Mentions:
@le_cannabisMap 🐞:
Time cps added
cool
fix
fiox
- Corners I increased the brightness of the kill
this map is not 800kb
- the background breaks when zoomed out
I don't know how to fix it xd
make quad bigger
but the background will also wriggle
i would understand if the background broke at like zoom 0 but it breaks at zoom 3
A
xd
The zoom only breaks at 0 now.
I thought you were saying it broke starting from 0. Actually, I didn't even know zoom had numbering.
gg 100% legit frist fin
🗣️
fixs Skips
some corners fix
unmarked kills

Nixus map

i hate make bg

i lov make bg :catburger:
balls of steel
that looks crazy good
me too i suck at that
just look at the bg of bloom
its a mountain
lol
if you take this bg it will be good to change color palette of your tiles to more pinky
ty!
yeah Nixus has done that already
Range down
fix skip
WTF
2600
unfreeze somewhere here maybe
liked the map overall, sometimes just felt punishable for no reason
cool ideas but don't really like 1 try parts ngl, this type of maps not very suitable for my mindset
and fix 2.6mb please, ig u can delete a few viruses from the .map file so it's gonna weight less
oh lol, ain't even thought about such easy way
and also I still can skip it the way I previously showed after fixes
i dont see
Please tag me in the message, I looked for it and couldn't find it.
oh ok, u just uploaded version with "fixed skip" mark and i thought it was it :D
this one
ahh
I have corrected everything, but I will adjust the size before sending it.
2.6mb

fixs i try optimize
2.11mb

optimize for me pls 😭
$opimize for me pls
This command was not found.
bad bot
:C
Patiga tool in DDNet bot its cool idea
you mean that optimization one
seems like only tester can use it
Not that one, but it's a cool idea too.
https://twmap.patiga.eu/ free for everyone
I have used it
it's not a magic tool then as I thought, u have large images in ur map, unreasonable big
like bgs, vignette
and something else, can't remember
how optimize this?
I use this site https://www.iloveimg.com/resize-image#resize-options,percentage , u can play with settings, try 50%, 75% etc. until it looks good & under 1mb or ~1mb, it's pretty much max and even more size for this design
Optimize Mapres
and im pretty sure sun_blazulite is also very big, everything else worked perfect!
Fix Corners
are you sure the second image is correct? it seems you don't need your dummy at all
But if you don't pass your dummy, you'll need it anyway.
Well, I put the freeze underneath and then the unfreeze. It can't be skipped because you use a double jump, but if you get an edge kill, you could do it. However, I think it would increase your time.
fix corners Testers, if you think the map is too punitive, please send me the parts that are like that.
yeah, 1st video - rework made structure look worser there and the skip possibility still there, and 2nd - skip is should be closed at all, it cuts half of the map even it's being hard to do
skip is possible without stopper also
Well, I was thinking about just killing them on the wall, but your suggestion is good too 😄 (in 1st)
gonna put in waiting even tho i know u gonna upload fixes in 5 minutes
bad bot
Sowwy :c
it's teamrank skip
how? 🤔
🐈
corners fix background
badbot
bad bot
:(
Optimized
520kb now 😄
-400
kb
I removed the platform from the second part to force an edge, making it more difficult I added a Refill jump for better flow in the first parts

entities error
Optimized version:
i think the turn off entities need go down
u can skip timecp 4
remove the freeze
why
😠
bc dont have freeze in all other spikes withour freeze near
I think in a speedrun he'll definitely get past cp 4
but if im not speedruning and i want do the jump
But cp is literally for you to see how much you've improved in the run, why would you skip it? 😐
fix some things
I'll play this map again later, so there will probably be changes

bc u dont want jump near deep idk but can skip timecp xdxd
^
unmarked death tile
or cheat idk
serious skip decline? 😭
Unhook & Death Marks
If you jump from the ground with 100%
Or maybe I misunderstood this part somehow
But have you at least tested the entire map?
its like food why i need eat all if i dont like?
But if you're starving, you'll have to eat everything.

