#azazel
"azazel" by Nixus [Dummy]
DDNet 01/09/2026 4:42 PM

Mentions:

@le_cannabis
DDNet 01/09/2026 4:42 PM
azazel.map
806.26 KB
DDNet 01/09/2026 4:42 PM

Map 🐞:

le_cannabis 01/09/2026 4:46 PM

Time cps added

epicgameryoubug 01/09/2026 5:22 PM

cool

epicgameryoubug 01/09/2026 5:27 PM

unmarked tiles

epicgameryoubug 01/09/2026 5:29 PM
le_cannabis 01/09/2026 5:43 PM

fix

le_cannabis 01/09/2026 5:43 PM

fiox

le_cannabis 01/09/2026 6:41 PM
  • Corners I increased the brightness of the kill
azazel.map
809.55 KB
.cammo. 01/09/2026 7:22 PM

this map is not 800kb

.cammo. 01/09/2026 7:22 PM
  • the background breaks when zoomed out
le_cannabis 01/09/2026 7:25 PM

I don't know how to fix it xd

.cammo. 01/09/2026 7:26 PM

make quad bigger

le_cannabis 01/09/2026 7:26 PM

but the background will also wriggle

.cammo. 01/09/2026 7:27 PM

i would understand if the background broke at like zoom 0 but it breaks at zoom 3

le_cannabis 01/09/2026 7:29 PM

A

le_cannabis 01/09/2026 7:29 PM
azazel.map
809.55 KB
DDNet 01/09/2026 7:29 PM
le_cannabis 01/09/2026 7:29 PM

xd

le_cannabis 01/09/2026 7:29 PM

The zoom only breaks at 0 now.

azazel.map
809.55 KB
le_cannabis 01/09/2026 7:30 PM

I thought you were saying it broke starting from 0. Actually, I didn't even know zoom had numbering.

ramirok_ 01/09/2026 7:58 PM

gg 100% legit frist fin

ramirok_ 01/09/2026 7:58 PM

🗣️

le_cannabis 01/09/2026 8:01 PM

fixs Skips

azazel.map
809.57 KB
le_cannabis 01/09/2026 11:12 PM

some corners fix

azazel.map
809.57 KB
le_cannabis 01/09/2026 11:30 PM

unmarked kills

azazel.map
809.57 KB
el.sabito 01/10/2026 1:31 AM

Nixus map

blazulite 01/10/2026 4:21 AM

new background + logo because I was bored af

le_cannabis 01/10/2026 4:28 AM

i hate make bg

blazulite 01/10/2026 4:51 AM

i lov make bg :catburger:

soulyvevo 01/10/2026 7:21 AM

balls of steel

ililja 01/10/2026 10:55 AM

that looks crazy good

ililja 01/10/2026 10:57 AM

me too i suck at that

ililja 01/10/2026 10:57 AM

just look at the bg of bloom

ililja 01/10/2026 10:57 AM

its a mountain

ililja 01/10/2026 10:57 AM

lol

manikoo 01/10/2026 11:08 AM

if you take this bg it will be good to change color palette of your tiles to more pinky

blazulite 01/10/2026 5:48 PM

ty!

blazulite 01/10/2026 5:48 PM

yeah Nixus has done that already

ramirok_ 01/10/2026 5:56 PM

Range down

wee.tw 01/11/2026 4:07 PM

maybe 1 less freeze, cuz the time of unfreeze is just slowing down here

le_cannabis 01/11/2026 4:17 PM

fix skip

le_cannabis 01/11/2026 4:17 PM

WTF

le_cannabis 01/11/2026 4:17 PM

2600

wee.tw 01/11/2026 4:24 PM

unfreeze somewhere here maybe

wee.tw 01/11/2026 4:24 PM
wee.tw 01/11/2026 4:25 PM

setup is kinda tight here

wee.tw 01/11/2026 4:30 PM

u also can make this part like that, ig u can save it as it is cuz it's harder but saves time

wee.tw 01/11/2026 4:34 PM

also a bit uncomfortable to make it through this exact deep if u lost dj, maybe make it less, idrk

wee.tw 01/11/2026 4:36 PM

u can also skip hammer here

wee.tw 01/11/2026 4:39 PM

this kill looks unnecessary imo

wee.tw 01/11/2026 4:43 PM

can u please also show how this area done? I was throwing dummy there, but it's very unpleasant way imo and surely not the right one i think

wee.tw 01/11/2026 4:46 PM

maybe unfreeze here also

wee.tw 01/11/2026 4:47 PM

liked the map overall, sometimes just felt punishable for no reason

wee.tw 01/11/2026 4:48 PM

cool ideas but don't really like 1 try parts ngl, this type of maps not very suitable for my mindset

wee.tw 01/11/2026 4:51 PM

and fix 2.6mb please, ig u can delete a few viruses from the .map file so it's gonna weight less

wee.tw 01/11/2026 4:52 PM

oh lol, ain't even thought about such easy way

wee.tw 01/11/2026 4:54 PM

and also I still can skip it the way I previously showed after fixes

le_cannabis 01/11/2026 4:55 PM

i dont see

le_cannabis 01/11/2026 4:55 PM

Please tag me in the message, I looked for it and couldn't find it.

wee.tw 01/11/2026 4:57 PM

oh ok, u just uploaded version with "fixed skip" mark and i thought it was it :D

wee.tw 01/11/2026 4:57 PM

this one

le_cannabis 01/11/2026 5:00 PM

ahh

le_cannabis 01/11/2026 5:01 PM

I have corrected everything, but I will adjust the size before sending it.

.cammo. 01/11/2026 5:13 PM

2.6mb

le_cannabis 01/11/2026 5:25 PM

fixs i try optimize

.cammo. 01/11/2026 5:26 PM

2.11mb

le_cannabis 01/11/2026 5:34 PM

optimize for me pls 😭

manikoo 01/11/2026 5:35 PM

$opimize for me pls

DDNet 01/11/2026 5:35 PM

This command was not found.

manikoo 01/11/2026 5:35 PM

bad bot

DDNet 01/11/2026 5:35 PM

:C

le_cannabis 01/11/2026 5:36 PM

Patiga tool in DDNet bot its cool idea

manikoo 01/11/2026 5:38 PM

you mean that optimization one

manikoo 01/11/2026 5:39 PM

seems like only tester can use it

le_cannabis 01/11/2026 5:39 PM

Not that one, but it's a cool idea too.

wee.tw 01/11/2026 5:42 PM

https://twmap.patiga.eu/ free for everyone

le_cannabis 01/11/2026 5:42 PM

I have used it

wee.tw 01/11/2026 5:43 PM

it's not a magic tool then as I thought, u have large images in ur map, unreasonable big

wee.tw 01/11/2026 5:44 PM

like bgs, vignette

wee.tw 01/11/2026 5:44 PM

and something else, can't remember

le_cannabis 01/11/2026 5:45 PM

how optimize this?

wee.tw 01/11/2026 5:50 PM

I use this site https://www.iloveimg.com/resize-image#resize-options,percentage , u can play with settings, try 50%, 75% etc. until it looks good & under 1mb or ~1mb, it's pretty much max and even more size for this design

le_cannabis 01/11/2026 5:55 PM
azazel.map
927.08 KB
DDNet 01/11/2026 5:55 PM
le_cannabis 01/11/2026 5:56 PM

Optimize Mapres

azazel.map
927.08 KB
wee.tw 01/11/2026 6:01 PM

and im pretty sure sun_blazulite is also very big, everything else worked perfect!

pioooooo 01/11/2026 7:11 PM

pretty decent map

le_cannabis 01/11/2026 8:38 PM

I increased the depth a little to make it easier to throw.

I added unfreeze and then a wall so I could put the dummy in.

le_cannabis 01/11/2026 8:44 PM

Fix Corners

azazel.map
927.13 KB
pioooooo 01/11/2026 9:45 PM

are you sure the second image is correct? it seems you don't need your dummy at all

le_cannabis 01/11/2026 9:53 PM

But if you don't pass your dummy, you'll need it anyway.

pioooooo 01/11/2026 10:05 PM

previously you have to either slide off your dummy or sit on it, and is not needed anymore. I think you can keep that

le_cannabis 01/11/2026 10:11 PM

Well, I put the freeze underneath and then the unfreeze. It can't be skipped because you use a double jump, but if you get an edge kill, you could do it. However, I think it would increase your time.

azazel.map
927.16 KB
le_cannabis 01/12/2026 12:07 AM

fix corners Testers, if you think the map is too punitive, please send me the parts that are like that.

azazel.map
927.15 KB
wee.tw 01/12/2026 11:31 AM

yeah, 1st video - rework made structure look worser there and the skip possibility still there, and 2nd - skip is should be closed at all, it cuts half of the map even it's being hard to do

wee.tw 01/12/2026 11:41 AM

also ngl stopper made nothing for qol here

wee.tw 01/12/2026 11:41 AM

skip is possible without stopper also

wee.tw 01/12/2026 11:54 AM

setup here is just not great and kinda random imo

wee.tw 01/12/2026 11:59 AM

close it

wee.tw 01/12/2026 12:02 PM

some messy structure here idk if intended or whatever, just mention

epicgameryoubug 01/12/2026 12:04 PM

unmarked deep

wee.tw 01/12/2026 12:07 PM

(with strong btw) sometimes u can't pull out of edge him at all, or not enough to reach the hook so u have to do extra manipulations, and jump itself feels weird

