#Taser_Infection
"Taser Infection" by Knebekaizer [Brutal]
DDNet 07/06/2025 2:48 PM

Mentions:

@knebekaizer
DDNet 07/06/2025 2:48 PM
knebekaizer 07/06/2025 2:53 PM

is my map already published? if yes can you help, will i be able to find my map on any server if i choose brutal map type?

catseyenebulous 07/06/2025 2:58 PM

Maps don't get published unless they make it through the testing process - which your map is currently in. Anyone that wants to test your map can do so on the test servers and provide you with feedback in this channel. If the testing team sees your map fit for release it will get scheduled. If not then in will be declined and won't make it onto the official servers. In both cases you will be notified.

knebekaizer 07/06/2025 3:00 PM

thank you, this is only my second postcard, the first one was pretty bad

knebekaizer 07/06/2025 4:26 PM

I filmed the gameplay so it wouldn't take up much space and divided it into 3 parts. I played in practice because some moments are difficult with dummy, or I just take a long time to do them

nixuslegendary 07/07/2025 3:05 AM

This map has a lot of parts from old hh, so there is nothing innovative

knebekaizer 07/07/2025 8:58 AM

And if I remove these parts, and either come up with new ones, or just remove them

knebekaizer 07/07/2025 8:59 AM

or are there really a lot of such parts?

knebekaizer 07/07/2025 9:04 AM

If so, can you show them to me so I know what to delete?

_kkrs 07/08/2025 7:49 PM

skip

_kkrs 07/08/2025 7:57 PM

too skip

_kkrs 07/08/2025 8:07 PM

skip

_kkrs 07/08/2025 8:12 PM

Here you can skip using a trick

_kkrs 07/08/2025 8:54 PM

skip

_kkrs 07/08/2025 8:56 PM

There are 2 ways to skip a part

_kkrs 07/08/2025 8:58 PM

you can get there without using a shotgun

ramirok_ 07/11/2025 1:47 AM

But the map have skip or no?

comebackplay 07/11/2025 8:07 AM

u can find ur map on testing servers.

comebackplay 07/11/2025 8:26 AM

ok i tested this map until this moment. its about 4-7 parts.

comebackplay 07/11/2025 8:32 AM

So i see here 2 big problems: 1 spacing is bad for example this is second part and only have 5 tiles wide. can u imagen 32-64 ppl here? its unplayble. And all map like this on every part. its hell for t0

knebekaizer 07/11/2025 8:38 AM

What if you make it so that on the server you have to play in a team of 2 to 6 people? I just can't imagine that there will be many people here.

knebekaizer 07/11/2025 8:39 AM

Then I think there will be enough space.

knebekaizer 07/11/2025 8:39 AM

Well, I'll change some parts where you can skip them

comebackplay 07/11/2025 8:40 AM

2 The parts are basic and there are no unique parts. I don't know about further, but I only saw seven parts and that's enough to say decline for this reason. so its decline.

knebekaizer 07/11/2025 8:41 AM

ok

knebekaizer 07/11/2025 8:41 AM

I'll try to do something new

knebekaizer 07/11/2025 8:44 AM

I'll probably use the fact that the game is only possible in a team of 2-6 people

comebackplay 07/11/2025 8:44 AM

also ur map dont have "chill space" for ppl who watch someone else do a part

ililja 08/22/2025 4:07 PM

1.+3. the difficulty of this map is not consistent this seems like a low brutal but there are multiple aleds

  1. in this part you seem to want ppl to hold the hook to the end but its inconsistent
  2. add more tiles they're since you can still pull them under and if you didn't look at the part it would kill them i only played the first floor of this map but i also found a lot of skips that i wont mention since they've been mentioned before. The map is very tight and does not accommodate large teams that are common in t0 maps like this,the parts are mostly boring and not thought out (they're not intuitive which they should be in a map like this and also results in a lot of skips) . For me this map is a reject
DDNet 08/23/2025 11:30 AM
vena6080 09/10/2025 9:05 PM

the style is changing between 2p and t0 hh map. with some rly basic dans generic gameplay

vena6080 09/10/2025 9:05 PM

the space is too tight for many parts, the structure is not great

vena6080 09/10/2025 9:07 PM

it globally don't match current standards

vena6080 09/10/2025 9:07 PM

kill tile are used only in few parts, it doesn't have a coherence in it utilization

DDNet 09/10/2025 9:07 PM

Mention:

@knebekaizer
vena6080 09/10/2025 9:08 PM

the background have too much details

qrafik 09/17/2025 2:53 PM

Nice argument bro