Sorry, but there are a lot of maps that are closer to release.
Really, but you could help by pointing out what's wrong instead of just complaining about the first two parts.
yes i can, and i rn droped some feed back more.
Or I could just improve the last two parts and ignore everything else.

what u mean by last two parts?
u about parts where i give feedback?
Yes All parts
I don't have a taser so I don't know about that.If you could tell me which skips I can just remove, what do you think?
most of this skip also possible without tas.
only in game i can give some feedback.
Yes, but I'm asking you to tell me all the skips you find.
go?
not now, tomorrow dm me.
👍
TAS showed it, no?
only what is in the video, which I will fix
But do you think it would be possible to fix everything, or would it be easier to decline? 🤔
You are a mapper, you must decide for yourself
I prefer a professional to decide that for me because even if I fix it, it might look bad the way I did it, but I'll check it out later
I only arranged what they mentioned, for now.
But when I join one time to your local server I remember you have maps called krx test or any similar
I made a map full of random kills/freezes to test their TAS, but the TAS is terrible

ok i will play more than 2 parts to decide it, if u wanna u can join to me in 5-10 min
We'll go after 1:00 PM.
its alredy 13 47 for me u mean in 13 min?
1 PM in Brazil
so i played map until this point and say its not bad like i though, seems like i picked worse two parts on the map on first run. i dont think its decline any more but map still need polish a lot of stuff. most of them its spacing issue, next its do parts less confusing . i will explain detail when will have time
When we test it together, you'll be able to give more complete feedback!
Overall, the map is very good, the ideas on it are very interesting, I liked it🔥👍
Design bug
Maybe the hammer in the ground is a skip

don't need the first jump
Yes, I already understood, but it’s still not very convenient there and the flow is interrupted, but I think it’s insignificant
holy shit
why?
Well, basically it's because when you're supposed to fall, you should also let go of the hook, but most people usually hold the hook until the end, and that creates an unpleasant impression
hm
I think if I make more space for the hook, it should become +- comfortable
Should you leave more space above or below?
Above
ye
ok
I don't quite understand what exactly I should think about this
ok yes. :3
ahhh
i am genius
proposital, to no skip 😭
If you want to do it without a skip, you can extend the part so that the speed you get from the tee is really needed
changes
Yes
maybe
idk :D
Yes
Check all the corners there are a lot of them here
Ok 😡
There are a lot of bugs in these areas
bro u need have your own position on your parts on the map and defend it. don't need to change everything that random ppl says)
Ok 🫡
No
ok ...
HAHA
Sorry, and this is my first time disagreeing
With what?
I agree with the first screenshot, since the pillar only served to get the kill up there; the other one, I don't know, the part with the speed looks better.
Yes
and not hard if u hook dummy in jump
now it just jump left and it sad
imho u needed just fix some skips what flaundie and markus said , design bugs and some parts little bit, but u change all what they said and now it looks like lose personality. i really like map when playtest it now after fix i dont like map. but mb trieal testers like markus better knows what need for good map))
Yes, it's true, because we don't know mapper true intention and how he sees his map, all I wrote is my personal opinion and he decides whether to listen to it or not🥸
These blocks with 3 holes are kind of difficult to fix. 4º prin
ok
only wait
bro
?
nothing 😠
When fix this part?
xDD
dont fix this 2 moments he is cringe
2 useless skips hard then parts
I'm going to make a 6-star part and it's all going to be his fault.
uh
play it again after all fix and can say map is good. dont check any design bags but if desing is fine hope testers will release it.
Okay, I'll stop so as not to clutter the chat with design bugs, so be it
send me to dm
okay
I don't know how to fix those blocks with holes in the middle xd
delete them💀💀
hmm
its solution
BRO
AGAIN NO
😭
skip?
ah ok
what? again
yes skiop
FIX EVERY DESIGN ERROR
+180 kb💀💀💀
i not used patiga
wait
hmm
&optimize
$optimize
thanks bot
only design stuff
deleted super hiper mega skip
entities error 🗣️
sure?
its your pc i think
no
the deep
is one block more down
no the air part
the deep see
bro my pc added other deep tile sure bro
see the image ;-;
;-;
AH
;-;
forgot to make the watermark asset
imma make it in a bit
once i go to the PC
ig it can also be recycled for Azazel
i mean
sono
wasn't convinced by the old one
i ask again are you sure?
Couldn't you use the logo font for the watermark? I think it would look nicer.
?
wha
ignore
ima try
trollentities
y si le bajas un poco la transparencia
para que quede como los bloques
del fondo
wdym?
well the idea is to make the watermark stand out from the tiles
perfect
lik this
pq queda medio rar si esta full visible
I don't get what you mean
you mean lowering the opacity of the text?
to make it semitransparent?
ye
because this doesn't work over the tile
or in the block
oh
no
really?
yeah fair
like in
#👶sono?
yep
thanks
watermark
watermark again
still not fixed
still not fixed
and this(Honestly, I don't like this kill, it makes the part more uncomfortable and doesn't solve the problem)
i thinkkk
design bug 🗣️
Add all the decorations in HD, fix the minor flaws described above, and I think the map will be ready
Just put the hookah underneath and go to the side.
So this kill is not needed for anything except to limit people in the method of passing, and it is better to remove it
But why would you make a bid instead of just throwing a single hook?
I'm very sorry, but I didn't understand what you said