.paxtell 01/12/2026 12:07 PM

corner

le_cannabis 01/12/2026 12:21 PM

Well, I was thinking about just killing them on the wall, but your suggestion is good too 😄 (in 1st)

DDNet 01/12/2026 12:34 PM
wee.tw 01/12/2026 12:35 PM

gonna put in waiting even tho i know u gonna upload fixes in 5 minutes

le_cannabis 01/12/2026 1:06 PM

Fix parts and skips

le_cannabis 01/12/2026 1:06 PM

bad bot

DDNet 01/12/2026 1:06 PM

Sowwy :c

wee.tw 01/12/2026 1:17 PM

close the wall entirely

wee.tw 01/12/2026 1:17 PM

it's teamrank skip

le_cannabis 01/12/2026 1:18 PM

how? 🤔

le_cannabis 01/12/2026 1:23 PM

i put kill

blazulite 01/24/2026 8:43 PM

🐈

le_cannabis 01/28/2026 1:29 AM

corners fix background

azazel.map
928.79 KB
le_cannabis 01/28/2026 1:32 AM

badbot

le_cannabis 01/28/2026 1:32 AM

bad bot

DDNet 01/28/2026 1:32 AM

:(

le_cannabis 02/01/2026 2:24 AM

Optimized

le_cannabis 02/01/2026 2:24 AM

520kb now 😄

le_cannabis 02/01/2026 2:24 AM

-400

le_cannabis 02/01/2026 2:24 AM

kb

le_cannabis 02/01/2026 2:38 AM

I removed the platform from the second part to force an edge, making it more difficult I added a Refill jump for better flow in the first parts

azazel.map
511.38 KB
ililja 02/01/2026 9:40 AM
ramirok_ 02/21/2026 1:34 AM

entities error

DDNet 02/21/2026 1:39 AM

Optimized version:

azazel.map
470.61 KB
ramirok_ 02/21/2026 1:40 AM

i think the turn off entities need go down

ramirok_ 02/21/2026 1:45 AM

u can skip timecp 4

ramirok_ 02/21/2026 1:46 AM

remove the freeze

le_cannabis 02/21/2026 2:09 AM

why

le_cannabis 02/21/2026 2:09 AM

😠

ramirok_ 02/21/2026 2:10 AM

bc dont have freeze in all other spikes withour freeze near

le_cannabis 02/21/2026 2:10 AM

I think in a speedrun he'll definitely get past cp 4

ramirok_ 02/21/2026 2:23 AM

but if im not speedruning and i want do the jump

le_cannabis 02/21/2026 2:24 AM

But cp is literally for you to see how much you've improved in the run, why would you skip it? 😐

le_cannabis 02/21/2026 2:26 AM
azazel.map
511.38 KB
DDNet 02/21/2026 2:26 AM
le_cannabis 02/21/2026 2:26 AM

fix some things

azazel.map
511.38 KB
le_cannabis 02/21/2026 2:27 AM

I'll play this map again later, so there will probably be changes

ramirok_ 02/21/2026 2:30 AM

bc u dont want jump near deep idk but can skip timecp xdxd

le_cannabis 02/21/2026 2:57 AM
  1. Replace unhook with stopper for better hook and re-hook
  2. deleted some blocks
  3. I added a platform for better accessibility to the next part.
le_cannabis 02/21/2026 2:57 AM

^

azazel.map
511.46 KB
ramirok_ 02/21/2026 3:47 AM

unmarked death tile

ramirok_ 02/21/2026 3:55 AM

or cheat idk

le_cannabis 02/22/2026 12:26 AM

serious skip decline? 😭

le_cannabis 02/22/2026 12:27 AM

Unhook & Death Marks

azazel.map
511.47 KB
__limonchik__ 03/11/2026 11:23 AM

If you jump from the ground with 100%

__limonchik__ 03/11/2026 11:24 AM

Or maybe I misunderstood this part somehow

comebackplay 03/11/2026 12:08 PM

OK, I played two parts and it feels like a decline.

1) spacing is tight for no reason. 2) The parts work very crunky.

for example this setup is weird, looks like not supposed like this.

le_cannabis 03/11/2026 12:15 PM

But have you at least tested the entire map?

comebackplay 03/11/2026 12:20 PM

its like food why i need eat all if i dont like?

le_cannabis 03/11/2026 12:21 PM

But if you're starving, you'll have to eat everything.

le_cannabis 03/11/2026 12:21 PM
comebackplay 03/11/2026 12:23 PM

Sorry, but there are a lot of maps that are closer to release.

le_cannabis 03/11/2026 12:24 PM

Really, but you could help by pointing out what's wrong instead of just complaining about the first two parts.

comebackplay 03/11/2026 12:25 PM

1 works bad/need too much precise 2 tee sometimes overfly hammer 3 tight

comebackplay 03/11/2026 12:25 PM

yes i can, and i rn droped some feed back more.

le_cannabis 03/11/2026 12:29 PM

Or I could just improve the last two parts and ignore everything else.

comebackplay 03/11/2026 12:30 PM

what u mean by last two parts?

comebackplay 03/11/2026 12:30 PM

u about parts where i give feedback?

comebackplay 03/11/2026 12:36 PM
@le_cannabis
le_cannabis 03/11/2026 1:00 PM

Yes All parts

le_cannabis 03/11/2026 1:02 PM

I don't have a taser so I don't know about that.If you could tell me which skips I can just remove, what do you think?

comebackplay 03/11/2026 4:27 PM

most of this skip also possible without tas.

comebackplay 03/11/2026 4:28 PM

only in game i can give some feedback.

le_cannabis 03/11/2026 4:28 PM

Yes, but I'm asking you to tell me all the skips you find.

le_cannabis 03/11/2026 4:28 PM

go?

comebackplay 03/11/2026 4:28 PM

not now, tomorrow dm me.

le_cannabis 03/11/2026 4:28 PM

👍

comebackplay 03/11/2026 4:28 PM

TAS showed it, no?

le_cannabis 03/11/2026 4:29 PM

only what is in the video, which I will fix

le_cannabis 03/11/2026 4:41 PM
@comebackplay

But do you think it would be possible to fix everything, or would it be easier to decline? 🤔

markus777777 03/11/2026 4:48 PM

You are a mapper, you must decide for yourself

le_cannabis 03/11/2026 4:50 PM

I prefer a professional to decide that for me because even if I fix it, it might look bad the way I did it, but I'll check it out later

le_cannabis 03/11/2026 4:53 PM

I only arranged what they mentioned, for now.

ramirok_ 03/12/2026 2:25 AM

But when I join one time to your local server I remember you have maps called krx test or any similar

le_cannabis 03/12/2026 2:27 AM

I made a map full of random kills/freezes to test their TAS, but the TAS is terrible

comebackplay 03/12/2026 10:31 AM

ok i will play more than 2 parts to decide it, if u wanna u can join to me in 5-10 min

le_cannabis 03/12/2026 10:37 AM

We'll go after 1:00 PM.

comebackplay 03/12/2026 10:47 AM

its alredy 13 47 for me u mean in 13 min?

le_cannabis 03/12/2026 11:25 AM

1 PM in Brazil

comebackplay 03/12/2026 12:02 PM

so i played map until this point and say its not bad like i though, seems like i picked worse two parts on the map on first run. i dont think its decline any more but map still need polish a lot of stuff. most of them its spacing issue, next its do parts less confusing . i will explain detail when will have time

le_cannabis 03/12/2026 12:40 PM

When we test it together, you'll be able to give more complete feedback!

markus777777 03/13/2026 8:15 AM

I find this setup strange

markus777777 03/13/2026 8:16 AM

I don't like this hammer into the ground and the subsequent hook, it's too uncomfortable

markus777777 03/13/2026 8:18 AM

I find it unpleasant that it's hard to reach the unfreeze here and you have to waste a jump, which disrupts the tempo a bit

markus777777 03/13/2026 8:19 AM

inconvenient setup for part

markus777777 03/13/2026 8:23 AM

I find this jump weird

markus777777 03/13/2026 8:23 AM

this part is too tight

markus777777 03/13/2026 8:25 AM

Is it good that you can hook like that here?

markus777777 03/13/2026 8:28 AM

Is this really necessary for anything? I just skip it without even touching this part

markus777777 03/13/2026 8:29 AM

This hook is very inconvenient

markus777777 03/13/2026 8:32 AM

This part seems strange to me, I especially don't like that you have to hold the hook to avoid flying into the first wall

markus777777 03/13/2026 8:33 AM

A bit of a nasty setup with 2 jumps on the ceiling

markus777777 03/13/2026 8:36 AM

an unpleasant jump for me

markus777777 03/13/2026 8:38 AM

Overall, the map is very good, the ideas on it are very interesting, I liked it🔥👍

__limonchik__ 03/13/2026 8:45 AM

xDD

__limonchik__ 03/13/2026 8:46 AM

Design bug

markus777777 03/13/2026 8:54 AM

Maybe the hammer in the ground is a skip

markus777777 03/13/2026 9:06 AM

skip xd

__limonchik__ 03/13/2026 9:06 AM

You can throw dummy here and you won't need to make a part

markus777777 03/13/2026 9:10 AM

skip

le_cannabis 03/15/2026 1:52 PM

don't need the first jump

markus777777 03/15/2026 1:53 PM

Yes, I already understood, but it’s still not very convenient there and the flow is interrupted, but I think it’s insignificant

le_cannabis 03/16/2026 6:36 PM

holy shit

le_cannabis 03/16/2026 6:37 PM

why?

