#Winterfall
"Winterfall" by Chikatto Chika [Brutal]
DDNet 07/19/2022 9:00 AM
@Moyoi

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

Imperius 07/19/2022 9:38 AM

start skip

Moyoi 07/19/2022 9:42 AM

opsie

Im 'corneum 07/19/2022 10:13 AM

Posting a winter themed map in summer so it might get released in time๐Ÿง 

Imperius 07/19/2022 10:33 AM

cool idea with slippery floor but what do u think about adding an unfreeze in blue square and then fast hook ur mate?

Moyoi 07/19/2022 10:44 AM

you mean remove the platform to catch partner in air?

Imperius 07/19/2022 10:53 AM

yeah

Moyoi 07/19/2022 10:58 AM

This will make the part too complicated for the beginning of the map. And u cant do it without using dj

Imperius 07/19/2022 11:07 AM
Imperius 07/19/2022 11:08 AM

what about this? am i doing this right or i need just run without hook?

Moyoi 07/19/2022 11:22 AM

oh. yea, you do it right. will fix later

Imperius 07/19/2022 11:43 AM

cool map, hope it will be released

I.K.U 07/19/2022 11:58 AM

this edge is very faily

I.K.U 07/19/2022 11:58 AM

sine if you get him too deep the rest of the team get blocked

Moyoi 07/19/2022 12:30 PM

Timings to release hook is not as hard, but agree with blocking. I'll try to come up with something different here.

I.K.U 07/19/2022 12:38 PM

the gameplay seems fun and i really like the sliding tunes

Moyoi 07/19/2022 1:08 PM
louis 07/19/2022 1:10 PM

nice design

Ravie 07/19/2022 1:15 PM
@louis

you should copy it

Moyoi 07/19/2022 1:19 PM

I made the ice texture from default winter tileset. tried to make it not look like Arctic Frost but yea... winter everywhere looks like winter

Ravie 07/19/2022 1:22 PM

that's not true, there are many nice color themes you can use for winter but whatever

Moyoi 07/19/2022 1:24 PM

i liked this color and i used it

Ravie 07/19/2022 1:27 PM

I mean the whole map's color theme

cyberfighter 07/19/2022 1:27 PM

arctic frost 2

Moyoi 07/19/2022 1:29 PM

random winter map. Have same color theme

cyberfighter 07/19/2022 1:30 PM

hmm so arctic frost 3

Ravie 07/19/2022 1:42 PM

not at all, I see brown

Moyoi 07/19/2022 1:59 PM

no colors other than blue and white fit here, so i just used shades of blue to make the map neither too light nor too dark. Cant come up with something different for this map

Ravie 07/19/2022 2:00 PM

I'm not gonna get into a discussion but you're denying something obvious xd

Moyoi 07/19/2022 2:02 PM

I'm not denying, agreed with it here)

Moyoi 07/19/2022 2:05 PM

If it's a problem for a map release. i can do "Slippyfall" theme instead of winter

Ravie 07/19/2022 2:08 PM

that's between you and louis, all I'm saying is it's clearly "inspired" by arctic frost and not any other winter design

yฤccreใƒ•ใƒฌใ‚ทใƒฅใƒžใ‚คใƒœใ‚ค 07/19/2022 2:08 PM

design undersells it

yฤccreใƒ•ใƒฌใ‚ทใƒฅใƒžใ‚คใƒœใ‚ค 07/19/2022 2:08 PM

it looked like boring t0 map in design, like arctic frost

yฤccreใƒ•ใƒฌใ‚ทใƒฅใƒžใ‚คใƒœใ‚ค 07/19/2022 2:09 PM

but rly its cool tune map

louis 07/19/2022 2:15 PM

i honestly dont mind toooo much but it definitely looks similar, mostly because of the similar entities layout (big rectangles on bottom, decorated block chunks on top)

louis 07/19/2022 2:15 PM

i would just recommend changing a bit more because its good to have unique looking maps

louis 07/19/2022 2:17 PM

its ok to have inspiration (after all my design for arctic frost was inspired by soap and behemoth) but u should change it up a bit

louis 07/19/2022 2:19 PM

anyways its not much of a big deal for me (maybe silex will think different tho) but i recommend u change it a bit just to make your map more unique

