Mentions:
@itom6176Map 🐞:
Yo wanted to create sth similar to the Bomb Raid maps
Bee's!!!! 🐝 🐝 🐝 🐝 🐝 🐝 🐝 🐝 🐝 🐝
are you available rn? its easier to show you some graphical things instead of posting them here because they dont give any insight in gameplay :p
15min
B 🐝
talked to mapper in game
- Changed startline
- changed colors a bit as suggested
- turned on details(hopefully right)
- fixed skips
- deleted most of the switched as vena suggested
- changed last part a bit
- changed some parts in general to improve flow/balancing
Hopefully i didnt forget something you suggested xd. dunno how to fix the freezing bulled thingy
Rotate it instead of mirroring.
lol ty i thought i did that from beginning^^
Happens. :D
you could put tele 10 here and put 11 after the part
I think it could be a fast dummy map if some flow adjustments would be done and maybe also a less huge spawn. would be also nice to make the bees as kill tiles imo cuz im sure that they would be mad if anyone is going near their honey :p
Yo ty for testing. Ill fix the stuff you mentioned and maybe rework the Bullet part.
I tryed that but than the hook feels weird
very chill and fun map
- fixed the gameplay/graphicbugs you mentioned
- changed the bullet part as iku suggested
- added arrows for the tps knuski mentioned
- ill reduce map size when tester decide if its releasable or not
designbug
the rest looks fine imo^^
but i didnt playtested it again yet
beside some laser barriers, the map looks awesome so far^^

Talked in-game
Did you just mention are some problem to fix? or smth bigger. I was just wondering what you decided when talked in-game.

would be nice if you can do a changelog with the new version so we will know what was changed
Design is so hard. I need some more time⏳
Couldnt get the first part. Good map i liked the bees
im not forcing u to change anything from this, but imo map would be better with these little fixes
nice map
Ty for testing. Ye ill try to fix that
- Fixed all mentioned Gameplay issues (hopefully xd)
- end shouldnt be skippable
- more signs as kicker mentioned
- changed bg color
- added birds(dunno if i keep them)
- deleted clouds
I dunno about the bg. Now it looks kinda empty. If you have any ideas what to add^^
ahhhhhhhj
Fixed
lil Designupdate. Think iam done now.
1 more designbug found sry
solo teles on the ground
also tele 18 on ground
put turn off entities where u havee ! in design
otherwise nice map, i think its ready after fixes
Map channel has been moved to waiting mapper.
Where exactly here?
the middle 1 wide blocks
k
- Fixed design bugs
- fixed the stuff mentioned
- reduced filesize
Wanna keep it they should do part how they want
Changed part a bit and made it easier imo
Can you explain whats wrong with it? for me it works perfectly
And can somebody explain when exactly i have to place tp 1 up? When several Tees can spawn on that tp? So i can put every solo tp for dummy and tee on ground?
Ok the danish goat found some more corners. Hopefully all

U need to place toteles up when there could fall more than one player into tele cuz the boost would be less when 2 players appear in the same totele
.
Okay ty
Last corner Bug put more tp on ground
make tele that you have to teleport (comlete part ) different color then tele that you fail
teddy bear or whatever on top right is cut off as well here 😵
tee
Arent the arrows enough? Or what do you mean
- design bugs texnonik mentioned
- changed ending to improve flow as iku suggested
I wanna keep it as it us ^^
Same color
Just change color for different tele ( well I think it would look better)
you online?
and yeah, change the tele color along with keeping the arrows
just make them slightly orange or smth
Ye but in bed already xd
np
Sth important to fix?
nah not important
its just easier to give feedback ingame
Ye. Tomorrow^^
Fixed the 2 issues. Inshallah no more corners
- made last part slightly easier to make the map more balanced
- added one more sign
- fixed one bug gg For God's sake hopefully everything is fine now
Made ending slightly shorter fixed a design bug
Map channel has been moved to waiting mapper.
waiting for a bit nicer design
I also have a problem with the end section, you can take too much speed to the point that it's actually slowing you down and it makes you feel punished for doing the part right, you could try to work with more height and having more vertical obstacles to force the player to dodge it, making it less of a highway so you don't end up having too much speed
Beside that everything felt pretty balanced and fun to play 👍
And also you can cheat the bonus part after the end :(
Well its easier with jp but ill fix it
I think iam okay with a lot of speed i just lower the finnish so you can fly in full speed
Got a status in this? I'd personally consider it ready if you fix(ed) nehrs suggestions