markus777777 03/16/2026 6:38 PM

Well, basically it's because when you're supposed to fall, you should also let go of the hook, but most people usually hold the hook until the end, and that creates an unpleasant impression

le_cannabis 03/16/2026 6:40 PM

hm

le_cannabis 03/16/2026 6:41 PM

I don't know what to do, I did this🥺

markus777777 03/16/2026 6:42 PM

I think if I make more space for the hook, it should become +- comfortable

le_cannabis 03/16/2026 6:45 PM

Should you leave more space above or below?

markus777777 03/16/2026 6:45 PM

Above

le_cannabis 03/16/2026 6:46 PM

Like this? 😭

markus777777 03/16/2026 6:46 PM

maybe something like this

markus777777 03/16/2026 6:46 PM

ye

le_cannabis 03/16/2026 6:47 PM

ok

le_cannabis 03/16/2026 6:48 PM

what you think:

markus777777 03/16/2026 6:53 PM

I don't quite understand what exactly I should think about this

le_cannabis 03/16/2026 6:54 PM

ok yes. :3

markus777777 03/16/2026 6:54 PM

ahhh

le_cannabis 03/16/2026 6:54 PM

i am genius

le_cannabis 03/16/2026 6:56 PM

proposital, to no skip 😭

markus777777 03/16/2026 6:58 PM

If you want to do it without a skip, you can extend the part so that the speed you get from the tee is really needed

le_cannabis 03/16/2026 7:18 PM

changes

azazel.map
511.93 KB
moluc 03/17/2026 11:47 AM

good boy

__limonchik__ 03/17/2026 11:48 AM

design bug

__limonchik__ 03/17/2026 11:50 AM
__limonchik__ 03/17/2026 11:53 AM
__limonchik__ 03/17/2026 11:54 AM
__limonchik__ 03/17/2026 11:59 AM
moluc 03/17/2026 11:59 AM
__limonchik__ 03/17/2026 12:00 PM

design bug?

le_cannabis 03/17/2026 12:01 PM

Yes

moluc 03/17/2026 12:01 PM

design bug

moluc 03/17/2026 12:01 PM

maybe

moluc 03/17/2026 12:01 PM

idk :D

le_cannabis 03/17/2026 12:01 PM

Yes

__limonchik__ 03/17/2026 12:03 PM

Check all the corners there are a lot of them here

le_cannabis 03/17/2026 12:03 PM

Ok 😡

__limonchik__ 03/17/2026 12:03 PM

There are a lot of bugs in these areas

moluc 03/17/2026 12:04 PM

design bug :D

moluc 03/17/2026 12:04 PM
__limonchik__ 03/17/2026 12:05 PM

kill tile

spacexelonmusk 03/17/2026 12:09 PM
@le_cannabis

bro u need have your own position on your parts on the map and defend it. don't need to change everything that random ppl says)

le_cannabis 03/17/2026 12:11 PM

Ok 🫡

le_cannabis 03/17/2026 12:11 PM
@__limonchik__
le_cannabis 03/17/2026 12:11 PM

No

__limonchik__ 03/17/2026 12:11 PM

ok ...

moluc 03/17/2026 12:11 PM

HAHA

spacexelonmusk 03/17/2026 12:11 PM

i mean this 2 moments was good imho, bck u need a little bit use ur brain to do it, and now after fix what markus said it just novice brainless swing right and brainless jump left xdd

le_cannabis 03/17/2026 12:12 PM

Sorry, and this is my first time disagreeing

__limonchik__ 03/17/2026 12:12 PM

With what?

le_cannabis 03/17/2026 12:13 PM

I agree with the first screenshot, since the pillar only served to get the kill up there; the other one, I don't know, the part with the speed looks better.

le_cannabis 03/17/2026 12:13 PM

Yes

spacexelonmusk 03/17/2026 12:14 PM

oh miss screnshoot. i mean this jump was interesting

spacexelonmusk 03/17/2026 12:14 PM

and not hard if u hook dummy in jump

spacexelonmusk 03/17/2026 12:14 PM

now it just jump left and it sad

spacexelonmusk 03/17/2026 12:19 PM

imho u needed just fix some skips what flaundie and markus said , design bugs and some parts little bit, but u change all what they said and now it looks like lose personality. i really like map when playtest it now after fix i dont like map. but mb trieal testers like markus better knows what need for good map))

spacexelonmusk 03/17/2026 12:31 PM

another change was +-good mb only this 1 was to tight but mb u need just move right wall right to 1 block, but u delete wall at all and now it part 2easy for this map

markus777777 03/17/2026 1:20 PM

Yes, it's true, because we don't know mapper true intention and how he sees his map, all I wrote is my personal opinion and he decides whether to listen to it or not🥸

le_cannabis 03/20/2026 10:34 PM

These blocks with 3 holes are kind of difficult to fix. 4º prin

le_cannabis 03/20/2026 10:47 PM

ok

le_cannabis 03/20/2026 10:47 PM

only wait

le_cannabis 03/20/2026 11:56 PM

fix designs

le_cannabis 03/21/2026 2:59 PM

bro

__limonchik__ 03/21/2026 3:00 PM

?

le_cannabis 03/21/2026 3:00 PM

nothing 😠

__limonchik__ 03/21/2026 3:00 PM

When fix this part?

__limonchik__ 03/21/2026 3:00 PM

xDD

spacexelonmusk 03/21/2026 3:01 PM

dont fix this 2 moments he is cringe

spacexelonmusk 03/21/2026 3:01 PM

2 useless skips hard then parts

le_cannabis 03/21/2026 3:01 PM

I'm going to make a 6-star part and it's all going to be his fault.

le_cannabis 03/21/2026 3:07 PM

uh

le_cannabis 03/21/2026 3:08 PM

Fixs

spacexelonmusk 03/21/2026 8:52 PM

play it again after all fix and can say map is good. dont check any design bags but if desing is fine hope testers will release it.

__limonchik__ 03/21/2026 9:02 PM

Design bug

__limonchik__ 03/21/2026 9:06 PM

possible skip again

__limonchik__ 03/21/2026 9:07 PM

design bug

markus777777 03/21/2026 9:09 PM

I don't like this kill, it makes it very hard to throw on platform, it's better to remove it

__limonchik__ 03/21/2026 9:10 PM
__limonchik__ 03/21/2026 9:10 PM
markus777777 03/21/2026 9:11 PM

Make the unfreeze bigger because you can fly over it

__limonchik__ 03/21/2026 9:15 PM
markus777777 03/21/2026 9:27 PM

Why is there a freeze in the blocks here in some places, but not in others?

markus777777 03/21/2026 9:28 PM
markus777777 03/21/2026 9:29 PM
markus777777 03/21/2026 9:29 PM
markus777777 03/21/2026 9:31 PM

In general, these blocks have design bugs all over the map, I won't be posting just them anymore

markus777777 03/21/2026 9:32 PM
markus777777 03/21/2026 9:34 PM

I'm not sure there should be a freeze corner here, but still

markus777777 03/21/2026 9:36 PM

design bug

markus777777 03/21/2026 9:37 PM
markus777777 03/21/2026 9:40 PM
markus777777 03/21/2026 9:42 PM
markus777777 03/21/2026 9:45 PM

I'm not sure about the last one, but it's most likely a design bug

markus777777 03/21/2026 9:47 PM
markus777777 03/21/2026 9:48 PM
markus777777 03/21/2026 9:49 PM

Okay, I'll stop so as not to clutter the chat with design bugs, so be it

le_cannabis 03/21/2026 10:01 PM

send me to dm

markus777777 03/21/2026 10:01 PM

okay

le_cannabis 03/21/2026 10:08 PM

I don't know how to fix those blocks with holes in the middle xd

markus777777 03/21/2026 10:08 PM

delete them💀💀

le_cannabis 03/21/2026 10:08 PM

hmm

le_cannabis 03/21/2026 10:08 PM

its solution

le_cannabis 03/21/2026 10:17 PM

BRO

le_cannabis 03/21/2026 10:17 PM

AGAIN NO

le_cannabis 03/21/2026 10:17 PM

😭

__limonchik__ 03/21/2026 10:18 PM

skip?

le_cannabis 03/21/2026 10:18 PM

ah ok

__limonchik__ 03/21/2026 10:18 PM

what? again

le_cannabis 03/21/2026 10:18 PM

yes skiop

le_cannabis 03/21/2026 10:46 PM

FIX EVERY DESIGN ERROR

azazel.map
680.62 KB
markus777777 03/21/2026 10:47 PM

+180 kb💀💀💀

le_cannabis 03/21/2026 10:47 PM

i not used patiga

le_cannabis 03/21/2026 10:47 PM

wait

le_cannabis 03/21/2026 10:48 PM

hmm

le_cannabis 03/21/2026 10:48 PM

&optimize

le_cannabis 03/21/2026 10:48 PM

$optimize

le_cannabis 03/21/2026 10:50 PM
azazel.map
509.28 KB
DDNet 03/21/2026 10:50 PM
le_cannabis 03/21/2026 10:50 PM

thanks bot

le_cannabis 03/21/2026 10:51 PM

only design stuff

le_cannabis 03/22/2026 1:07 AM

deleted super hiper mega skip

azazel.map
509.29 KB
__limonchik__ 03/22/2026 6:35 AM

Are you sure?

