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I fixed the background 😳
got lots of feedback from testers and players, will be working on patching skips and balancing difficulty & consistency over the next few days 👌
$waiting
- Brightened up the background
- Added temporary teles at start for easier testing
- Added freeze visuals on some half-tile teles to better represent playable area
- Removed all diagonal teles
- Patched skips and workarounds
- Can no longer exploit CP placement to keep weapons
- Added space to shotgun solo, removing the streamline and making it easier / more comfortable
- Improved consistency of shotgun part near the end, giving 1 tile leniency on height and removing some freeze around it
- Reworked rocket part near the end, slightly easier and much more consistent
- Removed hookable area and dj recovery from second-last part to increase difficulty
- Added hookable and 1 tile leniency on the height of a swing in the last part to make it easier
Other than that just the things I mentioned on the server.
👌
1: I feel this is a weird start for a map but I do like the part (its probably fine) 2: Cool idea for a part but maybe a bit hard compared to the rest of the map. 3: Feels a bit generic. 4: Uncomfortable part imo 5: Feels a bit generic but I did enjoy it. 6: Not really a fan of this part, it all felt novice other than the catch at the bottom. 7: Cool idea if you have to shoot your partner in. Maybe make a way to force that could make it more interesting but nice part. 8: Very boring section. Maybe make it a bit faster or more interesting. 9: Cool part but maybe you need a few more switch tiles to hit to make it a bit more comfortable 10: Quite a boring fly. 11: Decent part but getting the tee into the freeze is quite uncomfortable 12: This section I enjoyed. 13: These switches weren't very interesting to get. 14: This switch was the only good one out of the 4 imo.
$waiting
Thanks will try to rework all in red and yellow