#Insomnia
"Insomnia" by Starkiller [Solo]
DDNet 02/11/2022 2:15 PM
@Starkiller

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

Sorah 02/11/2022 2:15 PM

well your finish isnt marked i can tell you that

Starkiller 02/11/2022 2:15 PM

what?

Starkiller 02/11/2022 2:15 PM

oh

Starkiller 02/11/2022 2:15 PM

f

Starkiller 02/11/2022 2:15 PM
Starkiller 02/11/2022 2:15 PM

thx to rqza ❤️

Kwyntus 02/11/2022 3:17 PM

I dont know if its on purpose but it seems that its quite annoying to find the way you have to go. You made the map, so you know but imo some hints or direction where to go would be nice

Starkiller 02/11/2022 5:06 PM
Starkiller 02/11/2022 5:06 PM

yea in an old version i used some arrows to show where u have to go. but it was more confusing than helpfull to me xd

louis 02/11/2022 9:35 PM

looks cool

Ravie 02/13/2022 12:36 PM

Cool gameplay but the problem is, it's unplayable without memorizing the whole map or using zooz. You need to add a meaningful guide where to go (something better than arrows pointing in vague directions)

louis 02/13/2022 5:19 PM

sort of agree, it's cool to figure out what direction to go but the memorization aspect would probably be a little annoying

louis 02/13/2022 5:19 PM

especially since the whole map is just straight lines and 2x2 blocks

louis 02/13/2022 5:20 PM

maybe if you added more "decor" in the entities it would be easier to memorize or know where to do what move

louis 02/13/2022 5:20 PM

(idk if that makes sense to you)

Starkiller 02/13/2022 8:01 PM

hm. i dont rlly know how to design it/mark it tbh. u guys know i suck at designen maps xd

Starkiller 02/13/2022 8:01 PM

anyone can help me? just show me what should i use for marking and ill just finish it

louis 02/14/2022 12:10 AM

u have to add blocks so ppl know when to jump or hook. maybe not making it so open, and instead outlining the general path with kill borders could work

Genex 02/14/2022 12:18 AM

You could also try to close the map so you have a straight way

itsqed 02/15/2022 8:13 AM

pls dont make it a straight path, ty

Starkiller 02/16/2022 8:47 PM

cinimix thougth about adding numbers in the big blocks. dunno what u guys think about this idea

bencie 02/16/2022 8:49 PM

i think that could be really useful, good idea

Knuski 02/16/2022 8:56 PM

what about a line indicating the way in the background?

Arrow 02/16/2022 9:02 PM

like the arrows from need for speed

Starkiller 02/16/2022 9:24 PM

not sure it works on this map. one part of the map have to be passed multiple times

Neben 02/19/2022 11:44 AM
@Starkiller

i don't think it'd change a thing? except if there's a loop

Neben 02/19/2022 11:45 AM

but the idea works imo even if u need to pass on old path

Starkiller 03/04/2022 12:56 AM

well ive just mark the whole way. for me its actually helpfull but i dont think u guys will agree with me. only end is confusing (as i said) but dunno how to mark it better there. made it hd so u can turn the way off. im still up for better solutions if u dont like this one

louis 03/11/2022 4:43 PM

spawn shouldnt be on a single block its annoying when dying while holding a key

louis 03/11/2022 4:44 PM

sun is too distracting in design btw

louis 03/11/2022 4:49 PM
louis 03/11/2022 4:49 PM

u ok with small cheats like that?

louis 03/11/2022 4:49 PM

because the switches aren't timed right

louis 03/11/2022 4:52 PM

also whole map needs some structure fix because i dont think the paths in design will cut it

louis 03/11/2022 4:53 PM

take ephemeral, its a similar ish map

louis 03/11/2022 4:53 PM

maybe try to do smth like that

louis 03/11/2022 4:53 PM

$waiting

Starkiller 03/11/2022 7:24 PM

smth like ephemeral would mean to close the whole map and i dont like that idea tbh. when i do this design paths would be very useless then

louis 03/11/2022 7:43 PM

perhaps u can make it floating then?

