#The_Forest_2
"The Forest 2" by YoDa & Nixus [Novice]
DDNet-Testing 03/12/2026 12:43 AM

Mentions:

@yoda0059
The Forest 2 — Testing

@YoDa this is your map's testing channel!

⚠️ Post map updates here and remember to follow our mapper rules! ⚠️

If possible, include a playthrough of your map, so our testers have a better understanding of your idea of a map!

A full map preview can be found HERE.

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DDNet-Testing 03/12/2026 12:43 AM
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Deleted User 03/12/2026 1:56 AM
  • Doodads optimized
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ramirok_ 03/12/2026 2:12 AM
Deleted User 03/12/2026 2:23 AM

Themix with springlobe

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ramirok_ 03/12/2026 2:23 AM

Koule 30 🗣️

Deleted User 03/12/2026 2:25 AM

i want 🙌

ninja25226 03/12/2026 1:29 PM

its been 2 months alredy i didnt even notice

ninja25226 03/12/2026 5:04 PM

Cool map. Ill do some more tests later, this is what i found for now

Deleted User 03/12/2026 5:34 PM

^

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__limonchik__ 03/12/2026 7:14 PM

Add shields so that it is not possible to back up to the start with a rocket

.cammo. 03/12/2026 7:18 PM

you should add splash particles at the bottom of the waterfall and actually make the waves move

Deleted User 03/12/2026 7:22 PM

Where?

Deleted User 03/12/2026 7:46 PM

i dont see problem in 4.

.cammo. 03/12/2026 8:00 PM

everywhere like this

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Deleted User 03/12/2026 8:00 PM

ahhh

Deleted User 03/12/2026 8:00 PM

i go try

Deleted User 03/12/2026 8:37 PM

like this?

.cammo. 03/12/2026 8:37 PM

eh its fine i guess

.cammo. 03/12/2026 8:37 PM

maybe a faster spin

.cammo. 03/12/2026 8:37 PM

it needs to be chaotic

Deleted User 03/12/2026 8:39 PM
.cammo. 03/12/2026 8:40 PM

make some spin the other way

.cammo. 03/12/2026 8:40 PM

and i guess you can add a little shaking too and then delay it on each one with TO

Deleted User 03/12/2026 8:44 PM

Can you see it?

.cammo. 03/12/2026 8:44 PM

not what i meant

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Deleted User 03/12/2026 8:47 PM

hmmmmmmm

Deleted User 03/12/2026 8:47 PM

fix skips

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Deleted User 03/12/2026 8:47 PM

WTF

Deleted User 03/12/2026 8:47 PM

+200 kb

.cammo. 03/12/2026 8:51 PM

i cant get obs to work, have this screenshot of an envelope instead

.cammo. 03/12/2026 8:51 PM

i meant this kind of shaking

.cammo. 03/12/2026 8:52 PM

that cloud texture is 140kb

Deleted User 03/12/2026 8:52 PM

uh

Deleted User 03/12/2026 8:52 PM
.cammo. 03/12/2026 8:54 PM
.cammo. 03/12/2026 8:54 PM

i guess i can show it to you like this

Deleted User 03/12/2026 8:55 PM

hmmmmmm

Deleted User 03/12/2026 8:55 PM

i go try after

Deleted User 03/12/2026 8:55 PM

thanks !

Deleted User 03/12/2026 8:56 PM

Would it be for me to do something similar or the same? Because I wouldn't be able to do that in the cloud

.cammo. 03/12/2026 8:56 PM

?

.cammo. 03/12/2026 8:56 PM

just vaguely remake the graph

.cammo. 03/12/2026 8:56 PM

from what it looks like youre not using x and y anyway

Deleted User 03/12/2026 8:59 PM

but when I increase the middle one, it doesn't go up to the beginning 😭

.cammo. 03/12/2026 9:00 PM

you can work around that

DDNet-Testing 03/13/2026 12:45 AM

Optimized version:

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ramirok_ 03/13/2026 12:45 AM

Grr

Deleted User 03/13/2026 12:53 AM

uh

ninja25226 03/13/2026 4:02 PM

ye, what i was thinking

ninja25226 03/13/2026 4:03 PM

maybe make it transparent too

ninja25226 03/13/2026 4:03 PM

ts

ninja25226 03/13/2026 4:06 PM

looks much more like foam like that

ninja25226 03/13/2026 4:07 PM

i think is possible to envelope alpha channel??? if yes u can make it change alpha so is like its splashing differently

ninja25226 03/13/2026 4:16 PM
ninja25226 03/13/2026 4:17 PM

put bubbles here too btw

ninja25226 03/13/2026 4:17 PM

flowing up

ninja25226 03/13/2026 4:18 PM

it was a bit confusing first time

Deleted User 03/14/2026 12:46 AM

👍

markus777777 03/14/2026 8:10 AM

design bug

markus777777 03/14/2026 8:11 AM
Deleted User 03/14/2026 3:36 PM

fix design bug

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markus777777 03/17/2026 4:07 AM

