#Cherry
"Cherry" by WhySara [Novice]
DDNet 12/15/2021 6:50 PM
@Sarinha

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

Cherry.map
260.82 KB
DDNet 12/15/2021 6:50 PM
Boti. 12/15/2021 8:20 PM

When ze impostor is sas

Boti. 12/15/2021 8:20 PM
  • unfunny professional map tester
nRx 12/15/2021 9:14 PM

start/finish line tiles are similar to freeze tiles I guess

nRx 12/15/2021 9:15 PM

maybe freeze instead of tele, because there was a same part before but with freeze

nRx 12/15/2021 9:16 PM

maybe add tele here to back faster

nRx 12/15/2021 9:24 PM

managed to pass both tees through here, but I guess it's not worth it

Arrow 12/15/2021 9:29 PM

Sarinhaaaaaaaaaaa

Arrow 12/15/2021 9:29 PM

It wasnt ready

Arrow 12/15/2021 9:29 PM

Yet

Arrow 12/15/2021 9:29 PM

🙄

nRx 12/15/2021 9:35 PM

also skippable if u manage to drag ur partner to the unfreeze

Sarinha 12/15/2021 11:33 PM

Huh

YoDa 12/17/2021 12:30 AM

bug

YoDa 12/17/2021 12:44 AM

tile bug

YoDa 12/17/2021 12:50 AM

Here it's good to put a stopper, as a novice player can end up missing the jump and going to the freeze

Aqui era bom colocar um tile para parar o jogador, pode acontecer do novato errar o pulo e acabar entrando no freeze

YoDa 12/17/2021 12:51 AM

Here you can go alone

Aqui da para fazer a parte sozinho

YoDa 12/17/2021 1:04 AM

despite that, the map is very fun and very well done.

apesar disso, o mapa é muito divertido e muito bem feito.

lynn 12/17/2021 5:50 PM

oh the channel was removed? declined?

Knuski 12/17/2021 5:59 PM
lynn 12/17/2021 6:24 PM

weird to decline the map after so much testing had been done, and imo easy to fix those changes

lynn 12/17/2021 6:24 PM

so many people like it too :/

lynn 12/17/2021 6:24 PM

and i still don't know what "bad placed" means

Arrow 12/17/2021 6:31 PM

the map needed a lot of improvements, which it didn't advanced too much in the period that she had

lynn 12/17/2021 6:33 PM

it was still being worked on, just slowly. there are other examples of maps that have been updated much slower and still not declined

Arrow 12/17/2021 6:33 PM

but after the fixes that the map needs rn imo could be releasable

lynn 12/17/2021 6:33 PM

it seems like the map is really different from when i last tested

lynn 12/17/2021 6:33 PM

ill have to check again

Arrow 12/17/2021 6:35 PM

it had been 9 month

lynn 12/17/2021 6:35 PM

xd

lynn 12/17/2021 6:36 PM

still eventually got updated :P

Arrow 12/17/2021 6:36 PM

yes i managed to improve almost all stuffs gameplay wise, but still a lot things to fix

lynn 12/17/2021 6:37 PM

design or spacing or just order of parts

Arrow 12/17/2021 6:38 PM

gameplay overall

lynn 12/17/2021 6:38 PM

ah jeez

Sarinha 12/18/2021 3:35 PM

should I keep making the changes?

Flippo 12/18/2021 3:53 PM

Is the map finished or not?

@Sarinha
Sarinha 12/18/2021 4:04 PM

I made all the changes and Arrow helped me a lot, for me the map would be ready, so what you said here, we need to make small changes

Sarinha 12/18/2021 4:05 PM

If the map is declined anyway, I don't think it's worth making these changes, so I'm asking

Flippo 12/18/2021 4:06 PM

i dont think, that any tester took a look on it yet

Flippo 12/18/2021 4:07 PM

i was just wondering, cause Arrow said that the map isnt finished yet

Arrow 12/18/2021 6:28 PM

I mean is finished but not bcs imo still things to fix

Arrow 12/18/2021 6:29 PM

For example the whole section there is bad done

Arrow 12/18/2021 6:29 PM

Here the same

Sarinha 12/19/2021 3:56 PM
Cherry.map
265.27 KB
Arrow 12/19/2021 4:40 PM

Now its kind a finished

JGPHlager 12/25/2021 6:28 PM
Sorah 01/04/2022 6:10 AM

would make that ceiling one tile lower so you can hook the bottom unless you really want it that way to be a little challenge i just found it annoying

