#CtS
"CtS" by Ciniminix [Dummy]
DDNet 10/16/2022 5:17 PM
@Ciniminix

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

CtS.map
690.63 KB
DDNet 10/16/2022 5:17 PM
DDNet 10/16/2022 5:17 PM
Arrow 10/17/2022 1:44 AM

if i remember well i told you add smth different here like a part that includes the dummy...

Arrow 10/17/2022 1:46 AM

like not this type of drag

Arrow 10/17/2022 1:47 AM

this is not a good marking of the tele shoot

Arrow 10/17/2022 1:47 AM

add a warning sign with his entities off

Arrow 10/17/2022 1:49 AM

deleting 2 or 1 unhook could make the difference here, maybe is a skill issue but after the hammer you have really short time to catch the dummy

Arrow 10/17/2022 1:49 AM

or just reduce the speed of the speeder

Arrow 10/17/2022 1:51 AM

i found this a bit tight

Arrow 10/17/2022 1:57 AM

this too

Arrow 10/17/2022 1:59 AM

put 3 unfreezes

Arrow 10/17/2022 1:59 AM

$waiting

Arrow 10/17/2022 2:00 AM

and search for corners and stuff

Ciniminix 10/18/2022 6:50 PM

done,i hope u like it

CtS.map
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Ciniminix 10/18/2022 6:53 PM

without this,just try again if u cant cath the dummy,not faily part,and i think thats good 😅

Ciniminix 10/18/2022 6:56 PM
CtS.map
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Arrow 10/21/2022 6:46 PM

idk if u want that the player returns the same way that he went to get the laser or what, if not you could put unfreeze there

Arrow 10/21/2022 6:48 PM

well you could use the laser, maybe put the unfreeze in a tricky way that u can reach it with speed idk

Arrow 10/21/2022 6:50 PM

put unfreeze here pls, a bit annoying when u fail the laser

Arrow 10/21/2022 6:51 PM

it doesnt have to be marked

Arrow 10/21/2022 6:53 PM

add a bit of para to x & y to the planet xd

Arrow 10/21/2022 7:13 PM

right up corner

Arrow 10/21/2022 7:18 PM

i think if you separate this (planet and saturn) you could low the weight of the file, besides you could re use the same planet for the bg xd by just drawing it a face

Arrow 10/21/2022 7:30 PM

ok no, bad idea

Arrow 10/21/2022 7:37 PM

dont open the switch 4, ifyou dont touch the activate (green on the teles) you could go to the right and do the part normally

Arrow 10/21/2022 7:37 PM

maybe just put the deactivate with timer

Arrow 10/21/2022 7:44 PM

idk if still a thing but due the speed (you could rocket the dummy + the speed of the fall) it may happend that the dummy skips the things there

Arrow 10/21/2022 7:44 PM

just put it on the top

Arrow 10/21/2022 7:45 PM

$waiting

Ciniminix 10/22/2022 4:32 PM

okey,thanks!

Ciniminix 10/22/2022 4:32 PM

im done with everything,but i have a question

Ciniminix 10/22/2022 4:33 PM

so i found this cheat,and my brain sucks bcs u can save your dj

Ciniminix 10/22/2022 4:34 PM

the question: its good idea to put this shit there or not xd

FJP 10/22/2022 4:43 PM

it looks like it was placed by accident, and since the cheat looks a little bit more risky, it seems like it would just be a speedrun strat, so I would keep the cheat and ditch the weird anti-hook tile

FJP 10/22/2022 4:44 PM

thats just me tho

Arrow 10/22/2022 5:15 PM

i think its okay

Arrow 10/22/2022 5:15 PM

you dont skip something big xd

Arrow 10/22/2022 5:17 PM

but if u want to change it anyways you could lower the bottom part

Ciniminix 10/22/2022 7:17 PM

i moved lower a bit,thanks!

CtS.map
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Arrow 10/22/2022 7:19 PM

thats why i said was a bad idea

Arrow 10/22/2022 7:19 PM

the thing i sent you added like 30 kb

FJP 10/22/2022 7:46 PM

I would change the way you mark deep freeze. Just use the snowflakes instead of the tee icon, people understand that they can't go through deep.