The kill command is really meant to limit the part, because the idea is that you only hook the attack and move to the right. Why do something different?
Because this setup is pretty weird and non-obvious, and for example, I just threw my dummy, and it flew into a kill And the kill is needed not only to limit, but also to make the part fail, and I don't see the need for either of those on this part It's just that people who don't realize there's a setup here will get angry throwing dummy into kill, and if you remove the kill, nothing will change, but no one will complain
ok you win
ez 10 0
😭
logo need HD?
no
hm
change log?
i don't want 😠
Fixeds kills Fixeds Error designs
https://discord.com/channels/252358080522747904/1459225871884746765/1486015858193989722 https://discord.com/channels/252358080522747904/1459225871884746765/1486015582347333654 https://discord.com/channels/252358080522747904/1459225871884746765/1485022995956367380 not changed in any way(the second one, well, it's okay not to change it)
I hadn't seen it. Sorry.
The map is really good👍
I couldn't find any more design bugs, I also have some doubts about the 3 star difficulty because of my little experience playing dummy maps, but the map itself is already ready as for me
Play the "Mbappe" map; if you finish it and find it harder than this one, then it's 3 stars. If you finish it and find it easier, then it's 4 stars.
Oh yeah, I know Mbappe, he's a cool footballer👍
no the map 😭
ahhh okay okay
Well, I watched the mbappe walkthrough, and it's definitely harder than this map, so okay, 3 stars
uh
no
fix skip
in kill edge 😄
not have hooktrough in map
special tiles should be replaced with classic tiles if there is no point in special tiles.
Can you send a screenshot of the entire section?
wdym
It's tight, it's worth making more space (the ceiling is higher, etc.)
It's not my fault that the old part looked like Barren, I've already finished the map, it's difficult to make a new part.
Well, I personally don't see a big problem with the fact that this part is similar to part from Barren. It's just a coincidence and it wasn't intentional. I think it can be returned to how it was
After all, there are already 2000+ maps, it's hard to come up with something unique
Ok
Thanks my love
What do you think of the new part?
I think it's normal
what you think?
As for me, it's easy to come up with something new than leaving a 1-in-1 setup like on another map.
You lost, 2x1 sorry
Ok
Ready pls 😭
idk but for me first part are stil have issue.
That looks like a missed hook, not mappers fault lol
? what ;-;
im not about end im about start.
iknow it
u did wrong fixes
istead of fixing up way u need rework down way
one way of fixing its no give access to hook dummy form up, or no place for dummy. By this, you try to fix the symptoms.
It's like mopping up water leaking from the tap instead of replacing the washer.
Kills 🤔
its better than ur fix but i think not the top5
ok
Only wait
looks wayyy better
dont think its really help.
ok
or will cus u dont need stop and hook ground, ye its better to remove
More late I go to search design errors🗣️🗣️
Design bug
Good dummy map I guess, I didn't look anything from other guys, just clear test, but few things I wanna write. First of all the start: draggin the dummy from pos 1 is kinda ez and there's no idea at all, also there's an edge for no ris(why would I update my jump if I can do anything without it?) and 2 ways to do the part (U can drag dummy to the top and throw him on the plat and get it with u, so u can let him fall lower(I tested it both ways for few times and I cannot say that any of them is waaay harder and why it's even exist) Second screen also has 2 ways of setup (throw a dummy up and run to rehook it , or u just hammer him left on swing and rehook and I don't know which of the ways is suggested by the mapper, both r fine, but throw is kinda weirdo ok xd) Third screen is just a copy of first part and I didn't really get why it's even added. Also I'd really like to see a kill tile in this place to rest and somehow to do the way I draw like the only intended one, cuz it's kinda good for the map and I don't like the idea that someone can hold the dummy on the block and throw him after or just drag him down without doing this nice swing. The part on sh4 I don't really enjoy and also didn't really get the purpose way. I didn't really test it so long, but I didn't get why there's even a thing to hook (? sign) I just throw him up and went right to the down hook and it was working way better so I didn't really get why it's even exist. Sh5 is kinda weirdo also, I was bumping the prple blcok with my head all of the time if I tried to hold a on any boost (well I did less than 15 tries ofc but still xd), with a slight slowdown its working but am not sure if it's the intended way and it's also kinda scary cuz if u slowdown a lil more or in a bad timing it's gg
design bug time
What's wrong with the freeze inside the blocks (considering that there's a frieze everywhere)
its inconsistent, sometimes there is and sometimes there isnt
also sometimes its freeze and sometimes its deep
it keeps going
it really should
It's better to take a screenshot of your entire screen and mark it than to take just a portion of it; I don't know where that is 😭
But what's the problem? xd
Fixed all problems
My opinion hasn't changed, the map is still very good and, in my opinion, deserves a release
I mean yeah, you can control it manually but it's hard and not needed for this
overall if you try this a lot you'll get it but imo old setups was better
😔👍
actually maybe a skill issue from me
I tried a few more setups and if you don't hesitate, it's quite easy to do
which is also might be ok
if u want to change something i said or not anyway, map is ready for me
cool map
I really enjoyed playing this dummy map (I'm not a big fan of the latest dummy maps; they're all a bit repetitive, even if they're unique in their own way, I still didn't really liked them), but this one is fun to play. My main issue was the "sloppy" gameplay and design, but overall, that seems to be the map's style.
ping me when u will decide about changes
idk if it feels good I don't mind at all
I think it's good
Please skip this part, it seems a bit difficult.
Hoe
How*
show how both skips are made?
And Thais?
I'll do it now
👍
Omg 😔
fix entities :3
Fix entities
.
...
what
Why are there so many design bugs?
When you find everything, let me know so I can correct everything and send it to you, because if you only send one, I think there's only that one mistake.
Because you want me to fill in all the corners, thus having to do manual work, but when I change a part, I might forget some corners.
f
ok no more design bug i think
thanks
designs fix
Optimized:
The map is good with fun gameplay
thanks
biggest lie ever
I was looking for design bugs that affect gameplay
also these are different spikes than the ones used throughout the map
I don't see tele in any of the pictures.

