#Sandanjuu
"Sandanjuu" by Lwai [Dummy]
DDNet 07/18/2020 4:51 PM
@Lwai
Lwai 07/18/2020 4:55 PM

Hey guys this is my take at mapping a SG Fly map. Difficulty is entirely depended on your shotgun fly skills. For me this is like a 2 star map ~10 min gameplay but it willtake you longer if u struggle with sg fly. I uploaded a playthrough video on Youtube if anyone is interested. https://www.youtube.com/watch?v=O7wwuSPrQE8

louis 07/18/2020 5:03 PM

looks neat, will test later

louis 07/18/2020 5:03 PM

start seems a little cramped tho

Lwai 07/18/2020 5:18 PM
Lwai 07/18/2020 5:18 PM

less cramped

Cellegen | 🇭🇺 07/18/2020 5:20 PM

from the video you've made, i can expect it to be categorized as a special map

Cellegen | 🇭🇺 07/18/2020 5:22 PM

shouldn't from the 3.) Background window have positive para values on both?

Cellegen | 🇭🇺 07/18/2020 5:23 PM

it makes it a little trippy to watch through without entities, but your video proves it otherwise

Cellegen | 🇭🇺 07/18/2020 5:23 PM

idk

Qywinc 07/18/2020 5:29 PM

2 star map

Qywinc 07/18/2020 5:29 PM

10min gameplay when even you needed atleast 15min

Qywinc 07/18/2020 5:30 PM

you cut at 12min and then needed 4min more

Qywinc 07/18/2020 5:31 PM

sorry 11min

Lwai 07/18/2020 5:31 PM

well

Lwai 07/18/2020 5:31 PM

u got me its 3 star and 15 minute map

Lwai 07/18/2020 5:32 PM
Qywinc 07/18/2020 5:32 PM

atleast 4 star

Lwai 07/18/2020 5:32 PM

yes i wasnt serious about 2 star. its very hard

Qywinc 07/18/2020 5:32 PM

shotgunfly is hard

Qywinc 07/18/2020 5:35 PM

It seems quite boring, i mean there is Just Rocketfly but there in my opinion its more creative. Here imo are just 2 parts where you actually just dont have to straight shotgun up. Maybe add some more parts of them (Just my opinion)

Lwai 07/18/2020 5:37 PM

fair

Lwai 07/18/2020 5:42 PM

i tried to make each part a little bit different, starting out with basic flying, some obstacles, changing directions mid part , freeze on the ceiling, tight flight etc until part 12 where u have to keep dj

Cellegen | 🇭🇺 07/18/2020 7:28 PM

if somebody's smart binding your mouse position to a point where you don't have to aim to shotgunfly, it would be awesome

louis 07/28/2020 1:24 AM

SOMETIMES WHEN U FALL INTO CP WITH DUMMY, THE DUMMY GETS LAUNCHED RIGHT AND GOES INTO THE BACK TELE AAAA

louis 07/28/2020 1:24 AM

please make it so you can't accidentially do that

louis 07/28/2020 1:35 AM

otherwise i played the first few parts i think it is a nice map to introduce ppl to sgfly

Lwai 07/28/2020 10:06 AM

yes i thought about that, didnt happen to me once in hours of testing, will fix it. i might rework some of the parts to make it less repetitive, which in turn will probably increase the difficulty. might take a little as im currently quite busy

wsike >.< 08/02/2020 12:33 PM

there are some issues with cp since its perform so much skips, for ex on cp 4 you can firstly do the part solo, touch cp 5, get back with sg to the previous part without touching cp 4, throw your dummy on next part direction, fall into tele so you appear to tele 5 and you easily catch your dummy and cut the part like that, sorry if i explained that bad

@Lwai

(skips found by Jesus Christ)

Lwai 08/02/2020 12:45 PM

I mean these kind of skips only work if the part is doable solo and also doable backwards. which means it can only work for a few of the early parts. Its probably not faster to skip, so basically yeah, you can do this but if u're already too bad with sg fly to do part 4 without cp trickery skippery, you will not be able to finish the map anyways

wsike >.< 08/02/2020 12:51 PM

for that we need tester opinion

louis 08/03/2020 1:31 AM
louis 08/03/2020 1:32 AM

barely a bug but i just found it so why not post

Lwai 08/20/2020 11:47 AM

Hey guys i updated the map.