FJP 10/22/2022 7:46 PM

sometimes the stoppers are hard to see, maybe make them a little brighter

FJP 10/22/2022 7:47 PM

Not a fan of the random white walls, sometimes they look like they could be tele or some other game tile

FJP 10/22/2022 7:48 PM

kill tile design is not representative of the actual hitbox

FJP 10/22/2022 7:49 PM

Also not a huge fan of the way the telegun tiles are represented, the bullet icon is barely visible, and the white walls are already used as unhook. I don't think the grass by itself is enough for the player to distinguish between regular unhook and telegun tiles

Ciniminix 10/23/2022 5:08 PM

thank u,i hope u like it

CtS.map
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FJP 10/23/2022 5:52 PM

I would still recommend changing the tele-tiles, maybe something like a different color glow as shown in the screenshot (this is the typical way of marking tele-tiles). The problem is that your border uses the same glow, which might not look the best. I still think it would look better than putting bullet signs on top of a wall though.

FJP 10/23/2022 5:53 PM

kill tiles are much better, and the signs are easier to see

FJP 10/23/2022 5:56 PM

I would pick a color that sticks out from the others for the glow, right now the black wall is a similar color to the freeze, and with all of the combinations of textures and blocks, the simpler you can make things, the better

FJP 10/23/2022 6:01 PM

here's an example of something that I think is more readable. Not the prettiest, but if you want to keep the white outline then its probably the easier solution. I don't think the bullet icon is necessary if you use the colored glow, but you might want to double check that with a tester.

Ciniminix 10/24/2022 3:14 PM

thank u so much the tip!

Ciniminix 10/24/2022 3:14 PM

what u think about this?

Ciniminix 10/24/2022 3:15 PM

i think this better maybe

FJP 10/24/2022 4:28 PM

Yeah that looks good 👍

Arrow 10/24/2022 4:44 PM

The color doesn’t match tho

Ciniminix 10/24/2022 5:15 PM

this?xd

Ninjed 10/24/2022 6:57 PM

Looks good

Ciniminix 10/25/2022 2:49 PM

i hope

CtS.map
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Arrow 10/26/2022 12:15 AM

you forgot about some hd stuff, for example the stars, the light around the unhook

Arrow 10/26/2022 12:20 AM

here you can just jump, no need to get speed with the dummy

Arrow 10/26/2022 12:27 AM

idk if its me but this part is kinda clunky, like after you hook the dummy to get speed sometimes you have to jump and then hook, which should be more like jump then get unfreezed hook and jump fast

Arrow 10/26/2022 12:53 AM

what is the purpose of the door there?

Arrow 10/26/2022 12:55 AM

corner

Arrow 10/26/2022 12:55 AM

pls check all corners and entities bug again

Arrow 10/26/2022 1:01 AM

you put on hd 1 and the other not, but shouldnt be hd due impacts on the gameplay

Arrow 10/26/2022 1:03 AM

about the planet, you should back on the other one bcs has less kb

Arrow 10/26/2022 1:03 AM

unless you really want to keep it

Arrow 10/26/2022 1:10 AM

maybe you should put the off sign on top of the thing that say is off

Arrow 10/26/2022 1:10 AM

mmm i may have not explained well but here is an example

Arrow 10/26/2022 1:13 AM
Arrow 10/26/2022 1:14 AM

smth like that

Arrow 10/26/2022 1:30 AM

$waiting

Arrow 10/26/2022 4:26 AM

forgot to mention this, why use 2 type of freeze set? use photoshop and delete some things that u dont use, or mix them together idk, that would solve some issues with the weight

Ciniminix 10/26/2022 5:07 PM

i picked from this the line to the design

Ciniminix 10/26/2022 5:08 PM

so it comes back faster the dummy if u fail the part,u said me figure something out.

Ciniminix 10/26/2022 5:09 PM

if u fail, the gate opens

Ciniminix 10/26/2022 5:12 PM

why are these few kilobytes so important? it was not so important before

Ciniminix 10/26/2022 5:13 PM

but okey,ill do it

Arrow 10/26/2022 5:14 PM

ah okay

Arrow 10/26/2022 5:21 PM

it always has and should, some tester do it and some others dont, but less kb should help players that have bad internet

Arrow 10/26/2022 5:21 PM

and besides the map doesnt have much deco, the problem are the mappres you picked, but whatever

Ciniminix 10/27/2022 4:10 PM

thanks Arrow

CtS.map
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Ciniminix 10/27/2022 4:10 PM

