#Balloon_Journey
"Balloon Journey" by NeZoX & iTom [Brutal]
DDNet 02/28/2024 3:56 PM
@nezox1

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 02/28/2024 3:56 PM
tsin666 02/28/2024 6:29 PM

don't know what's the point of view of ddnet staff about this kind of things but just as a reminder there is already a map with such a name: https://ddnet.org/maps/Fall-32-In-32-Love checked the map in webview and despite the fact I hate hammer hit maps this one have a nice vibe =] (map name "LovelyVibes" ? xD)

nezox1 02/28/2024 6:50 PM

iTom and me are thinking of changing the name to another (completely different meaning), we are just thinking about it for now

nezox1 02/28/2024 6:51 PM

Because color of the map was changed, and some details

snailx3 03/02/2024 5:31 PM

i mean tsin is right either way you can't just naem your map after another existing (and released) map

snailx3 03/02/2024 5:31 PM
@tsin666

thanks for highlighting

snailx3 03/02/2024 5:33 PM
@murpi@learath2

do you think it would be easy to add a check on the bot comparing submitted maps' names vs. ddnet maps? (shouldnt be case sensitive)

murpi 03/02/2024 5:48 PM

There is one already

murpi 03/02/2024 5:49 PM

but the matching is case-sensitive it seems

murpi 03/02/2024 5:54 PM

Uhm, im not home right now

@learath2

could you change that?

murpi 03/02/2024 6:02 PM

You'd just need to change the lines from:

to

murpi 03/02/2024 6:02 PM

(I think)

frostribe 03/02/2024 6:17 PM

An easy way i do to check names is go ingame, think of a map name and then write /map [name] and if the vote goes through it means its already on xD (also write it in the website)

snailx3 03/02/2024 6:25 PM

the point is to avoid having to do that manually on every single submitted map lol

itom6176 03/02/2024 6:30 PM

Wasnt on ddnet dc when he submitted it again. We will change name anyway and add some little details. Will also update the envelope when iam home from vacation 🙂

vena6080 03/07/2024 1:02 PM

$waitigb

vena6080 03/07/2024 1:02 PM

$waiting

acrolol 03/07/2024 1:19 PM

this part is boring and not working if we hook on the left side

nezox1 03/25/2024 10:01 AM

Hahahah

archimede67 03/25/2024 11:32 AM
archimede67 03/25/2024 11:33 AM

In all test channels

itom6176 04/28/2024 5:26 PM
  • deleted hookpart and replaced it with some new part

  • some more parts got changed gameplaywise

  • new Design by Kaniosek

  • I'll add Logo and new Mapname in a few days

  • will reduce mapsize

itom6176 04/28/2024 5:32 PM
DDNet 04/28/2024 5:32 PM

Include a changelog after uploading map updates (preferably with screenshots).

f0rtishka 04/28/2024 5:33 PM

why it has blue checkmark xD?

nezox1 04/28/2024 5:35 PM

$reset

texnonik 04/28/2024 7:23 PM

wrong name

texnonik 04/28/2024 7:25 PM

holy that design is insane !

nezox1 04/28/2024 7:35 PM

No, i need to accept this version because i post map

texnonik 04/28/2024 7:36 PM

ohhh i thought it's with space or _ problem

itom6176 04/28/2024 7:59 PM

Corners 🙂

itom6176 05/05/2024 5:49 PM
  • optimized some parts

  • Logo

  • some more Edges

  • will reduce mapsize in some days

itom6176 05/05/2024 6:03 PM

And can you change name to "Balloon Journey"

texnonik 05/05/2024 6:43 PM

$change name "Balloon Journey"

itom6176 05/05/2024 7:26 PM
DDNet 05/05/2024 7:26 PM

Include a changelog after uploading map updates (preferably with screenshots).

itom6176 05/05/2024 7:26 PM

Do i need to reupload?

texnonik 05/05/2024 7:28 PM

I think no vut i don't have any idea

itom6176 05/05/2024 8:15 PM

Hm, not up on testservers 😦

texnonik 05/06/2024 11:33 AM
DDNet 05/06/2024 11:33 AM

Include a changelog after uploading map updates (preferably with screenshots).

tsin666 05/06/2024 12:19 PM
tsin666 05/06/2024 12:28 PM
tsin666 05/06/2024 12:34 PM
tsin666 05/06/2024 12:35 PM
f0rtishka 05/06/2024 12:36 PM
coke1465 05/06/2024 12:37 PM
@patiga

not sure why both mapper cant see the wrong command but would be cool if the bot point it out?

patiga 05/06/2024 12:39 PM

hm yes that would be a nice feature

patiga 05/06/2024 12:40 PM

though it might also be a bit complicated, I'm not sure. I don't think I'll implement that in the near future, thanks for the idea!

coke1465 05/06/2024 12:41 PM

ok

tsin666 05/06/2024 12:41 PM
f0rtishka 05/06/2024 12:45 PM

unused envelope

tsin666 05/06/2024 12:48 PM

there might be more corner bugs but now I have an eye cancer from this map and I don't see anything =] opinion: design of map looks rly nice but after few minutes it's completly unplayeable and I rly think that almost everyone will turn off quads or switch to entities view. Interior background is too dark and exterior background is too light (that should be opposite). I also don't think that grey hookthrough on this kind of "backgrounds" is a good idea.