ramirok_ 03/22/2026 3:33 PM

entities error 🗣️

ramirok_ 03/22/2026 3:33 PM

sure?

le_cannabis 03/22/2026 3:33 PM

its your pc i think

le_cannabis 03/22/2026 3:34 PM
azazel.map
509.29 KB
DDNet 03/22/2026 3:34 PM
le_cannabis 03/22/2026 3:34 PM
ramirok_ 03/22/2026 3:37 PM

no

ramirok_ 03/22/2026 3:37 PM

the deep

ramirok_ 03/22/2026 3:38 PM

is one block more down

ramirok_ 03/22/2026 3:38 PM

no the air part

ramirok_ 03/22/2026 3:38 PM

the deep see

le_cannabis 03/22/2026 3:47 PM

its your pc

ramirok_ 03/22/2026 3:50 PM

bro my pc added other deep tile sure bro

ramirok_ 03/22/2026 3:50 PM

see the image ;-;

le_cannabis 03/22/2026 3:51 PM

What are you talking about? The red or cyan line?

ramirok_ 03/22/2026 3:56 PM
ramirok_ 03/22/2026 3:56 PM

;-;

le_cannabis 03/22/2026 4:25 PM

AH

ramirok_ 03/22/2026 4:49 PM

;-;

blazulite 03/22/2026 6:46 PM

forgot to make the watermark asset

blazulite 03/22/2026 6:46 PM
@le_cannabis

imma make it in a bit

blazulite 03/22/2026 6:46 PM

once i go to the PC

blazulite 03/22/2026 6:46 PM

ig it can also be recycled for Azazel

blazulite 03/22/2026 6:47 PM

i mean

blazulite 03/22/2026 6:47 PM

sono

blazulite 03/22/2026 7:37 PM

Watermark asset + placement reference

blazulite 03/22/2026 7:37 PM

also idk if you wanted me to but I improved the logo a bit

blazulite 03/22/2026 7:38 PM

wasn't convinced by the old one

blazulite 03/22/2026 7:38 PM
blazulite 03/22/2026 7:38 PM

old logo for ref

blazulite 03/22/2026 7:39 PM
@le_cannabis
ramirok_ 03/22/2026 7:41 PM
ramirok_ 03/22/2026 7:42 PM
ramirok_ 03/22/2026 7:43 PM
ramirok_ 03/22/2026 7:43 PM
@le_cannabis

i ask again are you sure?

le_cannabis 03/22/2026 7:43 PM

Couldn't you use the logo font for the watermark? I think it would look nicer.

ramirok_ 03/22/2026 7:44 PM
le_cannabis 03/22/2026 7:44 PM

?

ramirok_ 03/22/2026 7:47 PM

wha

le_cannabis 03/22/2026 7:47 PM

ignore

blazulite 03/22/2026 7:47 PM

ima try

blazulite 03/22/2026 7:48 PM

like this?

blazulite 03/22/2026 7:48 PM

trollentities

ramirok_ 03/22/2026 7:49 PM

y si le bajas un poco la transparencia

ramirok_ 03/22/2026 7:49 PM

para que quede como los bloques

ramirok_ 03/22/2026 7:49 PM

del fondo

blazulite 03/22/2026 7:49 PM

wdym?

blazulite 03/22/2026 7:49 PM

well the idea is to make the watermark stand out from the tiles

le_cannabis 03/22/2026 7:49 PM

perfect

ramirok_ 03/22/2026 7:49 PM

lik this

ramirok_ 03/22/2026 7:50 PM

pq queda medio rar si esta full visible

blazulite 03/22/2026 7:50 PM

I don't get what you mean

blazulite 03/22/2026 7:50 PM

you mean lowering the opacity of the text?

blazulite 03/22/2026 7:50 PM

to make it semitransparent?

ramirok_ 03/22/2026 7:50 PM

ye

blazulite 03/22/2026 7:50 PM

so something like this?

blazulite 03/22/2026 7:51 PM

because this doesn't work over the tile

ramirok_ 03/22/2026 7:51 PM

or in the block

ramirok_ 03/22/2026 7:51 PM

oh

blazulite 03/22/2026 7:51 PM

no

ramirok_ 03/22/2026 7:51 PM

really?

blazulite 03/22/2026 7:51 PM

it ruins readability

le_cannabis 03/22/2026 7:51 PM

I will leave it in this place

blazulite 03/22/2026 7:52 PM

yeah fair

blazulite 03/22/2026 7:52 PM

like in

#👶sono

?

le_cannabis 03/22/2026 7:52 PM

yep

blazulite 03/22/2026 7:53 PM
le_cannabis 03/22/2026 7:53 PM

thanks

le_cannabis 03/22/2026 7:55 PM

watermark

azazel.map
427.39 KB
le_cannabis 03/22/2026 7:55 PM

watermark again

azazel.map
427.46 KB
markus777777 03/24/2026 2:55 PM

This refill jump has only been used once on the map, so it's better to use the edge instead

markus777777 03/24/2026 2:56 PM

add more unfreeze here because it's easy to fly over

markus777777 03/24/2026 3:07 PM

still not fixed

markus777777 03/24/2026 3:07 PM

still not fixed

markus777777 03/24/2026 3:09 PM

and this(Honestly, I don't like this kill, it makes the part more uncomfortable and doesn't solve the problem)

markus777777 03/24/2026 3:19 PM

design bugs

markus777777 03/24/2026 3:26 PM
markus777777 03/24/2026 3:29 PM
ramirok_ 03/24/2026 3:37 PM

i thinkkk

ramirok_ 03/24/2026 3:37 PM

design bug 🗣️

markus777777 03/24/2026 3:39 PM

Add all the decorations in HD, fix the minor flaws described above, and I think the map will be ready

markus777777 03/24/2026 3:47 PM
le_cannabis 03/24/2026 4:18 PM

Just put the hookah underneath and go to the side.

markus777777 03/24/2026 4:24 PM

So this kill is not needed for anything except to limit people in the method of passing, and it is better to remove it

le_cannabis 03/24/2026 4:28 PM

But why would you make a bid instead of just throwing a single hook?

markus777777 03/24/2026 4:32 PM

I'm very sorry, but I didn't understand what you said

le_cannabis 03/24/2026 4:33 PM

The kill command is really meant to limit the part, because the idea is that you only hook the attack and move to the right. Why do something different?

markus777777 03/24/2026 4:38 PM

Because this setup is pretty weird and non-obvious, and for example, I just threw my dummy, and it flew into a kill And the kill is needed not only to limit, but also to make the part fail, and I don't see the need for either of those on this part It's just that people who don't realize there's a setup here will get angry throwing dummy into kill, and if you remove the kill, nothing will change, but no one will complain

le_cannabis 03/24/2026 4:40 PM

ok you win

markus777777 03/24/2026 4:40 PM

ez 10 0

le_cannabis 03/24/2026 4:40 PM

😭

le_cannabis 03/24/2026 4:41 PM

logo need HD?

markus777777 03/24/2026 4:41 PM

no

le_cannabis 03/24/2026 4:42 PM

hm

azazel.map
427.47 KB
markus777777 03/24/2026 4:44 PM

change log?

markus777777 03/24/2026 4:48 PM

entities bugs

le_cannabis 03/24/2026 4:49 PM

i don't want 😠

le_cannabis 03/24/2026 4:50 PM

Fixeds kills Fixeds Error designs

azazel.map
427.46 KB
le_cannabis 03/24/2026 4:57 PM

I hadn't seen it. Sorry.

azazel.map
427.49 KB
markus777777 03/24/2026 5:10 PM

The map is really good👍

DDNet 03/24/2026 5:10 PM
markus777777 03/24/2026 5:13 PM

I couldn't find any more design bugs, I also have some doubts about the 3 star difficulty because of my little experience playing dummy maps, but the map itself is already ready as for me

le_cannabis 03/24/2026 5:14 PM

Play the "Mbappe" map; if you finish it and find it harder than this one, then it's 3 stars. If you finish it and find it easier, then it's 4 stars.

markus777777 03/24/2026 5:14 PM

Oh yeah, I know Mbappe, he's a cool footballer👍

le_cannabis 03/24/2026 5:14 PM

no the map 😭

markus777777 03/24/2026 5:15 PM

ahhh okay okay

markus777777 03/24/2026 5:15 PM

Well, I watched the mbappe walkthrough, and it's definitely harder than this map, so okay, 3 stars

l._ouis 03/25/2026 2:01 AM

intended?

le_cannabis 03/25/2026 2:10 AM

uh

le_cannabis 03/25/2026 2:10 AM

no

le_cannabis 03/25/2026 2:11 AM

Solution

le_cannabis 03/25/2026 2:15 AM

fix skip

azazel.map
427.49 KB
ramirok_ 03/25/2026 8:52 PM

in kill edge 😄

ybivawka 03/26/2026 6:34 PM

stoppers can be replaced

ybivawka 03/26/2026 6:34 PM
ybivawka 03/26/2026 6:35 PM

not enough space for no reason

le_cannabis 03/26/2026 6:35 PM

not have hooktrough in map

ybivawka 03/26/2026 6:35 PM

part from barren

ybivawka 03/26/2026 6:36 PM

special tiles should be replaced with classic tiles if there is no point in special tiles.

le_cannabis 03/26/2026 6:36 PM

Can you send a screenshot of the entire section?