720kb->476kb

Ciniminix 10/27/2022 4:11 PM

i didnt found the old saturn,so i didnt replace it

Ciniminix 10/27/2022 4:13 PM

i used photoshop to kill kilobyite's,left out the pure_tiles set bcs i didnt found it too (and i cant search back in my computer,i had to reinstall 1-2 months ago this shit xd)

Ciniminix 10/27/2022 4:15 PM
  • changed the color of signs background,its looks better than the light blue
Arrow 10/28/2022 2:33 AM

I forgot to send you the ss

Arrow 10/28/2022 2:34 AM

I’ll take a another look tomorrow and may be ready as 2⭐️

Ciniminix 10/28/2022 8:19 AM
CtS.map
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Ciniminix 10/28/2022 8:19 AM

corner

Ciniminix 10/28/2022 8:20 AM
  • little changes
Ciniminix 10/28/2022 8:21 AM
Ciniminix 10/28/2022 8:24 AM

entites..

CtS.map
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Arrow 10/29/2022 1:48 AM

that looks bad

Arrow 10/29/2022 1:48 AM

lower the brightness on the off wsign

Arrow 10/29/2022 1:54 AM

I WAS ABLE TO do it once bcs of the lag, but it might be recurrently possible for someone who doesnt have lag

Arrow 10/29/2022 1:55 AM

$waiting

Ciniminix 10/29/2022 3:51 PM

thank u

CtS.map
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Arrow 10/29/2022 6:59 PM

srry for the bad draw, and i dont know if your intended way is that the player grabs the dummy and hook him up and down so can get more speed (yellow) or just hook him down (red)

Arrow 10/29/2022 6:59 PM

maybe add unfreeze here

Arrow 10/29/2022 7:01 PM

the dummy falls to close to the edge here, maybe add more speed on the speedup?

Ciniminix 10/29/2022 7:42 PM

not bad,understandable,and honestly for me it does not matter the way,i think both are good

Ciniminix 10/29/2022 7:42 PM

above the dum?

Arrow 10/29/2022 7:45 PM

ye

Ciniminix 10/29/2022 8:12 PM

thanks

CtS.map
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Arrow 10/29/2022 8:32 PM

ah and btw, you still can be able to hook the dummy, but its harder

Arrow 10/29/2022 8:35 PM

but imo its okay

Ciniminix 10/29/2022 8:35 PM

i think so too

Arrow 10/29/2022 8:51 PM
Arrow 10/29/2022 8:51 PM

dont know if the blocker is necessary there

Arrow 10/29/2022 8:52 PM

delete

Arrow 10/29/2022 8:55 PM
Arrow 10/29/2022 8:57 PM
Arrow 10/29/2022 9:01 PM
Arrow 10/29/2022 9:02 PM
Arrow 10/29/2022 9:06 PM
Arrow 10/29/2022 9:06 PM

meaningless but are bugs

Arrow 10/29/2022 9:08 PM

$waiting

Arrow 10/29/2022 9:08 PM

pls check for more

Ciniminix 10/30/2022 8:01 AM
CtS.map
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Ciniminix 10/30/2022 8:10 AM
CtS.map
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Ciniminix 10/30/2022 8:11 AM

i went through the map in "transparent entites" mod,thanks!

Arrow 10/31/2022 5:25 PM

$ready 2

Pipou 11/01/2022 9:59 AM

The white bars still look like teleport and it's still too bright

Ciniminix 11/01/2022 3:39 PM

this is serious?i dontt understand how anyone can mix this two thing,but i will do this little part,and im so sorry but i keep this bright 😅

CtS.map
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Arrow 11/01/2022 6:24 PM

the "white bars" looks weird but doesnt look like teleport xD, with 200 on alpha should be fine if you want to change it, solid things shouldnt have alpha tho (unless is ht ofc)

Arrow 11/01/2022 6:25 PM

maybe a solution could be making the bars shorter

Arrow 11/01/2022 6:26 PM
@Ciniminix
murpi 11/02/2022 6:00 PM
@Ciniminix

Make sure to set sv_deepfly to 0 if you don't want people to fly around with dummy