Wanna improve design and ye fix nehrs problems. But didnt find motivation yet. Ig this weekend maybe
Okay gimme another week xd bad mood atm
Don`t have any time to play or map, RL is hitting. Decline. Maybe i resubmit sometime. 😦
From what I see and think your map is probably close to being releasable. Would you be willing to let testers apply small changes instead of declining?
Sure. I just dont have the head for it rn nor in the near future. You can add or change things and add yourself as mapper.
Testers on their way to all place a block and make a big collab: 🐴
"Momo" by Tọm, Arrow, Knuski, Nehr, Pipou, Freezy, I.K.U, catseyenebulous, meloƞ
accidentally uploaded a wrong demo:
Moved channel back to TESTING.
nice map, didnt find any major issues
Kicker when learn new way

Thank you a lot. Only issue i see with with the bonus part is that your stuck in the stoppers even if your not freezed? Maybe put a freezeline inbetween
There is freeze inside of the stoppers or what do you mean?
momomomo
nvm i tested it its all good. I thought you can get into stoppers while not freezed, so getting stuck there
- Made the 10 Seconds bigger, was recommend by a tester some time ago
- fixed 1 graphic bug
i replayed map one more time looks good to me.
i trust
design could be a bit more polished but it's alright 😅
Optimized:
Hot
gg

👍
Just send the fixed version in here and snail will update when someone calls him

i call upon thee mighty
@snailx3Optimized:
ty
💪
your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!
momomo
don't fail when

argh
@itom6176the startline is in high detail - is that intended? XD
I agree this wastes so much time 💩 Otherwise very cool map
Iam not at home rn i dunno
it gives me 0.8 less FPS
pls momo 2
a bit hard for 2 star or i might just be bad
if you learn jp a bit it should be ez despite 1 or 2 drag parts

