#From_the_sky
"From the sky" by spiritdote [Moderate]
DDNet 12/21/2022 4:10 AM
@spiritdote

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DeKaeL 12/21/2022 8:31 AM

I can stuck on automatic part by holding a or d a bit longer after i hit tp, it shouldnt be like that i guess

spiritdote 12/21/2022 8:49 AM

The Bug has now been fixed

spiritdote 12/21/2022 8:56 AM
Imperius 12/21/2022 9:58 AM

both can skip this part

Imperius 12/21/2022 9:59 AM
Imperius 12/21/2022 10:00 AM

you can pass this part without this hookthrough

Imperius 12/21/2022 10:01 AM

deep part full skip

Imperius 12/21/2022 10:01 AM

u can do this part solo

Imperius 12/21/2022 10:03 AM

you can remove a couple of hookthrought

Imperius 12/21/2022 10:03 AM

another little skip

Imperius 12/21/2022 10:04 AM

u don't need the rocket for passing this one

Imperius 12/21/2022 10:07 AM

at this point, your partner may lose speed due to hitting the ceiling, so I would advise you to add another line of teleporters or move the top teleporter a block below

spiritdote 12/21/2022 2:14 PM

fixed several of the above bugs

DDNet 12/21/2022 2:14 PM
spiritdote 12/21/2022 2:16 PM
Imperius 12/21/2022 2:37 PM

this blocks should be marked as ht, u can just replace them with unhookable

Imperius 12/21/2022 2:41 PM
Imperius 12/21/2022 2:44 PM

u moved blue tp one block down now the hit is better, but i don't know why u added cp? with cp u don't need to hit ur partner

Imperius 12/21/2022 2:45 PM

and also when you hit your partner, he doesn't hit unfreeze

Imperius 12/21/2022 2:51 PM

CTO spam

Imperius 12/21/2022 2:54 PM

missed ht, but anyway this ht is useless cuz hook is enough for take ur partner from above

Imperius 12/21/2022 2:56 PM

this part so annoying with this draggers

DeKaeL 12/21/2022 3:31 PM

what is this for btw

DeKaeL 12/21/2022 3:32 PM

unfreeze doesnt have purpose unless u move it to the left so it line up with the hole + shields dont take anything from u

DeKaeL 12/21/2022 3:41 PM

i just propose to get rid of this unfreeze

spiritdote 12/22/2022 4:49 AM
spiritdote 12/22/2022 4:51 AM

fixed the bugs above

spiritdote 12/22/2022 9:24 AM
PopCorn181 12/22/2022 4:06 PM

Corner?

PopCorn181 12/22/2022 4:07 PM

Overlaying two layers would work better here imo.

PopCorn181 12/22/2022 4:09 PM

Jump refill is behind the tree. +Unsolo isn't referenced in the design

PopCorn181 12/22/2022 4:11 PM

Move this stalactite down a bit, it's odd, +it's the only stalactite that goes up that high.

PopCorn181 12/22/2022 4:12 PM

The turn off entities sign is too high up, the logo is below it.

PopCorn181 12/22/2022 4:12 PM
@spiritdote
spiritdote 12/23/2022 6:01 AM

Thanks for your suggestion,I have finished revising the matters you mentioned above

spiritdote 12/23/2022 6:01 AM
spiritdote 12/23/2022 6:02 AM
Knuski 01/04/2023 4:51 PM

dont put the spawns at the finish line. blockers will love this and its a time waste for speedrunners

Knuski 01/04/2023 4:52 PM

this is also a waste of time for speedrunners

Knuski 01/04/2023 4:55 PM

cant just walk over the hole

Knuski 01/04/2023 4:57 PM

skippable with hammerfly

Knuski 01/04/2023 5:09 PM

deep skippable

Knuski 01/04/2023 5:11 PM

skippable if u do this skip ⏫ or this one ⏬

Knuski 01/04/2023 5:12 PM

or by doing this (let dummy fail in tele after undeep)

Knuski 01/04/2023 5:13 PM

otherwise good map

Knuski 01/04/2023 5:13 PM

$waiting

spiritdote 01/06/2023 3:25 PM
spiritdote 01/06/2023 3:26 PM

Fixed some problems,thank you for your advice

spiritdote 01/07/2023 5:13 AM
spiritdote 01/07/2023 5:14 AM

fixed a tile bug

PapotaV 01/15/2023 9:14 PM
  • Missing freeze design
misstrip 01/15/2023 9:14 PM

heres half log

misstrip 01/15/2023 9:15 PM
spiritdote 01/16/2023 10:14 AM
spiritdote 01/16/2023 10:18 AM

thanks for you suggestion,it has been modified~

Pipou 02/04/2023 9:54 PM

I see what you tried to do here but you get a very divergent map with a very frustrating beginning (with no jump) and a pleasing ending (with infinite jump)

Pipou 02/04/2023 9:57 PM

We rarely use quads with a para of 0 0 over the game because it's annoying when spectating

Pipou 02/04/2023 9:58 PM

The freeze is barely noticeable at times

Pipou 02/04/2023 9:59 PM

You aren't supposed to jump, yet you can jump on the blockers and I don't believe you should use that kind of bug in such a map

Pipou 02/04/2023 10:00 PM

Those 3 hookthrough tiles are useless

Pipou 02/04/2023 10:01 PM

That's the kind of map that should be team locked otherwise it will block hard in team 0

Pipou 02/04/2023 10:02 PM
Pipou 02/04/2023 10:04 PM

Why 2 cps ?

Pipou 02/04/2023 10:08 PM

The jumps aren't even marked

Pipou 02/04/2023 10:09 PM

That solo is awkward compared to the rest of the map

Pipou 02/04/2023 10:13 PM

tele27 is sort of annoying for a moderate player

Pipou 02/04/2023 10:14 PM

Remove freeze in teleport, you did it at many places all over the map

Pipou 02/04/2023 10:16 PM

It looks very confusing

Pipou 02/04/2023 10:17 PM

That feels very easy in comparison to the other parts

Pipou 02/04/2023 10:18 PM

You can die if you fall in deep after you crossed cp41

Pipou 02/04/2023 10:24 PM

The ending is troublesome, it's too narrow and is very unsatisfying

Pipou 02/04/2023 10:24 PM

Overall, it's very hard to rate that map since it fluctuates a lot between low and high moderate

Pipou 02/04/2023 10:26 PM

It requires great changes to keep it consistant

Pipou 02/04/2023 10:26 PM

$decline