this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules
Time cps are missing on the map
Not anymore
New texnonik map 😳
ymmm goodly looking map =] yet found few bugs:
about the green circle, you have this kind of connections few times in a map and you almost each time do it diffrently:
in this place they are even in other place blu "eats" red in other red "eats" blu etc.
Texnonik and potato map .
texnonik and potato 😐
Nice find, we had it all good, but when shifting the map so many things went wrong with switch tiles and others stuff. Also automap is poopoo. Will fix asap
Oh, need a tester to add me in I guess
reupload if testers aren't quicker.
Fixed texture issues Fixed alignment rules
Main rule is that freezes and teles dont eat each other, only if there is more like a stairway they just go around each other. Indicator/cp are just by themselves except if they are inside or between other stuff. unfreezes get eaten by freeze if inside, but otherwise just align by side.
I hate shields and this is my hell
The colors don't go together
Reduce the amount of details of the tiles of the background
Not having a jump is very frustrating
Parts are unbalanced, easy at times then too hard other times
I will need backup on that one, it has too many entities and shields for nothing. If it relies on me, it's a decline
$waiting
based on what u said its probably a decline for me too.
but the design colors are cool at least
texnonik mapping style is almost always too many special tiles sadly
this?
Oh ok, I take back what I said, I didn't do the double bounce
I was too amazed and distracted by all the shields
-background changes -armor placement change
- start part changed
- stopper changed
- tune zone marked
Fix toetap at start make it 1 or 2 tiles higher cuz every time u restart the run this toetap kills the flow
I just hate that I gotta fall down after I jump to do that toetap and spamming space is annoying
we did it in update , or you think more ?
I'll take a look when I'm home
Change the color of the tiles so they fit (including teleport tiles)
Resize your images with a decent format (16,32,64,128,256,512...)
$waiting
how to get more expensive then?
Make the part work without it
its good now i like it
what to resize ? sign ? card ? logo ??? everyone ? but why ? is quality like that better ?
fixed mentioned .
- do i change logo also to "decent format" ?
Every image that doesn't have that format
also look at #deleted-channel if you want a tutorial
Because we upload the images to GPU directly and they only have to support 2^n resolutions for that. So some GPUs will display broken graphics if the resolution is different, but most will just scale it internally
$waiting
you are deffinetly wrong , left is my current resolution , right is your 1024 and textures are glitched :/
Is looks like it's not dilated
Is your client up to date ?
It should dilate it automatically now
Since it doesn't, drag and drop your image in dilate.exe
You will find it here :
it's not the first time somebody adds an image and it's not automatically dilated, what's the issue ?
image looks very bad when resizing
Did you dilate it ?
yes
What was the original size
216x312
512 should be more than enough
what's the resolution you changed it to
512x512 256x256 256x512 same issue
old DDNet client?
I'll just redraw it, let me finish something for chikatto
I think only recent versions auto-dilate
Oh ok, I should mention it then
Thanks
what's the font ?
or fonts
that you used
I didn't test it and I didn't ready it
Under my watch, I want maps to be clean
So if you dont test our maps, there wont be problems.
There won't be a release at all
Why do you force to make the size's as you want them when it is not necessary?
It has to be 2^n because we upload the images to GPU directly and they only have to support 2^n resolutions for that. So some GPUs will display broken graphics if the resolution is different, but most will just scale it internally https://www.katsbits.com/tutorials/textures/make-better-textures-correct-size-and-power-of-two.php
Ok, but why Strategic Paraplegic has no problem with it?
Because mistakes we made doesn't mean we have to keep making them
What don't you understand in "I didn't test it and I didn't ready it"
Not every tester thinks of everything
Why do you have to be so strict?
^
I understand main problems of maps requirement, but this.
Other maps are waiting, don't waste my time or decline
Threating now, wow
That's a statement lol, take it as you wish
Your "power of two" relies more on 3d objects.
which isnt a thing in 2d game
Complain to somebody else
What software would you suggest for this?
deleted-channel
If your client is old, dilate it with dilate.exe when it's done
To save it, open it in your browser first
Don't save it from discord
this is an old version of the skin anyways idk why it wasnt updated
Why don't you make the freeze/tele color change with the background
that what she sayd
wtf it's was from to kill tile down one :/
I dont see the message of newest map version
It’s right here
@PotatoEaterim sure half of the people will do this
You are totally right, but unfortunately we cannot affort expensive speedup, as mentioned before
Then fix it ?
just add unfreeze on other side too what is it gonna complicate
Either prevent it with a wall with kill, or a second block with kill (where you land)
Also make the tele (25 here) teleport you in kill
Otherwise it doesn't restart your race and you have to manually kill
-Start fixed
can you make me co mapper please?
Wrong name
You should use low register “s”
meh
Thanks mr.smart ❤️
🥰🙈
$reset
$waiting
Do you have any idea how to unsharpen them :(?
