#Single_Nade
"Single Nade" by Destoros [Solo]
DDNet 11/07/2022 2:01 AM
@Destoros

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

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DDNet 11/07/2022 2:01 AM
louis 11/07/2022 2:01 AM

looks like more than a single nade on a lot of parts

justatest 1
Destoros 11/07/2022 2:12 AM

there is no need to do a double nade to get thorugh a part

Destoros 11/07/2022 2:12 AM

thats the main idea of the map

Destoros 11/07/2022 2:12 AM

also a map called double nade is coming soon^^

FJP 11/07/2022 2:23 AM

Concept is cool, but half of the parts I wouldn't consider "single nade" parts. Maybe just call the map nade, I think it sounds better anyways. Nice map regardless πŸ™‚

Arrow 11/07/2022 2:27 AM

the map looks a unbalanced

Arrow 11/07/2022 2:28 AM

and this is just my impression, but at first i thought it would be the solo version from Jao Shooter

Arrow 11/07/2022 2:28 AM

the lasts parts are cool

Kujire 11/07/2022 2:36 AM

cool map :D deserves rls

Destoros 11/07/2022 2:42 AM

Why dont you consider them "single nade"? My rationale behind this name was, that the player never has to time a double nade.

And thanks πŸ™‚

FJP 11/07/2022 2:44 AM

I get the idea, but I was expecting something like a tuning that only allows you to rocket once per part or something. If you have to rocket more than once, even if you don't see the nade (like a ground nade), then I wouldn't consider it a single nade part

FJP 11/07/2022 2:44 AM

that's just me tho

Destoros 11/07/2022 3:15 AM

Thats true, the skill curve rises quite steep. Most of the parts simply teach some rocket tech and the final parts bring all of them together in a highly dynamic manner. At least I tried that. I want the last parts to be rather hard and hope many not-so-good players will put themself to the grind of making it through.

Of course I will be around when the map releases and help anyone who needs help, to overcome this adversity.

louis 11/07/2022 3:22 AM

parts look neat (omg two were stolen from my unreleased maps i never finished

)

louis 11/07/2022 3:22 AM

i would remove the airnade part, idk who likes playing airnades

f4 2
louis 11/07/2022 3:23 AM

and id order parts more by difficulty

louis 11/07/2022 3:23 AM

well most hard parts are near the end i guess

FJP 11/07/2022 3:25 AM

air nade setup is clean tho

louis 11/07/2022 3:46 AM

nah

louis 11/07/2022 3:46 AM

i mean it has speeders for no reason + ive seen setups like that a lot anyways

Skystrife 11/07/2022 4:04 AM

The part at 1:20 is effectively a double nade tbh. Map looks nice tho

Alexandar 11/07/2022 8:28 AM

solid map, cute video ( i wish every mapper would release a video map-walkthrough)

  1. as ddnet bot mentioned - time cps missing for speedrunners
  2. visuals missing for actual checkpoints (not sure how necessary are those)
  3. map indeed felt a little unbalanced. personally, went from first-trying every part to quadrupling my time at CP8 (swing with a really long up-tunnel) and then doubling my time again at the very last part, which felt like a map boss im a fan of progressively increasing complexity throughout the map, but those 2 parts felt a bit "spiky" to the overall feel

p.s. airnade is fine

Destoros 11/07/2022 12:19 PM

that also makes sense, maybe I should reconsider the map name; dont know yet

Destoros 11/07/2022 12:22 PM

Im a filthy copy cat πŸ˜… πŸ˜…

Destoros 11/07/2022 12:23 PM

they provide a consistent setup for every attempt, makes the airnade much easier imo

Destoros 11/07/2022 12:23 PM

since you only have to learn one specific setup

Destoros 11/07/2022 12:24 PM

with the exact same nade explosion point

Destoros 11/07/2022 12:25 PM

kinda true, but you can simply hold the fire button for the third nade and it automatically times it

Destoros 11/07/2022 12:35 PM

Thank you for testing!

1) fix time cps in a sec 2) The flow of parts basically tell wheter you got a new cp or not, I dont think additional markings are necessary 3) I want the last part to be this hard, you saying it felt like a map boss is exactly what Im going for. But maybe I should provide some means to train the last part. I thought about creating a separate training section which is the 2nd half of the last part and after finishing that training part, it simply puts you at the beginning of the real last part. I will provide a pic in a sec. About cp8 I saw many people struggle there, because they dont know how to do a good starting swing. I probably put some additional tele there to push the player towards a good starting setup.

