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looks like more than a single nade on a lot of parts
there is no need to do a double nade to get thorugh a part
thats the main idea of the map
also a map called double nade is coming soon^^
Concept is cool, but half of the parts I wouldn't consider "single nade" parts. Maybe just call the map nade, I think it sounds better anyways. Nice map regardless 🙂
the map looks a unbalanced
and this is just my impression, but at first i thought it would be the solo version from Jao Shooter
the lasts parts are cool
cool map :D deserves rls
Why dont you consider them "single nade"? My rationale behind this name was, that the player never has to time a double nade.
And thanks 🙂
I get the idea, but I was expecting something like a tuning that only allows you to rocket once per part or something. If you have to rocket more than once, even if you don't see the nade (like a ground nade), then I wouldn't consider it a single nade part
that's just me tho
Thats true, the skill curve rises quite steep. Most of the parts simply teach some rocket tech and the final parts bring all of them together in a highly dynamic manner. At least I tried that. I want the last parts to be rather hard and hope many not-so-good players will put themself to the grind of making it through.
Of course I will be around when the map releases and help anyone who needs help, to overcome this adversity.
parts look neat (omg two were stolen from my unreleased maps i never finished
)
i would remove the airnade part, idk who likes playing airnades
and id order parts more by difficulty
well most hard parts are near the end i guess
air nade setup is clean tho
nah
i mean it has speeders for no reason + ive seen setups like that a lot anyways
The part at 1:20 is effectively a double nade tbh. Map looks nice tho
solid map, cute video ( i wish every mapper would release a video map-walkthrough)
- as ddnet bot mentioned - time cps missing for speedrunners
- visuals missing for actual checkpoints (not sure how necessary are those)
- map indeed felt a little unbalanced. personally, went from first-trying every part to quadrupling my time at CP8 (swing with a really long up-tunnel) and then doubling my time again at the very last part, which felt like a map boss im a fan of progressively increasing complexity throughout the map, but those 2 parts felt a bit "spiky" to the overall feel
p.s. airnade is fine
that also makes sense, maybe I should reconsider the map name; dont know yet
Im a filthy copy cat 😅 😅
they provide a consistent setup for every attempt, makes the airnade much easier imo
since you only have to learn one specific setup
with the exact same nade explosion point
kinda true, but you can simply hold the fire button for the third nade and it automatically times it
Thank you for testing!
1) fix time cps in a sec 2) The flow of parts basically tell wheter you got a new cp or not, I dont think additional markings are necessary 3) I want the last part to be this hard, you saying it felt like a map boss is exactly what Im going for. But maybe I should provide some means to train the last part. I thought about creating a separate training section which is the 2nd half of the last part and after finishing that training part, it simply puts you at the beginning of the real last part. I will provide a pic in a sec. About cp8 I saw many people struggle there, because they dont know how to do a good starting swing. I probably put some additional tele there to push the player towards a good starting setup.
small and good 2 star map
this map reminds me of every ddrace player
i agree with your "2)", just occasionally not knowing whether i got cp or not made me unnecessarily afraid of walking backwards if i needed more space, but it doesnt really matter ability to practice 2nd part of "map boss" is a good alternative, i like it can't come up with any other suggestions, map is fantastic, deserves a release imo
in what?
they are single
xD
xD
Destros map is really cool, you want to play it again and again and set a better time. I really liked the last part.
Would be cool some years ago, now we have /practice
xD
its still useful here since the training allows you to start in the middle of the part, which is not really doable with practice. But Im still not sure if I should keep the training section. I added it for now and hope for some feedback.
btw your mape dopee has some dope parts, ngl
- added time cp
- changed cp8 to push the players towards a good setup
- added training section for the last part
wdym?
its for going fast
from the previous part
I think that instead of this hook it would be better to put unhook title
if you have a nade, it won't help you much
nade*
Looks like you never played race maps
never
The sound is barely noticeable, you could just remove it
lol it's barely noticeable
It shouldn't be there at all
already fixed it
Ahh indeed it can be easily seen
I really like the overall flow but the last parts are too hard to be 1 star, and there is too many easy parts to be 2 stars I also don't see the point of having a training part at the end Nothing much to say about the design, the map is cool but a bit unbalanced
It's a 2 star map. Yes there is a curve in the difficulty, but it's clearly not a 1 star, and clearly not a 3 star.
The map itself is designed to gradually move from an easy part to a more difficult one
y but in my opinion it just doesn't go from easy to hard fast enough
but overall it's really good
and so if you want to say that the map is 1 star and only the last parts are difficult, then I do not agree with you, so somewhere 4 parts are 1 star, but then it is 2 stars.
Ye
- removed sound
- flags now mark cps
- some minor gameplay adjustments
- removed training part
- removed speedups
Im still going to make the last part a little easier
dont know yet
here's a thing you might want to fix, unless you wanted it like that
yooo thats amazing
thats a keeper 😄
😛
- made last part easier
- minor gameplay change
Hey i have played the map it has good flow parts aren’t that easy for the map to be 1 star, feels like it should be around 2 star few parts aren’t that easy to do as 1star map would offer. Nothing much to say about design its simple and clear nothing exceptional.
- some minor gameplay adjustments
- placed some height indicators at the start
- minor gameplay changes
- minor gameplay changes
- made Lemon snow to kill tiles
last part is easier with a double nade which kinda goes against the map's name, how about some blockers?
- added some blockers to last part
- minor gameplay adjustments
The gameplay seems fine to me, the problem is the deco
like the colours are kinda ugly
is way more colorfull like isnt off, you know
Imo, if this map had no problems with gameplay, it would be ready for release. In terms of design, destoros always has such a simple style, you can refer to his s&p series. Also, there is no need for the tele to be filled because the tele inside is completely impossible to reach and there is no point in setting the inner tele.
yep, no corners erorrs
The deco is fine what
I played with that idea a little and imo it clashes with the design of the map
the map consist of mostly straight lines which go on for many blocks and suddenly there are these irregularities
and I rather keep the design simple
but I'll fiddle with the colors a little
oh and its a frost themed map, I dont think it should be colorfull and vivid
the colors should be cold, less saturated
- changed colors a little
Yeah no I get it but it looks too generic, maybe you could add some cracks on the unhooks at least…idk
Nop, i mean like cracks on the unhook tile set itself
And maybe a bit more blue ish idk
I dont want that
- more blue
I think it'll be ready after that change
reminder : 2 stars
$waiting
Maybe you could remove the 3s timer as well, I don't see what it brings to the part
- improved flow of the part mentioned above
- kept the 3 sec timer because the part is cheatable otherwise
- fixed some minor design bugs
Tell me whenever you are available to test
im here
$waiting
- removed switch/gate
-minor change
- added switch/gate again but in a different position
fck
- placed spawn in the correct location^^
$ready 2
thank you ❤️
Good job Destoros!
$optimize
$released