I don't really like this part, it's out of place in the overall flow of the map and feels weird if you haven't pulled off those hits for the novice map. It's a completely outdated technique imo

markus777777 03/17/2026 4:13 AM

A strange part for novice map imo + you can skip the hook to the tee

markus777777 03/17/2026 4:20 AM

a part of the map that stands out from the map flow, boring and quite difficult for novice

markus777777 03/17/2026 4:23 AM

A boring solo part

markus777777 03/17/2026 4:28 AM

You only need a grenade for 2 parts, and not the main ones, but you can complete the main parts without a grenade, which is strange

markus777777 03/17/2026 4:29 AM

design bug and an unnecessary stopper

markus777777 03/17/2026 4:33 AM

the only door on the map, and I think without it the part will be the same

markus777777 03/17/2026 4:34 AM

The physics of water are very strange, it feels like you're on the moon, not in water

markus777777 03/17/2026 4:39 AM

Honestly, the water looks unnecessary to me on this map, but if you want to work with it further, you can look at examples of how it's done on other maps, for example, Open Lane is also a novice +- it was released recently

markus777777 03/17/2026 4:41 AM

Overall, I liked the first half of the map much more than the second. If work on the second half, the map will be a good , I think

Deleted User 03/17/2026 9:16 AM

$waiting

Deleted User 03/17/2026 9:16 AM

Damn

DDNet-Testing 03/17/2026 9:16 AM

@YoDa Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.

ninja25226 03/17/2026 8:43 PM

i told that one, ig he just removed design xd

Deleted User 03/18/2026 12:23 AM

But, but I liked the parts

markus777777 03/18/2026 5:06 AM

Well then don't remove them and develop the idea

yoda0059 03/19/2026 2:20 AM

I made some pretty big changes to the indicated parts.

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yoda0059 03/19/2026 2:21 AM

This was one of the parts I couldn't figure out how to make it flow better, since I liked it as it was and would have to modify it a lot to make drastic changes, so I'm open to suggestions on how to improve it.

yoda0059 03/19/2026 2:22 AM

I didn't see much of a problem here, but I made a small change to avoid skipping, but it's a part that forces the player to think about what to do.

yoda0059 03/19/2026 2:24 AM

I added a little gores, I couldn't think of anything too big to change here, but I enlarged the solo part. Maybe if you want me to think of something more creative I can try to do that.

yoda0059 03/19/2026 2:25 AM

it was expanded and improved

yoda0059 03/19/2026 2:27 AM

the grenade was added on the solo part, along with some changes that improved the use of it

yoda0059 03/19/2026 2:33 AM

We added water to create a different dynamic from the first map. Also, novice players seem to enjoy water maps. Regarding the physics, I'm not sure about the best values yet; if you check the existing water maps in the game, there’s a lot of variety, so idk what to use for this one.

ohn0_ 03/19/2026 3:41 PM

precise jump to skip some upper part

ohn0_ 03/19/2026 3:41 PM

different part, same mechanism

ohn0_ 03/19/2026 3:42 PM

only 1 totele is enough for solo part

ohn0_ 03/19/2026 3:46 PM

design bug at the bg

ohn0_ 03/19/2026 3:50 PM

precise jump to skip grenade launch

ohn0_ 03/19/2026 3:57 PM

corner bugs

ohn0_ 03/19/2026 4:00 PM

add unfreeze here

ohn0_ 03/19/2026 4:04 PM

drowning even bubbles exist

Deleted User 03/20/2026 8:11 PM

👍

Deleted User 03/20/2026 8:15 PM

? its proposital

Deleted User 03/20/2026 8:15 PM

i think

Deleted User 03/20/2026 8:16 PM

Could you record it and send it here? I'm having trouble doing it.

yoda0059 03/20/2026 10:08 PM

yeah, the player can jump both sides

yoda0059 03/20/2026 10:09 PM

i tried it too, same trouble

ohn0_ 03/21/2026 3:54 AM
yoda0059 03/21/2026 2:43 PM

i changed all requested things

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DDNet-Testing 03/21/2026 2:44 PM
⚠️ No changelog found! ⚠️