Moyoi 07/19/2022 2:22 PM

Okay, so far I have no idea how to make the design more unique without completely changing it, but I'll try to come up with something

louis 07/19/2022 2:23 PM

u can still keep the winter stuff, id just start by altering the entities style a bit

louis 07/19/2022 2:25 PM

you have until it gets readied basically to change anything you want for design so no rush

Tsin 07/19/2022 6:24 PM

calling a masterpiece a "random" winter map

Moyoi 07/19/2022 6:28 PM

I found it randomly by writing /map winter, so its random for me

Im 'corneum 07/20/2022 4:01 AM

i tried to convince silex to use slippery tiles at least for a hammerhit in arctic frost so i think this map is pretty cool

แถฐยฐKonองsti 07/20/2022 10:37 AM

How is similiar design a problem if not obviously copied or "private" mapres?

External tiles free for everyone

Moyoi 07/21/2022 5:11 PM
Moyoi 07/21/2022 5:11 PM

design changes

BEST DDnet tester 07/25/2022 7:56 PM

corners

Moyoi 07/26/2022 6:59 AM

-marked "trees" layer as HD.

  • fixed corners
Arrow 07/30/2022 12:37 AM

really cool map

Arrow 07/30/2022 12:37 AM

you should fix here, even if not many tees will get to here can be blocky anyways

Silex 08/04/2022 2:31 PM

nice, now we don't have to make arctic frost 2 for winter tourney bcs it's already here

@Im 'corneum@louis
Pipou 09/29/2022 12:07 PM
Pipou 09/29/2022 12:07 PM

Feels empty on the side

Pipou 09/29/2022 12:08 PM

The design of the kill tiles doesn't fit with the style

Pipou 09/29/2022 12:15 PM

Hookable and hookthrough look a lot alike

Pipou 09/29/2022 12:19 PM
Pipou 09/29/2022 12:20 PM
Pipou 09/29/2022 12:20 PM

Be careful when you copy/paste

Pipou 09/29/2022 12:20 PM

The same thing happens all over the map, I leave it to you to find them and fix them

Pipou 09/29/2022 12:26 PM

Those lines occur because the mountain reaches the bottom of the image which is repeated to the top. To prevent it, edit the Tex V of the two upper points of the quad by increasing it by a few pixels (Tex V 16 should suffice)

Pipou 09/29/2022 12:26 PM

$waiting

Moyoi 09/29/2022 9:03 PM

There is no way to fix this if i use the ice pattern. But I donโ€™t think itโ€™s noticeable without zoom and generally important. But if it's important, I can completely remove IcaPattern layer

Moyoi 09/29/2022 9:03 PM

Yea, cuz its end of the map?!

Moyoi 09/29/2022 9:06 PM

Yea, it is, cuz its part of the design.

Moyoi 09/29/2022 9:07 PM

With killtiles, hookable and hookthrough color, mountains lines i agree

Pipou 09/29/2022 9:12 PM

The pattern isn't teeish, it would need a rework. And yes I expected that because of the cut corners

Pipou 09/29/2022 9:12 PM

I don't see how it's limiting

Pipou 09/29/2022 9:13 PM

It looks bugged

Pipou 09/29/2022 9:13 PM

What do you think about that

@Ravie
Ravie 09/29/2022 9:33 PM

looks bugged but if it's intentional then it's ok

Pipou 09/29/2022 9:46 PM

๐Ÿ‘

Moyoi 10/02/2022 11:11 AM

Removed Ice_Pattern Layer Limited end of map Improved killtiles design Improved hookable and hookthrough color fixed background quads lines

Moyoi 10/02/2022 11:11 AM

added here chill place. Shouldn't be as blocky as before

Pipou 10/02/2022 11:15 AM
Pipou 10/02/2022 11:16 AM

Also I meant, you can use quads out of the limit, look at "into the night" on DDNet for example

Pipou 10/02/2022 12:41 PM
@Moyoi

Do you think of something like that

Pipou 10/02/2022 12:42 PM

The snowflakes are animated

Pipou 10/02/2022 12:43 PM
Pipou 10/02/2022 12:54 PM
@Moyoi

It has to be 2^n because we upload the images to GPU directly and they only have to support 2^n resolutions for that. So some GPUs will display broken graphics if the resolution is different, but most will just scale it internally https://www.katsbits.com/tutorials/textures/make-better-textures-correct-size-and-power-of-two.php

