#23shots
"23shots" by texnonik & ƤØŢĀŤ0|Co [Solo]
DDNet 09/27/2022 6:00 PM
@texnonik

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 09/27/2022 6:00 PM
texnonik 09/27/2022 6:19 PM

Time cps are missing on the map

nekorul 09/27/2022 6:19 PM
PotatoEater 09/27/2022 6:19 PM

Not anymore

Knuski 09/27/2022 8:38 PM

New texnonik map 😳

Tsin 09/27/2022 8:56 PM

ymmm goodly looking map =] yet found few bugs:

Tsin 09/27/2022 8:56 PM
Tsin 09/27/2022 9:04 PM
Tsin 09/27/2022 9:06 PM

about the green circle, you have this kind of connections few times in a map and you almost each time do it diffrently:

Tsin 09/27/2022 9:06 PM
Tsin 09/27/2022 9:07 PM

in this place they are even in other place blu "eats" red in other red "eats" blu etc.

texnonik 09/27/2022 9:44 PM

Texnonik and potato map .

PotatoEater 09/28/2022 7:40 AM

texnonik and potato 😐

PotatoEater 09/28/2022 7:41 AM

Nice find, we had it all good, but when shifting the map so many things went wrong with switch tiles and others stuff. Also automap is poopoo. Will fix asap

PotatoEater 09/28/2022 8:04 AM

Oh, need a tester to add me in I guess

PotatoEater 09/28/2022 8:04 AM
@texnonik

reupload if testers aren't quicker.

PotatoEater 09/28/2022 8:12 AM

Fixed texture issues Fixed alignment rules

PotatoEater 09/28/2022 8:14 AM

Main rule is that freezes and teles dont eat each other, only if there is more like a stairway they just go around each other. Indicator/cp are just by themselves except if they are inside or between other stuff. unfreezes get eaten by freeze if inside, but otherwise just align by side.

texnonik 09/28/2022 12:07 PM
Pipou 09/29/2022 10:51 PM

I hate shields and this is my hell

Pipou 09/29/2022 10:54 PM

The colors don't go together

Pipou 09/29/2022 10:54 PM

Reduce the amount of details of the tiles of the background

Pipou 09/29/2022 10:56 PM

Not having a jump is very frustrating

Pipou 09/29/2022 10:58 PM

Parts are unbalanced, easy at times then too hard other times

Pipou 09/29/2022 11:00 PM

Add blockers, you can get in there

Pipou 09/29/2022 11:02 PM

Are we supposed to guess what that tunezone does ?

Pipou 09/29/2022 11:09 PM

That part is killing the flow (unless I didn't do it right)

Pipou 09/29/2022 11:12 PM

I will need backup on that one, it has too many entities and shields for nothing. If it relies on me, it's a decline

Pipou 09/29/2022 11:12 PM

$waiting

louis 09/29/2022 11:32 PM

based on what u said its probably a decline for me too.

louis 09/29/2022 11:32 PM

but the design colors are cool at least

louis 09/29/2022 11:32 PM

texnonik mapping style is almost always too many special tiles sadly

Lagar85 09/30/2022 7:49 AM

this?

Pipou 09/30/2022 7:51 AM

Oh ok, I take back what I said, I didn't do the double bounce

Pipou 09/30/2022 7:52 AM

I was too amazed and distracted by all the shields

texnonik 10/01/2022 1:27 PM

-background changes -armor placement change

  • start part changed
  • stopper changed
  • tune zone marked
uronfire 10/01/2022 1:52 PM

Fix toetap at start make it 1 or 2 tiles higher cuz every time u restart the run this toetap kills the flow

uronfire 10/01/2022 1:56 PM

I just hate that I gotta fall down after I jump to do that toetap and spamming space is annoying

texnonik 10/01/2022 4:01 PM

we did it in update , or you think more ?

uronfire 10/01/2022 4:03 PM

I'll take a look when I'm home

Pipou 10/01/2022 5:08 PM

That speed up is very cheap

Pipou 10/01/2022 5:37 PM

Change the color of the tiles so they fit (including teleport tiles)

Pipou 10/01/2022 5:38 PM
Pipou 10/01/2022 5:41 PM

Resize your images with a decent format (16,32,64,128,256,512...)