Re-export it
fixed
$ready 3
Congrats
@texnonik^-^
😦
congratulations
last part kinda sucks im always too fast with rocket mb give more space in the tune zone?
Cireme, tatak and VéNa also said the last part was bad
I think nothing did too, I can't remember
Or make the part work without tune
It was men't to be short fast pace part. Without tune, it will be worse. long and slow. all I can tell em
just give more space in the tune zone and its fine
more space to the right
and easy fix
Too late “ready”
Can still $reset
I did that part many times and I enjoy it. I don't know whats the issue is for y'all. It was like that from the beginning and I don't want to change it. It is a last part, which requires you to think fast with your positioning and mouse angles. All previous parts with weapon changes prepare you for something more tough.
You are doing something wrong if you are constantly fly too far away.
Well as you See in your Video sometimes you dont get the Laser cuz you are too fast
Just move it a bit Too the right and its Easy solved
But well if you Want leave it like This i mean its ready But idk for This Part xd
woa im amazed pipou readied this w all those shields
id decline ngl 😅😅
making all those maps "ready" broke
@Pipounow Pipou will start accepting all shields in all upcoming maps 😛
I would have declined as well but people like it
First and last
Shields 🙅
Those parts require those shields, we made em less on parts where it was possible
Насчет последнего парта. Лучше сделать как парни подсказали, игроки со стороны всегда лучше видят. Просто потом после релиза тонну хеита от игроков устанешь выслушивать. Старайся прислушиваться к комьюнити.
I didnt say anything about shields xd
But as i see how the Part functions you dont need the shields xd Just 1 at the totele xd
Just give more space and easy lul
Just put shields at The End of sg
Map is nice but some parts should be reworked a bit imo
As genex said for the last part for exemple, sometimes u're just too fast for the part which is super frustrating if u want to speedrun it
Eh, im sorry guys, I will fix it. The problem was I thought you are talking about the thing I wasnt talking about
$reset
$waiting
$ready
❤️
plz dont make dis map suffer the koule queue :((
dw
all koule rls at once likely
or in large batches
Cool, im hyped up for them
Can you do the $ready?
theres a large queue before this anyways
no i cant check not at home sry
If i record demo
rq
i mean like i still gotta check in game
but pipou will likely do it
aight
Maybe one per day would be good
I'll check the map again later today
Missed one tele
last part sucks now 😦
old version worked really smooth..
buddy, help me out 😦
iska you lied to me🙁
$reset
changes last part------- changed end platform to stoppers deleted armors most of them moved laser , moved platforms deleted tune zone deleted sign
CP11 moved one layer down ( spawn unhook block top ) CP14 changed part , deleted shields and rocket СP15 moved shotgun .
I see that your removed the tunezone and moved the settings as map tuning instead
Have you played your map ?
It seems to be cheatable now
$waiting
i forgot about other half of part...................
backrooms
-returned to
@PotatoEaterversion , we did other changes to last part moving tele and unhook placement and deleted some tune zone .
Could you play the map again to give a final feedback ?
Yes ill play today
Thanks 😄
the end is better now you have enough time to react
but i got 1 questions why is the start so weird ? xd
idk if its the design or bug you got more of those if its a bug check map again pls
Thanks a lot Genex 😄
$waiting
No Problem ^^
Dont really see whats wrong
@Pipouand
@Genex, Doesnt seem like design bug to me?
if you mean the rules of aligment, then theres nothing wrong with it
If you mean that the toetap jump is higher. Players said it was too low and we rised it a little higher
As I was telling long ago about the alignment rules, all tiles go just hug each other, there were some exceptions but for example in this case. Freeze and tele just stop at each other and the unfreeze is going in straight line with them so it has that little corner
And in this screen if you are thinking about the indicator and tp, so they just crash in each others
Here's the alignment rule message for you https://discord.com/channels/252358080522747904/1024379987631026226/1024595009401524254
now we are stuck in $waiting 🙂 because there is nothing to fix
Please Pipou help I'm stuck
Ye, Pipou, pull me out of this loophole 🙂
So its Not a design bug?
Idk Just looks very weird mb Change it
ehh, moment.
!!! 🙂
All done my love
What changed in that version ?
I changed the unfreeze alignment rules for the unfreeze tiles
Now they look more "beautiful" because genex said they were weird
and the indicator tiles also
For every indicator and unfreeze which were connected in that way
❤️
👍
$ready 3
congratulations
@PotatoEaterand
@jao!
Why jao
Texnonik is obsessed with him
can this be released before 10th of November or after 21st of November, but not in between?
I prefer after
ok
hey! Is our map forgotten?
no why?
no ur map is 23shots
lol
Release date known yet?
12 december
should of made it 23 december
i mean i can if they want
02.03.2023
07.04.2030
12 dec is fine ❤️
Пацаны,как возьму пк, обязательно поставлю топ на вашей карте 💕
Counting on your words😉
same 🥹
🤍💙
$released