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@syr1k9i_06914Map 🐞:
nice design
they are not used but they weigh a certain number of kbs
You can keep one layer and delete all duplicates, just use the "Add Quad" function on the desired layer, then the new quad will be the same size as the original image and will be white. Or you can just select the green dot of the quad u need by using LMB and it's gonna be the exact same one u can spam
And also make sure to compress all of your images or almost everything (I use https://www.iloveimg.com/compress-image u can add all of the images at once and it will compress it and return to download, very useful) it is increasing the weight of ur mapres like VERY much
I can say with 100% certainty that I can reduce the size of all the images used in this map to less than 1 MB, and the quality will remain the same, so you can do it just as easily.
isn't the map too small?
and personally i think the gameplay is not really interesting basically half of the map is just solo and rest is not hard or interesting at all + there are many design issues i would have changed if I were you.
for me it's obvious decline but I can't tell you nothing because i'm only tester
Hi, I've tested your map and I want to say something.
50% of the map is a solo parts, it shouldn't be like that.
The map is very small and there is practically nothing to play on it.
Unfortunately, we won't be able to accept such a map, but I'll give you some tips on what shouldn't be on the map.
in general, the map does not look like something complete, you have inserted different parts with different mechanics and there is very little of everything. try to look at the latest releases, I advise you to make the first map in one style, or not mix many styles at once. as an example, map chill wood by Kaniosek map from recent releases, this is an example of a good map in the novice category.
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@syr1k9i_06914