@YoDa Please save our testers some time and include a changelog ALONGSIDE your map uploads (pref. with screenshots) !

yoda0059 03/21/2026 2:45 PM
  • i made a new part on the first one
ohn0_ 03/23/2026 2:40 PM

move this totele right, it is too close to fall pit

ohn0_ 03/23/2026 2:41 PM

delete this block to make it easier

ohn0_ 03/23/2026 2:42 PM

this water is annoying for conducting part

ohn0_ 03/23/2026 2:44 PM

the concept that water acrossing all the map is awesome, but you need to make them more comfortable while playing

ohn0_ 03/23/2026 2:50 PM

still not fixed

ohn0_ 03/23/2026 2:54 PM

corner bugs

Deleted User 03/24/2026 1:13 AM

I didn't understand...

Deleted User 03/24/2026 1:14 AM

Fixs things

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vappy19 03/24/2026 9:28 AM

Why u dont have tester role? :0

f3 3
DDNet-Testing 03/26/2026 3:57 PM

@YoDa Changed the mapper(s) to YoDa.

DDNet-Testing 03/26/2026 7:53 PM

@YoDa Changed the mapper(s) to YoDa & Nixus.

markus777777 03/26/2026 10:22 PM

There can only be 2 maps per person in the test

DDNet-Testing 03/26/2026 10:24 PM

Mention:

@yoda0059
Submission has been declined.

@YoDa Unfortunately, your map submission has been declined. Don't worry though—take a look at the feedback from our Testers, and consider playing our latest releases to gain more experience and better understanding what we're looking for!

Deleted User 03/26/2026 10:25 PM

But the map isn't mine, it belongs to YoDa. He put my name on it because I made the first one with him

markus777777 03/26/2026 10:28 PM

If it's not your map, you shouldn't be listed as its creator

Deleted User 03/26/2026 10:31 PM

So, take my name off. When I took my name off, YoDa asked me to put it back on because he thought it was unfair to remove my name since I helped him make The Forest 1 (and tested The Forest 2 with him, but not the map itself)

markus777777 03/26/2026 10:33 PM

So you have 3 maps, and each person can only have 2 maps in the test

Deleted User 03/26/2026 10:36 PM

Okay, so I'll remove my name and YoDa will remove my name from the logo, then you can put the map back :p

markus777777 03/26/2026 10:37 PM

okay

DDNet-Testing 03/26/2026 10:45 PM

@YoDa Changed the mapper(s) to YoDa.

DDNet-Testing 03/26/2026 10:50 PM

@YoDa Your map channel has been moved back to TESTING.

ohn0_ 03/29/2026 10:25 AM

can skip solo part by going like this

ohn0_ 03/29/2026 10:25 AM

only 1 totele for solo part

ohn0_ 03/29/2026 10:30 AM

the bubbles going upward but the tee is sinking down. delete bubbles or rework tunes so that the tune works what it looks like

ohn0_ 03/29/2026 10:31 AM

unfreeze is not indicated

ohn0_ 03/29/2026 10:33 AM

entity bug

ohn0_ 03/29/2026 10:35 AM

idk the necessity of stopper, it actually works without it

ohn0_ 03/29/2026 10:37 AM

suggestion to arrange tele number as the part progresses(because it looks more organized)

ohn0_ 03/29/2026 10:38 AM
DDNet-Testing 03/31/2026 10:49 AM

@YoDa Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.

yoda0059 04/02/2026 5:06 PM
  • i change all details
  • arranged tele
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yoda0059 04/02/2026 5:12 PM

i think its better to leave like this bcs novice players can kill themselves if the hook time goes wrong

ohn0_ 04/17/2026 1:51 PM

where the bubble goes

ohn0_ 04/17/2026 1:53 PM

it seems like a useless stopper

ohn0_ 04/17/2026 1:58 PM

i dont think it will be a problem but mini skip

yoda0059 04/23/2026 12:05 PM
yoda0059 04/23/2026 12:06 PM

The bubbles move to the right and the animation is the same fade in and fade out

f0rtishka 04/26/2026 9:36 AM

hey, pretty good ordinary novice, just few things you should fix before i call it ready

  1. Overall through the map the bubbles signified that water pull you, here it's regular water but bubbles persist
  2. This part might be frustrating for new players
  3. Some hookables here would help with flow and so few players could shoot at the same time
  4. Fail scenario
  5. Unfreeze color blends in with sun a lot, might try to play around with colors
  6. Add a few groups for background and play around with para values, e.g. 0, 1, 2 as shown on screenshot
  7. Not a fan of the color for water right now, maybe color like 3FB4FFE6 would work better? Optional, but i suggest to try play around with it
  8. Lower opacity of this hourglass thing inside start line to fit
DDNet-Testing 04/26/2026 9:37 AM

@YoDa Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.