Pipou 10/01/2022 5:46 PM

Why using divergent styles ? You chose a pixelated (pixel art) design yet all the rest seems vectorial, be consistent

Pipou 10/01/2022 5:59 PM

$waiting

texnonik 10/01/2022 6:05 PM

how to get more expensive then?

Pipou 10/01/2022 6:06 PM

Make the part work without it

uronfire 10/01/2022 7:14 PM

its good now i like it

texnonik 10/01/2022 7:19 PM
texnonik 10/02/2022 7:56 AM

what to resize ? sign ? card ? logo ??? everyone ? but why ? is quality like that better ?

texnonik 10/02/2022 8:10 AM

fixed mentioned .

  • do i change logo also to "decent format" ?
Pipou 10/02/2022 10:00 AM

Every image that doesn't have that format

Pipou 10/02/2022 10:01 AM

also look at #deleted-channel if you want a tutorial

Pipou 10/02/2022 10:10 AM

Because we upload the images to GPU directly and they only have to support 2^n resolutions for that. So some GPUs will display broken graphics if the resolution is different, but most will just scale it internally

Pipou 10/02/2022 10:30 AM

$waiting

texnonik 10/02/2022 11:50 AM
@Pipou

you are deffinetly wrong , left is my current resolution , right is your 1024 and textures are glitched :/

texnonik 10/02/2022 11:50 AM
Pipou 10/02/2022 11:52 AM

Is looks like it's not dilated

Pipou 10/02/2022 11:52 AM

Is your client up to date ?

Pipou 10/02/2022 11:52 AM

It should dilate it automatically now

Pipou 10/02/2022 11:52 AM

Since it doesn't, drag and drop your image in dilate.exe

Pipou 10/02/2022 11:53 AM

You will find it here :

Pipou 10/02/2022 11:53 AM
Pipou 10/02/2022 12:02 PM
@deen

it's not the first time somebody adds an image and it's not automatically dilated, what's the issue ?

texnonik 10/02/2022 12:10 PM

image looks very bad when resizing

Pipou 10/02/2022 12:11 PM

Did you dilate it ?

texnonik 10/02/2022 12:11 PM

yes

Pipou 10/02/2022 12:11 PM

What was the original size

texnonik 10/02/2022 12:12 PM

216x312

Pipou 10/02/2022 12:12 PM

512 should be more than enough

Pipou 10/02/2022 12:12 PM

what's the resolution you changed it to

texnonik 10/02/2022 12:12 PM

512x512 256x256 256x512 same issue

deen 10/02/2022 12:12 PM

old DDNet client?

Pipou 10/02/2022 12:13 PM

I'll just redraw it, let me finish something for chikatto

deen 10/02/2022 12:13 PM

I think only recent versions auto-dilate

Pipou 10/02/2022 12:13 PM

Oh ok, I should mention it then

Pipou 10/02/2022 12:13 PM

Thanks

Pipou 10/02/2022 12:57 PM

what's the font ?

Pipou 10/02/2022 12:57 PM

or fonts

Pipou 10/02/2022 12:57 PM

that you used

PotatoEater 10/02/2022 12:58 PM
@Pipou

Hey, checked Strategic Paraplegic's textures and they are not the way you are asking to. Why so? Double standards? 😮

Pipou 10/02/2022 12:58 PM

I didn't test it and I didn't ready it

Pipou 10/02/2022 12:59 PM

Under my watch, I want maps to be clean

PotatoEater 10/02/2022 12:59 PM

So if you dont test our maps, there wont be problems.

Pipou 10/02/2022 12:59 PM

There won't be a release at all

PotatoEater 10/02/2022 1:00 PM

Why do you force to make the size's as you want them when it is not necessary?

Pipou 10/02/2022 1:01 PM

It has to be 2^n because we upload the images to GPU directly and they only have to support 2^n resolutions for that. So some GPUs will display broken graphics if the resolution is different, but most will just scale it internally https://www.katsbits.com/tutorials/textures/make-better-textures-correct-size-and-power-of-two.php

PotatoEater 10/02/2022 1:01 PM

Ok, but why Strategic Paraplegic has no problem with it?

