Mentions:
@goodprovk2- Your map should have sv_solo_map 1 set, as required by the solo map rules.
- The map is way too short.
- The design is confusing , the unhook and hook tiles look too similar, and the kill tile is not recognizable as a kill tile.
- Your map is missing a finish tile.
- You can skip parts with guessing the answer by using entities.
Overall: In its current state, the map is fully unplayable and unenjoyable, and not challenging at all. I suggest looking at other maps that have been released recently for reference. Also, optimize your map as much as possible. If you need help, you can visit https://discordapp.com/channels/252358080522747904/746534464984973323 and ask questions about mapping.
Please also read and apply the mapping rules and guidelines before submitting your map: https://ddnet.org/rules/ https://ddnet.org/guidelines/
I hope you gain more experience and improve your mapping skills. But for now, it's a decline. Thanks for your time 😄
$decline
you used same tile (spike) for kill tile and for teleport. The killtiles on the top are full blocks, which makes no sense. Hook, unhook and killtile (the top one) are EXTREMLY similar the hookthroughs on the bottom use the same tiles as unhooks, they arent different. As Іван Верба said, its a decline
The gameplay is very messy and unintuitive. A lot of tiles are unmarked and the design isn't understandable in all places. Seems like you figured out the basics of the editor which is great. :) If you have any questions feel free to ask them.
Mention:
@goodprovk2