Pipou 10/02/2022 1:26 PM

Maybe place the spawn up

Pipou 10/02/2022 1:26 PM

$waiting

Moyoi 10/02/2022 1:26 PM

Replaced spawn, added quads design to end of map

Pipou 10/02/2022 1:38 PM

The non-moving snowflakes are weird as others are actually moving

Pipou 10/02/2022 1:40 PM

GG you fucked my animation

Moyoi 10/02/2022 1:40 PM

I don't see anything weird, it looks good to me

Pipou 10/02/2022 1:40 PM

now the snowflakes are appearing like shit

Pipou 10/02/2022 1:40 PM

spawning from thin air and disappearing then magically reappearing

Pipou 10/02/2022 1:40 PM

$waiting

Moyoi 10/02/2022 1:43 PM

it looks good, what difference does it make where the animations appear and disappear?

Pipou 10/02/2022 1:44 PM

Please remove my animation and snowflakes at all

Pipou 10/02/2022 1:45 PM

I don't know how you can't see it

Moyoi 10/02/2022 1:52 PM
Moyoi 10/02/2022 1:52 PM

removed

Pipou 10/02/2022 1:54 PM

Ok, we need a final gameplay test

Pipou 10/02/2022 1:55 PM
Pipou 10/02/2022 1:55 PM

And some resizing

Pipou 10/02/2022 1:56 PM

of ALL the images

Pipou 10/02/2022 1:56 PM

$waiting

Pipou 10/02/2022 2:03 PM

The tileset is bugged

Pipou 10/02/2022 2:05 PM

That piece is supposed to be a part of the broom

Moyoi 10/03/2022 11:16 AM

Resized all images to 2^n Removed bugged doodads snowman

Pipou 10/04/2022 4:43 PM
Pipou 10/04/2022 4:43 PM
Pipou 10/04/2022 4:48 PM

Maybe make the kill spikes a bit more visible

Pipou 10/04/2022 4:52 PM

These are alternatives for the tree on the left

Pipou 10/04/2022 4:53 PM
Pipou 10/04/2022 4:56 PM

$waiting

Pipou 10/04/2022 4:56 PM

It should be ready 3* after that

Moyoi 10/04/2022 5:30 PM

What do you mean by "These are alternatives"? Its same tree on both screenshots

Pipou 10/04/2022 5:59 PM

It's meant to build different trees

Pipou 10/04/2022 5:59 PM
Moyoi 10/04/2022 6:06 PM

fixed bug above changed kill hook color added some variation to trees

Pipou 10/04/2022 6:18 PM

You left the weird trees

Pipou 10/04/2022 6:18 PM
Moyoi 10/04/2022 6:23 PM

where? i see only normal trees

Chikowitz 10/04/2022 6:24 PM

delete the map and start over with normal trees

Patiga 10/04/2022 6:25 PM

the left-most tree has cut off levels

Moyoi 10/04/2022 6:27 PM

isnt it intended to be flat? Looks normal for me

Voxel 10/04/2022 6:33 PM

Not really.

Voxel 10/04/2022 6:34 PM

notice how the trees on here dont have gaps

Pipou 10/04/2022 6:38 PM

This is what you are doing

Chikowitz 10/04/2022 6:39 PM

oh so it's a constructor

Moyoi 10/04/2022 6:49 PM

looks original, not just a boring tree xD

Moyoi 10/04/2022 6:49 PM

fixed tree

Pipou 10/04/2022 6:51 PM

$ready 3

uronfire 11/09/2022 5:12 PM

$released

Moyoi 11/09/2022 6:08 PM

As far as I remember, there is no such thing in my map

Moyoi 11/09/2022 6:09 PM
Tsin 11/09/2022 11:02 PM
@deen

as you told me that you don't check up this channel too often (so I realised I will ping you) please take a look at this. Made a fast check in editor and yeah don't see anything that could trigger switches. Tunes are seen as switches ?

deen 11/09/2022 11:07 PM

I fixed that recently, let me check if we are using correct version of the tool: https://github.com/heinrich5991/libtw2/pull/64

deen 11/09/2022 11:08 PM

or maybe I actually broke it ๐Ÿ˜„

deen 11/09/2022 11:09 PM

yep, my fix works, have to probably rerun it on all maps

Tsin 11/10/2022 1:54 AM

oh so the bug only exist on main page of releases