Pipou 10/02/2022 1:01 PM

Because mistakes we made doesn't mean we have to keep making them

Pipou 10/02/2022 1:02 PM

What don't you understand in "I didn't test it and I didn't ready it"

Pipou 10/02/2022 1:02 PM

Not every tester thinks of everything

PotatoEater 10/02/2022 1:02 PM

Why do you have to be so strict?

Pipou 10/02/2022 1:02 PM

^

PotatoEater 10/02/2022 1:03 PM

I understand main problems of maps requirement, but this.

Pipou 10/02/2022 1:03 PM

Other maps are waiting, don't waste my time or decline

PotatoEater 10/02/2022 1:03 PM

Threating now, wow

Pipou 10/02/2022 1:03 PM

That's a statement lol, take it as you wish

PotatoEater 10/02/2022 1:04 PM

Your "power of two" relies more on 3d objects.

PotatoEater 10/02/2022 1:05 PM

which isnt a thing in 2d game

Pipou 10/02/2022 1:05 PM
Pipou 10/02/2022 1:05 PM

Complain to somebody else

PotatoEater 10/02/2022 1:06 PM

What software would you suggest for this?

Pipou 10/02/2022 1:07 PM

deleted-channel

Pipou 10/02/2022 1:08 PM

If your client is old, dilate it with dilate.exe when it's done

Pipou 10/02/2022 1:20 PM
@texnonik

I redrew the card

Pipou 10/02/2022 1:20 PM

To save it, open it in your browser first

Pipou 10/02/2022 1:20 PM

Don't save it from discord

Voxel 10/02/2022 5:08 PM

this is an old version of the skin anyways idk why it wasnt updated

Pipou 10/02/2022 5:16 PM
Pipou 10/03/2022 12:35 AM

Make that tele so it teleports in a kill tile to restart

Pipou 10/03/2022 12:36 AM

Why don't you make the freeze/tele color change with the background

Pipou 10/03/2022 12:57 AM

on what zoom do I have to play to read it lol

texnonik 10/03/2022 9:44 AM

that what she sayd

texnonik 10/03/2022 3:20 PM

wtf it's was from to kill tile down one :/

PotatoEater 10/04/2022 10:32 AM

I dont see the message of newest map version

Ninjed 10/04/2022 4:20 PM

It’s right here

@PotatoEater
nekorul 10/04/2022 7:32 PM

im sure half of the people will do this

PotatoEater 10/05/2022 12:25 PM

You are totally right, but unfortunately we cannot affort expensive speedup, as mentioned before

Pipou 10/05/2022 12:27 PM

Then fix it ?

uronfire 10/05/2022 1:39 PM

just add unfreeze on other side too what is it gonna complicate

Pipou 10/06/2022 11:00 AM

Two examples of how to fix it

Pipou 10/06/2022 11:01 AM

Either prevent it with a wall with kill, or a second block with kill (where you land)

Pipou 10/06/2022 11:02 AM

Also make the tele (25 here) teleport you in kill

Pipou 10/06/2022 11:02 AM

Otherwise it doesn't restart your race and you have to manually kill

PotatoEater 10/06/2022 5:49 PM

-Start fixed

PotatoEater 10/06/2022 5:49 PM
@Pipou

can you make me co mapper please?

Ninjed 10/07/2022 3:53 AM

Wrong name

Ninjed 10/07/2022 3:54 AM

You should use low register “s”

PotatoEater 10/07/2022 4:37 AM
PotatoEater 10/07/2022 4:37 AM

meh

PotatoEater 10/07/2022 4:37 AM

Thanks mr.smart ❤️

Ninjed 10/07/2022 4:38 AM

🥰🙈

Pipou 10/07/2022 4:05 PM

$reset

Pipou 10/07/2022 4:10 PM

Still too small

Pipou 10/07/2022 4:11 PM

Maybe just 2 of them, or 3 (centered)

Pipou 10/07/2022 4:11 PM

Sharp edges

Pipou 10/07/2022 4:12 PM

$waiting

PotatoEater 10/08/2022 5:13 PM

Do you have any idea how to unsharpen them :(?

