#Factory
"Factory" by SU [Dummy]
DDNet-Testing 06/10/2026 3:26 PM

Mentions:

@koshkaclient
Factory — Testing

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DDNet-Testing 06/10/2026 3:26 PM
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DDNet-Testing 06/10/2026 3:26 PM

Map 🐞:

koshkaclient 06/10/2026 3:45 PM

Changelog:

Added Time Checkpoints (CPs) to improve time tracking. Added unfreeze on teleport in stage sections.

🆙 2
👌 2
DDNet-Testing 06/10/2026 3:46 PM
⚠️ No changelog found! ⚠️

@Koshka Please save our testers some time and include a changelog ALONGSIDE your map uploads (pref. with screenshots) !

ivanverba 06/10/2026 4:07 PM

Delete mapres that you didn't use on your map . ( Blue one ) [Image 1]

koshkaclient 06/10/2026 4:38 PM

Removed unused mapres.

🆙 2
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retsot 06/10/2026 6:03 PM

why is generic_unhookable embedded just make it external also the harmonymarks are way too big

retsot 06/10/2026 6:21 PM

i dont even know what this mech is supposed to be doing but theres definitely a way better way (why does it teleport to 2 and then immediately to 1), also red tp from should be used

retsot 06/10/2026 6:22 PM

???

retsot 06/10/2026 6:22 PM

you shouldnt have random parts

retsot 06/10/2026 6:26 PM

if you go back here you teleport to dummy

retsot 06/10/2026 6:28 PM

theres only 1 place where each tune is used (thats bad)

retsot 06/10/2026 6:29 PM

i dont even

retsot 06/10/2026 6:33 PM

a lot of unmarked tiles

koshkaclient 06/10/2026 7:57 PM

I just felt like making something unique and experimenting with a few unusual ideas.

koshkaclient 06/10/2026 7:58 PM

What's the difference between red and regular?

ninja25226 06/10/2026 8:05 PM

red will reset players velocity and movement, while the blue keeps the velocity etc.

duckrocky 06/10/2026 8:13 PM

Down in this area when hovering over an entity it will explain briefly what it does.

__limonchik__ 06/11/2026 10:01 AM

Hey, I’ve tested your map and want to give some feedback. The structure is quite poor, you could connect the map without using teleports. The parts don't really have any unique ideas, some part can be skipped, and the map itself is too short. Also, don't just use special tiles for no reason. They should only be used to fix skips or when you can't implement your idea without them. Also specify sv_deepfly 0 to disable deepfly. Take a look at the latest dummy maps released to understand which way you need to move in order to build a better map.

DDNet-Testing 06/11/2026 10:01 AM

Mention:

@koshkaclient
Submission has been declined.

@Koshka Unfortunately, your map submission has been declined. Don't worry though—take a look at the feedback from our Testers, and consider playing our latest releases to gain more experience and better understanding what we're looking for!