#Heart_Hunt
"Heart Hunt" by Fàłłéñ & AshKan [Solo]
DDNet-Testing 06/10/2026 7:20 PM

Mentions:

@fallengic
Heart Hunt — Testing

@𝐀 this is your map's testing channel!

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DDNet-Testing 06/10/2026 7:20 PM
👌 2
🆙 2
soulyvevo 06/10/2026 7:49 PM

9MB

justatest 9
ivanverba 06/10/2026 8:34 PM

Why do you have 2 identical mapres? Also, is such high resolution really necessary?

fallengic 06/10/2026 8:41 PM

The mapres isn't actually mine. I edited an existing one. When I tried to use the blade for the Kill section, it looked buggy, so I had to cut part of it in half to make it work properly. Since I'm not very familiar with creating mapres from scratch, I edited the original file instead, which is why there are two identical mapres. As for the resolution, I simply kept the original resolution and didn't change it.

ivanverba 06/10/2026 8:45 PM

Okay, but why you use both? You can keep only one to optimize your map

fallengic 06/10/2026 8:49 PM

Okay right now it's 1 AM here, I'll fix it in the morning

👍 2
fallengic 06/10/2026 8:49 PM

i have to change resolution too ?

ivanverba 06/10/2026 9:06 PM
  1. Those spikes are flying.
  2. These parts are much harder compared to the others.
  3. Add more contrast to the tele tiles.
  4. Looks buggy to me.
  5. The background gives the impression of being AI-generated, which unfortunately isn't allowed. 😕

Overall: I like the idea of the map, but it is really short. I think it should be fully reworked and developed before being released. The design is good, but not for a 9MB map. You should optimize it as much as possible before it starts looking bad or blurry. I hope this map gets reworked, optimized, and then released. Unfortunately, for now it's a decline . If you have any questions about mapping, feel free to ask here: https://discordapp.com/channels/252358080522747904/746534464984973323 🙂

To increase your chances of getting a map released, please read and apply the mapping rules and guidelines before submitting: https://ddnet.org/rules/ https://ddnet.org/guidelines/

I would really like to see this map in the future with all the reworks and improvements.

ivanverba 06/10/2026 9:07 PM

Yes, try to optimize your map as much as it possible

fallengic 06/10/2026 9:12 PM

Should i make extra parts and resubmit it ?

ivanverba 06/10/2026 9:14 PM

You definitely need to make extra parts and optimize all mapres in your map

fallengic 06/10/2026 9:15 PM

Okay Any other suggestions?

ivanverba 06/10/2026 9:17 PM

I'd better wait for other testers' suggestions, as I don't have as much experience as they do

ramirok_ 06/10/2026 10:49 PM
@.cammo.

😭

.cammo. 06/10/2026 11:29 PM

ai art

cammostripes 8
__limonchik__ 06/11/2026 9:39 AM

Hi, I tested your map and I want to say that the map is short and there are no particularly interesting parts and an imbalance of parts. Look at the maps that were recently released in the solo category to figure out which way you should move to improve your building skills and next time you will be able to make the map better.

DDNet-Testing 06/11/2026 9:39 AM

Mention:

@fallengic
Submission has been declined.

@𝐀 Unfortunately, your map submission has been declined. Don't worry though—take a look at the feedback from our Testers, and consider playing our latest releases to gain more experience and better understanding what we're looking for!

fallengic 06/11/2026 11:58 AM

Thank you guys, we will consider your suggestions and try to create better maps in the future

gigachad 10
ramirok_ 06/11/2026 11:43 PM
brownbear 3
hoco4ekc 06/15/2026 4:26 AM
  1. In the very last part spikes are both in the front and game layers

  2. When you go into tp 4, freeze appears too fast. It might feel better if you entered it from right to left or if the freeze was placed a bit further away

  3. In the last part cto tile is placed weird

  4. Blue teleports would looks better because red ones stop you so it is not smooth while passing through