#Dash_Dummy
"Dash Dummy" by Jimmy Jazz & Soapy Sandwich [Dummy]
DDNet 05/29/2024 12:41 AM
@soapysandwich

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

rootjie 05/29/2024 7:49 AM
vena6080 05/29/2024 11:12 AM

this submit ahahah

zjasi 05/29/2024 9:16 PM

you have to add server setting sv_deepfly 1 to make it work on ddnet

jimmyjazzthe1st 05/29/2024 9:52 PM

Oops

omegakysiku 05/31/2024 6:24 PM

wtf is this part

jimmyjazzthe1st 05/31/2024 7:28 PM

Climb the mountain.

omegakysiku 05/31/2024 7:30 PM

ahh

omegakysiku 05/31/2024 7:30 PM

i was just throwing dummy straight up

omegakysiku 05/31/2024 7:30 PM

over and over

omegakysiku 05/31/2024 7:30 PM

and not getting much higher

jimmyjazzthe1st 05/31/2024 9:28 PM

Ah yeah , need to use the walls xD fun part when you get the hang of it.

zjasi 06/01/2024 1:52 AM

Had the same problem while testing to figure it out xd

balami. 06/03/2024 1:28 PM

since rather new players might join this map when it's released, maybe also tell them how to revert that leftclick bind back to default

thortillat.d.m 06/03/2024 2:37 PM

mini skip

jimmyjazzthe1st 06/03/2024 9:37 PM

The first way shouldnt be possible. Thats strange. The ninja should only activate when you hammer dummy up. But the 2nd skip is kinda cool but not wanted. Thanks.

jimmyjazzthe1st 06/03/2024 9:37 PM

True thanks.

balami. 06/03/2024 9:43 PM

how's the 2nd skip possible? how did the dummy get ninja?

jimmyjazzthe1st 06/03/2024 9:43 PM

Becuse for some reason the ninja at tele 3 is on when it should be off.

balami. 06/03/2024 9:44 PM

ahhh

balami. 06/03/2024 9:47 PM

i wonder how they skipped this

jimmyjazzthe1st 06/03/2024 9:48 PM

Dont tell me hes in practice

jimmyjazzthe1st 06/03/2024 9:48 PM

xDDDDDDDDDD

thortillat.d.m 06/04/2024 1:54 AM

A

thortillat.d.m 06/04/2024 1:54 AM

XDDDD

thortillat.d.m 06/04/2024 1:54 AM

I have some brain issues, ignore me :3

jimmyjazzthe1st 06/04/2024 2:40 AM

Bro is in practice from the start. I would not have guessed this. KEKW.

jimmyjazzthe1st 06/04/2024 2:40 AM

Gamer.

balami. 06/14/2024 4:48 PM

can you add a stopper here or something similar? i did ninja through the stoppers and my dummy hit the teleporters, which felt unfair πŸ˜… (didnt finish my run yet, so i might send more screens later)

balami. 06/14/2024 4:49 PM

aaand a demo/video of the whole map might help alot at testing πŸ™‚

soapysandwich 06/21/2024 11:03 PM
jimmyjazzthe1st 06/22/2024 2:25 AM

damn youre sexy

@soapysandwich
soapysandwich 06/22/2024 3:39 AM

uwu πŸ™‚

.freezy_ 06/22/2024 11:40 AM

I still had these screenshots saved from when I started testing this a few weeks ago and didn't continue yet... might finish testing this soon but just in case I want to get rid of those two screenshots already πŸ˜‚

Pretty cool map tho πŸ‘

balami. 06/22/2024 9:29 PM

is this intended?

greencoala 06/23/2024 6:30 AM
soapysandwich 06/23/2024 11:18 PM

Did a lot fixed all above mentions and more πŸ™‚

balami. 06/23/2024 11:27 PM

⬆️ I tested the whole map and gave alot of suggestions, i was too lazy for screens so i went through the map with Soapy

soapysandwich 06/23/2024 11:28 PM
DDNet 06/23/2024 11:28 PM

Include a changelog alongside your map updates (preferably with screenshots).

theinadapted 06/28/2024 6:59 AM
  • corners
blaiszephyr 06/28/2024 11:43 AM

Inadapted, also known as the corner hunter

soapysandwich 06/28/2024 10:23 PM

Very impressive finding those corners and thank you

@theinadapted

Fixed them all.

jimmyjazzthe1st 06/28/2024 11:30 PM

not that impressive but ok

balami. 07/10/2024 4:33 PM
@soapysandwich

did you talk with jimmy about the suggestions i made when we went through the map?