DDNet-Testing 04/26/2026 3:25 PM

@YoDa Changed the mapper(s) to YoDa, Nixus.

Deleted User 04/26/2026 3:33 PM

What you think? xD

f0rtishka 04/26/2026 4:13 PM

Looks good!

ramirok_ 04/26/2026 4:26 PM

$decline

ramirok_ 04/26/2026 4:26 PM

have 3 maps rn on test

ramirok_ 04/26/2026 4:39 PM
Deleted User 04/26/2026 4:40 PM

damn

Deleted User 04/26/2026 4:41 PM

This should be useful for you.

gabriel102_8628 04/27/2026 5:42 PM

Bro why? Is that a community of snitches now? 🙏

Deleted User 04/27/2026 5:43 PM

He doesn't like happy people 😭

feelsbadman 2
yoda0059 04/28/2026 10:41 PM
yoda0059 04/28/2026 10:42 PM
  • i changed all requested parts
Deleted User 04/30/2026 1:32 AM

i changed all requested parts

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Deleted User 04/30/2026 1:33 AM

.-.

Deleted User 04/30/2026 1:33 AM

bad bot

banhammer 1
DDNet-Testing 04/30/2026 1:33 AM

Sowwy :c

DDNet-Testing 04/30/2026 1:33 AM

@YoDa Your map channel has been moved back to TESTING.

poggers 1
ohn0_ 05/04/2026 12:25 PM

?

ohn0_ 05/04/2026 12:25 PM

design bug in the bg

ohn0_ 05/04/2026 12:27 PM

block in the water

ohn0_ 05/04/2026 12:27 PM

also, left unhooks are not marked

Deleted User 05/04/2026 7:12 PM
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DDNet-Testing 05/04/2026 7:12 PM
⚠️ No changelog found! ⚠️

@unknown-user Please save our testers some time and include a changelog ALONGSIDE your map uploads (pref. with screenshots) !

odditionary 06/05/2026 12:44 AM

I think it would be better if you replace unfreeze behind unhookables with corners

odditionary 06/05/2026 12:47 AM

Looks like missing balken

odditionary 06/05/2026 12:48 AM

Here

Deleted User 06/05/2026 3:31 PM
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DDNet-Testing 06/05/2026 3:31 PM
⚠️ Submission not by channel owner. ⚠️

Submission needs to be verified first. Click on the "☑️" reaction to approve.

DDNet-Testing 06/05/2026 3:31 PM
⚠️ No changelog found! ⚠️

@unknown-user Please save our testers some time and include a changelog ALONGSIDE your map uploads (pref. with screenshots) !

odditionary 06/16/2026 10:00 AM

Why is there an unfreeze

ivanverba 06/16/2026 10:00 AM

Delete unused envelopes

odditionary 06/16/2026 10:01 AM

Unmarked stopper

odditionary 06/16/2026 10:05 AM

Grass tile in unhookable

odditionary 06/16/2026 10:10 AM

Mark HD

ivanverba 06/16/2026 10:16 AM

some tiles have water inside some not. For me blocks with water are better

ivanverba 06/16/2026 10:18 AM

arrows not on the middle

ivanverba 06/16/2026 10:20 AM

Why finish and start have different pattern?

ivanverba 06/16/2026 10:23 AM

maybe a bit more alfa on middle ground would be better . same with point 7 [https://discordapp.com/channels/252358080522747904/1481452584526155927/1497894226699096146]

ybivawka 06/16/2026 10:25 AM
ivanverba 06/16/2026 10:31 AM

Add some unhook tiles here, because you can do this part without rocket

ivanverba 06/16/2026 10:35 AM

This space inside block near water really noticeable

ivanverba 06/16/2026 10:40 AM

You can pull tee in this side too ( not really a skip but let you know ). Also it's uncomfortable to jump in the another side, maybe it would be better to delete some freeze tiles here

ivanverba 06/16/2026 10:42 AM

Why they are different?

