this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules
when rls
Cute map, when rls?
$ready
when rls
when rls
lol
$decline
pls read the
#📌infoIs it the checkpoints?
I had the checkpoints before, but when I was testing, the times were so small that I thought it wouldn't make sense on a map like this. But I was already adding them again.
the decline is not because of the missing checkpoints
I did read it, what am I missing?
And the "part" is just 1 hook
the "part" can be skipped down there
After getting the weapons, one person can do the whole map. That was the goal of the replayability. I didn't think that would be a problem.
stop trolling
How is that trolling?
I honestly don't have anything against a map that needs to be played in a team and then can be speed-ran in solo but balancing it would be a problem I guess. You would have to play the map again so there should be interesting ways of doing it solo. But the main thing is it's just too short, not very creative, unbalanced and if there is a lot of players they would just block each other. But it's an interesting way to start your first map. :)
have a look at recently released maps, to get a feel for what kind of maps testers are looking for
I read the mapping rules and asked questions, but there wasn't anything about the length of the map. I like short maps, quick enough to be easy to master and compete for the record. The player number shouldn't be a problem. If too many players are blocking their way, they should join a team.
I would still appreciate the feedback on what I should read in
#📌info, that made the map be declined.
It doesn't say in #info that a map should have a minimum length, or a minimum amount of creative parts. The rules try to be objective criteria which mappers must follow. But following all of them doesn't mean your map is good enough to be accepted. In this case, the map does not offer much gameplay. A quick run would maybe take 5-10 seconds and one person doesn't have anything to do. The map lacks in content. This is the reason why the map got rejected. A short 2 player map takes maybe 5-10 minutes in normal playtime, maybe aim for that size in your next map :)
Even if the gameplay of the map is contained in multiple runs?
yes
But if the problem is the length, then okay. I was hoping that would have been in the "Optional rules - but recommended" section of
#📌info.
yes, that could be added there
I was already redesigning so both players needed to do something, but that will be a waste if it won't make the map be accepted.
please have a look at recently released maps to see what testers are looking for
I understand, but there aren't any short maps released for me to compare to. I was hoping for a short project, not a 30 minutes map.
see tangerine maybe
that is a short map aiming to be relatively easy
if ddnet maps are not what you enjoy, you could have a look at the ddrock server, they host short, solo maps with the aim of getting a perfect time
I have been playing ddnet maps for a long time, but I never got the impression that longer maps is what ddnet was going for.
No permission.
It's difficult to work if I have to guess what will be accepted or not. Map length was never mentioned.
I will fix the map so both players need to do something, but it's still really unfortunate.
fire map ngl
Ddrock map
revolution of mapping right here
Like I already said before, I'm not trying to create a 15-part map. I'm not building a castle. Unless you expect every ddnet map to be a castle. I tried to create a map that explored the interesting concept of forcing the player to do the same map twice in 2 different ways. The concept works on the 2nd version, now I just have to extend it as far as I can. I didn't submit the map with the expectation that it would offer the player the same experience of a fully complete 15-part map.
very interesting concept indeed.
hey i found a skip in your map, should fix it imo, defeats the purpose of map else great map!
Oh, I didn't see that! Thank you a lot. ^^
This version of the map is outdated but I do need to fix that. I appreciate that feedback.
would love to see the updated version in here if possible
That's with all the feedback so far. Now, I will have to try extending that concept as far as possible.
Yes, I will extend the concept
first of all need to change it big . your parts are to simplistic . ( 2 parts if you can tell they are parts ) There is nothing to tell about map because it's just 2 parts .
Yes, I already understood that. The focus was not on the parts. The map has 3 parts, 2 of which are done twice. I wanted a simple map to explore the concept of repeating.
Like I said, now I will extend the map and actually focus on the parts. Thank you for the feedback, but that's what I already understood from yesterday's feedback.
if you want to make something simple and easy look novice 1 star maps .
nice try