anthonyyx 05/06/2024 1:10 PM

in my opinion the hookables look off compared to unhookables

itom6176 05/06/2024 3:24 PM

Thank you for the feedback. We'll look at it later 🙂

knusk1 05/06/2024 5:02 PM

i think it would be better if this was possible solo (for- and backwards), cause it would be really annoying not being able to move around here freely alone to save anyone scattered around this part

knusk1 05/06/2024 5:11 PM

easy tower skip

knusk1 05/06/2024 5:12 PM

u can basically choose any position on this platform and tower on the blocks shown in the above image by using coords + jump+d bind

knusk1 05/06/2024 5:17 PM

i think you should remove the block on the right as it is a stupid place to fail just cause 1 person missed a hook xd. i would also like to see the 2 tile tunnel be turned into a 3 tile tunnel, cause rn the part is too hard considering the lenght of the map (+ many ppl will fall down in the gores anyway)

archimede67 05/06/2024 5:30 PM

just gotta use latest client, which they probably don't

knusk1 05/06/2024 5:31 PM

easy skip with 2 ppl

knusk1 05/06/2024 5:34 PM

decent map

knusk1 05/06/2024 5:34 PM

despite what others might say, i love this design

knusk1 05/06/2024 5:34 PM

i would minimise all of the places to fall off the map tho

knusk1 05/06/2024 5:35 PM

map is unplayable t0 this way

itom6176 05/06/2024 5:44 PM

Yo ty for testing

itom6176 05/06/2024 5:45 PM

I guess i will fix and change a lot once again

itom6176 05/06/2024 5:45 PM

But that needs some time 🙂

nezox1 05/07/2024 6:27 PM

$waiting

itom6176 05/29/2024 7:48 PM
  • big design change
  • no fall off the map, should be a brutal map now
  • changed some parts that were mentioned
  • i will reduce the mapsize tomorrow
  • there will be some designbugs ill fix them next days
arrowastaken 05/29/2024 7:54 PM

$reset

itom6176 05/29/2024 7:54 PM

Ty

itom6176 05/29/2024 8:36 PM

Some design bugs(ty

@balami.

🙂 )

balami. 05/30/2024 9:15 PM

didnt find this one yesterday, this big wall is unhookable

itom6176 06/02/2024 7:04 PM
  • shifted one part at start to keep flow in the beginning
  • made noobfilter shorter
  • gave some hh more space

-> should be the last bigger gameplay update for now, i wait for testing feedback

  • didnt have time to reduce size yet, ill do it next days
0x314 06/24/2024 7:38 PM

Hmm maybe the idea of this global sound is not so good, I mean its very repetitive and after a while I just want to turn it off xd

__limonchik__ 06/24/2024 7:48 PM

On this part, you can make a tower and skip it

itom6176 06/25/2024 8:44 PM

Thank you, ill fix it

itom6176 06/25/2024 8:45 PM

Yes, we could change it but otherwise, you can regulate this sounds in settings

itom6176 07/08/2024 8:55 PM

-Small changes

  • music only in spawn area
  • fixed the tower skip

And it should be brutal not insane anymore

balami. 07/09/2024 5:32 PM

suggestion: freeze here to avoid boats and towers (with hammerfly above it's easy to get the same position for a tower)

balami. 07/09/2024 5:33 PM

i think the death tiles should be in front of the freeze, so they are easier to see, they have the same color as gras and are easy to miss (i don't know if anybody plays without entities, but still..)

balami. 07/09/2024 5:44 PM

it's rather easy to cheat on this edge, if you use coords (swinging on the block until the coords fit)

balami. 07/09/2024 5:44 PM

thanks to

@knusk1

and

@dariusv

for discovering

knusk1 07/09/2024 5:51 PM

double hook works here, then hh

balami. 07/09/2024 5:56 PM

didnt search for more design bugs yet (the unhookables are cut off in the screen) i don't like the hook and the hookthrough tiles, because they don't really fit to the unhookables imo, not a big issue i guess but should be mentioned almost nothing is HD (more stuff should be HD)

balami. 07/09/2024 6:01 PM

the bushes are irritating when you play with design, they are big and moving alot. sometimes, like here, they are blocking the vision on the tee, i suggest to remove them (they look nice tho xd)

knusk1 07/09/2024 6:12 PM

cheat here with spec

DDNet 07/09/2024 6:21 PM

Changed the Server Type to

.

balami. 07/09/2024 6:43 PM

we found some more stuff and told it iTom on the test server

DDNet 07/09/2024 6:43 PM

Map channel has been moved to waiting mapper.

itom6176 07/10/2024 7:40 PM

Changed the stuff you mentioned and changed logo colors a bit. Iam sure there are still so corners/graphicbugs but thats what i found

itom6176 07/10/2024 7:47 PM

Bot hates me

balami. 07/10/2024 7:48 PM

done

itom6176 07/10/2024 7:48 PM

ty

theinadapted 07/22/2024 6:29 AM
  • corners
theinadapted 07/22/2024 6:30 AM
theinadapted 07/22/2024 6:31 AM
  • missing unhookable design
theinadapted 07/22/2024 6:31 AM

Also make the background HD

blaiszephyr 07/22/2024 4:01 PM

can we give this guy

role pls

texnonik 07/22/2024 4:24 PM

corner hunter

pipou_tw 07/22/2024 10:17 PM
balami. 07/22/2024 10:17 PM

haha

theinadapted 07/22/2024 10:18 PM

ong

theinadapted 07/22/2024 10:19 PM

my song

pipou_tw 07/22/2024 10:20 PM
mirfay123 07/26/2024 8:03 PM

?

itom6176 07/29/2024 10:17 AM

Yo i feel like some enjoy it some don't but its not a "oh this map must get released" feeling. So decline it for now. Will make parts and fillers more unique and post it again someday. We have Planet 9 in the pipeline anyway.

DDNet 07/29/2024 10:32 AM
@nezox1

Your map submission has been declined.

papotav 07/29/2024 10:32 AM