#Perplexed
"Perplexed" by Skystrife [Brutal]
DDNet 05/26/2022 7:12 PM
@Skystrife

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

Skystrife 05/27/2022 8:38 AM

After seeing it on the test server, the map breaks because for some reason shotgun bug does not work. I updated my LAN server to the newest release, and it still works on my local server so I was wondering if sg bug is being planned to be fixed, or if puzzle maps can still use it as a mechanic

Skystrife 05/27/2022 8:39 AM

There currently are a few maps on ddnet that already use the bug, so I figured it would be okay to put it in another puzzle map

JimmyJazzThe1st 05/27/2022 12:17 PM

You aren't allowed to use it in maps anymore.

JimmyJazzThe1st 05/27/2022 12:19 PM

If you look at the new top times on Puzzle Partners you will notice the top time went from 17 mins to 9 minutes the other day. That was due to finding skips with SG bug.

Skystrife 05/27/2022 1:03 PM

you don't actually need sg bug for the skip though, I was the one who found it

Skystrife 05/27/2022 1:03 PM

it is just easier with sg bug

Skystrife 05/27/2022 1:04 PM

also the intended route for puzzle partners does use sg bug anyways

JimmyJazzThe1st 05/27/2022 1:26 PM

Ohhh haha yes it was you xD my bad xD

But uhm yeah i just dont think they want it used during runs. I could be wrong, i think thats what soapy said xD And yeah i know the map still uses the SG bug in the map. But im sure the decision was made after this map was released.

Skystrife 05/27/2022 1:28 PM

Where are the rules that say the mechanics I cant use for maps?

Skystrife 05/27/2022 1:29 PM

because my map is a puzzle map that is supposed to be challenging to figure out and uses a lot of unknown mechanics...

I.K.U 05/27/2022 1:30 PM

it doesnt say it anywhere (as i know) just like going trough kill tiles

I.K.U 05/27/2022 1:30 PM

and i know they dont want maps including that

Skystrife 05/27/2022 1:31 PM

my map does not include that, is sg bug actually banned though? there are a lot of maps that have it

I.K.U 05/27/2022 1:31 PM
@Pipou
Pipou 05/27/2022 1:38 PM

I didn't look at the map yet

I.K.U 05/27/2022 1:57 PM

i pinged you to ask if sg is usable in maps or should be used

Skystrife 05/27/2022 2:41 PM

updated the map based on some feedback I got so its less cluttered now

Skystrife 05/27/2022 2:49 PM

Also my map uses the new shields which a lot of users don't have in their entities tilesets, so I added a note for that

Skystrife 05/28/2022 1:15 AM

re-ordered some parts into a more intuitive way after watching people play, and fixed a couple softlocks.

Skystrife 05/28/2022 6:17 AM
Skystrife 05/28/2022 7:24 PM

Added an info room, and cleaned up the map a little bit

Skystrife 05/29/2022 5:06 AM

Added most textures

Skystrife 05/31/2022 12:22 AM
Skystrife 05/31/2022 8:23 AM
Voxel 05/31/2022 11:46 AM

I'm helping Skystrife with design! Known issues:

Skystrife 05/31/2022 8:08 PM
Skystrife 06/01/2022 12:38 AM
Voxel 06/01/2022 1:49 AM

also is the map supposed to be this big

Skystrife 06/01/2022 3:28 AM

No, I just made the game layer bigger than it needed to be and was going to shrink it down later

Skystrife 06/01/2022 6:01 AM
Skystrife 06/01/2022 2:32 PM
Skystrife 06/01/2022 4:11 PM
Skystrife 06/01/2022 4:44 PM
Voxel 06/01/2022 11:02 PM
Voxel 06/01/2022 11:02 PM

attatched

Voxel 06/01/2022 11:07 PM

also idea for teleports: this will be addressed in info, but there will be markings for TP locations, since you will be thrown around a lot of places

Skystrife 06/04/2022 1:44 AM
Skystrife 06/04/2022 2:43 AM
Voxel 06/04/2022 2:49 AM

Known issues: -Missing Tele Signal

Fixes will be applied when vanity deco is complete

Voxel 06/04/2022 2:49 AM

also i hope tele design isnt too cluttered

Skystrife 06/13/2022 4:54 AM

-Design finished -Cleaned up game tiles a little bit

Voxel 06/13/2022 4:36 PM

ghost messages?

Skystrife 06/13/2022 4:50 PM
Skystrife 06/13/2022 5:05 PM

Fixed a couple missing textures and added time cps

Skystrife 06/13/2022 7:29 PM

updated design some

Voxel 06/13/2022 7:35 PM

love the additions!

Voxel 06/13/2022 7:35 PM

did you check if any of them interfere with gameplay?

Skystrife 06/13/2022 8:01 PM

Yeah, they make it a bit smoother imo since it feels less cluttered now

Skystrife 06/18/2022 3:11 PM

Updated deco a bit more

Skystrife 06/22/2022 8:53 AM

Added in missing stoppers from last version

Skystrife 08/10/2022 8:46 PM

fixed corners

Pipou 09/29/2022 11:01 AM

We are not fond of part intentionally using bugs, but then, it depends on the maps (style, kind of bugs)

Pipou 09/29/2022 11:01 AM

Skipping tiles such as kill tiles is forbidden for example

Pipou 09/29/2022 11:03 AM

I think it's fine here if it uses a sg bug as Skystrife likes mapping puzzle maps requiring to know and to fully explore the game

Pipou 09/29/2022 11:05 AM

The marking is still hell, it's very confusing

Pipou 09/29/2022 11:06 AM

Wouldn't it possible to merge things maybe ? In order to have less bars everywhere

Pipou 09/29/2022 11:15 AM

Blue teleports should be marked differently

Pipou 09/29/2022 11:16 AM

Are you using everything ?

Pipou 09/29/2022 11:16 AM

You could combine all of your texts in one single image

Pipou 09/29/2022 11:17 AM

That question applies to every other images as well

Pipou 09/29/2022 11:19 AM

All of your images have a size of 1000x1000

Pipou 09/29/2022 11:20 AM

Change it to 512x512, then if it's blurry, try 1024x1024

Pipou 09/29/2022 11:22 AM

I'm sure it can be optimised

Pipou 09/29/2022 11:23 AM

Also be careful, the hammer marking is bugged

Pipou 09/29/2022 11:24 AM

Tell me whenever you can show me the map in-game

Pipou 09/29/2022 11:24 AM

$waiting

Skystrife 09/29/2022 4:19 PM

I'm not sure what you mean by this

Skystrife 09/29/2022 4:20 PM

I can take out the switches off and have them be server settings, but since it's a puzzle it helps to know which doors start out off so I opted to have that at the start. I also didn't want to stack things so the player can tell everything they go through easier

Pipou 09/29/2022 4:21 PM

Makes sense

Skystrife 09/29/2022 4:21 PM

I use most of the different blocks in a random way from each of the tilesets I use yeah

Pipou 09/29/2022 4:22 PM

I know it's hard to get a good visual with all those switches, but I'm still very confused with trying to play it

Pipou 09/29/2022 4:22 PM

Not confused because it is a puzzle but because I can barely see things

Pipou 09/30/2022 11:52 AM

Same problem as for

#💤💪cryptic
Pipou 09/30/2022 11:52 AM

$decline