:26 PM

Mapper's choice. I thought about adding it but taking into consideration that there is no cp nor spawn set I decided against it. Looks like the mapper didn't want to add it and it compares to waiting for unfreeze once time-wise at worst. While I can understand the issue with it, I think one should respect the mappers decisions as long as it stays minor.

itom6176 03/24/2025 9:01 PM

Ye it was 50 50 for me but i didnt feel it on that part and was happy that freezy fixed it. Hope you enjoyed map despite that xd

louis.place 03/24/2025 9:05 PM

erm ackshually if u hit the freeze there then you take 3s to get back which is even longer 🤓

louis.place 03/24/2025 9:05 PM

requiring back teles isn't a rule so its mappers choice at the end of the day

.cammo. 03/24/2025 9:06 PM

yeah, but imo it would be nicer with

.cammo. 03/24/2025 9:06 PM

is good map (if you dont fail)

coke1465 03/25/2025 4:06 PM

You are wrong

coke1465 03/25/2025 4:07 PM

If u miss right side u have to go every time all the way back, gives a little bit old-school feeling

happymaciek 03/26/2025 4:09 PM
happymaciek 03/26/2025 4:10 PM

xd

vappy19 03/27/2025 4:48 AM

Its beginning Kill and retry :D

happymaciek 03/27/2025 6:14 AM

True but the issue could've been fixed with just 1 speeder

louis.place 03/27/2025 7:14 AM

that can be fixed since it hasnt been 2 weeks yet

coke1465 03/28/2025 11:47 AM

I had the same fail, normally mappers have to prevent such fails

coke1465 03/28/2025 11:48 AM

It feels also a bit like old-school mapping, like the other part with missing back tele

coke1465 03/28/2025 11:50 AM

Will Post all missing stuff if I play it fully one day

louis.place 03/28/2025 12:35 PM

and thats a bad thing or ?

louis.place 03/28/2025 12:36 PM

so many "modern" maps nowadays, just feels so monotonous sometimes

happymaciek 03/28/2025 2:35 PM

If the mapper wants to, sure

happymaciek 03/28/2025 2:36 PM

I mean there is an arrow i guess

balami. 03/28/2025 3:00 PM

If you want to participate in map testing you can just search for stuff here and share your opinion with others in the testing phase of the maps. It seems like you don't understand how testing works, because you complain a lot after the releases, instead of working fixes before.

blaiszephyr 03/28/2025 3:02 PM

welf you don't understand, telling people what to fix would be teaching, you just tell em what they do is wrong and let em figure it out themselves, much more efficient!

coke1465 03/28/2025 3:07 PM

Have no time for it rn, shouldn't I post it when I play the maps ?

coke1465 03/28/2025 3:08 PM

It's not rly bad but can be mapped better ? 😁

coke1465 03/28/2025 3:08 PM

Yes but imo it has nothing to do with it

coke1465 03/28/2025 3:12 PM

It would need a foreman who keeps an eye on everything his people do, B4 evaluate

coke1465 03/28/2025 3:14 PM

I asked long time ago if I should do it with jao, but sadly he didn't want

balami. 03/28/2025 3:15 PM

You can do that, but keep in mind that it causes more work for the staff to check the fixes and to change the uploaded map. So maybe focus on very important issues, that are worth the effort.

coke1465 03/28/2025 3:17 PM

It's different from ppl to ppl what are the important things

coke1465 03/28/2025 3:18 PM

For me it's all gameplay relevant things, cheats and big design bugs

coke1465 03/28/2025 3:20 PM

For example the first part with edge fail, ik it's at the beginning but it happen rly quick and it's simple to rework

coke1465 03/28/2025 3:20 PM
  • it looks cheatable by just swing the dummy ->
gazebr 03/28/2025 3:31 PM

Giving feedback after release is perfectly fine but saying that the mapping is similar to oldschool because of missing failsafes is weird

.freezy_ 03/28/2025 6:37 PM

I couldn’t care less whether there’s an arrow or not but how do you even manage to have your dummy land there if not on purpose?

