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well this is bad timing

i was heading to bed

I've fixed the mirrored stoppers already, file is on my pc which is turned off

will upload in the morning

dont see reason for unfreeze

i put unfreeze only in tele and places where youll be alone in a 2p run

- fixed mirrored stoppers
- changed color of tele you have to go into (thanks texnonik)

also this for future testers

yeah its not the best quality but i had to make it 25mb


- lowered the deep unfreeze part near tele 6 by 1 tile
- made tele 1 and 24 less faily
- changed the color of tele at the "winners room" and finish

here you can see the difference, and an example of how you can do it

it is not necessary to do everything as I do, this is just an example of how it would be good

i get what you mean, but your solution is too difficult for novice, ill try to figure something out

ill try to change it up while keeping difficulty

do you mean add a small obstacle or an entire part

what do you want, just so that it is not an empty place on the map

I just showed you an example of how it would be faster

- redid tele 3
- moved the TO tele at tele 5 closer by a few tiles
- removed extra stoppers at the part past tele 13
- added a freeze wall to empty space at the end of the map

ill fix this later, right now ive got no good ideas

- fixed a bug with "emoticonBase.png"
- compressed some textures in a program i actually know how to use (look better and use less space than previously compressed textures)
- fixed/redid the part mentioned above

- filled in out of bounds areas with hookables to make it easier to spec
- moved the unfreeze on tele 30 closer
- added stoppers to the part after tele 13
- moved the ground on the end of tele 10 up a tile
- extended the start of tele 15/16

- redid tele 3
- removed freeze inside tele 5
- filled in more out of bounds areas

- made it so that yout dont have to hold anything on tele 4
- changed the "logo" ZZZ emote accurate to the actual emote
- made hookables more reachable on tele 1, 11, 17
- tele 24 now impossible to fail


like what is this

part 2 is very basic drag followed by a really boring hammer fly part some parts would probably be too hard for novice players but im not too sure


if you dont make this necessary or anything then why add it it makes no sense

i played up to tele 16 after this but i really had nothing to say parts were just boring

the map has got no identity or interesting gameplay imo

but its novice

you cant make something easy without making it atleast a little bit boring

and if you can then im just not able to

also i have absolutely no idea what you mean when you say "part" instead of tele

i attached an image

novice != boring

any map can be boring if you make boring parts

you cant say its boring just beacuse its novice


yeah but you have to avoid repetition while making sure you didnt accidentally copy a map while also making it easy enough

and i dont know what your definition of boring is

most recent novice i looked at had just a few hooks per part

plus since im not a tester i just built every part around how well they flow

look at maps like semang and chobo

its not about the amount of hooks in a part its about the way they use said hooks

to me you are building parts that look like ddmax

I actually dont like how is the map rn, and imo shouldnt be released, the gameplay is based just on drags which are boring, the other vanilje map was okay because had more versatility, this map feels very monotonic, the structure is fine the problem is the gameplay and tbh you would have to delete parts to do something else, so you rather that i decline map or keep it in waiting for the time you replace parts with something more "fun" and ofc arrange the sections more effectively to avoid the tight feeling when adding new parts


decline, its gonna take me way too long to fix it

oka

$decline