ybivawka 03/26/2026 6:37 PM
DDNet 03/26/2026 6:38 PM
le_cannabis 03/26/2026 6:51 PM

wdym

ybivawka 03/26/2026 6:53 PM

It's tight, it's worth making more space (the ceiling is higher, etc.)

le_cannabis 03/26/2026 6:59 PM

I think that stopper could stay in place to make it easier to attach, so you don't have to keep putting it under the hook-through and can just go straight through.

le_cannabis 03/26/2026 7:00 PM

stopper is for back

le_cannabis 03/26/2026 7:04 PM
markus777777 03/27/2026 9:55 AM

design bug

markus777777 03/27/2026 9:57 AM

add freeze/deep inside the ht(everywhere)

markus777777 03/27/2026 9:58 AM

I don't like how this part has changed, now it's unnecessarily difficult and has no setup

le_cannabis 03/27/2026 10:43 AM

It's not my fault that the old part looked like Barren, I've already finished the map, it's difficult to make a new part.

markus777777 03/27/2026 10:48 AM

Well, I personally don't see a big problem with the fact that this part is similar to part from Barren. It's just a coincidence and it wasn't intentional. I think it can be returned to how it was

markus777777 03/27/2026 10:49 AM

After all, there are already 2000+ maps, it's hard to come up with something unique

le_cannabis 03/27/2026 10:50 AM

Ok

le_cannabis 03/27/2026 10:51 AM

Thanks my love

le_cannabis 03/27/2026 10:59 AM
@__limonchik__

What do you think of the new part?

__limonchik__ 03/27/2026 11:06 AM

I think it's normal

le_cannabis 03/27/2026 11:10 AM
@ybivawka

what you think?

ybivawka 03/27/2026 11:15 AM

As for me, it's easy to come up with something new than leaving a 1-in-1 setup like on another map.

le_cannabis 03/27/2026 11:23 AM
@markus777777

You lost, 2x1 sorry

spacexelonmusk 03/27/2026 12:04 PM

for me this part fine too, not that hard if do good set up for it

le_cannabis 03/27/2026 1:19 PM

Ok

le_cannabis 03/27/2026 3:59 PM

Ready pls 😭

azazel.map
428.16 KB
comebackplay 03/27/2026 5:56 PM

idk but for me first part are stil have issue.

cookies_and_cream09315 03/27/2026 11:23 PM

That looks like a missed hook, not mappers fault lol

le_cannabis 03/27/2026 11:25 PM

? what ;-;

le_cannabis 03/27/2026 11:26 PM
comebackplay 03/27/2026 11:27 PM

im not about end im about start.

comebackplay 03/27/2026 11:27 PM

iknow it

le_cannabis 03/27/2026 11:29 PM
comebackplay 03/27/2026 11:29 PM

u did wrong fixes

comebackplay 03/27/2026 11:30 PM

istead of fixing up way u need rework down way

comebackplay 03/27/2026 11:32 PM

one way of fixing its no give access to hook dummy form up, or no place for dummy. By this, you try to fix the symptoms.

comebackplay 03/27/2026 11:33 PM

It's like mopping up water leaking from the tap instead of replacing the washer.

le_cannabis 03/27/2026 11:33 PM

Kills 🤔

comebackplay 03/27/2026 11:34 PM

its better than ur fix but i think not the top5

le_cannabis 03/27/2026 11:35 PM

ok

le_cannabis 03/27/2026 11:35 PM

Only wait

le_cannabis 03/27/2026 11:40 PM
comebackplay 03/27/2026 11:40 PM

looks wayyy better

le_cannabis 03/27/2026 11:43 PM

Fix part

comebackplay 03/27/2026 11:45 PM

i tested first part and say its tight

comebackplay 03/27/2026 11:49 PM

This fix is not necessary, but I'll still make a note of it. those loops feel like they break flow a bit

le_cannabis 03/27/2026 11:50 PM

Could I remove that freeze so the tee goes faster

comebackplay 03/27/2026 11:51 PM

dont think its really help.

le_cannabis 03/27/2026 11:52 PM

ok

comebackplay 03/27/2026 11:53 PM

or will cus u dont need stop and hook ground, ye its better to remove

le_cannabis 03/27/2026 11:55 PM
azazel.map
428.07 KB
ramirok_ 03/28/2026 12:53 AM

More late I go to search design errors🗣️🗣️

le_cannabis 03/28/2026 1:27 AM

Design bug

azazel.map
428.08 KB
zeroliminal 03/28/2026 1:49 AM

Good dummy map I guess, I didn't look anything from other guys, just clear test, but few things I wanna write. First of all the start: draggin the dummy from pos 1 is kinda ez and there's no idea at all, also there's an edge for no ris(why would I update my jump if I can do anything without it?) and 2 ways to do the part (U can drag dummy to the top and throw him on the plat and get it with u, so u can let him fall lower(I tested it both ways for few times and I cannot say that any of them is waaay harder and why it's even exist) Second screen also has 2 ways of setup (throw a dummy up and run to rehook it , or u just hammer him left on swing and rehook and I don't know which of the ways is suggested by the mapper, both r fine, but throw is kinda weirdo ok xd) Third screen is just a copy of first part and I didn't really get why it's even added. Also I'd really like to see a kill tile in this place to rest and somehow to do the way I draw like the only intended one, cuz it's kinda good for the map and I don't like the idea that someone can hold the dummy on the block and throw him after or just drag him down without doing this nice swing. The part on sh4 I don't really enjoy and also didn't really get the purpose way. I didn't really test it so long, but I didn't get why there's even a thing to hook (? sign) I just throw him up and went right to the down hook and it was working way better so I didn't really get why it's even exist. Sh5 is kinda weirdo also, I was bumping the prple blcok with my head all of the time if I tried to hold a on any boost (well I did less than 15 tries ofc but still xd), with a slight slowdown its working but am not sure if it's the intended way and it's also kinda scary cuz if u slowdown a lil more or in a bad timing it's gg

zeroliminal 03/28/2026 1:51 AM

This part on sh6 I was playing for few mins and didn't really get how to drag a dummy up soI just went right with him and seems like it's working and not that faily so... idk XD Other things seems good for me, good work anyways

retsot 03/28/2026 9:43 AM

design bug time

retsot 03/28/2026 9:43 AM
retsot 03/28/2026 9:44 AM
retsot 03/28/2026 9:44 AM
retsot 03/28/2026 9:45 AM

shouldnt be filled i think

retsot 03/28/2026 9:46 AM
retsot 03/28/2026 9:46 AM
retsot 03/28/2026 9:47 AM
retsot 03/28/2026 9:48 AM
retsot 03/28/2026 9:48 AM
retsot 03/28/2026 9:49 AM
retsot 03/28/2026 9:50 AM
retsot 03/28/2026 9:50 AM
retsot 03/28/2026 9:51 AM
retsot 03/28/2026 9:51 AM
markus777777 03/28/2026 9:52 AM

What's wrong with the freeze inside the blocks (considering that there's a frieze everywhere)

retsot 03/28/2026 9:52 AM
retsot 03/28/2026 9:52 AM

its inconsistent, sometimes there is and sometimes there isnt

retsot 03/28/2026 9:53 AM
retsot 03/28/2026 9:54 AM
retsot 03/28/2026 9:55 AM
retsot 03/28/2026 9:55 AM
retsot 03/28/2026 9:56 AM
retsot 03/28/2026 9:56 AM
retsot 03/28/2026 9:56 AM

also sometimes its freeze and sometimes its deep

retsot 03/28/2026 9:59 AM

dark red is weird

retsot 03/28/2026 9:59 AM
retsot 03/28/2026 10:00 AM
retsot 03/28/2026 10:01 AM
retsot 03/28/2026 10:01 AM
retsot 03/28/2026 10:02 AM

why

retsot 03/28/2026 10:03 AM
retsot 03/28/2026 10:03 AM
retsot 03/28/2026 10:05 AM
retsot 03/28/2026 10:07 AM
retsot 03/28/2026 10:07 AM
retsot 03/28/2026 10:08 AM
retsot 03/28/2026 10:09 AM