louis 03/11/2022 7:43 PM

or like kill in places where u don't need to be so its obvious where to go instead of requiring design

OneLimeyBoi 03/31/2022 8:46 AM

Please put the see through blocks in the background on a slightly smaller parallax. (like 90 maybe) Kind of dislike it static like that it makes me personally confuse it with the main static layer and distracts from the gameplay. To clarify pathing you could use a mix of color/alpha animation. That way they fade from left to right depended on which direction you need to land on said path. If you land on the same platform twice from both directions make it so it fades from left to right and right to left and meets in the middle. This in combination with some well placed arrows could do the trick. But that is just an idea, not too sure about it myself.

OneLimeyBoi 03/31/2022 9:24 AM

something along this line maybe. even tho it might be a little too over the top now that I am seeing it. I don't know

Starkiller 04/27/2022 1:27 PM

added a kill border around the map

Starkiller 04/27/2022 1:27 PM

looks cool but wont help cuz 80% of this map is air time xd

OneLimeyBoi 04/28/2022 11:37 AM

I mean, yeah. But thats the point with most of the map and design tho. xD To figure out the correct path people must spec, how to clarify that via design is extremely hard in maps like yours

Starkiller 04/28/2022 12:35 PM

in my opinion marking the way is useless. ppl can figure out the way by themself. not that complicated and everyone can test whole map in practice

Kwyntus 04/28/2022 3:31 PM

thats a pretty bad argument

Kwyntus 04/28/2022 3:32 PM

people want comfort and not going on test servers just to finish a map, they want to have fun. Sure its possible to do so but its annoying af.

Kwyntus 04/28/2022 3:34 PM

its literally an argument for being too lazy to add a good solution for that

Kwyntus 04/28/2022 3:36 PM

Teeworlds or better ddrace (even more a solo map) is still a jump and run and no puzzle game

Starkiller 04/28/2022 4:27 PM

testserver? what? just use practice lol

Kwyntus 04/28/2022 4:40 PM

its not harming your map if you make this so just do it

Kwyntus 04/28/2022 4:40 PM

lazy mf

Arrow 04/28/2022 4:47 PM
OneLimeyBoi 04/28/2022 6:07 PM

I partially disagree, some puzzle elements can be cool especially figuring out correct setups for consistent ways, yet I believe (like you said) In a solo map, that its sole purpose is the fluid motion of swings and momentum needs to have markings for the path.

OneLimeyBoi 04/28/2022 6:13 PM

To elaborate on the entirety of the map: Nobody will want to sit there and write an entire scientific paper on where to even go, at least not with the current approach you took. Where the only goal is to focus on smooth transitions of pressing left and right. (a mechanic that has by the way been seen for ages at this point) Yes you can claim the idea of the map was indeed for players to figure out pathing. But sorry to pop that bubble this way ain't it chief. If you stick with minimalistic gameplay your design should represent that in minimalistic design, instead of the old overused generic = unhookable kill tiles here and there, fall down = death ah and btw: be fast.

The map itself is cool, looks satisfying, don't get me wrong. But literally anybody with a slight amount of knowledge, can sit there, place a hookable make a platform to land on, place another hookable, make a platform to land on, rinse and repeat. Add some doors with timers at the end and you done. At this point it feels like you didn't put much effort gameplaywise to create the map, nor did you put much effort in design, you stuck to that design for ages and don't get me wrong. There is maps where this can work, yet overall it just seems like you want to release another map in the wide ocean of unplayed uncreative sea of releases past their times.

Ravie 07/07/2022 12:46 AM

Looks like the issue of having to memorize the entire map is still there, putting a border around it doesn't really help much. Honestly I can't even think of a nice way to fix it without splitting the map into smaller parts which isn't really possible here. While the gameplay looks very cool on video, it's just not very fun to play and not innovative enough to try to fix at any cost.

Ravie 07/07/2022 12:47 AM

$decline