Pipou 10/08/2022 5:25 PM

Re-export it

texnonik 10/08/2022 6:06 PM
@PotatoEater

fixed

Pipou 10/09/2022 1:24 AM

$ready 3

nekorul 10/09/2022 5:48 AM
texnonik 10/09/2022 7:42 AM

Finnaly i can change wallpaper

texnonik 10/09/2022 7:43 AM
FrosTribe 10/09/2022 11:39 AM

Congrats

@texnonik

^-^

PotatoEater 10/09/2022 11:45 AM

😦

texnonik 10/09/2022 8:03 PM
@PotatoEater

congratulations

Arrow 10/09/2022 11:38 PM
Genex 10/10/2022 10:41 AM
@texnonik

last part kinda sucks im always too fast with rocket mb give more space in the tune zone?

Pipou 10/10/2022 11:24 AM

Cireme, tatak and VéNa also said the last part was bad

Pipou 10/10/2022 11:24 AM

I think nothing did too, I can't remember

Pipou 10/10/2022 11:25 AM

Or make the part work without tune

PotatoEater 10/10/2022 2:08 PM

It was men't to be short fast pace part. Without tune, it will be worse. long and slow. all I can tell em

PotatoEater 10/10/2022 2:08 PM
Genex 10/10/2022 2:21 PM

just give more space in the tune zone and its fine

Genex 10/10/2022 2:21 PM

more space to the right

Genex 10/10/2022 2:22 PM

and easy fix

Ninjed 10/10/2022 4:00 PM

Too late “ready”

Pipou 10/10/2022 4:22 PM

Can still $reset

PotatoEater 10/10/2022 10:36 PM

I did that part many times and I enjoy it. I don't know whats the issue is for y'all. It was like that from the beginning and I don't want to change it. It is a last part, which requires you to think fast with your positioning and mouse angles. All previous parts with weapon changes prepare you for something more tough.

PotatoEater 10/10/2022 11:10 PM

You are doing something wrong if you are constantly fly too far away.

Genex 10/10/2022 11:15 PM

Well as you See in your Video sometimes you dont get the Laser cuz you are too fast

Genex 10/10/2022 11:16 PM

Just move it a bit Too the right and its Easy solved

Genex 10/10/2022 11:17 PM

But well if you Want leave it like This i mean its ready But idk for This Part xd

louis 10/10/2022 11:30 PM

woa im amazed pipou readied this w all those shields

louis 10/10/2022 11:30 PM

id decline ngl 😅😅

Tsin 10/11/2022 12:23 AM

making all those maps "ready" broke

@Pipou

now Pipou will start accepting all shields in all upcoming maps 😛

Pipou 10/11/2022 12:24 AM
Pipou 10/11/2022 12:24 AM

I would have declined as well but people like it

Pipou 10/11/2022 12:24 AM

First and last

Pipou 10/11/2022 12:26 AM

Shields 🙅

PotatoEater 10/11/2022 1:48 AM

Those parts require those shields, we made em less on parts where it was possible

Ninjed 10/11/2022 3:14 AM

Насчет последнего парта. Лучше сделать как парни подсказали, игроки со стороны всегда лучше видят. Просто потом после релиза тонну хеита от игроков устанешь выслушивать. Старайся прислушиваться к комьюнити.

