#El_Quisco
"El Quisco" by Colo-Colo [Novice]
DDNet 10/28/2024 12:39 AM
@lukov.

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 10/28/2024 12:39 AM

Map :lady_beetle: :

soulyvevo 10/28/2024 12:53 AM

omg finally !

aoetw 10/28/2024 2:31 AM

Cool novice map! Enjoyed playing it. Here's a few suggestions from me.

aoetw 10/28/2024 2:31 AM
DDNet 10/28/2024 2:32 AM

Map channel has been moved to waiting mapper.

lukov. 10/28/2024 5:42 PM

Fixed/Applied every screenshot except 17 and 18 ( I think its not a big issue )

DDNet 10/28/2024 5:42 PM

Map :lady_beetle: :

vappy19 10/28/2024 11:19 PM

el Kiosko 😎

jsontw 10/28/2024 11:41 PM
jsontw 10/28/2024 11:43 PM
jsontw 10/28/2024 11:43 PM

Hello, I tested your map and in my opinion this might be fun for players who got some knowledge in the game already.

In screenshots 1 - 7. I posted some design bugs which were found during the test and as I mentioned in the 7th one, you could maybe come up with a fix to show them in design when quads are off.

The part on screenshot 8 was mentioned by Welf already I suppose, but I still want to add it for the sake of completeness. With the 1st cheat you can do the part without keeping the hook and shoot the player at the top to get up. The 2nd cheat requires more advanced techniques to get both players up to skip the part.

Additionally I found 2 more cheats on the way and I added 2 short videos for that in the channel. I hope you could fix them as these would be annoying to use to speedrun the map.

In another video I posted me running of the plat casually and not landing on the hookthrough. This might be bothering just a little but but could be easily fixed. Next video shows a part where it would be unfortunate being freezed there. However it is not a fail for the team, but I still think it could be fixed.

For the startroom I could imagine having the stoppers moved more to the right as the tele gun tiles look like they are supposed to be for speedrunners to keep their movement while swinging.

Thats all from me so far and I'm waiting to see the next version!

DDNet 10/28/2024 11:45 PM

Map channel has been moved to waiting mapper.

lukov. 10/29/2024 2:53 AM

Fixed everything + added timecps

jsontw 10/29/2024 6:27 AM

Looks good!

I just noticed that some layers aren't set for high details.

Otherwise the map looks good and ready to me.

DDNet 10/29/2024 6:28 AM

Map channel has been moved to waiting mapper.

mirfay123 10/29/2024 7:15 AM

already for ready? damn this map is fire then (even though i didnt check it)!

balami. 10/29/2024 8:39 PM

Hi, funny map 10/10. catseyenebulous helped me here and shared all their knowledge about map skips. We already communicated the issues to the mapper on the server, but i think these screenshots are good for transparency:

balami. 10/29/2024 8:39 PM
balami. 10/29/2024 8:39 PM
balami. 10/29/2024 8:39 PM
balami. 10/29/2024 8:39 PM
balami. 10/29/2024 8:40 PM
balami. 10/29/2024 8:40 PM

*"fixes a solo cheat" not "skips a solo cheat" ._.

balami. 10/29/2024 8:40 PM
balami. 10/29/2024 8:40 PM
balami. 10/29/2024 8:40 PM
balami. 10/29/2024 8:40 PM
balami. 10/29/2024 9:05 PM

Since the map is close to ready some design stuff i found (3 things in the first screen, the small preview doesnt show the left one)

jsontw 10/29/2024 9:47 PM

I dont get this one

balami. 10/29/2024 9:48 PM

you can skip deep and bug through the stopper with telegun

balami. 10/29/2024 9:48 PM

(not an easy one to understand)

jsontw 10/29/2024 9:50 PM

Oh that works? xd

lukov. 10/30/2024 3:48 PM

fixed everything, except the marking, imo its still irrelevant

jsontw 10/30/2024 11:45 PM

To prevent future mistakes, please make sure to mark this. If we start making exceptions in such cases, they will reoccur and the mappers will refer to previously allowed instances. That’s why we want to avoid this right from the start.

balami. 10/30/2024 11:46 PM

there are multiple solutions for this, as i said you can thicken the wall (e.g. 2 tiles wide) to make everything work consistently

