- unused envelopes
great, unique gameplay with unplayable design!
i was gonna change the midground color but i see that it's just 500000 quads so rip
thx for testing
@DarkOortim not gonna change the last screen
feel free to make a better design
for design
try desaturating most colors
and also use basic_freeze for freeze instead of ddnet tiles
i think if u desaturate jungle midground, background, and alpha out the moon it will look a lot better
gameplay is good just found little things
sry but i dont get the first screen. 2nd screen u cant hammer your dummy out of the map but ill change 3rd screen wont work since u cant hammer the dummy out of the stoppers then. other 2 screens fixed
I don't think these corners are mistakes
thats right
consistency should actually be kept
minor design elements dont need to be consistent, they need to look good. only important gametile markings etc need to be consistent
thx to lenah and qywinc
I Like the rest of the map except what i mentioned. I think 4 dummy map, if u change what i pointed out could be going to 3. +1
At 03:17 can you try edgehook and JUMP Up again If you muss. This isnt that faily as you think
Miss*
ah
At 2:59, there is a way to do it in 2sec you have to find out when you wanna speedrun
At 3:18 i dont like it neither
:D
well at all idk what to change in total. i can remove 1 block in the first screen. 2nd screen got already explained by qywinc and the 3rd idk. dummy holds d and u jump above him, hammer and catch him. cant fail by kill or smth. im not sure what u did wrong. maybe show me ingame
- if it works like
said its ok just show me. 2. is ok too. 3. ill show u
@Starkillerbut normal player would lose jumps too then maybe u have another solution
Pn me i need to test another part too Starkiller with u, cause it seems kinda hard compared to the others
...
wait
xD
Tested whole map again:
No more skips found, everything fixed by mapper Design no bugs found, only jumps not marked, but thats only for the dummy so I think not needed. And Design is so ugly nobody will play with it on so win win o: Map makes fun to play, faily and hard to play would say its 4* Dummy. Ready for release imo o:
push - map should still be ready o:
could also be 3* im not sure if 3 or 4, its a bit harder than aries imo but dunno if its worth 4
@Lenahu dont need hammer here, u can just throw dummy up
ik
k looks good, still ready to rls imo o:
so?
Dont ask me 😮
design isn't the best
everything is blue
bushes should be less visible imo (closer to background color?)
and spikes more visible (maybe all white? I just found one)
$waiting
yes
you are supposed to react to the test
wait, we should test it first, I only told him about the design xd
oh?
:x
would be nice
Stars, moon & bush should be HD also you should put the layer in group 1 HD or remove it and change the background color. The way you did it is wasting performance or would look ugly with HD off.
changed bg and spikes
@Lady Saavikbushes should be less visible imo (closer to background color?)
making bushes less visibles looks weird xd
@Starkillerchanged bg and spikes
my eyes are bleeding
wrong version
wait..
its okay now?
what?
you complained about design and he changed. Gameplay is already tested several times o:
I didn't complain ._.
@Lady Saavikbushes should be less visible imo (closer to background color?)
a
@Lady Saavikand spikes more visible (maybe all white? I just found one)
a
I said the bushes don't rly look like background
@Lady Saavikdesign isn't the best
a
Imo map is ready since 2 months but nothing happens
will take a look but don't ping me asking for marking the map ready just because I said something about bad colors xdd
I don't even remember the map
I didnt mar kfor making it rdy but it was stuck waiting for u answer cause u said something about design and he changed therefore
xD
so?
rdy now?
Parts are cool, with graphical fixes should be rdy for release
There is one envelopes unused
$ready 4
"dummy holds space" can be "confusing", because some players use another key to jump xD maybe you can add a speeder on the unlock tile, so in no case the dummy would miss the kill tile at the end
those are minor issues imo
dummy cant miss the kill cuz of laser dragger
i guess i didn't see that 😅
a very interesting map. Playstyle is ok it's fun but can make the map angry in the long run. xd But the parts are creative and most of them are unique. 4 stars is a good rating from Welf. I found small skips. Maybe these are still interesting before Rls.
Then & ready.
u can just get ur dummy right out by the kill tile. Its very easy mb fix
I forgot one thing. Actually, I find the information such as (press left) in order but in a dummy map the dummy should only be required for drag purposes and not for the switch, etc., possibly next time solve with arrows or switches. Otherwise, in my opinion, it is not so creatively solved
greetings weirdFlex#
did you see this test? Do you want to change something?
no. already knew it and im fine with it. not worth xd
whats the point posting it if you was not able to cheat and its loses a lot of time if it's was possible to cheat i think
yes