gazebr 03/28/2025 6:49 PM

Trying to go up with jetpack for too long I suppose

anthonyyx 03/28/2025 7:51 PM

i did it twice not on purpose

frostribe 03/28/2025 8:53 PM

Imagine telling Coke - "It seems like you dont understand how testing works" boy's tripping haha

happymaciek 03/28/2025 9:44 PM

This happend to me tbh

coke1465 03/29/2025 6:07 AM

maybe i forgot 🤷‍♂️

itom6176 03/29/2025 9:17 PM

Some Notes from my side:

  • Yes maybe Coke and the others are right and i add 1 speeder->(but than i need to change part because you can swing the dummy on edge), still its first part not a big issue imo
  • Yes i could and should add tp maybe. Otherwise its on ONE part, 2 sec if you fail(TikTokGeneration). But yes easy to prevent sorry if ppl are annoyed
  • it feels more like 3 Star. It has similar finnishes and playtime as Get2Carry(3 Stars), parts are Aim+Jetpack, also some faily parts.
@coke1465

Your a good mapper and (former) tester, but the map was like 4 month in testing( i think i even saw you on testingserver), i don't like this maptesting after release thingy and i saw it on different testchannels

coke1465 03/30/2025 9:26 AM

Nobody beside stormphönix had a real serious test from me in the last months

coke1465 03/30/2025 9:26 AM

Real serious test is different than random joining when u playing the game

balami. 03/30/2025 10:00 AM

In the case that you don't do serious tests, can you at least give real serious feedback in the testing channels? The way you are doing it, is ineffective.

coke1465 03/30/2025 10:01 AM

i could exactly write what is ineffective about the whole testing and about you but nah 😄

coke1465 03/30/2025 10:05 AM

where is the mapping/testing fun if i write a whole script how to map or how to test

coke1465 03/30/2025 10:06 AM

as i said, if i play a map and i see its still in evaluated maps i write the missing things

coke1465 03/30/2025 10:07 AM

i played about the half, its ok besides the entities off signs, all of the signs should be moved to spots where its needed. 2 times i go fast and just die bcs there was a faily part coming 😄

balami. 03/30/2025 3:20 PM

You seem to have a problem with your ego, i hope you will find a way to solve that issue 🙏

coke1465 04/01/2025 8:04 AM

I like the hard facts

balami. 04/01/2025 9:14 AM

I wish you had some hard facts to share

coke1465 04/01/2025 11:25 AM

And I don't want to have anything more to do with you

blaiszephyr 04/01/2025 11:36 AM

: Says stuff is bad : gets asked what exactly : doesn't evaluate further

--: me gusta hard facts

blaiszephyr 04/01/2025 11:38 AM

Enough off-topic,

@itom6176

if you're not home/ don't have time for it right now we may have to plan it a bit, given the 2 week window will run out soon and some things like the faily edge (while a minor thing imo) are things that are somewhat gameplay relevant

blaiszephyr 04/01/2025 11:38 AM

Entity signs and the Startline being high detail or misplaced can be fixed after a year or two as well tbh

itom6176 04/04/2025 5:26 PM

I would just change entity signs and startline

catseyenebulous 04/04/2025 5:30 PM

What would be the change to the start line? The two weeks are almost over.

itom6176 04/04/2025 5:36 PM

High detail as melon said

@catseyenebulous
catseyenebulous 04/04/2025 5:38 PM

Alright, so no changes that would be affected by the 2 week rule?

itom6176 04/04/2025 5:41 PM

Na the edge is first part and the tp would be unfair/ idc about it

@catseyenebulous

But if testers say its better to fix both u can do it

catseyenebulous 04/04/2025 6:31 PM

I don't really mind.

gazebr 04/04/2025 8:01 PM

Should a gameplay change that lets you reset a part faster be considered in this case? It doesnt make a flawless run any faster

coke1465 04/05/2025 6:08 AM

But u can cheat with that speedup

coke1465 04/05/2025 6:08 AM

Just a swing >

coke1465 04/05/2025 6:09 AM

I would set the tele more up, there are many better ways

coke1465 04/06/2025 7:53 AM

played the whole map now, didnt find anything els besides the things i already said

coke1465 04/06/2025 7:54 AM

i missed speedjetpackdummyfly 😄