2 design bugs in a single corner and 1 in adjacent one

retsot 03/28/2026 10:11 AM
retsot 03/28/2026 10:11 AM
retsot 03/28/2026 10:12 AM
retsot 03/28/2026 10:13 AM
retsot 03/28/2026 10:14 AM
retsot 03/28/2026 10:14 AM
retsot 03/28/2026 1:00 PM
retsot 03/28/2026 1:01 PM
ililja 03/28/2026 1:01 PM

it keeps going

retsot 03/28/2026 1:03 PM

i actually didnt realise this was a design bug also

retsot 03/28/2026 1:07 PM
retsot 03/28/2026 1:07 PM
retsot 03/28/2026 1:12 PM

i didnt mention other invisible bugs but why is there 4 whole spikes in the blocks (i changed z order for the screenshots)

retsot 03/28/2026 1:14 PM
retsot 03/28/2026 1:17 PM
retsot 03/28/2026 1:22 PM

corner spikes look bad, either have the texture curve or fill surrounding tiles

retsot 03/28/2026 1:25 PM
retsot 03/28/2026 1:27 PM
retsot 03/28/2026 1:31 PM
retsot 03/28/2026 1:32 PM
retsot 03/28/2026 1:33 PM
retsot 03/28/2026 1:44 PM
le_cannabis 03/28/2026 3:41 PM
le_cannabis 03/29/2026 1:00 PM

it really should

le_cannabis 03/29/2026 1:08 PM

It's better to take a screenshot of your entire screen and mark it than to take just a portion of it; I don't know where that is 😭

le_cannabis 03/29/2026 1:15 PM

But what's the problem? xd

le_cannabis 03/29/2026 1:17 PM

Fixed all problems

azazel.map
428.08 KB
markus777777 03/31/2026 6:08 AM

My opinion hasn't changed, the map is still very good and, in my opinion, deserves a release

wee.tw 04/05/2026 11:47 AM

this setup is just bad now imo

wee.tw 04/05/2026 11:48 AM

you just go straight to deep there

wee.tw 04/05/2026 11:48 AM

I mean yeah, you can control it manually but it's hard and not needed for this

wee.tw 04/05/2026 12:09 PM
wee.tw 04/05/2026 12:24 PM

overall if you try this a lot you'll get it but imo old setups was better

wee.tw 04/05/2026 12:30 PM

design bug

le_cannabis 04/05/2026 2:16 PM

😔👍

le_cannabis 04/06/2026 12:13 AM

old setup

wee.tw 04/06/2026 1:17 PM

maybe also make this deep unhookable

wee.tw 04/06/2026 1:18 PM

cuz this setup is not pleasant to do and easily can kill the dummy

wee.tw 04/06/2026 1:19 PM

the main issue for me is that u have to hook like a few pixels left then ur dummy is and spacing is just not giving you to do it easily

wee.tw 04/06/2026 1:21 PM

actually maybe a skill issue from me

wee.tw 04/06/2026 1:22 PM

I tried a few more setups and if you don't hesitate, it's quite easy to do

wee.tw 04/06/2026 1:23 PM

this one is might be skipped btw pretty easy

wee.tw 04/06/2026 1:23 PM

which is also might be ok

wee.tw 04/06/2026 1:25 PM

this setup is just a lot better now

wee.tw 04/06/2026 1:26 PM

this too is much smoothier than the previous one

wee.tw 04/06/2026 1:28 PM

It's a bit sad that you can't get tee where you need to right away even with strong and u have to hook him a bit from the right or edge

wee.tw 04/06/2026 1:29 PM

if u want to change something i said or not anyway, map is ready for me

wee.tw 04/06/2026 1:29 PM

cool map

wee.tw 04/06/2026 1:32 PM

I really enjoyed playing this dummy map (I'm not a big fan of the latest dummy maps; they're all a bit repetitive, even if they're unique in their own way, I still didn't really liked them), but this one is fun to play. My main issue was the "sloppy" gameplay and design, but overall, that seems to be the map's style.

wee.tw 04/06/2026 1:36 PM

ping me when u will decide about changes

le_cannabis 04/06/2026 4:42 PM

I could do that, it's more comfortable for the throw.

le_cannabis 04/06/2026 4:45 PM
@wee.tw
wee.tw 04/06/2026 4:46 PM

idk if it feels good I don't mind at all

le_cannabis 04/06/2026 4:46 PM
le_cannabis 04/06/2026 4:47 PM

I think it's good

le_cannabis 04/06/2026 4:49 PM
@wee.tw
azazel.map
428.14 KB
DDNet 04/06/2026 6:59 PM
__limonchik__ 04/07/2026 3:31 PM

skip

__limonchik__ 04/07/2026 3:33 PM

And here you and dummy can both go to the right, but you will have to stand on the edge and edge kill, I think it will be faster than the default way

__limonchik__ 04/07/2026 3:43 PM

design bug

__limonchik__ 04/07/2026 3:44 PM
__limonchik__ 04/07/2026 3:48 PM
le_cannabis 04/07/2026 3:53 PM

Please skip this part, it seems a bit difficult.

le_cannabis 04/07/2026 3:53 PM

Hoe

le_cannabis 04/07/2026 3:54 PM

How*

__limonchik__ 04/07/2026 3:58 PM

show how both skips are made?

le_cannabis 04/07/2026 4:09 PM

And Thais?

__limonchik__ 04/07/2026 4:11 PM

I'll do it now

le_cannabis 04/07/2026 4:12 PM

👍

le_cannabis 04/07/2026 4:23 PM

Omg 😔

ohn0_ 04/07/2026 4:30 PM

suggestion to delete freeze here so that the player can keep the speed (better flow)

le_cannabis 04/07/2026 4:46 PM
le_cannabis 04/07/2026 4:46 PM

fix entities :3

le_cannabis 04/07/2026 5:18 PM

Fix entities

azazel.map
428.34 KB
__limonchik__ 04/07/2026 5:44 PM
le_cannabis 04/07/2026 5:46 PM

.

azazel.map
428.34 KB
__limonchik__ 04/07/2026 5:47 PM
__limonchik__ 04/07/2026 5:47 PM

...

le_cannabis 04/07/2026 5:47 PM

what

__limonchik__ 04/07/2026 5:47 PM

Why are there so many design bugs?

le_cannabis 04/07/2026 5:47 PM

When you find everything, let me know so I can correct everything and send it to you, because if you only send one, I think there's only that one mistake.

le_cannabis 04/07/2026 5:48 PM

Because you want me to fill in all the corners, thus having to do manual work, but when I change a part, I might forget some corners.

ohn0_ 04/07/2026 5:50 PM

xd

le_cannabis 04/07/2026 5:50 PM

f

__limonchik__ 04/07/2026 5:54 PM

ok no more design bug i think

le_cannabis 04/07/2026 5:54 PM

thanks

le_cannabis 04/07/2026 5:54 PM

designs fix

azazel.map
428.34 KB
DDNet 04/07/2026 5:55 PM

Optimized:

DDNet 04/07/2026 5:55 PM
azazel.map
399.43 KB
__limonchik__ 04/07/2026 5:55 PM

The map is good with fun gameplay

le_cannabis 04/07/2026 5:58 PM

thanks

retsot 04/07/2026 6:06 PM

biggest lie ever

retsot 04/07/2026 6:06 PM
retsot 04/07/2026 6:07 PM

weird corner spikes

__limonchik__ 04/07/2026 6:07 PM

I was looking for design bugs that affect gameplay

retsot 04/07/2026 6:07 PM
retsot 04/07/2026 6:10 PM
retsot 04/07/2026 6:11 PM
retsot 04/07/2026 6:14 PM
retsot 04/07/2026 6:15 PM
retsot 04/07/2026 6:16 PM

bottom edge shouldnt be filled

retsot 04/07/2026 6:17 PM
retsot 04/07/2026 6:18 PM

differently weird corner spikes

retsot 04/07/2026 6:19 PM
retsot 04/07/2026 6:19 PM
retsot 04/07/2026 6:20 PM

also these are different spikes than the ones used throughout the map

retsot 04/07/2026 6:21 PM
retsot 04/07/2026 6:23 PM

tele not poking out

retsot 04/07/2026 6:24 PM

one of the holes is not filled + edge

retsot 04/07/2026 6:25 PM
retsot 04/07/2026 6:29 PM

uhhhh

retsot 04/07/2026 6:30 PM
retsot 04/07/2026 6:32 PM

i still dont undestand why the deep does that, if you want to keep it then ok

catseyenebulous 04/07/2026 6:32 PM

I don't see tele in any of the pictures.

__limonchik__ 04/07/2026 6:34 PM

I don't understand what kind of crazy person has so much free time ...

retsot 04/07/2026 6:36 PM

tele deep not poking out (maybe fine)

retsot 04/07/2026 6:36 PM

why the turn off entities??

retsot 04/07/2026 6:36 PM

nvm im blind

retsot 04/07/2026 6:45 PM

maybe have deep like on the second image

retsot 04/07/2026 6:49 PM
le_cannabis 04/07/2026 6:52 PM

😭

le_cannabis 04/07/2026 7:03 PM

idk i prefer 1º

le_cannabis 04/07/2026 7:04 PM
@catseyenebulous

bot optimize mapres?

le_cannabis 04/07/2026 7:08 PM
azazel.map
496.47 KB
DDNet 04/07/2026 7:08 PM
le_cannabis 04/07/2026 7:08 PM

NOOO MY READY 😭

catseyenebulous 04/07/2026 7:11 PM
  1. I think you don't need this unfreeze anymore since you changed the part.
  2. I still believe it would be much more comfortable to force an earlier dj to prevent the dummy from dropping down out of the corner making the edgehook much harder.
  3. Why are you not using

instead of 1x1 blocks? They are the exact same and won't add any filesize to your map since they are external.

catseyenebulous 04/07/2026 7:12 PM

No, and that's usually not needed.

le_cannabis 04/07/2026 7:13 PM

3. Because the tileset I used in the map is different, and also because the map will only use 1x1 blocks and not 2x2 or 3x3 blocks, I think it breaks the map's aesthetic, idk. I prefer just 1x1

le_cannabis 04/07/2026 7:20 PM

changes

le_cannabis 04/07/2026 7:20 PM

ok 👍

catseyenebulous 04/07/2026 7:25 PM

Edgehook feels way better. 👍

le_cannabis 04/07/2026 7:26 PM

cool! The map is good now?