Sorah 01/04/2022 6:11 AM

this move feels way harder than anything else in the map should make it a bit easier somehow

Sorah 01/04/2022 6:13 AM

this deep / undeep is pointless if you don't want them to skip the part and thats what the deep was for than you should just make a better one way this is just a lazy solution

Sorah 01/04/2022 6:14 AM

don't place totele so close to from tele

Sorah 01/04/2022 6:15 AM
Arrow 01/04/2022 6:17 AM

Floating bush

Arrow 01/04/2022 6:18 AM
Arrow 01/04/2022 6:19 AM

make it more reachable

Arrow 01/04/2022 6:19 AM

maybe moving the thing more to the left

Arrow 01/04/2022 6:20 AM
Sorah 01/04/2022 6:22 AM

make that one more reachable too

Sorah 01/04/2022 6:23 AM

lift the area where Arrow is on by 1 that should do it

Sorah 01/04/2022 6:29 AM

marking is missing

Arrow 01/04/2022 6:31 AM

i forgot to change this sign

Sorah 01/04/2022 6:35 AM

ugly change it to the tiles before so it extends better to infinty

Arrow 01/04/2022 6:35 AM

idk if this count as a wrong design but looks bad

Sorah 01/04/2022 6:36 AM

also about the background have to confirm with the mappers from https://ddnet.tw/maps/Shawker/ if its ok to use it

Sorah 01/04/2022 6:36 AM

+

Arrow 01/04/2022 6:41 AM

put a lil bit more hooktru

Sorah 01/04/2022 4:50 PM

ok its fine to use that background i asked

Arrow 01/05/2022 10:10 AM

cool

Sarinha 01/05/2022 7:04 PM
Cherry.map
265.21 KB
Sarinha 01/06/2022 7:44 PM
Cherry.map
265.18 KB
Soapy Sandwich 01/12/2022 12:38 PM

Unfreezes like this should be marked for novice maps.

Soapy Sandwich 01/12/2022 12:38 PM

Unfreeze on the floor doesn't have to be marked but you are missing one here

Soapy Sandwich 01/12/2022 12:45 PM

Should put text saying reverse gravity and entities off for novice players imo.

Soapy Sandwich 01/12/2022 12:47 PM

I think moving unsolo or marking it where it is would be better and make it work like the rest of the solos in your map.

Soapy Sandwich 01/12/2022 12:50 PM

Why is there no unfreeze here, I expected to unfreeze, I think marking unfreeze will fix the confusion.

Sarinha 01/16/2022 4:15 PM
Cherry.map
303.96 KB
louis 01/20/2022 1:48 AM

unfortunately you have wayy too many "dry" parts in this map

louis 01/20/2022 1:48 AM
louis 01/20/2022 1:48 AM

such as this, why would you need to give deep if there is an undeep 2 blocks away

louis 01/20/2022 1:48 AM
louis 01/20/2022 1:48 AM

way too many drags like this

louis 01/20/2022 1:49 AM

just 1 horizontal line in a direction

louis 01/20/2022 1:49 AM

it gets really repetitive after a while

louis 01/20/2022 1:49 AM

some parts are neat, but there is a lot of uninteresting sections of the map

louis 01/20/2022 1:50 AM

please try to fix this by adding more interesting / creative things in these parts

louis 01/20/2022 1:51 AM

you can also create a new map with the interesting parts from this map

louis 01/20/2022 1:51 AM

$waiting

Sarinha 01/22/2022 11:43 PM

hmmm ok, thx

@louis
Sarinha 01/22/2022 11:44 PM

I'll continue when I get back from my trip :3

Mefju 02/15/2022 11:12 AM

ez skip

lynn 03/29/2022 11:17 PM

i agree with what louis said, but i also think we should be less picky with creativity/uniqueness in novice maps, i think it's harder to uphold that

lynn 03/29/2022 11:17 PM

certainly more unique parts would benefit the map but i think it plays fine (when i tested some months ago)

Souly 03/30/2022 2:14 PM

bug

Souly 03/30/2022 2:17 PM

the unhook/hookthrough tiles look to similar which is confusing sometimes