DDNet 10/31/2024 12:42 AM

Map channel has been moved to waiting mapper.

lukov. 10/31/2024 1:22 AM
DDNet 10/31/2024 1:23 AM

Include a changelog alongside your map updates (preferably with screenshots).

jsontw 10/31/2024 2:24 AM

My bad, these layers shouldn't be hd, otherwise you are floating in the air xd

additionally in

need to be hd as well.

jsontw 10/31/2024 2:26 AM

The hook tile on the right doesn't work most of the time

jsontw 10/31/2024 2:27 AM

Wrong tune number I supposed?

jsontw 10/31/2024 2:36 AM

Player doesn't get up there

balami. 10/31/2024 2:37 AM

^ one option would be to add another telegun spot at the top

arrowastaken 10/31/2024 2:37 AM

el quisco xD

DDNet 10/31/2024 3:06 AM

Map channel has been moved to waiting mapper.

balami. 10/31/2024 11:07 AM

since it was interesting to me i want to point out that this part seems to only work properly, when the hooking tee has strong hook.

lukov. 10/31/2024 4:46 PM

Fixed everything + added credits

jsontw 10/31/2024 6:58 PM

house2_top too please, mb didn't see

texnonik 10/31/2024 9:53 PM

Will play it on stream

lukov. 10/31/2024 11:45 PM
DDNet 10/31/2024 11:45 PM

Include a changelog alongside your map updates (preferably with screenshots).

balami. 10/31/2024 11:47 PM

when are you doing it? it might get ready soon

balami. 11/01/2024 5:33 PM

I had another run with catseyenebulous. We already talked to the mapper about the following issues, but for transparency i will share them:

balami. 11/01/2024 5:33 PM
balami. 11/01/2024 5:34 PM
balami. 11/01/2024 5:34 PM
balami. 11/01/2024 5:35 PM
balami. 11/01/2024 5:36 PM

Since some parts in this map don't really need many mechanics, this part might be a bit unbalanced, so we suggest to make it look like this, so it's easier to pull others out.

DDNet 11/01/2024 5:42 PM

Map channel has been moved to waiting mapper.

jsontw 11/01/2024 5:50 PM

The entity arrows weren’t placed there, because they wouldnβ€˜t aim diagonally I assume

balami. 11/01/2024 5:53 PM

They don't need to be at the exact same spot as the diagonal design arrows πŸ™‚

lukov. 11/01/2024 5:57 PM

fixed everything

balami. 11/01/2024 6:09 PM

map broken now gg working on a fix in game (putting HT as suggested in the last screenshot deleted the telegun tiles)

balami. 11/01/2024 6:12 PM

(this version was sent to me by Colo-Colo)

DDNet 11/01/2024 6:12 PM

Include a changelog alongside your map updates (preferably with screenshots).

texnonik 11/03/2024 4:59 PM

one tp bad

texnonik 11/03/2024 5:00 PM

some spots have unfreeze most probably don't

texnonik 11/03/2024 5:02 PM

here maybe stopper ?

texnonik 11/03/2024 5:03 PM

no light from right

texnonik 11/03/2024 5:15 PM

is good design ? ...

balami. 11/03/2024 5:58 PM

nice sand castle πŸ‘

manikoo 11/03/2024 5:58 PM

don't need to remove it

blaiszephyr 11/03/2024 6:12 PM

add wet sand on tip of castle

DDNet 11/03/2024 10:01 PM

Map channel has been moved to waiting mapper.

lukov. 11/03/2024 10:12 PM

added +1 tp3, added stopper, fixed light thing.

balami. 11/03/2024 10:52 PM

found the tiniest design bugs (the issue about the 3rd is that there is no freeze behind the hookthrough behind the grass, so it has a different color)

jsontw 11/03/2024 10:53 PM

It is hookthrough tho, why should it be unhook?

balami. 11/03/2024 10:53 PM

you only have clouds on this section of the map? is this intentional?