Ciniminix 11/02/2022 8:51 PM
CtS.map
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Ciniminix 11/02/2022 8:54 PM

set alpha 200

Ciniminix 11/02/2022 8:54 PM

and added sv_deepfly 0 xd

Ciniminix 11/02/2022 8:54 PM

thank u

Ciniminix 11/02/2022 8:57 PM

i dont know how i forgot this

Knuski 11/04/2022 4:02 PM

skippable

Knuski 11/04/2022 4:03 PM

bit hard and probably not worth for time

Knuski 11/04/2022 4:03 PM

but possible

Ciniminix 11/04/2022 7:14 PM

thank u,i hope this enough

Ciniminix 11/04/2022 7:15 PM
CtS.map
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Ciniminix 11/04/2022 7:27 PM

if i add two bullet to this part,its good idea or irritating?😅

Knuski 11/04/2022 7:37 PM

i think it would make it unnecessarily annoying xd

Knuski 11/04/2022 7:42 PM

could both go through (i know its harder and more time consuming tho at least if u dont rng the hole) xd no need to fix

Knuski 11/04/2022 7:43 PM

intended that this can just be done solo?

Knuski 11/04/2022 8:03 PM

CRITICAL MAPPING ERROR! u can simply skip the undeep and both go up if im not mistaken!!

Knuski 11/04/2022 8:16 PM

$waiting

Ciniminix 11/06/2022 4:01 PM

okey,fixed

CtS.map
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DDNet 11/06/2022 4:01 PM
Ciniminix 11/06/2022 4:01 PM

+fixed 2 skips

Ciniminix 11/06/2022 4:02 PM
Ciniminix 11/06/2022 4:02 PM

a little bit changed the spawn

Ciniminix 11/06/2022 4:03 PM
  • added some new parts to get telegun
CtS.map
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Ciniminix 11/06/2022 4:03 PM

thanks Knuski

Pipou 11/07/2022 8:25 AM
@Ciniminix

Hi, tell me when you are available to test that map

Pipou 11/07/2022 8:41 AM

The teleport looks like two different entities (sides and middle)

Pipou 11/07/2022 8:43 AM

Why not use unhookable instead of a blocker with a speeder ?

Pipou 11/07/2022 9:06 AM

A suggestion for the glow

Pipou 11/07/2022 9:06 AM

Make it the same color as the tile it's on

Pipou 11/07/2022 9:08 AM

Can barely see the 1x1 tile with telegun

Pipou 11/07/2022 9:08 AM

Change the color of the tile or add a symbol over it

Pipou 11/07/2022 9:17 AM

That door seems useless

Pipou 11/07/2022 9:17 AM

$waiting

Arrow 11/08/2022 1:53 AM

the one hook down seems useless as the ht there and could confuse the players

Ciniminix 11/09/2022 8:19 PM

if i delete it the one hook u have to hit ur dummy when u fall down,if u miss it,u cant jump up to try again cuz to high

Arrow 11/09/2022 9:27 PM

I thought you had to hook him after that

Arrow 11/09/2022 9:27 PM

Like in here

Arrow 11/09/2022 9:36 PM

Anyways isn’t necessary, but if u want to keep it it’s ok

Ciniminix 11/09/2022 11:01 PM

Lol,i didnt noticed that😂 i will delete it the one hook

Arrow 11/09/2022 11:06 PM

xd and the ht maybe

Ciniminix 11/09/2022 11:09 PM

Yeah,okey

Ciniminix 11/10/2022 5:54 PM

okey,fixed,thank u Pipou and Arrow

CtS.map
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nothing_ 11/10/2022 6:46 PM

Played through the map imo its around 3* quite a lot of faily stuff

Pipou 11/10/2022 7:47 PM

You could make the white lines the same color as the unhookable's pinkish white line

Pipou 11/10/2022 7:49 PM
Arrow 11/10/2022 9:53 PM

the light are too bright and the light isnt hd

Arrow 11/10/2022 10:18 PM
Arrow 11/11/2022 2:37 AM

the two suns looks bad imo

Arrow 11/11/2022 2:37 AM

you can cut the sun in half

Pipou 11/11/2022 9:33 AM

I agree, center it

Ciniminix 11/11/2022 2:25 PM

Thank u Pipou and Arrow

CtS.map
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Ciniminix 11/11/2022 2:25 PM

+changed little bit the freeze there

Arrow 11/11/2022 2:56 PM

srry i forgot to mention that the switch that activates the puller doesnt work that well, sometimes you dont touch it therefore it doesnt activate

Arrow 11/11/2022 3:03 PM

could you put a ht instead?

