Mentions:
@exosphere___endosphereMap 🐞:
without "sv_teleport_hold_hook 1" the map doesn't work
bugs fixed
ba
js like weapon finals but not rlly
cool concept 👍
ok
$ready
This command was not found.
ok...

such wow design
Not sure about the upside down crosses bud
Map doesn't work. Use blue tele?
no
What I already can say: I don't like that you have to jump with both tees and then wait 4 seconds just falling.
I also get a lot of chat spam with the solo/unsolo and translation. Is that really needed?
Will wait for you to fix the map.
I also get a lot of chat spam with the solo/unsolo and translation. Is that really needed?
yes, to avoid unexpected collisions between players
done
oh... i just found out that they don't work
i haven't checked it on test servers before
test
I wish the showcase video wasnt zoomed out that much so I could appreciate the design more xD Awesome map, the only weird part to me is that one random drag part 🤔
part doesn't work (sv_deepfly 0)
(also upside down crosses are considered satanic symbols)
🤫
reduce resolution of assets pls
Some parts are semi broken and some fails will get fixed.
bugs fixed, also sizes of some assets reduced
ohhh.. i didn't know.. ok
changed asset name xd
The above assets were compressed through the corresponding sites -169 kb
Am i missing something or you couldve just downscaled them in any image editor xD
trough sites ?
AI downscaling is real

I don't know how it works, but the assets are compressed xd
you should properly compress them yourself
ok, i'll do it now
done
my 500-600 fps is now 800-900 fps, ty
changed 2 parts where the gameplay was unpleasant
I seem to have overdone it with compression)
removed plants and returned the previous grass texture
compression doesnt work because editor still decompresses the images
and i think scaling the bushes down would make them blurry
i guess you could try splicing them in half using since only really one side is visible at the time
these seem to be pinned to different envelopes
but those envelopes seem to not do anything either
are those single node envelopes there just for easier color control?
anyway really cool map i really like both gameplay and design
Hey, I got some more feedback. :)
- Did you accidently delete some tune zones here?
- Please move these switches inside the first to tele for the dummy on every part.
- I don't like that you have to use the laser only once and then lose it again.
- You have shotgun here but don't need it.
- You have laser but are not using it for the part.
- Can you fix this without filling the whole part with tunes?
- I never used my double jump. You could remove those.
- I would give a bit more space here, I sometimes hit the freeze up there.
- The previous version was better in my opinion. And this doesn't fix the possible fail either you can just ignore the dummy.
- Is it possible to shift the top a bit to the right? Sometimes I hooked my dummy into the speedups already before I even got up.
Some to teles feel like they are just a bit too far from the start of the part. Mainly: 11, 19(just by one tile), 25, 76, & 89.
- Only one laser on the last part as well.
what should I do? I don't understand.
- Could you remove all the outer unnecessary freeze? You could replace the borders with a double deep layer like on #deleted-channel
oh, was that possible? I thought no one was allowed to copy something like that... okay
I'll save this here ^^
everything is done except:
- Only one laser on the last part as well.
you need to just rotate them no ?
yes, i'm checking for errors a second time.
fixed
cute cat in entites
:3
minor bug fixes with design
enlarged the blackhole
whats the reason for #13? i feel like it's just a stylistic thing
Same reason as on Until Dawn. Trying to open the map in the editor made it pretty laggy with all the freeze. The design doesn’t need to be changed of course, I forgot to mention that.
eh, then it looks kinda weird in entities imo
idk why the editor lags so much, maybe theres some optimizations to be made there
added sound to black hole
the map needs testing
Sorry, thought this is marketplace and not testing channel
design > gameplay
your map . . . its beautiful . . . 10/10 Bannanas
is it possible to use the
tuning? on my map, it's better to use it than stoppers.
Weren't you using it already?'
50/50
.
bugs fixed
changed part
Is it possible to publish the map with this error?
If it's needed, yes.
the map never tells you deepfly is on you get laser for a single shot at 1st part and then you dont use it for 3 parts there are shields at cp31 AND cp35 why?
cp31,49,63 are way easier than others
very unintuitive, also sometimes you can drag the dummy into the speeders before doing the laser itself
no unfreeze in cp99 but it doesnt rly matter
when turn on entities to see de kitty
:3
did everything, that I.K.U said
other than that good changes 👍
first 2 parts are also incredibly easy compared to the others
nice map. a bit unbalanced as doshik mentioned but i dont think its a big problem
i would also change the spawn on the map. map is great for speedrunning so there gonna be lot of restarts. current restart forces you to switch between both of your tees each restart and press space before u even able to play the map which is annoying when u are speedrunning this
i did everything except the unbalance
After 9 days he decided to make a hole in 3x3 square nice
no, i removed it, I don't really visit the map to test it with fresh thoughts.
in 2 months update: added a hole
(i don't want to change parts without the tester's opinion)
parts slightly modified
💀
otherwise seems good
sv_pauseable 1 not needed ig
upload n ready
.
when release
Wow, new map exosphere <3
agree
Cool map tho! 👍
balanced the parts and added markings for dummy teleports, etc.
Can you reupload the map? The bot got an update and needs it a second time to upload it to the test servers for some reason.
just a fact: ||(the meaning of the inscriptions behind the map is spoiled, because the meaning was that I broke up, but recently I found myself a new girlfriend)||
- Partially blocking a straight hook here feels wrong. Maybe you could remove one or two unhook tiles? (And shift the freeze up accordingly) Also if you go too high you tend to have too much speed for the swing. Perhaps some more freeze above?
- I think the connecting lines are out of place. In my opinion they look messy, block the view and ruin the design a bit. ^^ I would just keep the marking on the to-tele as Freezy suggested.
WAIT WHAT?!
can you elaborate on the actual meaning (and perhaps spill some tea on a side note) 😂😂
u hook too early - touch freeze,u hook too late - u fall down. Why i need trying about 5 times on each hook to find right moment? its stupid. Why so much precise with no reason it's annoying.
maybe im too bad, but its just my pov. ps first 3 parts are good.
Rls hook when u can shoot sg
cp11, cp22 changed
I also didn't fully understand why the parts with the laser are scattered around the map and not made together, but I think it's not critical
I went through the whole map and didn't find any strong flaws in it, it's very nice and interesting to play, 10/10
except for some imbalance everything is great, I think it's worth adding 1-2 actions in the easier parts
thanks for the map
@exosphere___endosphere❤️
when release
cp35, cp89 changed
💀 💀💀💀
how to fix speedups if they are invisible?
clear them with an empty brush
it didn't help
Yu need one of the latest nightly versions to see them. I cleared them for you.
download nightly ddnet
Download nightly, you can see them there
I am too slow, others answered already 😮
cp22 changed
😡
when
💀💀💀💀
we need release!!!
cp57, cp89 changed added hammer icons edit: ^in design^
You should provide a deepfly bind when mentioning that one might be needed
Not forcing you to fix it but you might want to think about removing the bushes as those are really big and getting into the way of the actual gameplay when playing and are therefore confusing and making it a little more annoying when playing
I don't know if you can find a solution for that, but depending when I hammer, my dummy might not hammer me back.
me when no changelog

