Mentions:
@knebekaizeris my map already published? if yes can you help, will i be able to find my map on any server if i choose brutal map type?
Maps don't get published unless they make it through the testing process - which your map is currently in. Anyone that wants to test your map can do so on the test servers and provide you with feedback in this channel. If the testing team sees your map fit for release it will get scheduled. If not then in will be declined and won't make it onto the official servers. In both cases you will be notified.
thank you, this is only my second postcard, the first one was pretty bad
I filmed the gameplay so it wouldn't take up much space and divided it into 3 parts. I played in practice because some moments are difficult with dummy, or I just take a long time to do them
This map has a lot of parts from old hh, so there is nothing innovative
And if I remove these parts, and either come up with new ones, or just remove them
or are there really a lot of such parts?
If so, can you show them to me so I know what to delete?
But the map have skip or no?
u can find ur map on testing servers.
What if you make it so that on the server you have to play in a team of 2 to 6 people? I just can't imagine that there will be many people here.
Then I think there will be enough space.
Well, I'll change some parts where you can skip them
2 The parts are basic and there are no unique parts. I don't know about further, but I only saw seven parts and that's enough to say decline for this reason. so its decline.
ok
I'll try to do something new
I'll probably use the fact that the game is only possible in a team of 2-6 people
also ur map dont have "chill space" for ppl who watch someone else do a part
1.+3. the difficulty of this map is not consistent this seems like a low brutal but there are multiple aleds
- in this part you seem to want ppl to hold the hook to the end but its inconsistent
- add more tiles they're since you can still pull them under and if you didn't look at the part it would kill them i only played the first floor of this map but i also found a lot of skips that i wont mention since they've been mentioned before. The map is very tight and does not accommodate large teams that are common in t0 maps like this,the parts are mostly boring and not thought out (they're not intuitive which they should be in a map like this and also results in a lot of skips) . For me this map is a reject
the style is changing between 2p and t0 hh map. with some rly basic dans generic gameplay
the space is too tight for many parts, the structure is not great
it globally don't match current standards
kill tile are used only in few parts, it doesn't have a coherence in it utilization
Mention:
@knebekaizerthe background have too much details
Nice argument bro