Destoros 11/07/2022 12:40 PM

a separate area where the player can train the 2nd half of the part

GranD 11/07/2022 1:10 PM

small and good 2 star map

cyberfighter 11/07/2022 1:14 PM

this map reminds me of every ddrace player

Alexandar 11/07/2022 1:14 PM

i agree with your "2)", just occasionally not knowing whether i got cp or not made me unnecessarily afraid of walking backwards if i needed more space, but it doesnt really matter ability to practice 2nd part of "map boss" is a good alternative, i like it can't come up with any other suggestions, map is fantastic, deserves a release imo

GranD 11/07/2022 1:16 PM

in what?

cyberfighter 11/07/2022 1:17 PM

they are single

Destoros 11/07/2022 1:17 PM

xD

GranD 11/07/2022 1:17 PM

xD

GranD 11/07/2022 1:19 PM

Destros map is really cool, you want to play it again and again and set a better time. I really liked the last part.

Ninjed 11/07/2022 1:21 PM

Would be cool some years ago, now we have /practice

GranD 11/07/2022 1:25 PM

xD

Destoros 11/07/2022 2:08 PM

its still useful here since the training allows you to start in the middle of the part, which is not really doable with practice. But Im still not sure if I should keep the training section. I added it for now and hope for some feedback.

btw your mape dopee has some dope parts, ngl

GranD 11/07/2022 2:09 PM

it looks bad on the whole map

Destoros 11/07/2022 2:10 PM
  • added time cp
  • changed cp8 to push the players towards a good setup
  • added training section for the last part
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Destoros 11/07/2022 2:10 PM

wdym?

GranD 11/07/2022 2:12 PM

this hook title is nothing it won't help pass the part.

Destoros 11/07/2022 2:12 PM

its for going fast

Destoros 11/07/2022 2:13 PM

from the previous part

GranD 11/07/2022 2:13 PM

I think that instead of this hook it would be better to put unhook title

GranD 11/07/2022 2:14 PM

if you have a nade, it won't help you much

cyberfighter 11/07/2022 2:15 PM

nade*

Ninjed 11/07/2022 2:34 PM

Looks like you never played race maps

GranD 11/07/2022 5:36 PM

never

Pipou 11/07/2022 9:08 PM

The sound is barely noticeable, you could just remove it

f3 1
Knuski 11/07/2022 9:16 PM

i dont really get why u forbid people to perform a double to use it for speedruns :d

Pipou 11/07/2022 9:17 PM

Black artefact above the sign

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GranD 11/07/2022 9:18 PM

lol it's barely noticeable

Pipou 11/07/2022 9:19 PM

It shouldn't be there at all

GranD 11/07/2022 9:19 PM
Pipou 11/07/2022 9:19 PM

Can see it when moving up and down, no matter the zoom

Destoros 11/07/2022 9:21 PM

already fixed it

GranD 11/07/2022 9:21 PM

Ahh indeed it can be easily seen

Nehr 11/07/2022 9:42 PM

I really like the overall flow but the last parts are too hard to be 1 star, and there is too many easy parts to be 2 stars I also don't see the point of having a training part at the end Nothing much to say about the design, the map is cool but a bit unbalanced

FJP 11/07/2022 9:46 PM

It's a 2 star map. Yes there is a curve in the difficulty, but it's clearly not a 1 star, and clearly not a 3 star.

GranD 11/07/2022 9:52 PM

The map itself is designed to gradually move from an easy part to a more difficult one

Nehr 11/07/2022 9:55 PM

y but in my opinion it just doesn't go from easy to hard fast enough

Nehr 11/07/2022 9:55 PM

but overall it's really good

GranD 11/07/2022 9:56 PM

and so if you want to say that the map is 1 star and only the last parts are difficult, then I do not agree with you, so somewhere 4 parts are 1 star, but then it is 2 stars.

GranD 11/07/2022 9:57 PM

Ye

Destoros 11/07/2022 10:33 PM
  • removed sound
  • flags now mark cps
  • some minor gameplay adjustments
  • removed training part
  • removed speedups
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Destoros 11/07/2022 10:34 PM

Im still going to make the last part a little easier

Destoros 11/07/2022 10:34 PM

dont know yet

FJP 11/07/2022 11:02 PM

here's a thing you might want to fix, unless you wanted it like that

Destoros 11/07/2022 11:03 PM

yooo thats amazing

Destoros 11/07/2022 11:03 PM

thats a keeper πŸ˜„

FJP 11/07/2022 11:03 PM

πŸ˜›

Destoros 11/07/2022 11:15 PM
  • made last part easier
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Destoros 11/07/2022 11:45 PM
  • minor gameplay change
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nothing_ 11/08/2022 1:51 AM

Hey i have played the map it has good flow parts aren’t that easy for the map to be 1 star, feels like it should be around 2 star few parts aren’t that easy to do as 1star map would offer. Nothing much to say about design its simple and clear nothing exceptional.