I don't understand what kind of crazy person has so much free time ...
nvm im blind
😭
idk i prefer 1º
bot optimize mapres?
NOOO MY READY 😭
- I think you don't need this unfreeze anymore since you changed the part.
- I still believe it would be much more comfortable to force an earlier dj to prevent the dummy from dropping down out of the corner making the edgehook much harder.
- Why are you not using
instead of 1x1 blocks? They are the exact same and won't add any filesize to your map since they are external.
No, and that's usually not needed.
3. Because the tileset I used in the map is different, and also because the map will only use 1x1 blocks and not 2x2 or 3x3 blocks, I think it breaks the map's aesthetic, idk. I prefer just 1x1
ok 👍
Edgehook feels way better. 👍
cool! The map is good now?
Optimized:
thanks
theres a design bug in the second image
affect gameplay?
no
hmmm
ah
I fixed that in the current version.
i think
That doesn't really matter, you don't have to cut down every single asset.
but what about people who have 1kb/s connection
The Patiga Tool doesn't show up in my Google search. And I'm too lazy to look for it...
Just wait a few more seconds.
Kinda ruins it for people that want to grab an asset from a map as well.
and theoretically, I think you can get a teamrank on the map
How
- There's enough space at spawn for a skip start, it seems
- We go through the map as usual
- A person enters the team at spawn, the person who skipped the start jumps on the button entering the team of the person at spawn
- As a result, the button is deactivated, you can go through the map as usual, but at the finish line you have to go with dummy because the door will no longer be there
Omg
Ok
How?
Tee bump
how help in the skip?
idk ;-;
Let's say two people put into a hole, a third one hits them, the person in the middle is killed, the person who hits him hooks the person who was thrown out by the hit, then the second group quickly puts into the hole so that the person who got out has someone to fly away with, basically something from the realm of fantasy, but theoretically possible
ah
how help
hm
😭
But with the speed of the bug, does the tee hit the wall? Because you can only get a kill on the wall.
ok Kill in the wall
I checked the start, there's no way to skip
its shock wave skip
It is only possible to skip the finish at high speed
how?
if there isn't enough space for that
I do not know how it works, but the start cannot be skipped at high speed, but the finish can be
I'm not sure about its possibility, because I don't know if it's possible to fly over anything along the x-coordinate, it's just an assumption that might help avoid a skip
You can't skip start lines.
okay
sorry
Aura
Np. 😄
MY READYYY 😭
Question my methods, not my results.
whats wrong with your textures
I'd like to see that demo.
ok, wait 1 sec
Can you send me the demo file?
You were in practice.