Arrow 11/11/2022 3:07 PM

delete this

Arrow 11/11/2022 3:14 PM
@Ciniminix

the map is not that balanced after some thoughts with

@nothing_

due some parts looks like 2 stars but some others like 3

Arrow 11/11/2022 3:17 PM

for example here to make it harder you could do smth like this, ofc you should test it and modify it as you please

nothing_ 11/11/2022 3:17 PM

i personally think u can make this part like this its not that much harder anyways

Arrow 11/11/2022 3:23 PM

here is an option, you can put the dummy on the stopper then go back and hook him again, again do as you please

Arrow 11/11/2022 3:23 PM

this part is too long imo

nothing_ 11/11/2022 3:26 PM

u can still shoot and hook to completly skip the 1st wall

Arrow 11/11/2022 3:28 PM

same here, make it a bit harder

nothing_ 11/11/2022 3:30 PM

mayabe u can do longer grenade fly or something such a short usage of nade seems pointless to me

FightFire 11/11/2022 3:45 PM
FightFire 11/11/2022 3:45 PM

corner

nothing_ 11/11/2022 3:46 PM

u can probably keep endless if u try hard enough u can move stop endless tile 1 higher

FightFire 11/11/2022 3:50 PM
Arrow 11/11/2022 3:53 PM

maybe this part shouldnt have platform and with a jump throw the dummy and hook him to he left so you can go right... well im not sure about this but do what yopu think best

Arrow 11/11/2022 3:56 PM

this was a bit confusing, replace it with unhook (moving the row on the left to the right)

Arrow 11/11/2022 4:03 PM

BUG

Ciniminix 11/11/2022 4:03 PM

im on it

FightFire 11/11/2022 4:03 PM
Arrow 11/11/2022 4:06 PM

$waiting

Ciniminix 11/19/2022 11:37 AM

is this part legit?

Ciniminix 11/19/2022 11:38 AM

its a bit hard,you have to feel it

Ciniminix 11/19/2022 12:16 PM
Ciniminix 11/23/2022 5:16 PM

okey guys,first of all thank u!

CtS.map
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Ciniminix 11/23/2022 5:18 PM

there changed the parts: totelecp 3-9-20-6

Ciniminix 11/23/2022 5:18 PM

i hope u like it,and i added +2 telegun parts

Ciniminix 11/23/2022 5:19 PM

this is one of them,i dont know if anyone has used this idea before,hard at first, but easy to learn

Ciniminix 11/23/2022 5:20 PM
CtS.map
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Ciniminix 11/23/2022 5:20 PM

and i think its now full 3*

Ciniminix 11/23/2022 5:21 PM

i diddnt changed that,i think its okey

nothing_ 11/27/2022 10:43 AM

u didnt remove 1 of the stopers so part is impossible xd

Ciniminix 11/27/2022 5:02 PM

fixed

CtS.map
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Ciniminix 12/03/2022 3:37 PM

entites bug fixed

CtS.map
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Ciniminix 12/03/2022 3:44 PM
CtS.map
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Ciniminix 12/03/2022 3:44 PM

and

Arrow 12/21/2022 3:49 AM

1.-dummy stays up there after the fail 2.- maybe you can consider moving the endless after the jump?

Arrow 12/21/2022 3:51 AM

maybe delete some freeze there? after going to the unfreeze you fall a bit hard and often you touch it

Arrow 12/21/2022 3:55 AM

you can cheat the whole section

Arrow 12/21/2022 3:56 AM

you let the dummy falls a lil bit to the left or right and then you shoot him, after you fly

Arrow 12/21/2022 4:04 AM

this part is annoying to do really, and slow to do you could do a shorter fly like 1/4 of that maybe a lil more and then smth else

Arrow 12/21/2022 4:09 AM

this unhook is a lil bit shitty

Arrow 12/21/2022 4:16 AM

maybe move the hole there to the right idk its seems an useless point of difficulty due the speed that you take before you have to re hook the dummy anyways

Arrow 12/21/2022 4:22 AM

1.- put more unhook there like 1 or 2 2.- move the hook tru like 1 tile lower

Arrow 12/21/2022 4:32 AM

$waiting

Ciniminix 12/22/2022 2:40 PM
CtS.map
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Ciniminix 12/22/2022 2:53 PM

