Mentions:
@yoda0059- Doodads optimized
Themix with springlobe
Koule 30 🗣️
i want 🙌
its been 2 months alredy i didnt even notice
^
you should add splash particles at the bottom of the waterfall and actually make the waves move
Where?
i dont see problem in 4.
ahhh
i go try
like this?
eh its fine i guess
maybe a faster spin
it needs to be chaotic
make some spin the other way
and i guess you can add a little shaking too and then delay it on each one with TO
Can you see it?
not what i meant
hmmmmmmm
fix skips
WTF
+200 kb
i meant this kind of shaking
that cloud texture is 140kb
uh

i guess i can show it to you like this
hmmmmmm
i go try after
thanks !
Would it be for me to do something similar or the same? Because I wouldn't be able to do that in the cloud
?
just vaguely remake the graph
from what it looks like youre not using x and y anyway
you can work around that
Optimized version:
Grr
uh
ye, what i was thinking
maybe make it transparent too
ts
i think is possible to envelope alpha channel??? if yes u can make it change alpha so is like its splashing differently
flowing up
it was a bit confusing first time
👍
fix design bug
The physics of water are very strange, it feels like you're on the moon, not in water
Honestly, the water looks unnecessary to me on this map, but if you want to work with it further, you can look at examples of how it's done on other maps, for example, Open Lane is also a novice +- it was released recently
Overall, I liked the first half of the map much more than the second. If work on the second half, the map will be a good , I think
$waiting
Damn
i told that one, ig he just removed design xd
But, but I liked the parts

Well then don't remove them and develop the idea

I made some pretty big changes to the indicated parts.
This was one of the parts I couldn't figure out how to make it flow better, since I liked it as it was and would have to modify it a lot to make drastic changes, so I'm open to suggestions on how to improve it.
I didn't see much of a problem here, but I made a small change to avoid skipping, but it's a part that forces the player to think about what to do.
I added a little gores, I couldn't think of anything too big to change here, but I enlarged the solo part. Maybe if you want me to think of something more creative I can try to do that.
it was expanded and improved
the grenade was added on the solo part, along with some changes that improved the use of it
We added water to create a different dynamic from the first map. Also, novice players seem to enjoy water maps. Regarding the physics, I'm not sure about the best values yet; if you check the existing water maps in the game, there’s a lot of variety, so idk what to use for this one.
👍
? its proposital
i think
Could you record it and send it here? I'm having trouble doing it.
yeah, the player can jump both sides
i tried it too, same trouble
i changed all requested things
- i made a new part on the first one
the concept that water acrossing all the map is awesome, but you need to make them more comfortable while playing
still not fixed
I didn't understand...
Fixs things
Why u dont have tester role? :0
3
There can only be 2 maps per person in the test
Mention:
@yoda0059But the map isn't mine, it belongs to YoDa. He put my name on it because I made the first one with him

If it's not your map, you shouldn't be listed as its creator
So, take my name off. When I took my name off, YoDa asked me to put it back on because he thought it was unfair to remove my name since I helped him make The Forest 1 (and tested The Forest 2 with him, but not the map itself)
So you have 3 maps, and each person can only have 2 maps in the test
Okay, so I'll remove my name and YoDa will remove my name from the logo, then you can put the map back :p
okay
the bubbles going upward but the tee is sinking down. delete bubbles or rework tunes so that the tune works what it looks like
suggestion to arrange tele number as the part progresses(because it looks more organized)
- i change all details
- arranged tele
i think its better to leave like this bcs novice players can kill themselves if the hook time goes wrong
i dont think it will be a problem but mini skip
The bubbles move to the right and the animation is the same fade in and fade out
hey, pretty good ordinary novice, just few things you should fix before i call it ready
- Overall through the map the bubbles signified that water pull you, here it's regular water but bubbles persist
- This part might be frustrating for new players
- Some hookables here would help with flow and so few players could shoot at the same time
- Fail scenario
- Unfreeze color blends in with sun a lot, might try to play around with colors
- Add a few groups for background and play around with para values, e.g. 0, 1, 2 as shown on screenshot
- Not a fan of the color for water right now, maybe color like 3FB4FFE6 would work better? Optional, but i suggest to try play around with it
- Lower opacity of this hourglass thing inside start line to fit
What you think? xD
Looks good!
$decline
have 3 maps rn on test
damn
This should be useful for you.
Bro why? Is that a community of snitches now? 🙏
He doesn't like happy people 😭
2
- i changed all requested parts
i changed all requested parts
.-.
bad bot
1
Sowwy :c
1
Delete unused envelopes
maybe a bit more alfa on middle ground would be better . same with point 7 [https://discordapp.com/channels/252358080522747904/1481452584526155927/1497894226699096146]
@YoDa Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.
All feedback above
👍
uhhhh
I don't see any change between the two images
140 - before 200 - after
also make water more sky blue, I think it would better too
37B6FFFF - try this one or find another one
ahh
all changes made
✅ Uploaded by @Ybivawka.
Changes vs previous version
?
move to testing pls
@YoDa Your map channel has been moved back to TESTING.
Hello, i had a test with a ghost and now i want to report some feedback. First of all i want to mention that in its current state the map is quite unbalanced. A few parts require some mechanics but there are also many slow/simple parts that don't match the tougher moves. I recommend to balance it by nerfing the harder parts. Screens:
The inconsistent use of the water really bothers me.

- Why does it make you kind of float when it looks more like a waterfall?
- This one is cool! Need more of those.
- Some of these enclosed water spaces just look out of place.
- Something similar to
would look nice here.
- I'd remove the water here, it's the only time you actively use it in a part and it doesn't make much sense design wise.
- Randomly stopping water.


Stay hydrated.

@YoDa Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.
Submission owner changed to @YoDa @unknown-user.
Thanks for the feedback! I'm working on adding it to the map, but there are a few things I disagree with. I think some of the parts you mentioned that would make the gameplay easier should stay because I want there to be some difficulty to make the map more interesting and have different mechanics. At least when I make maps, I like to think that new players should have a foundation (a lot of recent novice maps are pretty simple), and I see this map as medium-high difficulty for the novice category. That's why I think some challenging parts need to exist. I can change them a bit, but I like how they're organized right now.
...
Meh not really, the water is going from the front to behind the background. :/
I honestly don't know what to do. Do you want, maybe, a portal that teleports the water to another place? 😭
Just remove the water?
You - me
ok
I changed some of the requested things, but not all of them. If there is something that really needs to be changed, let me know and I'll try to think of a good way to fix that part. I didn't change everything because, in my opinion, the map needs to have some difficult parts for a novice level.
Map Bugs found!
This map didn't pass the automatic checks. Press View Debug Output to see the details. Please address the issues, otherwise we're unable to release your map! If you're unable to resolve the bugs yourself, don't hesitate to ask!
tem q corrigi issadaq oh
Fixed
My point was that the map is unbalanced, can you explain me the reason for keeping things like that?
one of the mappers deleted their discord account

what testing does to a mf
F Nixus
@YoDa @unknown-user Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.
@YoDa @unknown-user This channel has been in WAITING MAPPER for a while. Are you still interested in continuing this map? Without a response, the channel gets archived after 7 days. Its full history stays available in the public testlog archive.