DDNet-Testing 06/16/2026 10:44 AM

@YoDa Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.

ivanverba 06/16/2026 10:44 AM

All feedback above

Deleted User 06/16/2026 2:44 PM

👍

Deleted User 06/20/2026 5:19 PM

uhhhh

Deleted User 06/20/2026 5:20 PM

I don't see any change between the two images

ivanverba 06/20/2026 5:23 PM

mb i send two same images

ivanverba 06/20/2026 5:24 PM

140 - before 200 - after

ivanverba 06/20/2026 5:24 PM

also make water more sky blue, I think it would better too

ivanverba 06/20/2026 5:26 PM

37B6FFFF - try this one or find another one

Deleted User 06/20/2026 5:27 PM

ahh

Deleted User 06/20/2026 5:29 PM

all changes made

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DDNet-Testing 06/20/2026 5:29 PM

✅ Uploaded by @Ybivawka.

Deleted User 06/20/2026 5:29 PM
@yoda0059
DDNet-Testing 06/21/2026 9:15 AM

Changes vs previous version

Deleted User 06/21/2026 2:16 PM

?

Deleted User 06/21/2026 2:16 PM

move to testing pls

DDNet-Testing 06/21/2026 6:25 PM

@YoDa Your map channel has been moved back to TESTING.

balami. 06/22/2026 11:37 AM

Hello, i had a test with a ghost and now i want to report some feedback. First of all i want to mention that in its current state the map is quite unbalanced. A few parts require some mechanics but there are also many slow/simple parts that don't match the tougher moves. I recommend to balance it by nerfing the harder parts. Screens:

balami. 06/22/2026 11:37 AM
catseyenebulous 06/22/2026 12:19 PM

The inconsistent use of the water really bothers me.

  1. Why does it make you kind of float when it looks more like a waterfall?
  2. This one is cool! Need more of those.
  3. Some of these enclosed water spaces just look out of place.
  4. Something similar to

would look nice here.

  1. I'd remove the water here, it's the only time you actively use it in a part and it doesn't make much sense design wise.
  2. Randomly stopping water.

Stay hydrated.

DDNet-Testing 06/22/2026 12:19 PM

@YoDa Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.

DDNet-Testing 06/22/2026 11:08 PM

Submission owner changed to @YoDa @unknown-user.

yoda0059 06/30/2026 11:19 PM

Thanks for the feedback! I'm working on adding it to the map, but there are a few things I disagree with. I think some of the parts you mentioned that would make the gameplay easier should stay because I want there to be some difficulty to make the map more interesting and have different mechanics. At least when I make maps, I like to think that new players should have a foundation (a lot of recent novice maps are pretty simple), and I see this map as medium-high difficulty for the novice category. That's why I think some challenging parts need to exist. I can change them a bit, but I like how they're organized right now.

Deleted User 07/05/2026 11:15 PM

...

Deleted User 07/07/2026 2:49 PM

Would this work?

catseyenebulous 07/07/2026 3:23 PM

Meh not really, the water is going from the front to behind the background. :/

Deleted User 07/07/2026 4:10 PM

I honestly don't know what to do. Do you want, maybe, a portal that teleports the water to another place? 😭

catseyenebulous 07/07/2026 4:59 PM

Just remove the water?

Deleted User 07/07/2026 5:07 PM

You - me

Deleted User 07/07/2026 5:07 PM

ok

yoda0059 07/13/2026 6:03 PM

I changed some of the requested things, but not all of them. If there is something that really needs to be changed, let me know and I'll try to think of a good way to fix that part. I didn't change everything because, in my opinion, the map needs to have some difficult parts for a novice level.

DDNet-Testing 07/13/2026 6:03 PM

Map Bugs found!

This map didn't pass the automatic checks. Press View Debug Output to see the details. Please address the issues, otherwise we're unable to release your map! If you're unable to resolve the bugs yourself, don't hesitate to ask!

Deleted User 07/14/2026 2:05 AM
@yoda0059

tem q corrigi issadaq oh

Deleted User 07/18/2026 4:03 PM

Fixed

🆙 1
balami. 07/21/2026 12:53 PM

My point was that the map is unbalanced, can you explain me the reason for keeping things like that?

odditionary 08/03/2026 8:18 PM

design things ( might be something with bones as well, i'll check for them later )

odditionary 08/04/2026 8:23 AM

gameplay ( small update of previous )

👍 2
alw5 08/16/2026 2:16 PM

one of the mappers deleted their discord account

soulyvevo 08/17/2026 1:30 PM

what testing does to a mf

❤️ 7
tensithefox 08/18/2026 3:01 PM

F Nixus

DDNet-Testing 08/28/2026 6:37 PM

@YoDa @unknown-user Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.

DDNet-Testing 09/12/2026 12:56 AM

@YoDa @unknown-user This channel has been in WAITING MAPPER for a while. Are you still interested in continuing this map? Without a response, the channel gets archived after 7 days. Its full history stays available in the public testlog archive.