Thank u Arrow

Ciniminix 12/24/2022 10:28 AM

If u see this,i just wanted to say: Merry Christmas!🙂❤️

Arrow 01/02/2023 3:40 AM

the design of the stopper shouldnt be behind of the tee

Arrow 01/02/2023 4:00 AM

this part has a big problem with the space of it, as it is the movement is very clunky/weird, possible solutions 1.- make that ht and delete the speeders (ofc put a tele with a switch so if u fail the dummy can be pulled) 2.- move that part to the right

Arrow 01/02/2023 4:01 AM

besides i feel that the jump refill is too big maybe move it to here

Arrow 01/02/2023 4:01 AM

idk

Arrow 01/02/2023 4:09 AM

1.- well the block that i made you delete helped to avoid that the dummy overpass the 2 unhook there (as the ss shows) 2.- Maybe you can consider doing the follow: Replace the ht to the block marked (ofc has to be tested, not necessary those that i picked)

Arrow 01/02/2023 4:09 AM

your choice

Arrow 01/02/2023 4:14 AM

still cheatable, you can move the dummy to the left and shoot him on the air

Arrow 01/02/2023 4:19 AM

$waiting

Ciniminix 01/10/2023 7:49 PM

i hope its right

CtS.map
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Ciniminix 01/10/2023 7:50 PM

a bit changed this part,i swaer thats the last xd

Ciniminix 01/10/2023 7:50 PM

thank u Arrow

PapotaV 01/15/2023 8:57 PM
  • Missing freeze design
PapotaV 01/15/2023 8:57 PM

and why that line of blocks

Ciniminix 01/15/2023 9:10 PM

thank u Papo

CtS.map
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Ciniminix 01/15/2023 9:10 PM

cuz looks cool i think

PapotaV 01/15/2023 9:12 PM

np bro <3

PapotaV 01/15/2023 9:12 PM

i see

Arrow 01/17/2023 12:24 AM

here dont need the stoppers at all, maybe replace them with 2 unhooks

Arrow 01/17/2023 12:36 AM

here you can fix the skip with a tele weap, speedruners will take the chance even if there are kill tiles

Arrow 01/17/2023 12:44 AM

i tried several times but i couldnt reach it maybe was the way i hooked but, just in case delete a row of freeze 😄

Arrow 01/17/2023 12:47 AM

$WAITING

Arrow 01/17/2023 12:47 AM

$waiting

Ciniminix 01/18/2023 9:36 PM

thanks Arrow

CtS.map
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Ciniminix 01/18/2023 9:36 PM

tihs part was changed

Arrow 01/26/2023 6:41 PM

the other parts seems okay

Arrow 01/26/2023 6:41 PM

but this one is really random

Arrow 01/26/2023 6:47 PM

you can consider putting a speeder with 1 of speed there so if players hit bad dont die

Arrow 01/26/2023 6:48 PM

seems you put it back again

Arrow 01/26/2023 6:52 PM

if you take too much speed you sip that unfreeze, maybe put it on all the unhook

Arrow 01/26/2023 11:44 PM

$waiting

Ciniminix 02/25/2023 5:01 PM

Thank u Arrow!

CtS.map
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Arrow 03/01/2023 12:54 AM

here still a bit tight either you do: 1.- this) is like you put more height on where the dummy needs to be after the switch (you should put tele here [2]) ;or 2.- you low this like 4 tiles

Arrow 03/01/2023 12:56 AM

this part still random at least to me, it’s all about the kill tiles btw

Arrow 03/01/2023 3:02 AM

after this is may be ready imo as 3 ⭐

Arrow 03/01/2023 3:02 AM

$waiting

Ciniminix 03/11/2023 5:59 PM

thank u Arrow,i hope its fine

CtS.map
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Ciniminix 03/11/2023 6:00 PM

+little changes there

Ciniminix 03/11/2023 6:01 PM

now u cant fall down with the old cp

Arrow 03/15/2023 8:06 PM

now its okay

Arrow 03/15/2023 8:06 PM

i forgot to mention that the signs should be on the back of the tee, unless is a stopper