jimmyjazzthe1st 07/10/2024 5:39 PM

Soapy doesnt talk to me anymore

jimmyjazzthe1st 07/10/2024 5:39 PM
DDNet 07/10/2024 7:18 PM

Map channel has been moved to waiting mapper.

balami. 07/15/2024 9:48 PM

~talked to the mappers about my suggestions, they didn't want to implement them πŸ˜…

rootjie 07/16/2024 8:37 AM

I trust jimmy and soapy Especially jimmy, he makes unfailable brutal tournament maps

jimmyjazzthe1st 07/17/2024 2:05 AM

Soapy is the brain behind all the switch work and while we did test everything we cant predict all the way people play the game so differently xD

Next time we will say unfaily if you do it right xD

balami. 07/17/2024 2:19 AM

after all its the testers' job to avoid those fails

balami. 07/17/2024 2:19 AM

wait i am a tester..

balami. 07/18/2024 12:01 AM

if you start the map and want to do the skip, you (most likely) will lose all your momentum when you connect dummy and join a team, so it would be nice to have a way back up again, when you already lost momentum (tele or speeder ig), so you don't have to perform a weird action to get strong and the momentum

balami. 07/18/2024 12:03 AM

skip with ninja, you might wanna fix it

.freezy_ 07/18/2024 12:23 AM

you might still want to fix this

balami. 07/18/2024 12:24 AM

just linking it again cuz i think it got ignored

balami. 07/18/2024 12:30 AM

you can move the shields to the right/top/bottom, because sometimes you ninja into them and lose your momentum

balami. 07/18/2024 1:08 AM
@soapysandwich

explain this XD

balami. 07/18/2024 1:12 AM

i think the blue tele is the problem, the speed to the > made my dummy glide into the teleporter instead of falling into the checkpoint for the next part, so this is a bug that should be fixed

balami. 07/18/2024 1:14 AM

what a nice glide into that cp tele

.freezy_ 07/18/2024 1:20 AM

I had severe struggle with getting through this, things that mostly failed me:

  1. getting stuck between or in the hookblocker/stopper tiles together with the dummy
  2. ninja cooldown too long, ruining the set-up I also feel like a good set-up is pretty awkward to get, you might want to change this small section a little

Edit: Seems to work well doing 2 rehooks, you might still want to check that

balami. 07/18/2024 1:36 AM

i know it looks ugly but would be nice to have 1 cp line more, since you might ninja through and cause unwanted interactions

balami. 07/18/2024 1:38 AM

since there is just one ninja here, an arrow here would be nice imo (not really needed) edit: i just realised that sometimes there are multiple swords at the bottom and sometimes only one, a bit inconsistent

balami. 07/18/2024 1:39 AM

add more tele/switches here, too? (you might ninja through)

_gwendal 07/18/2024 1:56 AM

Run is over if dummy goes into cp17 with an unfortunate ninja

_gwendal 07/18/2024 1:57 AM

So I guess you should put that cp17 way earlier so dummy doesn't have a chance to enter it

balami. 07/18/2024 3:03 AM

still trying to understand this, what does this laser blocker?

DDNet 07/18/2024 12:25 PM

Map channel has been moved to waiting mapper.

balami. 07/18/2024 12:36 PM

we both enjoyed the map, we think it's 4, because its hard to figure out the parts (otherwise it would be 3\)

balami. 07/18/2024 1:15 PM

not sure if we did something wrong by using super/teleports, but the secret didnt work well for us (this happened multiple times)

balami. 07/18/2024 5:44 PM

the map has no "entities off" signs on the "back" teles, but the "back" ways are placed in a good way, so you would understand them without reading "back", not sure, if this is important to add on a dummy 4* map xd

yaccre 07/20/2024 7:14 PM

use a different color for ht

yaccre 07/20/2024 7:14 PM
balami. 07/23/2024 7:11 PM

there was another small test from freezstyler and me with the mappers (just for the protocol)

imvetrean 07/24/2024 4:31 PM

2 months

imvetrean 07/24/2024 4:31 PM

tf πŸ’€

balami. 07/24/2024 4:34 PM

testing this map is actually alot of work

jimmyjazzthe1st 07/24/2024 5:49 PM

it was actually in private testing for 10 months where it got i think a total of 0 tests.

rootjie 07/24/2024 8:20 PM

Hey i played it for like 2h

jimmyjazzthe1st 07/24/2024 8:45 PM

i mean from official tester. but yeah you did cause youre the goat. Cendren did too.

soapysandwich 07/25/2024 1:51 AM

Changed this part:

jimmyjazzthe1st 07/25/2024 1:52 AM

$Ready 4*

DDNet 07/25/2024 1:52 AM

This command was not found.