Changelog:

  • Replaced parts 4 and 11
  • more space at spawn
  • design changes
  • put the back tele further away to prevent dummy falling into
  • slightly nerfed part 7

https://youtu.be/Qx1ttYYgrdg https://youtu.be/5r8l2CheiKM

Lwai 08/20/2020 11:52 AM

I dont know how to make it so that laser drags u back if both tees fall into the freeze, if anyone could help me there

Lwai 08/20/2020 11:54 AM

Also have to add an indicator that u get DJ back after touching the switch in part 11, didnt think of a design yet

Soapy Sandwich 08/20/2020 1:13 PM

From the look of it you would need timed switches. so have pullers that are turned off in by the player moving around underneath the platforms.

DDNet 09/04/2020 4:10 PM

the mapper hasn't responded in a while. Consider $waiting?

Lwai 09/04/2020 4:30 PM

consider $waiting

Lwai 09/04/2020 4:30 PM
Welf 09/04/2020 4:49 PM

The bot is doing weird stuff xD

jao 09/04/2020 4:50 PM

how should the bot know whether soapy told him to fix something or not

Welf 09/04/2020 4:52 PM

We could use commands for that, but i am not sure if we need the $waiting suggestion at all. Maybe just disable this function. Well idk there are too many maps, maybe we can rather do the cleanup stuff by hand.

louis 09/04/2020 5:10 PM

implement a machine-learning AI that detects whether a tester asked for fixes

Lwai 09/04/2020 5:10 PM

guys

Lwai 09/04/2020 5:10 PM

dont discuss this here

jao 09/04/2020 5:11 PM

you started it

jao 09/04/2020 5:11 PM
Lwai 09/04/2020 5:11 PM

i just memed wtf

jao 09/04/2020 5:12 PM

yes so dont complain now 🤪

Welf 09/05/2020 10:44 AM

I just took a look over the map without playing it, Novashock is playing it right now so maybe there will be some gameplay related stuff later, maybe not xD

Welf 09/05/2020 10:44 AM

your tileset is like ddnet_tiles with 2 more tiles? you should remove ddnet_tiles (and replace with your tileset)

Welf 09/05/2020 10:44 AM

Blue: May not be HD Yellow: Should be HD

Lwai 09/05/2020 10:45 AM

feedback

Welf 09/05/2020 10:45 AM

i would prefer them next to each other, so you wont land on your dummy and it's less likely that you bounce off

Welf 09/05/2020 10:45 AM

entitie bug

Welf 09/05/2020 10:46 AM

maybe you can't get here (didn't try it for a long time), but if you can get here, this is a bug, well you can call it easter egg, i guess you want to fix it xD

Welf 09/05/2020 10:46 AM

i didn't test it but i assume the dummy might fall through 1 line of death tiles if it has enough speed

Welf 09/05/2020 10:46 AM

another entitie bug

Welf 09/05/2020 10:46 AM

an entitie bug that doesnt really matter xD

Welf 09/05/2020 10:46 AM

another entitie bug that doesn't really matter

Welf 09/05/2020 11:04 AM

idk if you care, you can put your dummy here with using doublejump, then hook your dummy and shotgun the ceiling to get up here solo, then get your dummy with hammerthrow

Welf 09/05/2020 11:16 AM

According to the rules you need 5 spawn tiles (you have 4 rn)

Freezestyler 09/05/2020 11:22 AM

on top left there are unwanted hookable tiles outside of the map

Lwai 09/06/2020 10:40 AM
  • fixed everything :)
  • added design to part 11

let me know if:

  • you can still cheat part 4 ( i think i fixed it )
  • part 12 might be too hard in comparison with the rest, some feedback there would be nice
Lwai 09/06/2020 10:42 AM

also made it so that laser drags you back if both tees end up in freeze (part 4 and 11)

TearlessAbyss46 09/06/2020 12:03 PM

at part 4 maybe also add teleport to the left of the dragger xD I hammered dummy up and touched the on switch accidently and it slingshotted dummy into tp5

Lwai 09/06/2020 12:04 PM

xD

Lwai 09/06/2020 12:13 PM

fixed slingshot x

Lwai 09/06/2020 12:31 PM

nerfed part 13 and fixed some entities bugs

Lwai 09/06/2020 12:43 PM
Lwai 09/06/2020 12:47 PM

removed ceiling freeze part 7

Lady Saavik 09/06/2020 12:47 PM

don't make the background HD !!!

