#eventide
"Eventide" by Silex [Novice]
DDNet 08/23/2020 1:48 PM
@Silex

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

Cøke 08/23/2020 2:09 PM
Cøke 08/23/2020 2:11 PM

see no differents between unhook and ht xD

Cøke 08/23/2020 2:12 PM
  • tele and freeze
Melio 08/23/2020 3:00 PM

annoying fail (also missing freeze behind grass)

Melio 08/23/2020 3:00 PM

little bit hard part compared to the rest

Melio 08/23/2020 3:01 PM

unfreeze on edges here maybe?

Melio 08/23/2020 3:02 PM

here too

Melio 08/23/2020 3:02 PM

also the nf jump is kinda hard for novice

Melio 08/23/2020 3:05 PM

i was also curious why there are so many filler parts without anything but hook? just felt really empty

Silex 08/23/2020 9:44 PM
  • imo design is good as it is
  • made annoying fail unfaily
  • made hard part easier
  • no unfreeze on edges since you can get unfreezed in air
  • made nf jump easier
  • could call it filler parts or just chill ways, imo ddrace maps doesn't have to be part on part on part always, i somehow enjoy it, got a bit of Stargazing
louis 08/23/2020 9:53 PM

ye i agree, parts where u just walk around or hook are fine especially in easy maps since itll just refine nobos hook skills

Melio 08/24/2020 8:33 AM

was just a question out of interest^^ nothing that i dislike yea new players would definetly enjoy that

Nooback 08/24/2020 8:39 AM

I really like the map, only hammer part was kinda boring

Ama 08/24/2020 9:32 AM

For me this map is a 5 Star novice maps because of the mechanics

Ama 08/24/2020 9:32 AM

and the fact that you have no idea what is waiting infront of you

Ama 08/24/2020 9:33 AM

noobs will just mindlessly jump down without using the pause feature and will fail mostly

Nooback 08/24/2020 9:34 AM

4star

Nooback 08/24/2020 9:34 AM

but yeah its pretty faily

ᶰ°Konͧsti 08/24/2020 10:23 AM

5* novice or moderate 0

ᶰ°Konͧsti 08/24/2020 10:37 AM

I think its okay that "everything is too big" like Welf said in his deleted message since this map is not for beginners

Welf 08/24/2020 10:43 AM

I deleted my message because i wanted to edit my screenshots first so my test comes out as a whole (the screens had to do with my text and it would be hard to follow).

Welf 08/24/2020 10:50 AM

I tested the map with Ama and Esckiller. For me the biggest issue about the map is, that everything is too big. It's hard to see where to go, if you didn't learn how to use zoom or entities off, yet. Maybe we need more opinions on this. I don't want to decline the map, but you should think about how to deal with it.

Welf 08/24/2020 10:51 AM

Yellow: Not enough space for a beginning of the map. People will block each other here. Blue: New players will get stuck here. They will probably have a hard time realising they have to go back.

Welf 08/24/2020 10:51 AM

Without zoom and pause, you have no idea what to do here. We suggest to move unfreeze up.

Welf 08/24/2020 10:52 AM

For me it's hard to see the difference between unfreeze freeze and tele. Especially tele and freeze look very similar.

Welf 08/24/2020 10:52 AM

we suggest to add unhook so it's easier to save others

Welf 08/24/2020 10:52 AM

this is very confusing for new players imo

Welf 08/24/2020 10:53 AM

i don't like to use grass and blocks as hookable, while other blocks are unhookable. there is no rule about this, but please think about how this looks from the perspective of a beginner.

Welf 08/24/2020 10:54 AM

yellow: make it HT so they can hook the ceiling red: right now it's hard to do this hammer, it's a very complex movement and you can fail easily.

Welf 08/24/2020 10:54 AM

a weird part without zoom, we suggest to add arrows at least

Welf 08/24/2020 10:55 AM

this can be a bit tight for t0

Welf 08/24/2020 10:55 AM

another part that is hard without /pause and zoom

Welf 08/24/2020 10:56 AM

we suggest to add tele down here, well look on the following screenshots to make it consistent, you have 2 other parts which are basically the same as here. it's really easy to slip off from the corner and imo unfair to fail like it.

Welf 08/24/2020 10:57 AM

we suggest to remove this block of hookables. the issues about the jump are that

  1. if you hook the ground you can jump too far and fail
  2. if you just walk in without jumping, it's really hard to get saved
Welf 08/24/2020 10:57 AM

the same part as before again?

Welf 08/24/2020 10:58 AM

blue: we suggest to make it unhookable yellow: we suggest to make it HT (so it's easier to save here)

Welf 08/24/2020 10:58 AM

if the map is not for beginners, stuff like this is not needed

Welf 08/24/2020 10:59 AM

i suggest to remove some freeze tiles, because this is a bit repetitive

Welf 08/24/2020 10:59 AM

same part as before (but with grenade instead of laser)?