I also noticed some spots with entities off are useless, other spots it's missing
u have jetpack there, it takes like 2 seconds max to get bacak
If you are talking about this then its still massive compared to how quickly everything goes everywhere else
i just find it unnecessary to need a back tele everywhere
you can compare how long it takes to get back between the part in question and just some random part
Mapper's choice. I thought about adding it but taking into consideration that there is no cp nor spawn set I decided against it. Looks like the mapper didn't want to add it and it compares to waiting for unfreeze once time-wise at worst. While I can understand the issue with it, I think one should respect the mappers decisions as long as it stays minor.
Ye it was 50 50 for me but i didnt feel it on that part and was happy that freezy fixed it. Hope you enjoyed map despite that xd
erm ackshually if u hit the freeze there then you take 3s to get back which is even longer 🤓
requiring back teles isn't a rule so its mappers choice at the end of the day
yeah, but imo it would be nicer with
is good map (if you dont fail)
You are wrong
If u miss right side u have to go every time all the way back, gives a little bit old-school feeling
xd
Its beginning Kill and retry :D
True but the issue could've been fixed with just 1 speeder
that can be fixed since it hasnt been 2 weeks yet
I had the same fail, normally mappers have to prevent such fails
It feels also a bit like old-school mapping, like the other part with missing back tele
Will Post all missing stuff if I play it fully one day
and thats a bad thing or ?
so many "modern" maps nowadays, just feels so monotonous sometimes
If the mapper wants to, sure
I mean there is an arrow i guess
If you want to participate in map testing you can just search for stuff here and share your opinion with others in the testing phase of the maps. It seems like you don't understand how testing works, because you complain a lot after the releases, instead of working fixes before.
welf you don't understand, telling people what to fix would be teaching, you just tell em what they do is wrong and let em figure it out themselves, much more efficient!
Have no time for it rn, shouldn't I post it when I play the maps ?
It's not rly bad but can be mapped better ? 😁
Yes but imo it has nothing to do with it
It would need a foreman who keeps an eye on everything his people do, B4 evaluate
I asked long time ago if I should do it with jao, but sadly he didn't want
You can do that, but keep in mind that it causes more work for the staff to check the fixes and to change the uploaded map. So maybe focus on very important issues, that are worth the effort.
It's different from ppl to ppl what are the important things
For me it's all gameplay relevant things, cheats and big design bugs
For example the first part with edge fail, ik it's at the beginning but it happen rly quick and it's simple to rework
- it looks cheatable by just swing the dummy ->
Giving feedback after release is perfectly fine but saying that the mapping is similar to oldschool because of missing failsafes is weird
I couldn’t care less whether there’s an arrow or not but how do you even manage to have your dummy land there if not on purpose?
Trying to go up with jetpack for too long I suppose
i did it twice not on purpose
Imagine telling Coke - "It seems like you dont understand how testing works" boy's tripping haha
This happend to me tbh
maybe i forgot 🤷♂️
Some Notes from my side:
- Yes maybe Coke and the others are right and i add 1 speeder->(but than i need to change part because you can swing the dummy on edge), still its first part not a big issue imo
- Yes i could and should add tp maybe. Otherwise its on ONE part, 2 sec if you fail(TikTokGeneration). But yes easy to prevent sorry if ppl are annoyed
- it feels more like 3 Star. It has similar finnishes and playtime as Get2Carry(3 Stars), parts are Aim+Jetpack, also some faily parts.
Your a good mapper and (former) tester, but the map was like 4 month in testing( i think i even saw you on testingserver), i don't like this maptesting after release thingy and i saw it on different testchannels
Nobody beside stormphönix had a real serious test from me in the last months
Real serious test is different than random joining when u playing the game
In the case that you don't do serious tests, can you at least give real serious feedback in the testing channels? The way you are doing it, is ineffective.
i could exactly write what is ineffective about the whole testing and about you but nah 😄
where is the mapping/testing fun if i write a whole script how to map or how to test
as i said, if i play a map and i see its still in evaluated maps i write the missing things
i played about the half, its ok besides the entities off signs, all of the signs should be moved to spots where its needed. 2 times i go fast and just die bcs there was a faily part coming 😄
You seem to have a problem with your ego, i hope you will find a way to solve that issue 🙏
I like the hard facts
I wish you had some hard facts to share
And I don't want to have anything more to do with you
: Says stuff is bad : gets asked what exactly : doesn't evaluate further
--: me gusta hard facts

Enough off-topic,
@itom6176if you're not home/ don't have time for it right now we may have to plan it a bit, given the 2 week window will run out soon and some things like the faily edge (while a minor thing imo) are things that are somewhat gameplay relevant
Entity signs and the Startline being high detail or misplaced can be fixed after a year or two as well tbh
I would just change entity signs and startline
What would be the change to the start line? The two weeks are almost over.
High detail as melon said
@catseyenebulousAlright, so no changes that would be affected by the 2 week rule?
Na the edge is first part and the tp would be unfair/ idc about it
@catseyenebulousBut if testers say its better to fix both u can do it
I don't really mind.
Should a gameplay change that lets you reset a part faster be considered in this case? It doesnt make a flawless run any faster
But u can cheat with that speedup
Just a swing >
I would set the tele more up, there are many better ways
played the whole map now, didnt find anything els besides the things i already said
i missed speedjetpackdummyfly 😄