Mentions:
@yoda0059i remember this map
what is the real way ?
the first jump is not fun at all, eithe a pixel jump or a freeze jump without setup and speed
ok i got the real way
immo the gameplay is not much interesting and rly annoying for the first jump and the jump in the hole with the laser
same for the jump to fall in the edge down
it's just annoying
i agree with vena
I agree. The gameplay just doesn't offer anything interesting + as VéNa described, the beginning is just annoying and pixel perfect. The jump into the hole is doable but I don't see a thought through concept within the gameplay.
Mention:
@yoda0059I don't know, maybe these things could be improved to make them less boring to do, but the main goal of the map was to be something more challenging for those who play it. The map is inspired by BlackBear, and just like many solo maps, it's very boring to complete but also challenging.
The map is very logical, hard to figure out exactly so that players have to develop a broad view of the map, thinking about the best path to complete the parts that can be improved. I know those parts are difficult and boring to do, but they are meant to test skills and logic.
I still have the old version of the map that I sent here back in 2023, I think, but I wanted to make it harder. At the time, the testers made good progress on the map, but it ended up having a lot of small mistakes and they ended up declining it — although they were open to a possible rework. I ended up giving up on it, but I can try to make it similar to that old version, in case there is interest in a map like this, one that is more challenging.
blackbear was more fun because it had flow
I agree with Cammodude, if you want to make maps like BlackBear you should take a look at the game flow of your map. Also your map is a puzzle map, so it will naturally have a worse flow (you have to stop and /pause to see where to go etc.). This is somewhat of a subjective thing, but different people on the server didn't enjoy the gameplay you created, so i suggest to look out for gameplay mechanics that feel better. Also i would recommend you to show your maps to friends and ask them if they enjoyed to play. Besides that difficulty is not only about mapping tight and faily parts, i suggest you to think about more interesting mechanics.
Got it, no problem, I'll improve the next maps. Thanks for the feedback!