Welf 09/06/2020 12:48 PM

i told him already xD

Lady Saavik 09/06/2020 12:49 PM

and "snow" image can be External

Lwai 09/06/2020 12:52 PM

background isnt HD, snow is external

Lwai 09/06/2020 12:54 PM

ah not quite sec

Lwai 09/06/2020 12:55 PM
Lwai 09/06/2020 1:13 PM

lowered map size to 540 * 270

Lwai 09/06/2020 1:27 PM

fixed some invisible tp

Lwai 09/06/2020 1:28 PM
Lwai 09/06/2020 1:35 PM

fixed some design

Lwai 09/06/2020 3:06 PM

changed shotgun position and removed unnecessary switches

TearlessAbyss46 09/12/2020 10:51 AM

fun map xD would like to see this get released :D

Lady Saavik 09/12/2020 12:31 PM

add kill

Welf 09/12/2020 12:35 PM

why

Lady Saavik 09/12/2020 12:40 PM

because I say so

Lady Saavik 09/12/2020 12:40 PM

why not

Lady Saavik 09/12/2020 12:41 PM

because you can jump out and die too but just later

Lady Saavik 09/12/2020 12:43 PM

why not?

louis 09/12/2020 12:44 PM

looks ugly if u zooz

Welf 09/12/2020 12:58 PM

well, mappers choice

Lady Saavik 09/12/2020 12:59 PM

so why do you comment

Lady Saavik 09/12/2020 12:59 PM

say something more than "why"

Welf 09/12/2020 12:59 PM

i didn't understand the suggestion xD

Welf 09/12/2020 12:59 PM

the death tiles are there for the dummy anyways

Lady Saavik 09/12/2020 1:00 PM

then it doesn't need to be that long

Welf 09/12/2020 1:06 PM

so you didn't understand the death tiles while suggesting the change?

Welf 09/12/2020 1:09 PM

(if so, that's why i asked "why")

Lady Saavik 09/12/2020 1:11 PM

you annoy me

Lwai 09/12/2020 1:11 PM

i purposely left out the last tile so there wont be infinite kill tiles with zoom out, if u deem it necessary i can add them

Lady Saavik 09/12/2020 1:12 PM

I don't care if you add them or not

Welf 09/12/2020 1:12 PM

you told him to add them xD

Lady Saavik 09/12/2020 1:12 PM

X D

Lady Saavik 09/12/2020 1:12 PM

I suggested it and I won't force him to do it

Welf 09/12/2020 1:12 PM

it doesnt look like a suggestion

Lady Saavik 09/12/2020 1:13 PM

please stop

Welf 09/12/2020 1:13 PM

no

Welf 09/12/2020 1:13 PM

i am serious

Welf 09/12/2020 1:13 PM

just say "you can add death tiles here"

Lady Saavik 09/12/2020 1:14 PM

I won't waste time to write super long sentences

Welf 09/12/2020 1:14 PM

okay so i will "waste" time on explaining that it's the choice of the mapper

Lwai 09/12/2020 1:14 PM

i prefer no kill tiles there , to be honest 1 row of kill tiles would look much cleaner and if the dummy glitches through somehow (which i doubt is possible at this height) it will still die in void

Lady Saavik 09/12/2020 1:15 PM

who you want to explain it to?

Lady Saavik 09/12/2020 1:16 PM

it doesn't need an explaination

Welf 09/12/2020 1:16 PM

You can do one row of kill tiles if you want ^^

the mapper needs to understand, that it's a suggestion and you don't want to force the mapper

Lwai 09/13/2020 4:35 PM
  • changed kill tiles at the end
  • small changes part 3
  • some design changes
weirdFlex 10/03/2020 7:38 PM

Finally a Sgfly map: D creative parts, nice style. Haven't found any skips yet. The tenth deficiency would be at Cp 4-5 if you throw your dummy into the 5 but if you stay behind it is fail. At first you could understand that the part that is intended is throwing up the dummy and pulling yourself up on it: D otherwise & ready pls under 5star xd 4star would be perfect.

weirdFlex 10/03/2020 7:38 PM

greetings weirdFlex

Lwai 10/03/2020 7:42 PM

Thanks for the feedback :)

Lwai 10/03/2020 7:51 PM

Fixed some design inconsistencies and changed some design

Lwai 10/03/2020 7:54 PM

Regarding CP 4, I dont think its important to change anything there, you will never fail twice there and its fairly early in the map

Welf 10/09/2020 4:04 PM

$ready 4

Lwai 10/15/2020 4:54 PM

cleaned my tiles a little bit and added a little flying shotgun animation at start :)

Lwai 10/21/2020 5:15 PM

releasing?

Final version, let me know if u find any bugs or changeworthy things

Lwai 10/22/2020 11:29 AM

woops had some very wrong tiles placed, should be fine now though

Lwai 10/22/2020 11:56 AM

finishing touches regarding background

Lwai 10/28/2020 5:17 PM

wrong version uploaded? uploaded version has invisible tiles at start

Dino 10/28/2020 5:19 PM
@jao
jao 10/28/2020 5:21 PM

well if u call it final version then i assume its the final version

jao 10/28/2020 5:21 PM

after the map is scheduled its your responsibility

Lwai 10/28/2020 5:30 PM

what else could i have done instead of uploading 2 fixed maps? xD

jao 10/28/2020 5:41 PM

pinging me or a tester

jao 10/28/2020 5:41 PM

after i saw that "final" version i didnt check the channel again

Lwai 10/28/2020 5:43 PM
@jao

fixed weird blocks at start and cp 11 cut

jao 10/28/2020 5:51 PM

someone verify that version doesnt have any problems pls

Lwai 10/28/2020 10:48 PM

nerfed version

Lwai 10/28/2020 11:46 PM

testing nerfs right now sorry for spam

Lwai 10/28/2020 11:59 PM
Lwai 10/29/2020 12:14 AM
Lwai 10/29/2020 12:29 AM
@jao

Alright this (latest) is the nerfed version. Tested it with some people should be a little more balanced now.

jao 10/29/2020 6:27 AM

someone check this version pls

ano 10/29/2020 8:46 AM

why another hole on cp12

Lwai 10/29/2020 10:15 AM

you can just use dj for that

Lwai 10/30/2020 12:32 PM

testing fix for sg bug

Lwai 10/30/2020 12:58 PM
Lwai 10/30/2020 2:37 PM
Cøke 10/30/2020 2:38 PM

the latest version is tested

@jao
jao 10/30/2020 3:12 PM

okay

Дядя Женя 10/31/2020 12:57 AM

wtf

Дядя Женя 10/31/2020 12:57 AM

am I supposed to first try the first part right now

Дядя Женя 10/31/2020 12:59 AM

can u not release broken untested maps?

Cøke 10/31/2020 1:02 AM

The map was made by welf rdy, I just had a quick look at the fixes

Lwai 10/31/2020 1:11 AM
@Дядя Женя

yes this is exactly what you are supposed to do now

Lwai 10/31/2020 1:11 AM

its a noob filter

Дядя Женя 10/31/2020 1:16 AM

why do you have noob filter on dummy map

Lady Saavik 10/31/2020 3:39 AM

did you really upload 8 new versions after release?

allocaツ 10/31/2020 8:37 AM

You can do first part without sgfly, solo jump and use sg to get dummy close

Дядя Женя 10/31/2020 9:43 AM

No u can't

@allocaツ
allocaツ 10/31/2020 9:45 AM

Yes u can. I will make gif tomorrrow

ano 10/31/2020 10:04 AM
@Lady Saavik

a part was insanely unbalanced looking at other parts

ano 10/31/2020 10:04 AM

everyone got stuck at part because its very hard

jao 10/31/2020 10:04 AM

welf didnt test properly it seems

ano 10/31/2020 10:05 AM

it really needs a nerf its like putting insane part at a mod map

<BµmM> 10/31/2020 10:46 AM

part changes are uncool after rls.. its unfair for those who already managed too finish

Lwai 10/31/2020 11:13 AM

die map wurde nicht 50x leichter es hat sich nur ein part leicht verändert und ein anderer noch leichter, außerdem hab ich den scheiß sg glitcht in den dummy bug gefixt. omg so unfair gegenüber den 8 leuten die gefinisht haben

Ama 10/31/2020 11:13 AM

please no german

Lwai 10/31/2020 11:14 AM

how fast are u wtf

Lwai 10/31/2020 11:14 AM

sensing the german

Дядя Женя 10/31/2020 11:16 AM

smells german here

Дядя Женя 10/31/2020 11:16 AM

yes, it's unfair

Lwai 10/31/2020 11:16 AM

map stays how it is if u have any problems dm me

Дядя Женя 10/31/2020 11:17 AM

as well as it's stupid enough to make faily annoying first part\

Дядя Женя 10/31/2020 11:17 AM

after which starts unfaily map

Lwai 10/31/2020 11:17 AM

how is if faily

Lwai 10/31/2020 11:17 AM

u can just press kill

Дядя Женя 10/31/2020 11:17 AM

oh thx

Lwai 10/31/2020 11:17 AM

cause its the fucking first part

Дядя Женя 10/31/2020 11:18 AM

and then throw dummy again

Дядя Женя 10/31/2020 11:18 AM

and sg again

Дядя Женя 10/31/2020 11:18 AM

and throw dummy again

Lwai 10/31/2020 11:18 AM

exactly

Дядя Женя 10/31/2020 11:18 AM

and now try to sgfly

Дядя Женя 10/31/2020 11:18 AM

instead of just teleport and retry

Дядя Женя 10/31/2020 11:18 AM

why whould you even need that start with 2 throwings

Дядя Женя 10/31/2020 11:18 AM

but whatever, it was ok

Дядя Женя 10/31/2020 11:18 AM

until you have to do it every time you fail first part

Дядя Женя 10/31/2020 11:19 AM

I couldn't sgfly at all when starting that map, but in 10 minutes practice I easily complete few parts first-try, but what about same new people now

Lwai 10/31/2020 11:20 AM

first argument that atleast makes sense

Дядя Женя 10/31/2020 11:20 AM

if they want to practice they need to kill, take sg, jump to start, do the same using dummy, throw the dummy sg yourself to get up.... and now make another attempt

Дядя Женя 10/31/2020 11:20 AM

every normal player would just leave here after 3-5 attempts

Дядя Женя 10/31/2020 11:21 AM

deciding to play this when he learn sgfly, but when he'll learn it? never, because there is no more sgfly maps

Дядя Женя 10/31/2020 11:21 AM

nice gamedesign, cool fixes after release (testing***)

Lwai 10/31/2020 11:21 AM

ok i can see where u are coming from

Lwai 10/31/2020 11:22 AM

jao will probably not upload a third version though

Дядя Женя 10/31/2020 11:23 AM

probably not, but could if you'll just move "no sg others" to the next part I guess

Дядя Женя 10/31/2020 11:24 AM

anyway think more about gamedesign next time and people that will play ur map

Дядя Женя 10/31/2020 11:24 AM

what problems could they face and why would they enjoy map

Дядя Женя 10/31/2020 11:25 AM

very cool to see first sg-fly map ever

Kenzoo 10/31/2020 1:38 PM

omg russian guy biggest trashtalker ever

Brokecdx- 10/31/2020 6:46 PM

yes dont change it im before finish

ᶰ°Konͧsti 10/31/2020 6:46 PM

i just f3 but whats The topic

Brokecdx- 10/31/2020 6:47 PM

adrenaline 6 release

sen pa' 10/31/2020 7:00 PM

Shocktsunami rls

ano 11/01/2020 12:52 PM

so no nerf?

ano 11/01/2020 1:07 PM

oh nvm

ano 11/01/2020 1:24 PM

btw who got stuck on cp12 still can hit hes dummy

Lwai 11/01/2020 1:25 PM

interesting

Lwai 11/01/2020 1:25 PM

i thought the saves wouldnt work anymore

ano 11/01/2020 1:38 PM

i wouldnt play the map again if i have to restart xd

RonIn 11/01/2020 5:31 PM
maggi323 11/02/2020 10:00 AM

Ppl who stillhave the cp12 save also still have the sg bug, so its fair lol

Lady Saavik 11/03/2020 1:32 AM

logo shouldn't be HD xd