You also can't skip the finish. But sometimes if there is a kill tile close behind it you die before the server can calculate that you went through the finish.
No
I was in t0
You clearly teleported!
I don't know, but I remember exactly what was possible
Okay, based on this message and your response, you're stating that any bugs/skips that occur on the map upon release can be fixed even after 2 weeks.So I don't waste my work, okay?
Yes?
I mean go try it on lan without practice enabled. You can build yourself a nice setup to test.
Literally can't even skip with sg bug.
Dude, I can do it, it's impossible that I have to record my screen for you to believe me.
Actually, yes, skipping isn't possible. Could you give ready on the map again? Pls

?
Even if skipping is possible, there are kills on the wall, which eliminates the possibility of using the wall, and there's no way to do it downwards because there's a block with a kill on top.
If you are saying that you skipped it then make a fix for it. 🤷
But I skipped the startline, not that there was a way to do the rest.
The only point I wanted to prove was that it was possible to skip the startline.

you can skip the startline only if you use /teleport in practice (as in the startline lets you through if you use it beforehand)
Ok
Ready then?
Which version? Did you place the kill tile you mentioned yesterday?
The map already had the block.The most recent
This
I think I forgot, I'll tidy up when I get home.
I just forgot to upload the current version xD
Optimized:
I don't know if it would be important to fix this
its?
No?
That's only corners, up to you if you want to fix it.
ok
thanks
I can't stand fixing corners anymore.

Welcome to mapping

welcome to club buddy
skill issue that's the coolest part
(said no one ever)
random deep in block without deep near
🙄
u can edge in a "deep" edge
like why you put a deep texture if u can do edge
here too
But you shouldn't be using Edge there; you're using Edge because you want to, there's literally no problem with that. Besides, there are parts of the map with these corners where you don't get frozen
There's literally a corner where you step on it, would you rather die on that part because of the corner or not?
but this dont have sense if you have a freeze and the freeze or deep dont freeze you
is a design error
The difference is noticeable; just look to see which is the large freezer and which is the small one. If you had this difficulty, I'm sorry you couldn't figure it out. 😔
Furthermore, the entire map is like this, and in the whole test no one complained about it, only you. It seems you want to change the map just because YOU think it's better.
the images look a bit blurry
this would likely increase performance and lower the filesize a bit
Changed BG Blocks and Kills and Corners
Optimized:
either replace the images with highier resolution ones or scale the images down
i honestly think its fine
you dont notice in gameplay
like at all
I think
@blazulitecan just render at 2x scale and re-place it ingame
i can definitely tell the difference
I actually gave him the hq assets then he shrinked them down so like
¯_(ツ)_/¯
I mea it's fair, for optimization purposes I suppose
i do notice it even with default zoom
in fact it was something i noticed right away
Honestly, it's already good enough for me. The text "Azazel," "By Nixus," and "assets by blazulite" are noticeable. The logo is beautiful, and I optimized it because I don't think it needs to be ultra-perfect 4k for everyone to analyze. Besides, I'm sure 68% of players will play with entities
The bros really don't wanted say 67🥀
67 pocoyo
That's right, I must have forgotten, isn't it inside the buttons?
Damn
- The skip takes longer than the normal part, and it's also very faily
Optimized:
Map needs an update, please. :)
done
broooo
aura
knuski so pro how does he do that
Just wondering, could you possibly change the launch time to an hour or two later? I won't be able to play at that time 🙁
sure, can push even more if you want. what would be the best time for you?
<t:1777644000:T>
k
True.
Knuski big pro.
Dude, sorry, I just saw my schedule Could you postpone the map release by 5 hours?
so, 9:00PM?
(CET)
What time is it in
#🆙♿azazel?
<t:1778353200:F>
-2 hours pls
14:00
<t:1778346000:F>
perfect!!!
🫡
thanks.

Why would you want to optimize an external image?
why the deepfly is on tho xd
what
check it out yourself
BRO

ig it's better to turn it off and upload a quick fix as long as there is no ranks?
sv_deepfly 0
correct?
yep
Unexpected errors, my bad :/
Post-release updates need to be uploaded manually. Please reach out to an administrator.
The map has Deepfly enabled; I thought that when I didn't use the command, Deepfly didn't work
uhhhh
save me 😭
do i need to restart servers etc.
damn
I mean, now u can skip some parts but what's most important is that it's ez 2p teamrank rn
Plsss bro 😭😭😭
If you don't do this, I will make 2 sequences of the map, both being 5* 😡
THANKSSS
I make 1 sequence only then
fixed
we should add a deepfly alert on all dummy maps on any /readys
@murpithis happens every 4 months
if sv_deepfly not present then ping the mapper/tester or smth to confirm it's intended
🤣🤣🤣🤣