i just remove the hammer down, a simple but practical solution to the problem💀 👍 i didn't remove the bushes, you can just turn off high detail
its because you have too much speed and the delay is too big between your inout and dummy's
it wasnt necessarily too much speed
fixed a bug that prevented you from completing cp 57
ops)
When release
tune
Update: Found the pattern to ensure consistency 👍
fixed the few bugs to make it ready
Optimized:


relea
rele
rel
re
Please stop
Rrrrrrrrrrr
get this furry shit outta here
you like kissing tees dont you
YOOO
I LOVE EXO
Statement
(Exo pls don't post stuff like this in testing channels, even if the map is already evaluated)
get this furry shit outta here
i made a cool way to get into 1 tp in 2 different ways (even if you get into this TP for two at the same time)
missed hammer sign fixed
1
I broke the map and I can't fix it😭
1
why are you updating the map with fluff stuff on release day
what if nobody has time to even check beforehand
I just came up with a way today :(
is it possible to move the release forward by 1 hour?
lets just keep it as it is and we'll update the version once its fixed/verified
the current release is from previous versions
from this one
ok this is the best way for now)
could you please provide me with screenshots on what you changed? so i can quickly evaluate this
a before/after would be good aswell, that'd save me time.
are these the only changes? nothing at the gameplay was altered?
yes, all the others were with the start
in fact, it seems like your latest version doesnt include any changes you just pointed out

except for this it seems
was this pointed out before btw? :o
nope
really nice map, had a lot of fun playing it
really nice design, animations and color choice
gameplay also felt really smooth
and intuitive
i give it 9.5/10 on saddo scale
f3, my first playthrough was 15 minutes, felt like 3
tho i didnt like really enjoy the usage of deepfly

.
@exosphere___endosphereping ME when you got a version you're happy with, i'll inform snail when its evaluated
the middle finishline is unsmooth, dunno if you want to change it or let it be
changes look good.
@snailx3i approve. gameplay wasnt altered, do you want someone else to look over it aswell?
I'll just update i
t
btw, the letter "c" should not be capitalized👉 👈
could you fix that pls?
whys the channel not in evaluated category
because exo uploaded a new version shortly before it was released and the bot said frick u
@murpiwhat do we do in this case? the bot also didnt hit us with the "your map has just been released" message.
If you look at the map channel state, then you'll know why
(on the right) why you reset everytime the dummy with the button here instead of putting it in the little box, because it can be confusing with the real button that are needed in the parts and it will be more clean.
on the top left, everytime you spam a lot, can put in 1 line and also the button desactivate should be replace by the command open_switch
vena doing a coke???
it takes some time for the dragger to have time to pull the dummy to itself, the optimal solution would be to place it at this distance, I can only move it a little closer
switch 4 is responsible for the transition of the dummy to the next part, it should be closed initially
I think I asked about this, but I wasn't given a clear answer
fixed that VéNa said
I think I responded with something like: 'If it works better feel free to use it.' However I already told you to fix the switches that VéNa mentioned now, 3 months ago. 🤷
Use time or more dragger ? (+ if there is the no gravity from the other fix you don't have the problem)
And yes when you initialize a button you have to do it with command and not a switch