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Destoros 11/08/2022 6:23 PM
  • some minor gameplay adjustments
  • placed some height indicators at the start
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Destoros 11/10/2022 7:20 PM
  • minor gameplay changes
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Destoros 11/16/2022 5:21 PM
  • minor gameplay changes
  • made Lemon snow to kill tiles
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dt990chad 1
Ravie 11/26/2022 11:23 PM

last part is easier with a double nade which kinda goes against the map's name, how about some blockers?

Destoros 11/28/2022 2:16 AM
  • added some blockers to last part
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Destoros 01/18/2023 9:58 PM
  • minor gameplay adjustments
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Arrow 01/18/2023 10:14 PM

The gameplay seems fine to me, the problem is the deco

Arrow 01/18/2023 10:14 PM

like the colours are kinda ugly

Arrow 01/18/2023 10:16 PM

spaces like this should be fill imo

Arrow 01/18/2023 10:16 PM

maybe you could go with something like this

Arrow 01/18/2023 10:16 PM

is way more colorfull like isnt off, you know

FightFire 01/19/2023 4:57 AM

Imo, if this map had no problems with gameplay, it would be ready for release. In terms of design, destoros always has such a simple style, you can refer to his s&p series. Also, there is no need for the tele to be filled because the tele inside is completely impossible to reach and there is no point in setting the inner tele.

f3 2
PapotaV 01/19/2023 6:09 AM

yep, no corners erorrs

🀣 4
FJP 01/19/2023 6:28 AM

The deco is fine what

Destoros 01/19/2023 8:24 AM

I played with that idea a little and imo it clashes with the design of the map

Destoros 01/19/2023 8:25 AM
Destoros 01/19/2023 8:26 AM

the map consist of mostly straight lines which go on for many blocks and suddenly there are these irregularities

Destoros 01/19/2023 8:27 AM

and I rather keep the design simple

Destoros 01/19/2023 8:28 AM

but I'll fiddle with the colors a little

Destoros 01/19/2023 8:29 AM

oh and its a frost themed map, I dont think it should be colorfull and vivid

Destoros 01/19/2023 8:33 AM

the colors should be cold, less saturated

Destoros 01/19/2023 8:54 AM
  • changed colors a little
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Arrow 01/19/2023 9:48 AM

Yeah no I get it but it looks too generic, maybe you could add some cracks on the unhooks at least…idk

Destoros 01/19/2023 10:08 AM

you mean smth like this?

Arrow 01/19/2023 11:22 AM

Nop, i mean like cracks on the unhook tile set itself

Arrow 01/19/2023 11:57 AM

And maybe a bit more blue ish idk

Destoros 01/19/2023 12:25 PM

I dont want that

Destoros 01/19/2023 12:26 PM
  • more blue
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Pipou 01/31/2023 1:47 PM

That ending here kind of ruins the flow as you go quite slow

Pipou 01/31/2023 1:52 PM

I think it'll be ready after that change

Pipou 01/31/2023 1:52 PM

reminder : 2 stars

Pipou 01/31/2023 1:53 PM

$waiting

Pipou 01/31/2023 1:58 PM

Maybe you could remove the 3s timer as well, I don't see what it brings to the part

Destoros 02/01/2023 5:51 PM
  • improved flow of the part mentioned above
  • kept the 3 sec timer because the part is cheatable otherwise
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Destoros 02/03/2023 9:23 AM
  • fixed some minor design bugs
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Pipou 02/03/2023 11:38 AM
@Destoros

Tell me whenever you are available to test

Destoros 02/03/2023 12:00 PM

im here

Pipou 02/03/2023 12:35 PM

$waiting

Destoros 02/03/2023 1:50 PM
  • removed switch/gate
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Destoros 02/03/2023 2:40 PM

-minor change

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Destoros 02/03/2023 2:52 PM
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Destoros 02/03/2023 2:52 PM
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Destoros 02/03/2023 3:15 PM
  • added switch/gate again but in a different position
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Knuski 02/03/2023 4:24 PM

πŸ₯Ή

Destoros 02/03/2023 4:55 PM

fck

Destoros 02/03/2023 4:56 PM
  • placed spawn in the correct location^^
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Pipou 02/03/2023 5:54 PM

$ready 2

heartw 6
Destoros 02/03/2023 6:41 PM

thank you ❀️

πŸŽ„ 6
Raks 02/03/2023 9:50 PM

Good job Destoros!

PopCorn181 02/03/2023 11:41 PM
Arrow 02/05/2023 10:10 PM

$optimize

DDNet 02/05/2023 10:10 PM
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CΓΈke 03/11/2023 3:59 PM

$released