i would put ahookable here where u can just spec to see the next part
ah nvm i guess u can spec while stacked but it was hard to see that you can stack
Spec at the beginning of the map
Spec when you're stacked is a bad idea because you'll lose your bounce on the dummy
eh, normally ppl dont expect to have to spec past the first part
just putting one hookable at the top where you can spec would make things easier
Okay, si I think I should put one hookables at every part if we follow the principle
I'm not really in favor of this idea
I tried to make sure that the map be one in go
But if a lot of people are against
i will Test it soon
oh
Tell me when you're doing it
Solve some design problem
$ready 3
maybe need other opinion for difficulty
we're not sure xd
seems like at least 3
improved and fix design
wow these was fastest $ready i ever seen
wait with this ready
difficulty looks like even 4 because you have only 1 try
1 part is stupid
at least 1
It's all OK for me
Very nice map, he showed all parts multiple times
As I said I don't know exactly what the difficulty is
Very nice map, he showed all parts multiple times You know that you must test the map on your own as well instead of just watching? xd
?
If you don't have anything useful to contribute let it be to pollute the channels with unnecessary comments thx
yea I was disappointed playing it xd
after doing the map I realized oh I had to make one more hook fast
so I did it
and then oh so next step is fall immediately and hook him again
and then oh it's not all
I need to take speed and jump through freeze and ifnally I did whole part
it's like 10 fast first try moves
without break
luckily map isn't long
but some parts are weird mapped
Things you do not notice when you only spectate the mapper playing it as apparently
@Cøkedid, I am just pointing at your misbehaviour as tester,
@Cøke, there is nothing unnecessary about that
its like momentum but with own style
You tell me tester rules that don't exist XD There are many maps that have not been played by testers, sometimes it is not necessary to play everything by yourself
So I told him to play the map a few times
U noticed that he is a tester now?
imo it does sound sensible that someone that is not the creator of a map should try to play it
Who says no one else has ever played it?
it sounded like you tested by having the creator play it and judged from that, where i agree with Freezestyler that that should not suffice
yea mapper played every part 100 times so it's easy for him
and he knows all the movements and tricks
and when you play it for the first time you have to discover it
anyway
map looks like it could be improved
for example 1s freeze looking just like normal freeze?
- it doesn't make sense to make 1s freeze there
why is 1s freeze with no marking on other maps ok?
- part looks cheatable
where?
maybe because in this exact situation it matters because
there are unfreezes and you have to hold jump
and holding it a bit too long can cause fail
- it's weird when you don't notice this 1 star
and you can be unfrozen right after falling out of freeze
then reset it and tell him what to do
@Lady Saavikjust because other maps have bugs doens't mean we can allow them xd
it depends
on your screen it looks like you're falling fast
map is ok for me, u can reset it when u dont agree ($reset)
yea it is "ok"-ish... but can be better
instead of telling me to reset t you could do it too
$reset
why should i do it when the map is ok for me
so make it ready again if you think so xD
wtf
and I will reset it again because it's not ready for me
and you will say but it's ok we can release
no its on your hand now
lol
i understand faily maps, but this kinda faily is just..
it feels like it's just to increase the map difficulty
and i agree
that the 1 second freezes were weird?
i had to go into entities to make sure i wasn't missing anything.
it should be very easy to fix though
so i dont' think that's much of an issue with this map
switch-freeze is not a bug, it adds flow and players don't need to know about it
at least that is the case on Momentum (the blue map from screenshot)
nah but its trippy
what's even the point of adding switch freeze
@Raviei've never understood
doesn't unfreeze work the same way?
its good to use 1sec freezes to reduce unnecessary delays
should be used more often so players get used to it
m
oh
u mean like when its used in tunnels so ur not unfrozen for 3 sec while waiting on dummy
i guess
you have to wait 1sec instead of 3sec
nah, then you can hold jump and skip tower (and in momentum it would also mess up some timings)
- fix design
- fix 1 sec freeze cheat
- fix one bug thx to Hey, fuck you!
- add HD (stars, doodads 1 & 2)
- change 2nd part (timed freeze & fix freeze jump)
tested map, good flow, makes a lot of fun to play. Found no tile bugs or cheats o: +1 pls rls
+1
you forgot to add some stuff to hd
- add all doodads in HD & treasures
- edited 45_Unhookable to reduce the file size
- Make the last part harder to cheat (fall without touching wall)
- fix design problem
looks good, cant find any design problems. Gameplay was good before so ready imo
put remaining design layers in hd
fixed 2 entity bugs
$ready 3*
Thank you jao
(and qywinc & Lenah :3)
cheatable map
Momentum as well
Next time test more maybe
I mean
Those cheats are fine
Speedrun ways
Makes map even more interesting
Even tho they are mistakes