Welf 08/24/2020 10:59 AM

you have this alot in the map, idk how to fix it, just wanted to mention it, for me it's fine actually xD

Welf 08/24/2020 11:01 AM

So yeah in my opinion you should think about what you want to do with the map, before just doing all the suggested changes. Do you want it beginner friendly or do you want it to be a challenge with some parts where beginners get punished for their mistakes. That's up to you. From a style perspective i suggest you to do some shotgun parts (because you already have laser and grenade parts), but i guess shotgun is the weirdest weapon for novice. It's not required.

allocaツ 08/24/2020 11:08 AM

the hookthrough and unhook look too similar

Cøke 08/24/2020 12:12 PM
@allocaツ

i said it Already but he think it's good

Cøke 08/24/2020 12:13 PM

Same for freeze and Tele

Cøke 08/24/2020 12:14 PM

you have this alot in the map, idk how to fix it, just wanted to mention it, for me it's fine actually xD

@Welf

edit tileset or just set the doodads grass 1 more tile left

Lady Saavik 08/24/2020 3:14 PM

For me it's hard to see the difference between unfreeze freeze and tele. Especially tele and freeze look very similar.

@Welf

I agree,

@Cøke

also mentioned it

Lady Saavik 08/24/2020 3:20 PM

another part that is hard without /pause and zoom

@Welf

I think that's the spot where even I and Genex both failed there what surprised me

Silex 08/24/2020 4:19 PM

Going to change/fix most of everything tomorrow, we will see then, thanks

Silex 08/25/2020 9:47 AM

changed a lot on the map and pretty much everything you said except the walk rooms, i don't agree with you on that

@Welf

but that shouldn't be a problem imo added arrows to show the way, changed design (tele, ht), made parts easier, more tele, deleted falling in freeze fails, ... just look over it again 😛

Dino 08/25/2020 11:57 AM

this map is cool, pretty easy, nice and clear design 🙂

Dino 08/25/2020 11:57 AM

bug

Dino 08/25/2020 11:57 AM

and 2 suggestions:

Dino 08/25/2020 11:57 AM
Dino 08/25/2020 11:57 AM
Ama 08/25/2020 12:11 PM
Ama 08/25/2020 12:11 PM

i would change this as its a hard hook for novice players

Ama 08/25/2020 12:12 PM

The changes you made are really good

Melio 08/25/2020 12:15 PM

i'd rather have a small platform on the left on savalics 3rd screenshot if it's too hard and if you want to keep the gameplay somewhat adding unfreeze would change the gameplay

Silex 08/25/2020 6:22 PM

2x bug fix made hook easier added small platform

Silex 08/26/2020 12:01 AM

small changes + placed laser & rocket that you have to take it

Dino 08/26/2020 7:37 AM

map looks fine to me now, I couldnt find anything

Ama 08/26/2020 9:30 AM
Ama 08/26/2020 9:31 AM

What do you think about adding some signs on what to do in certain parts like here

Ama 08/26/2020 9:31 AM

i dont think noobs will know what to do and will just drop in freeze

Ama 08/26/2020 9:31 AM

and not shoot down

Ama 08/26/2020 9:31 AM

even if you put a big sign there

Ama 08/26/2020 9:32 AM

i was thinking about it because in Mario Maker nearly every move in marked with something so they dont have to fail every part once to make it through the map

Welf 08/26/2020 9:33 AM

can you put an arrow below this hammer? i guess that explains it better

Welf 08/26/2020 9:38 AM

Also at the part from Ama's screenshot you can't see your teammates without using zoom or dyn cam. I think you should move the ground higher.

Welf 08/26/2020 10:01 AM

make them HD?

Silex 08/26/2020 11:14 AM
  • added arrow to hammer
  • made laser part ground higher
  • won't do the details on startline HD since it's the same layer as the start line (i don't think anyone would care about this anyway)
  • won't add signs
FrosTribe 08/27/2020 10:51 PM

Hey Silex ! really nice desing + map 😄 ive found some small stuff if u wanna check them out (imo). edit: imo isnt "that" hard, some parts will take them longer to understand but nice map, i give it 3*

  1. what about moving unfreeze up? suitable for speedrunners
FrosTribe 08/27/2020 10:51 PM

missing a corner there

FrosTribe 08/27/2020 10:52 PM

idk if u wanna keep it same tele design on whole map, this only place u have 1/2

FrosTribe 08/27/2020 10:54 PM

Here what about adding unhook, def newbies will fail here, and is alot progress in the map xD just saying from what i experienced in other novice maps plays

FrosTribe 08/27/2020 10:54 PM

not mayor thing just desing

Silex 08/27/2020 11:18 PM
@FrosTribe

thanks

Welf 08/29/2020 12:39 PM

$decline

Welf 08/29/2020 12:39 PM

The mapper asked for it

Ama 08/30/2020 12:29 PM

FFS and his shit map gets released

louis 08/30/2020 12:36 PM

rude

Silex 08/30/2020 12:46 PM
@Ama

what?

Ama 08/30/2020 1:04 PM

I liked this map Way more then the map that got just released by you

Ama 08/30/2020 1:04 PM

Just sad this isnt getting released

Ama 08/30/2020 1:04 PM
@Silex
Silex 08/30/2020 1:22 PM
  1. no need to say the map is shit
  2. the parts are not lost, i just use it for a different project
Ama 08/30/2020 1:58 PM

i say what i think just like you tell me that my maps are shit

Silex 08/30/2020 5:51 PM