DDNet 04/07/2026 7:29 PM

Optimized:

DDNet 04/07/2026 7:29 PM
azazel.map
429.92 KB
le_cannabis 04/07/2026 7:29 PM

thanks

retsot 04/07/2026 7:29 PM

theres a design bug in the second image

le_cannabis 04/07/2026 7:30 PM

affect gameplay?

retsot 04/07/2026 7:30 PM

no

le_cannabis 04/07/2026 7:30 PM

hmmm

retsot 04/07/2026 7:30 PM
le_cannabis 04/07/2026 7:30 PM

ah

le_cannabis 04/07/2026 7:31 PM

I fixed that in the current version.

le_cannabis 04/07/2026 7:31 PM

i think

retsot 04/07/2026 7:34 PM

this is now not optimized

catseyenebulous 04/07/2026 7:36 PM

That doesn't really matter, you don't have to cut down every single asset.

retsot 04/07/2026 7:37 PM

but what about people who have 1kb/s connection

le_cannabis 04/07/2026 7:38 PM

The Patiga Tool doesn't show up in my Google search. And I'm too lazy to look for it...

le_cannabis 04/07/2026 7:40 PM

Just wait a few more seconds.

catseyenebulous 04/07/2026 7:41 PM

Kinda ruins it for people that want to grab an asset from a map as well.

markus777777 04/07/2026 7:53 PM

I'm not sure the door should look like this

markus777777 04/07/2026 7:56 PM

This part seems unnecessarily difficult to me now, I often fly into kills

markus777777 04/07/2026 7:59 PM

I guess it's a my skill issue, but this hit seems awkward to me. If I try to do it, the dummy flies higher than I am, and as a result, I can't hit. I don't know if this is bad, considering that you can easily back

markus777777 04/07/2026 8:00 PM

and theoretically, I think you can get a teamrank on the map

le_cannabis 04/07/2026 8:04 PM

How

markus777777 04/07/2026 8:05 PM
  1. There's enough space at spawn for a skip start, it seems
  2. We go through the map as usual
  3. A person enters the team at spawn, the person who skipped the start jumps on the button entering the team of the person at spawn
  4. As a result, the button is deactivated, you can go through the map as usual, but at the finish line you have to go with dummy because the door will no longer be there
markus777777 04/07/2026 8:06 PM

It's still theoretically possible to get out of the finish box, which could also help the skip

le_cannabis 04/07/2026 8:07 PM

Omg

le_cannabis 04/07/2026 8:07 PM

Ok

__limonchik__ 04/07/2026 8:07 PM

How?

le_cannabis 04/07/2026 8:08 PM

Tee bump

__limonchik__ 04/07/2026 8:08 PM

how help in the skip?

le_cannabis 04/07/2026 8:08 PM

idk ;-;

le_cannabis 04/07/2026 8:10 PM

How do I fix it if the Patigatool...

markus777777 04/07/2026 8:10 PM

Let's say two people put into a hole, a third one hits them, the person in the middle is killed, the person who hits him hooks the person who was thrown out by the hit, then the second group quickly puts into the hole so that the person who got out has someone to fly away with, basically something from the realm of fantasy, but theoretically possible

markus777777 04/07/2026 8:11 PM

ah

markus777777 04/07/2026 8:11 PM

how help

le_cannabis 04/07/2026 8:11 PM

hm

le_cannabis 04/07/2026 8:11 PM

😭

le_cannabis 04/07/2026 8:12 PM

But with the speed of the bug, does the tee hit the wall? Because you can only get a kill on the wall.

markus777777 04/07/2026 8:12 PM

Well, look, since the speed is so high that people fly past the start, they will 100% fly into the wall, it will be impossible to build a tower, and this skip helps here, people who fly out of the map can hit the wall and build a boat on the left

le_cannabis 04/07/2026 8:13 PM

ok Kill in the wall

__limonchik__ 04/07/2026 8:13 PM

I checked the start, there's no way to skip

le_cannabis 04/07/2026 8:13 PM

its shock wave skip

__limonchik__ 04/07/2026 8:14 PM

It is only possible to skip the finish at high speed

le_cannabis 04/07/2026 8:14 PM

how?

le_cannabis 04/07/2026 8:14 PM

if there isn't enough space for that

__limonchik__ 04/07/2026 8:15 PM

I do not know how it works, but the start cannot be skipped at high speed, but the finish can be

markus777777 04/07/2026 8:15 PM

I'm not sure about its possibility, because I don't know if it's possible to fly over anything along the x-coordinate, it's just an assumption that might help avoid a skip

catseyenebulous 04/07/2026 8:16 PM
@markus777777

You can't skip start lines.

markus777777 04/07/2026 8:16 PM

okay

markus777777 04/07/2026 8:16 PM

sorry

le_cannabis 04/07/2026 8:16 PM

Aura

catseyenebulous 04/07/2026 8:16 PM

Np. 😄

le_cannabis 04/07/2026 8:19 PM

changes

le_cannabis 04/07/2026 8:19 PM

MY READYYY 😭

le_cannabis 04/07/2026 8:21 PM

It's possible at that speed y, and I put that block there because I managed to skip it.

markus777777 04/07/2026 8:27 PM

I thought you would do something like the one on the left, but I didn't expect a door like that

le_cannabis 04/07/2026 8:28 PM

Question my methods, not my results.

markus777777 04/07/2026 8:28 PM

The door still looks strange, but it's better than before

retsot 04/07/2026 8:32 PM

whats wrong with your textures

catseyenebulous 04/07/2026 8:36 PM

I'd like to see that demo.

le_cannabis 04/07/2026 8:37 PM

ok, wait 1 sec

catseyenebulous 04/07/2026 8:45 PM

Can you send me the demo file?

le_cannabis 04/07/2026 8:46 PM
catseyenebulous 04/07/2026 9:00 PM

You were in practice.

catseyenebulous 04/07/2026 9:05 PM

You also can't skip the finish. But sometimes if there is a kill tile close behind it you die before the server can calculate that you went through the finish.

le_cannabis 04/07/2026 9:10 PM

No

le_cannabis 04/07/2026 9:10 PM

I was in t0

catseyenebulous 04/07/2026 9:14 PM

You clearly teleported!

__limonchik__ 04/07/2026 9:14 PM

I don't know, but I remember exactly what was possible

le_cannabis 04/07/2026 9:27 PM

Okay, based on this message and your response, you're stating that any bugs/skips that occur on the map upon release can be fixed even after 2 weeks.So I don't waste my work, okay?

catseyenebulous 04/07/2026 9:36 PM

Yes?

catseyenebulous 04/07/2026 9:36 PM

I mean go try it on lan without practice enabled. You can build yourself a nice setup to test.

catseyenebulous 04/07/2026 9:36 PM

Literally can't even skip with sg bug.

le_cannabis 04/07/2026 9:41 PM

Dude, I can do it, it's impossible that I have to record my screen for you to believe me.

le_cannabis 04/07/2026 9:43 PM

Actually, yes, skipping isn't possible. Could you give ready on the map again? Pls

catseyenebulous 04/07/2026 9:44 PM

?

le_cannabis 04/07/2026 10:45 PM

Even if skipping is possible, there are kills on the wall, which eliminates the possibility of using the wall, and there's no way to do it downwards because there's a block with a kill on top.

catseyenebulous 04/07/2026 10:48 PM

If you are saying that you skipped it then make a fix for it. 🤷

le_cannabis 04/07/2026 10:49 PM

But I skipped the startline, not that there was a way to do the rest.

le_cannabis 04/07/2026 10:50 PM

The only point I wanted to prove was that it was possible to skip the startline.

retsot 04/08/2026 7:06 AM

you can skip the startline only if you use /teleport in practice (as in the startline lets you through if you use it beforehand)

le_cannabis 04/08/2026 11:49 AM

Ok

le_cannabis 04/08/2026 11:49 AM

Ready then?

catseyenebulous 04/08/2026 1:06 PM

Which version? Did you place the kill tile you mentioned yesterday?

le_cannabis 04/08/2026 1:50 PM

The map already had the block.The most recent

le_cannabis 04/08/2026 1:50 PM

This

catseyenebulous 04/08/2026 1:53 PM

What about this?

le_cannabis 04/08/2026 2:05 PM

I think I forgot, I'll tidy up when I get home.

le_cannabis 04/08/2026 4:27 PM

I just forgot to upload the current version xD

azazel.map
477.06 KB
le_cannabis 04/08/2026 4:27 PM
@catseyenebulous
le_cannabis 04/08/2026 4:27 PM
DDNet 04/08/2026 8:43 PM

Optimized:

DDNet 04/08/2026 8:43 PM
azazel.map
429.95 KB
retsot 04/08/2026 8:48 PM

design bug

retsot 04/08/2026 8:49 PM

similar one here

retsot 04/08/2026 8:52 PM

also shouldnt freeze curve here

le_cannabis 04/08/2026 11:36 PM

I don't know if it would be important to fix this

le_cannabis 04/08/2026 11:40 PM
@catseyenebulous

its?

catseyenebulous 04/08/2026 11:42 PM

No?

catseyenebulous 04/08/2026 11:42 PM

That's only corners, up to you if you want to fix it.

le_cannabis 04/08/2026 11:48 PM

ok

le_cannabis 04/08/2026 11:48 PM

thanks

le_cannabis 04/08/2026 11:48 PM

I can't stand fixing corners anymore.