Genex 10/11/2022 3:36 AM

I didnt say anything about shields xd

But as i see how the Part functions you dont need the shields xd Just 1 at the totele xd

Just give more space and easy lul

Genex 10/11/2022 8:57 AM

Just put shields at The End of sg

Cireme 10/11/2022 9:41 AM

Map is nice but some parts should be reworked a bit imo

Cireme 10/11/2022 9:42 AM

As genex said for the last part for exemple, sometimes u're just too fast for the part which is super frustrating if u want to speedrun it

PotatoEater 10/11/2022 1:46 PM

Eh, im sorry guys, I will fix it. The problem was I thought you are talking about the thing I wasnt talking about

Arrow 10/11/2022 4:33 PM

$reset

Arrow 10/11/2022 4:34 PM

$waiting

PotatoEater 10/11/2022 5:13 PM
PotatoEater 10/11/2022 5:13 PM

$ready

PotatoEater 10/11/2022 5:13 PM
@Pipou

❤️

PotatoEater 10/11/2022 5:14 PM

plz dont make dis map suffer the koule queue :((

louis 10/11/2022 5:14 PM

dw

louis 10/11/2022 5:14 PM

all koule rls at once likely

louis 10/11/2022 5:14 PM

or in large batches

PotatoEater 10/11/2022 5:14 PM

Cool, im hyped up for them

PotatoEater 10/11/2022 5:15 PM

Can you do the $ready?

louis 10/11/2022 5:15 PM

theres a large queue before this anyways

louis 10/11/2022 5:15 PM

no i cant check not at home sry

PotatoEater 10/11/2022 5:15 PM

If i record demo

PotatoEater 10/11/2022 5:15 PM

rq

louis 10/11/2022 5:15 PM

i mean like i still gotta check in game

louis 10/11/2022 5:15 PM

but pipou will likely do it

PotatoEater 10/11/2022 5:15 PM

aight

Pipou 10/11/2022 5:18 PM

Maybe one per day would be good

Pipou 10/11/2022 5:19 PM

I'll check the map again later today

PotatoEater 10/11/2022 5:32 PM

Missed one tele

Aoe 10/11/2022 8:44 PM

last part sucks now 😦

Aoe 10/11/2022 8:45 PM

old version worked really smooth..

PotatoEater 10/12/2022 1:20 AM
@Aoe

buddy, help me out 😦

PotatoEater 10/12/2022 12:45 PM
@Pipou

iska you lied to me🙁

Arrow 10/12/2022 2:41 PM

$reset

texnonik 10/12/2022 4:35 PM

changes last part------- changed end platform to stoppers deleted armors most of them moved laser , moved platforms deleted tune zone deleted sign

CP11 moved one layer down ( spawn unhook block top ) CP14 changed part , deleted shields and rocket СP15 moved shotgun .

Pipou 10/12/2022 9:04 PM

I see that your removed the tunezone and moved the settings as map tuning instead

Pipou 10/12/2022 9:04 PM

Have you played your map ?

Pipou 10/12/2022 9:04 PM

It seems to be cheatable now

Pipou 10/12/2022 9:08 PM

Where did the wall go ?

Pipou 10/12/2022 9:08 PM

$waiting

Pipou 10/12/2022 9:13 PM

Using blockers seems bad

texnonik 10/13/2022 3:45 AM

i forgot about other half of part...................

texnonik 10/13/2022 3:51 AM

backrooms

texnonik 10/14/2022 3:38 PM

-returned to

@PotatoEater

version , we did other changes to last part moving tele and unhook placement and deleted some tune zone .

Pipou 10/17/2022 9:11 AM
@Genex@Cireme

Could you play the map again to give a final feedback ?

Genex 10/17/2022 9:15 AM

Yes ill play today

Pipou 10/17/2022 9:19 AM

Thanks 😄

Genex 10/17/2022 9:47 AM

soo i finished this time xd

Genex 10/17/2022 9:48 AM

the end is better now you have enough time to react

Genex 10/17/2022 9:49 AM

but i got 1 questions why is the start so weird ? xd

Genex 10/17/2022 9:51 AM

design bug?

Genex 10/17/2022 9:51 AM

also here

Genex 10/17/2022 9:52 AM

idk if its the design or bug you got more of those if its a bug check map again pls

Pipou 10/17/2022 10:02 AM

Thanks a lot Genex 😄

Pipou 10/17/2022 10:02 AM

$waiting

Genex 10/17/2022 10:17 AM

No Problem ^^

texnonik 10/17/2022 11:23 AM
@PotatoEater
PotatoEater 10/17/2022 12:31 PM

Dont really see whats wrong

@Pipou

and

@Genex

, Doesnt seem like design bug to me?