balami. 11/03/2024 10:53 PM

oh wait it looks different let me check again

balami. 11/03/2024 10:54 PM

AHHHHHHHH

balami. 11/03/2024 10:54 PM

thanks, i changed it πŸ™‚

oxyzo. 11/03/2024 11:39 PM

awesome design, stare at it for the whole run for extra points

lukov. 11/04/2024 12:25 AM
5bagsofmilk 11/04/2024 9:59 AM

n1 ddnet designer

vena6080 11/04/2024 1:49 PM

cut this, it triggers all the physicist in the world

f0rtishka 11/04/2024 1:56 PM

So the right side doesn't trigger you?

vena6080 11/04/2024 1:57 PM

no ?

f0rtishka 11/04/2024 1:57 PM

Top physicists

vena6080 11/04/2024 1:58 PM

like this

balami. 11/04/2024 2:24 PM

Hi i'm testing with VΓ©Na and catseyenebulous:

balami. 11/04/2024 2:24 PM
balami. 11/04/2024 2:24 PM
balami. 11/04/2024 2:24 PM
balami. 11/04/2024 2:24 PM
balami. 11/04/2024 2:24 PM
f0rtishka 11/04/2024 3:34 PM

would make more sense to just turn arrow 180 degrees

balami. 11/04/2024 3:35 PM

i think the arrow is there so that you can go back

f0rtishka 11/04/2024 3:36 PM

i can see a possibility of block in this part btw

balami. 11/04/2024 3:36 PM

true, maybe lower the unsolo ._.

DDNet 11/04/2024 6:00 PM

Map channel has been moved to waiting mapper.

lukov. 11/04/2024 11:29 PM

Fixed: water stuff vena said, 2 tile aled skip, and possible block in unsolo, rest is fine for me and I like it.

f0rtishka 11/05/2024 3:57 PM
leonardodasilvamendes 11/05/2024 11:44 PM

yes

balami. 11/06/2024 5:28 PM

sometimes there is unfreeze at the top of the water and sometimes where isn't. i marked places without unfreeze where i think it can matter for non entity players (they might get confused about the inconsistency of the design)

balami. 11/06/2024 5:49 PM

~talked to the mapper about small improvements ingame

DDNet 11/06/2024 10:09 PM

Map channel has been moved to waiting mapper.

catseyenebulous 11/06/2024 10:09 PM

(should get an update soon)

lukov. 11/07/2024 12:22 AM

fixed more stuff

DDNet 11/07/2024 12:26 PM

First ready set. It needs to be tested again by a different tester before fully evaluated. Suggested Difficulty Rating:β˜…β˜…β˜…β˜…β˜†

balami. 11/07/2024 12:30 PM

I suggested 4 because mechanically the map is not really hard. A few parts are tricky, but most of the parts are quite easy. Because of the uncommon mechanic (telegun) and the few harder parts, it's harder than for example Cliff Charge (3*). Mellifluous is harder and more faily while being 5. Besides that i really like the map, it's a lot of fun with a great game flow πŸ‘

catseyenebulous 11/07/2024 6:11 PM

Yup, was a decent map already when it got submitted and I played it a couple of times over the last few days and think it's ready now as well.

DDNet 11/07/2024 6:11 PM

The map is now ready to be released! Difficulty Rating: β˜…β˜…β˜…β˜…β˜† Optimized version attached. Unoptimized version: https://discord.com/channels/252358080522747904/1300257676768444448/1303877127275417701

oxyzo. 11/07/2024 9:06 PM
texnonik 11/08/2024 6:43 AM

Cool map btw , was fun to play it on stream

DDNet 11/10/2024 5:04 PM
@lukov.

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

joel.9524 11/10/2024 6:24 PM

that house is crazy good decoration! I really like it

. Only sad that my orders never get delivered :c.

balami. 11/10/2024 6:24 PM

i think

@yishun

made them

yishun 11/10/2024 6:43 PM

XDD thanks

_nrx 11/10/2024 8:05 PM

this ctf flag is cooler

comebackplay 11/10/2024 8:14 PM

1 afk blocking all

oxyzo. 11/10/2024 9:56 PM

maybe add speed tiles on the top part so tees get pushed down

catseyenebulous 11/10/2024 10:27 PM

There is no speedup layer. Maybe just add a bit of hooktrough.

headshotnoby 11/10/2024 10:32 PM

Colo-Colo: