#Atomy
"Atomy" by texnonik & ƤØŢĀŤ0Co [Solo]
DDNet 02/14/2026 3:19 PM

Mentions:

@texandnonik
DDNet 02/14/2026 3:19 PM
Atomy.map
551.87 KB
vappy19 02/14/2026 4:42 PM

This unhookable confuse a lot

vappy19 02/14/2026 4:49 PM

part 10 is impossible 😭

vappy19 02/14/2026 4:50 PM

make paths wider idk

vappy19 02/14/2026 4:52 PM

too narrow inn my opinion

vappy19 02/14/2026 4:52 PM

part 10

pioooooo 02/14/2026 5:03 PM

super fun

pioooooo 02/14/2026 5:05 PM

it feels just right to me. did you grenade top left to slow down?

ninja25226 02/14/2026 10:18 PM

i would make the teleport a bit transparent since its a bit confusing

.potatoeater 02/17/2026 7:52 PM

I don't believe we will do this. We literally had an event and everything is fine.

.potatoeater 02/17/2026 7:52 PM

Less visibility is better in your opinion?

ninja25226 02/17/2026 8:36 PM

not less visibility but distinctability

ninja25226 02/17/2026 8:36 PM

i swear its very visible lol

ninja25226 02/17/2026 8:42 PM

look

ninja25226 02/17/2026 8:42 PM
ninja25226 02/17/2026 8:43 PM

a bit more transparent, and i also added a VERY subtle fog in the background, that apart from giving ambient to the map, it also breaks the plain colors in the background and tele, i think that was really the issue, it was a bit plain

ninja25226 02/17/2026 8:43 PM

like that looks good to me if u want the asset tell me :D

ninja25226 02/17/2026 8:44 PM

@ me if u need

.potatoeater 02/17/2026 8:45 PM

The design also changes from winter to autumn in the map. Sure, it's not a problem to edit tele. I don't see such thing as you do, but I'd be happy to make it comfortable for others!

ninja25226 02/17/2026 8:46 PM

wait it changes

ninja25226 02/17/2026 8:46 PM

didnt notice that

ninja25226 02/17/2026 8:48 PM
@.potatoeater

i can send the map here if u aprove

ninja25226 02/17/2026 8:48 PM

with the fog and transparent tele

ninja25226 02/17/2026 8:52 PM

it wont let me send the fog image for some reason

.potatoeater 02/17/2026 9:10 PM

You can send it in dm, I wont make decisions alone. I'll get Texnonik and we would make it together

ninja25226 02/17/2026 9:11 PM

sure

ninja25226 02/17/2026 9:11 PM

wont let me dm u tho

.potatoeater 02/18/2026 5:27 PM

request dm

texandnonik 02/19/2026 1:33 PM

we changed BG , added clouds animation for two periods . tele color changed tele corner color changed aswell ( we didn't forget about it to )

ninja25226 02/19/2026 7:53 PM

nice

.potatoeater 02/20/2026 4:25 PM

Thanks to Pablo for the idea

markus777777 02/20/2026 6:17 PM

You can also skip the time checkpoint and cp

markus777777 02/20/2026 7:23 PM

That's all I could come up with. I have a couple more ideas for skips, but they're too complicated to implement The map is really fun, and I liked it

abricotiabricota 02/21/2026 12:20 AM

Xdd how many skips ☠️ gl poor mapper 😔

l._ouis 02/21/2026 1:45 AM

ai logo?

le_cannabis 02/21/2026 3:35 AM

maybe

ramirok_ 02/21/2026 3:58 AM

im sure is ai the letters and some pixels are so obviously

ramirok_ 02/21/2026 3:58 AM

like this

ramirok_ 02/21/2026 3:58 AM

is so ai

ramirok_ 02/21/2026 4:02 AM

the freeze and tele can be confusing when there is a lot of freeze

gorp_tw 02/21/2026 6:16 AM

feels like you get needlessly punished for getting extra height here, causing you to slow down. getting more speed horizontally makes you also have to slow down since the platform is only 3 tiles wide.

gorp_tw 02/21/2026 6:16 AM

part feels really cramped. you're basically forced to do bad movement on purpose.

gorp_tw 02/21/2026 6:17 AM

annoying to land here just to have to jump again

gorp_tw 02/21/2026 6:19 AM

kinda plagued from the same shit as other parts, ceiling is so so cramped

gorp_tw 02/21/2026 6:19 AM
gorp_tw 02/21/2026 6:19 AM

not a fan of how this looks in entities at all xd

gorp_tw 02/21/2026 6:24 AM

whole part feels like im constantly trying to do unnatural minmaxing of my speed to do it exactly the way you did it instead of just the best way with best angles/speeds

gorp_tw 02/21/2026 6:24 AM

whole map would benefit from being mapped bigger and wider

gorp_tw 02/21/2026 6:28 AM

cp10 is randomly way tighter than the other parts. who worked on this one?

gorp_tw 02/21/2026 6:36 AM

great part! then immediately punished for having good height

gorp_tw 02/21/2026 6:39 AM

would it kill you to just draw better curves xd

gorp_tw 02/21/2026 6:40 AM

at cp13 mapper has decided that actually, i prefer max height now not random height

gorp_tw 02/21/2026 6:44 AM

this part is so much easier than the part before that it's basically insulting lol

gorp_tw 02/21/2026 6:46 AM

parts are basically the same exact part, just one is smaller so you get punished for like, trying to have the same speed as before or whatever

gorp_tw 02/21/2026 6:46 AM

agree with this

gorp_tw 02/21/2026 6:48 AM
gorp_tw 02/21/2026 6:50 AM

there's this icky feeling im getting that basically all the tele curves and shapes were just drawn one time and tested until they worked. they seem pretty unthoughtful to me

gorp_tw 02/21/2026 6:50 AM

or worse, made with ai xd

gorp_tw 02/21/2026 7:01 AM

laser.

12944qwerty 02/21/2026 7:03 AM

Last several cps are just many times more difficult than anything before 14. Pretty muuch everything with laser should be a sequel imo

gorp_tw 02/21/2026 7:04 AM

feels unbalanced, there were some parts where i felt like i understood what the mapper wanted and other parts where i just couldnt believe i wasnt allowed to do it the way i imagine it working the best, with a good height and angle

gorp_tw 02/21/2026 7:05 AM

also there's random spikes in difficulty that force you to fit between like 2-3 tiles

12944qwerty 02/21/2026 7:05 AM

^^ Like I understand what I should be doing, but when I try doing it it's always off by a few tiles, and I have no clue how the mapper had done it to get through properly

gorp_tw 02/21/2026 7:06 AM

just as one example i was constantly hitting the outer walls here. if you want to force good speed then dont punish your players by making them intentionally stop nading randomly

gorp_tw 02/21/2026 7:06 AM

like i had to figure out what combo of up/down nades to do in order to do it the way "you" want me to do it even though i know it would flow nice if it was forced as max speeds.

12944qwerty 02/21/2026 7:06 AM

this hookable on cp9 is too far in, I cant hook it if I'm at the outer part of the curve which appened constatnly for me

gorp_tw 02/21/2026 7:07 AM

the map is also at odds with itself because later in the map, you do want specific angles and speeds from the player that are close to optimal, so i guess if the map was more that style it would be better

gorp_tw 02/21/2026 7:08 AM

but IMHO gimmick maps like this are better left loose, since many wont want to play it if it's a new mechanic AND precise

gorp_tw 02/21/2026 7:09 AM

the last few parts of the map seemed to have better ideas but i got kinda skillgapped at around the cp14 point so i cant really comment on more. but this map would feel way more fun to me if i wasnt constantly bonking shit that felt bs, like an oldschool race map that you have to begrudgingly finish for points even if the lineups are random af

gorp_tw 02/21/2026 7:10 AM

concept is great

12944qwerty 02/21/2026 7:10 AM

I would've preferred cp 7 to be at the leftmost platform because it just got really annoying with the amount of things you had to do after

l._ouis 02/21/2026 8:47 AM

Agreed, and previous maps of yalls also feels like this imo. Either needs some looser spacing for parts, or simply more refinement across all the parts

ramirok_ 02/21/2026 3:14 PM

aura

texandnonik 02/21/2026 3:35 PM

i think there was other version that i lost , i assume ( because we also had two versions of map with changing seasons )

.potatoeater 02/21/2026 7:38 PM

I see ya'll, great points. This was an old project we did and thought it was ready. I see this map has potential with the mechanic, but was executed incorrectly.

gorp_tw 02/21/2026 8:57 PM

i think if u test every part, and really try to get max speed/angles, you might know how much to make it bigger by

gorp_tw 02/21/2026 8:58 PM

and in general i think making much less of the tight parts like cp10 will make the map enjoyable. if you want precision, then dont trick the players with the first handful of parts that are not tight at all.

gorp_tw 02/21/2026 8:58 PM

because i was excited to play the map and i got to cp10 and wanted to quit

gorp_tw 02/21/2026 9:40 PM

also i dont think a gimmick map should be this long, but this is more subjective ig

vappy19 03/01/2026 5:17 PM

+1

markus777777 03/17/2026 6:46 AM

I really liked the map, the idea is good, but the unpleasant moments that were written above need to be corrected

DDNet 03/17/2026 6:46 AM
.potatoeater 03/21/2026 11:44 AM

Decline, this is not coming out any time.

DDNet 03/21/2026 11:46 AM

Mention:

@texandnonik
markus777777 03/21/2026 11:47 AM

I really liked the map, I hope you can come back to it someday