PotatoEater 10/17/2022 12:31 PM

if you mean the rules of aligment, then theres nothing wrong with it

PotatoEater 10/17/2022 12:31 PM

If you mean that the toetap jump is higher. Players said it was too low and we rised it a little higher

PotatoEater 10/17/2022 12:34 PM

As I was telling long ago about the alignment rules, all tiles go just hug each other, there were some exceptions but for example in this case. Freeze and tele just stop at each other and the unfreeze is going in straight line with them so it has that little corner

PotatoEater 10/17/2022 12:35 PM

And in this screen if you are thinking about the indicator and tp, so they just crash in each others

PotatoEater 10/17/2022 12:37 PM
PotatoEater 10/17/2022 12:39 PM
@texnonik

now we are stuck in $waiting 🙂 because there is nothing to fix

PotatoEater 10/17/2022 12:40 PM

Same you see here, so there is no problem with it

Pipou 10/17/2022 12:43 PM

Please Pipou help I'm stuck

PotatoEater 10/17/2022 12:43 PM

Ye, Pipou, pull me out of this loophole 🙂

Genex 10/17/2022 12:44 PM

So its Not a design bug?

Genex 10/17/2022 12:45 PM

Idk Just looks very weird mb Change it

PotatoEater 10/17/2022 12:55 PM

ehh, moment.

PotatoEater 10/17/2022 1:03 PM
PotatoEater 10/17/2022 1:04 PM
@Pipou

!!! 🙂

PotatoEater 10/17/2022 1:04 PM

All done my love

Pipou 10/17/2022 1:12 PM

What changed in that version ?

PotatoEater 10/17/2022 1:19 PM

I changed the unfreeze alignment rules for the unfreeze tiles

PotatoEater 10/17/2022 1:20 PM

Now they look more "beautiful" because genex said they were weird

PotatoEater 10/17/2022 1:20 PM

and the indicator tiles also

PotatoEater 10/17/2022 1:21 PM

Before and after

PotatoEater 10/17/2022 1:22 PM

For every indicator and unfreeze which were connected in that way

PotatoEater 10/17/2022 1:22 PM
@Pipou

❤️

Pipou 10/17/2022 1:22 PM

👍

Pipou 10/17/2022 1:22 PM

$ready 3

texnonik 10/17/2022 1:23 PM

congratulations

@PotatoEater

and

@jao

!

Ninjed 10/17/2022 3:36 PM

Why jao

PotatoEater 10/17/2022 4:09 PM

Texnonik is obsessed with him

PotatoEater 10/20/2022 7:01 PM
@Pipou

can this be released before 10th of November or after 21st of November, but not in between?

PotatoEater 10/20/2022 7:01 PM

I prefer after

Pipou 10/20/2022 7:07 PM
@snail
snail 10/20/2022 7:18 PM

ok

PotatoEater 11/23/2022 7:36 PM
@snail

hey! Is our map forgotten?

snail 11/23/2022 8:08 PM

no why?

cyberfighter 11/24/2022 12:34 PM

no ur map is 23shots

texnonik 11/24/2022 2:20 PM

lol

PotatoEater 11/24/2022 2:43 PM

Release date known yet?

snail 11/30/2022 6:34 AM

12 december

cyberfighter 11/30/2022 9:07 AM

should of made it 23 december

uronfire 11/30/2022 9:10 AM
snail 11/30/2022 9:13 AM

i mean i can if they want

Steinchen 11/30/2022 9:29 AM

02.03.2023

GranD 11/30/2022 12:28 PM

07.04.2030

PotatoEater 12/01/2022 12:27 AM

12 dec is fine ❤️

Ninjed 12/05/2022 11:16 AM

Пацаны,как возьму пк, обязательно поставлю топ на вашей карте 💕

PotatoEater 12/05/2022 12:51 PM

Counting on your words😉

I.K.U 12/05/2022 3:59 PM

same 🥹

RonIn ☯ 12/05/2022 4:01 PM

🤍💙

uronfire 12/12/2022 5:56 PM

$released