#Forgotten_Dream
"Forgotten Dream" by Kinopico [Brutal]
DDNet 09/14/2024 3:13 PM
@forgottenabscat

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 09/14/2024 3:13 PM

Map :lady_beetle: :

forgottenabscat 09/14/2024 3:13 PM
DDNet 09/14/2024 3:13 PM

Map :lady_beetle: :

DDNet 09/14/2024 3:13 PM

Include a changelog alongside your map updates (preferably with screenshots).

forgottenabscat 09/14/2024 3:13 PM

fix where laser is missing

forgottenabscat 09/14/2024 3:14 PM

Hey could you please tell me which of the parts are qualified before decline

catseyenebulous 09/14/2024 3:14 PM

You'll get a full feedback once I or someone else finds the time for it. :)

forgottenabscat 09/14/2024 3:15 PM

Thx

.cammo. 09/14/2024 4:19 PM

the colors

.cammo. 09/14/2024 4:21 PM

im sure that it will look fine on someone elses monitor but on mine the freeze and bg blend in

.cammo. 09/14/2024 4:21 PM
forgottenabscat 09/14/2024 4:23 PM
kollpotato 09/14/2024 6:42 PM

i would suggest sticking to 1-2 colors and just using different shades of them

kollpotato 09/14/2024 6:42 PM

in one part ive seen 5 different colors

kollpotato 09/14/2024 6:43 PM

and as cammodude said add more contrast

kollpotato 09/14/2024 6:45 PM

and u have embedded about 5 copies of the same picture just with different opacity levels and colors

kollpotato 09/14/2024 6:46 PM

u can change both color and transparency for each tile layer individually in the editor

forgottenabscat 09/14/2024 11:32 PM

oh i forget that

forgottenabscat 09/14/2024 11:40 PM

I will change it later

forgottenabscat 09/15/2024 1:37 AM

Fixed some visual problems and changed the colors

DDNet 09/15/2024 1:37 AM

Map :lady_beetle: :

forgottenabscat 09/15/2024 1:37 AM

damn i forget again

forgottenabscat 09/15/2024 1:43 AM

add time cps

steinchen99 09/15/2024 6:31 AM

whats the purpose of the hammer?

steinchen99 09/15/2024 6:31 AM

Damn, nice spotify

steinchen99 09/15/2024 6:34 AM

annoying to save

papotav 09/15/2024 6:53 AM

then dont miss

steinchen99 09/15/2024 6:53 AM

hahahaha ur so funny kys

forgottenabscat 09/15/2024 8:33 AM

Gah i thought i deleted this tile

forgottenabscat 09/15/2024 8:33 AM

Maybe i didnt save

forgottenabscat 09/15/2024 8:36 AM

some dummy players would hate hookfly(?)

forgottenabscat 09/15/2024 8:42 AM

i will change them later, i'm away from my pc

dekael 09/15/2024 8:56 AM

played few parts, its very annoying to play tbh

forgottenabscat 09/15/2024 10:40 AM

so i'm here to ask which of the parts are qualified

forgottenabscat 09/15/2024 10:43 AM

first when i try to create this map i just make things randomly

forgottenabscat 09/15/2024 10:43 AM

And then binary gives me lots of ideas on weapon drag part

forgottenabscat 09/15/2024 10:46 AM

Also i'm wondering if the fake finish design looks fine

forgottenabscat 09/15/2024 10:46 AM

It will tp u to the final part

dekael 09/15/2024 1:50 PM

it would be cool if u make video about u doing the parts,

forgottenabscat 09/15/2024 2:08 PM

I'lltry make one tomorrow

.freezy_ 09/16/2024 10:18 PM

Okay so first of all, don't submit a map when you know that it won't be released and just want a quality control as a warranty for which parts are usable or not. Official testing is not here for that and next time that this is done there will be a decline without further ado. Please also read our testing rules (https://ddnet.org/rules/) in connection to this topic:

However, that aside, let's head to map-specific details.

First of all your map is not even finishable in its current state as you did not activate deepfly (sv_deepfly 1). This makes the part using cp 13/15 quite literally impossible.

The design is too bright and has many unmarked tiles and bugs everywhere and therefore unplayable. Besides that, you make excessive use of special tiles, especially stoppers (screenshot 1). Additionally, parts shouldn't be difficult just because something is mapped extra tight or precise, this often makes a part seem annoying (screenshot 2). The map does unfortunately also feature segments that are already used in released maps (screenshot 3-6, marked as red). Taking into account that yo're a moderator I'll assume that you didn't just simply steal those. Balancing issues are also all over the place (screenshot 7, 8).

Please note that the stuff mentioned are only a few examples for the stuff mentioned and not fully representative for each issue.

.freezy_ 09/16/2024 10:18 PM

Screenshot 1:

.freezy_ 09/16/2024 10:18 PM

Screenshot 2:

.freezy_ 09/16/2024 10:20 PM

Screenshot 3 and 4: Compared map is called "Yun Gu 3"

.freezy_ 09/16/2024 10:20 PM

Screenshot 5 and 6: Compared map is called "Bollermann" which has other parts like this as well but "808" does also feature similar parts.

.freezy_ 09/16/2024 10:20 PM

Screenshot 7 and 8:

DDNet 09/16/2024 10:22 PM
@forgottenabscat

Your map submission has been declined.

vappy19 09/16/2024 11:54 PM

:(8

forgottenabscat 09/17/2024 12:51 AM

Oh i havent played bollermann though

forgottenabscat 09/17/2024 12:52 AM

Thanks for testing, i think currently i could go for drag parts with weapons

forgottenabscat 09/17/2024 12:53 AM

Next time i will try to avoid these problems

forgottenabscat 09/17/2024 12:54 AM
forgottenabscat 09/17/2024 12:55 AM

recorded long time ago, i think this is pretty cool

.freezy_ 09/17/2024 11:23 AM

Drag parts with weapons is a good idea, I’m sure you can pull it off well, you also cover a big variety of parts in this map which is good and creative.

The part is indeed cool somehow but also quite annoying it felt like but maybe I just didn’t get the hang of it. I used a/d management to balance on top which worked best for me but still terrible. Do you press anything at all or are you letting the hook correct your positioning?

Other than that I’m sure you can make a very nice map, especially when you look at other maps and how they mapped and implemented certain parts. Looking forward to it. 👍🏻

forgottenabscat 09/17/2024 12:25 PM

Yeah, only hook no a/d

forgottenabscat 09/17/2024 12:25 PM

Thanks for your testing! These days i will move on for a better map

forgottenabscat 09/17/2024 12:25 PM

And also longer

forgottenabscat 09/17/2024 12:28 PM

It's kinda weird that after releasing a/d you will slow down and then speed up