Arrow 03/15/2023 8:08 PM

like this one

Arrow 03/15/2023 8:08 PM

and here are 3 cto

Arrow 03/15/2023 8:13 PM

after this is ready

Arrow 03/15/2023 8:13 PM

$waiting

Ciniminix 03/16/2023 8:01 AM
CtS.map
483.4 KB
Ciniminix 03/16/2023 8:01 AM

thank u Arrow

Ninjed 03/16/2023 3:26 PM

Took pretty much time for release, congrat 🤗

Arrow 03/16/2023 3:53 PM
CtS.map
483.4 KB
Arrow 03/16/2023 3:55 PM

i moved the sign bug looked really weird

Arrow 03/16/2023 3:55 PM

$optimize

DDNet 03/16/2023 3:55 PM
CtS.map
477.92 KB
Arrow 03/16/2023 3:55 PM

$ready 3

Ciniminix 03/17/2023 8:55 PM

thank u!

Ciniminix 03/17/2023 8:57 PM

And thank u so much for everyone who putted time to help me,im really appreciate it

Ciniminix 03/17/2023 8:58 PM

and thank u Arrow the lot of help and your time❤️

PapotaV 03/21/2023 5:11 AM
PapotaV 03/21/2023 5:11 AM

corner

Ciniminix 03/21/2023 8:17 AM

i think its looks weird if i put a corner there

Ciniminix 03/21/2023 8:17 AM

and if i remember correctly,anyone told me to delete it

PapotaV 03/21/2023 5:50 PM

then delete the other corners like that one :)

Ryu 03/21/2023 5:59 PM

Or it doesnt matter and the map is fine!

PapotaV 03/21/2023 6:04 PM

no its not

PapotaV 03/21/2023 6:04 PM

stop being stupid.

Ciniminix 03/21/2023 6:58 PM

show me,please

nothing_ 03/21/2023 7:03 PM

don't make a fuss about corners its up to mapper how he wants them

Voxel 03/21/2023 7:38 PM

im gonna make a map called "cornered" and have all the corners be fucked up

louis 03/21/2023 7:55 PM

dedass nobody notices corners during gameplay + everyone uses entities anyways so a single corner doesn't matter much

PapotaV 03/21/2023 7:55 PM

then why do design

PapotaV 03/21/2023 7:56 PM

stfu nouis

PapotaV 03/21/2023 7:56 PM
PapotaV 03/21/2023 7:56 PM

later

PapotaV 03/21/2023 7:56 PM

me all the time :

Souly 03/23/2023 8:06 PM

kid named corner

cyberfighter 03/23/2023 9:50 PM

this would fit as an april fools map though

NeZoX 04/05/2023 1:19 PM

I don't know if it's just me, but I don't have a background above and below, only on this map

Arrow 04/05/2023 3:18 PM

Maybe because of HD

NeZoX 04/05/2023 3:20 PM
Cøke 04/05/2023 5:06 PM

hm for me its fine

Cøke 04/05/2023 5:06 PM
texnonik 04/05/2023 5:12 PM

square monitor , should be fixed .

texnonik 04/05/2023 5:12 PM

$waiting $reset

Cøke 04/05/2023 5:13 PM
texnonik 04/05/2023 5:15 PM
texnonik 04/05/2023 5:16 PM
Arrow 04/05/2023 6:04 PM
CtS.map
478.17 KB
Arrow 04/05/2023 6:05 PM

$optimize

DDNet 04/05/2023 6:05 PM
CtS.map
477.92 KB
nothing_ 04/15/2023 3:18 PM
@Ciniminix

this should be like that ?

Ciniminix 04/15/2023 3:18 PM

5min

Ciniminix 04/15/2023 3:29 PM

yes

tatak 04/15/2023 5:00 PM
tatak 04/15/2023 5:00 PM

who the fuck thought this fcking part was a good idea

tatak 04/15/2023 5:00 PM

even with speed down

tatak 04/15/2023 5:00 PM

still dogshit

Arrow 04/15/2023 5:51 PM

You Don’t need go wall

tatak 04/15/2023 5:56 PM

good joke

Ciniminix 04/15/2023 5:58 PM
@nothing_
Ryu 04/15/2023 6:00 PM

even feels redundant to do when u do the exact same part 2 hooks to the right but this time with a stopper

nothing_ 04/15/2023 6:01 PM

stoper here would make this part repetitive and u can just swing under stoper easily xd

Ryu 04/15/2023 6:04 PM

👍