le_cannabis 04/08/2026 11:49 PM
axel628 04/09/2026 9:00 AM

Welcome to mapping

texandnonik 04/09/2026 2:38 PM

welcome to club buddy

blazulite 04/10/2026 5:42 PM

skill issue that's the coolest part

blazulite 04/10/2026 5:42 PM

(said no one ever)

ramirok_ 04/11/2026 2:12 AM

random deep in block without deep near

le_cannabis 04/11/2026 10:11 AM

🙄

ramirok_ 04/11/2026 6:59 PM

u can edge in a "deep" edge

ramirok_ 04/11/2026 6:59 PM

like why you put a deep texture if u can do edge

ramirok_ 04/11/2026 7:03 PM

here too

le_cannabis 04/11/2026 7:24 PM

But you shouldn't be using Edge there; you're using Edge because you want to, there's literally no problem with that. Besides, there are parts of the map with these corners where you don't get frozen

le_cannabis 04/11/2026 7:26 PM

There's literally a corner where you step on it, would you rather die on that part because of the corner or not?

ramirok_ 04/11/2026 7:46 PM

but this dont have sense if you have a freeze and the freeze or deep dont freeze you

ramirok_ 04/11/2026 7:46 PM

is a design error

le_cannabis 04/11/2026 9:34 PM

The difference is noticeable; just look to see which is the large freezer and which is the small one. If you had this difficulty, I'm sorry you couldn't figure it out. 😔

le_cannabis 04/11/2026 9:40 PM

Furthermore, the entire map is like this, and in the whole test no one complained about it, only you. It seems you want to change the map just because YOU think it's better.

soulyvevo 04/12/2026 2:16 PM

map has the same issue as

#👶sono

when it comes to quads scale

soulyvevo 04/12/2026 2:16 PM

the images look a bit blurry

soulyvevo 04/12/2026 2:18 PM

i like how this sun looks but the quad used for it is a somewhat big image that could be replaced

soulyvevo 04/12/2026 2:21 PM

you can probably replace the sun itself with some simple circle quad and sun rays with some pure quads

soulyvevo 04/12/2026 2:21 PM

this would likely increase performance and lower the filesize a bit

soulyvevo 04/12/2026 2:24 PM

the color of those background tiles looks really odd in my opinion

soulyvevo 04/12/2026 2:25 PM

i think having a color closer to unhookables would make it look better

soulyvevo 04/12/2026 2:31 PM

imo these fully black spikes dont really match the vibe of the map and are maybe try adding a bit of color to them

soulyvevo 04/12/2026 2:31 PM

i think even just some small shift like this makes it look way nicer

le_cannabis 04/12/2026 2:58 PM

Changed BG Blocks and Kills and Corners

azazel.map
477.08 KB
DDNet 04/12/2026 2:59 PM

Optimized:

DDNet 04/12/2026 2:59 PM
azazel.map
429.96 KB
soulyvevo 04/14/2026 10:22 AM

all of the quads are still blurry/low quality/not sharp enough

soulyvevo 04/14/2026 10:23 AM

either replace the images with highier resolution ones or scale the images down

ililja 04/14/2026 2:19 PM

i honestly think its fine

ililja 04/14/2026 2:19 PM

you dont notice in gameplay

ililja 04/14/2026 2:19 PM

like at all

l._ouis 04/14/2026 2:44 PM

I think

@blazulite

can just render at 2x scale and re-place it ingame

l._ouis 04/14/2026 2:50 PM

i can definitely tell the difference

blazulite 04/14/2026 4:41 PM

I actually gave him the hq assets then he shrinked them down so like

blazulite 04/14/2026 4:41 PM

¯_(ツ)_/¯

blazulite 04/14/2026 4:41 PM

I mea it's fair, for optimization purposes I suppose

soulyvevo 04/14/2026 5:28 PM

i do notice it even with default zoom

soulyvevo 04/14/2026 5:28 PM

in fact it was something i noticed right away

le_cannabis 04/14/2026 8:00 PM

Honestly, it's already good enough for me. The text "Azazel," "By Nixus," and "assets by blazulite" are noticeable. The logo is beautiful, and I optimized it because I don't think it needs to be ultra-perfect 4k for everyone to analyze. Besides, I'm sure 68% of players will play with entities

ramirok_ 04/15/2026 3:04 AM

The bros really don't wanted say 67🥀

dafight 04/15/2026 2:38 PM

67 pocoyo

knusk1 04/29/2026 11:57 PM

shouldnt unlock tiles be a bit farther apart from the killtiles?

le_cannabis 04/30/2026 12:06 AM

That's right, I must have forgotten, isn't it inside the buttons?

le_cannabis 04/30/2026 1:00 AM

Damn

le_cannabis 04/30/2026 1:07 AM
  1. The skip takes longer than the normal part, and it's also very faily
le_cannabis 04/30/2026 1:10 AM

Fix skip and lock & switch togethers

DDNet 04/30/2026 6:04 PM

Optimized:

DDNet 04/30/2026 6:04 PM
azazel.map
429.94 KB
catseyenebulous 04/30/2026 6:16 PM
@snailx3

Map needs an update, please. :)

snailx3 04/30/2026 10:29 PM

done

le_cannabis 04/30/2026 11:28 PM

broooo

le_cannabis 04/30/2026 11:28 PM

aura

soulyvevo 04/30/2026 11:48 PM

knuski so pro how does he do that

le_cannabis 05/01/2026 12:36 AM
@snailx3

Just wondering, could you possibly change the launch time to an hour or two later? I won't be able to play at that time 🙁

snailx3 05/01/2026 4:35 AM

sure, can push even more if you want. what would be the best time for you?

le_cannabis 05/01/2026 1:29 PM

<t:1777644000:T>

snailx3 05/01/2026 4:23 PM

k

catseyenebulous 05/01/2026 4:24 PM

True.

catseyenebulous 05/01/2026 4:24 PM

Knuski big pro.

le_cannabis 05/04/2026 4:21 PM
@snailx3

Dude, sorry, I just saw my schedule Could you postpone the map release by 5 hours?

snailx3 05/04/2026 4:27 PM

so, 9:00PM?

snailx3 05/04/2026 4:27 PM

(CET)

le_cannabis 05/04/2026 6:02 PM

What time is it in

#🆙♿azazel

?

snailx3 05/04/2026 6:50 PM

<t:1778353200:F>

le_cannabis 05/04/2026 7:07 PM

-2 hours pls

le_cannabis 05/04/2026 7:08 PM

14:00

le_cannabis 05/04/2026 7:08 PM
snailx3 05/04/2026 7:08 PM

<t:1778346000:F>

le_cannabis 05/04/2026 7:09 PM

perfect!!!

snailx3 05/04/2026 7:09 PM

🫡

le_cannabis 05/04/2026 7:09 PM

thanks.

muraaaaaaaaaaaaaaaaaaaa 05/05/2026 4:01 AM

found a few things, not sure if theyre worth pointing out?

missing corner here, x: 331 y: 59 again, x: 118 y: 81 idk why you placed turn off entities here

, tho it would be better if you moved it a bit left amazing_freeze and generic_unhookable images aren't optimized

catseyenebulous 05/06/2026 2:02 PM

Why would you want to optimize an external image?

DDNet 05/09/2026 5:08 PM
DDNet 05/09/2026 5:09 PM
wee.tw 05/09/2026 5:13 PM

why the deepfly is on tho xd

le_cannabis 05/09/2026 5:14 PM

what

wee.tw 05/09/2026 5:14 PM

check it out yourself

le_cannabis 05/09/2026 5:14 PM

BRO

le_cannabis 05/09/2026 5:14 PM

??

__limonchik__ 05/09/2026 5:15 PM
wee.tw 05/09/2026 5:15 PM

ig it's better to turn it off and upload a quick fix as long as there is no ranks?

le_cannabis 05/09/2026 5:16 PM

sv_deepfly 0

le_cannabis 05/09/2026 5:16 PM

correct?

wee.tw 05/09/2026 5:16 PM

yep

le_cannabis 05/09/2026 5:16 PM
@snailx3@l._ouis

Unexpected errors, my bad :/

azazel.map
477.08 KB
DDNet 05/09/2026 5:16 PM

Post-release updates need to be uploaded manually. Please reach out to an administrator.

le_cannabis 05/09/2026 5:17 PM

The map has Deepfly enabled; I thought that when I didn't use the command, Deepfly didn't work

l._ouis 05/09/2026 5:17 PM

uhhhh

le_cannabis 05/09/2026 5:18 PM

save me 😭

l._ouis 05/09/2026 5:18 PM

do i need to restart servers etc.

le_cannabis 05/09/2026 5:18 PM

damn

wee.tw 05/09/2026 5:19 PM

I mean, now u can skip some parts but what's most important is that it's ez 2p teamrank rn

le_cannabis 05/09/2026 5:20 PM

Plsss bro 😭😭😭

le_cannabis 05/09/2026 5:21 PM

If you don't do this, I will make 2 sequences of the map, both being 5* 😡

wee.tw 05/09/2026 5:22 PM

he's already

le_cannabis 05/09/2026 5:22 PM

THANKSSS

le_cannabis 05/09/2026 5:22 PM

I make 1 sequence only then

l._ouis 05/09/2026 5:29 PM

fixed

l._ouis 05/09/2026 5:29 PM

we should add a deepfly alert on all dummy maps on any /readys

@murpi
l._ouis 05/09/2026 5:29 PM

this happens every 4 months

l._ouis 05/09/2026 5:30 PM

if sv_deepfly not present then ping the mapper/tester or smth to confirm it's intended

le_cannabis 05/09/2026 5:38 PM

🤣🤣🤣🤣