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@koshkaclientMap 🐞:
Changelog:
Added Time Checkpoints (CPs) to improve time tracking. Added unfreeze on teleport in stage sections.
Removed unused mapres.
theres only 1 place where each tune is used (thats bad)
I just felt like making something unique and experimenting with a few unusual ideas.
What's the difference between red and regular?
red will reset players velocity and movement, while the blue keeps the velocity etc.
Hey, I’ve tested your map and want to give some feedback. The structure is quite poor, you could connect the map without using teleports. The parts don't really have any unique ideas, some part can be skipped, and the map itself is too short. Also, don't just use special tiles for no reason. They should only be used to fix skips or when you can't implement your idea without them. Also specify sv_deepfly 0 to disable deepfly. Take a look at the latest dummy maps released to understand which way you need to move in order to build a better map.
Mention:
@koshkaclient