soapysandwich 07/25/2024 1:52 AM

And this:

imvetrean 07/25/2024 4:35 AM

It's a dinasaur

imvetrean 07/25/2024 4:38 AM

It isn't

imvetrean 07/25/2024 4:40 AM

U thought it was perfect

DDNet 07/28/2024 10:33 PM

First ready set by Trial Tester. Map needs to be tested again by an official tester before fully evaluated. Suggested Difficulty Rating:β˜…β˜…β˜…β˜…β˜†

.freezy_ 07/28/2024 10:34 PM

You don't really have to fix it but why did you remove the blue tp? I liked that version more since now you really don't need any speed at all

.freezy_ 07/28/2024 10:38 PM

Also found this randomly just now

balami. 08/02/2024 7:55 PM

😭

catseyenebulous 08/02/2024 7:57 PM

You did that on purpose didn't you..

balami. 08/02/2024 7:59 PM

i thought the shield would block me in time, i did it because i was curious, yes

DDNet 08/02/2024 8:04 PM

Map channel has been moved to waiting mapper.

.freezy_ 08/02/2024 8:05 PM

^

@jimmyjazzthe1st@soapysandwich
balami. 08/02/2024 8:08 PM

my test wasn't finished 😭

catseyenebulous 08/02/2024 8:08 PM

Uh oh..

balami. 08/02/2024 8:10 PM

can you explain me these buttons? i didn't find any of these pullers in the part where they are, they are for the pullers in the next/previous part and they will get resetted on the next part (dummy will get teleported to the "half button") i guess it would be nicer to remove them unless there is a purpose i didnt see edit: if i dont understand it wrong, you have to change them into number 3 switches, so you don't fail if both tees land on the spots next to the wall (the pullers in this part are indicated by switch number 3)

balami. 08/02/2024 8:18 PM

unfreeze on this platform?

balami. 08/02/2024 8:39 PM

you don't need these player hooking on off tiles? especially in the current setup they are weird, because you only lose player hooking once and then get it back if you hit the ninja once, then you never lose it again..

balami. 08/02/2024 8:44 PM

(i changed the order of the game and switch layer) this door wont work since it is placed on unhookables? didn't find the button for it yet so maybe i will update this.. i guess the door is useless, even if it would work?

balami. 08/02/2024 8:47 PM

i found the button! the door is supposed to let only those through, who passed the part, but as i mentioned it doesn't work xD

balami. 08/02/2024 9:19 PM

remove these 2 from teleporters? looks a little bit cleaner then i guess πŸ˜…

balami. 08/02/2024 9:27 PM

okay that's all i found now

balami. 08/02/2024 11:27 PM

here you didn't mark the stoppers, but you put them in tp

balami. 08/02/2024 11:27 PM

here you marked them but didnt put them

balami. 08/02/2024 11:33 PM

this should be HD

balami. 08/08/2024 6:23 PM

you can add another cp line here aswell, since it's not really helpfull to go into the fun section while deepfrozen, (unless you want to train gores drag xd). in some cases skipping cp 34 can be annoying. to be honest it confused me when i first tried the map, because i thought that cp skip was some kind of trick to get to a special place on the map (thx to skystrife for pointing this out) edit: i think it's also possible to skip solo off tiles, which can lead to weird outcomes

balami. 08/08/2024 6:31 PM

u can go up here with your dummy (both on the same thing) doesnt need to be fixed, but might be inconsistent now, cuz at some parts there are contraptions that make sure you put ur dummy at the correct place before advancing

balami. 08/08/2024 6:46 PM

can you explain the time limit on this part? to me and to skystrife it was rather confusing, becasue it disturbs u if u don't understand the part and take more time than usual. it didnt feel like it is required. is it to force the players to go fast? is there a possible fail? i also checked that you can hit the 15 second timer, then hit the to tele to deactivate the buttons again (so the buttons don't make sense if they are there to force the players to go fast)

balami. 08/08/2024 7:19 PM

if you ninja in here, you fail. you can easily add one or more shields to avoid this i guess πŸ˜…

skystrife. 08/08/2024 7:19 PM
@soapysandwich

I found a skip

soapysandwich 08/08/2024 9:41 PM
@skystrife.

haha that seems so much harder than intended XD Well played though πŸ™‚

soapysandwich 08/09/2024 12:34 AM

Talked to Welf and fixed stuff. Jimmy got a good spanking and apologised.

soapysandwich 08/09/2024 12:48 AM

Welf I did the thing, you know that thing with the stuff. you know

DDNet 08/09/2024 1:20 AM

First ready set by Trial Tester. Map needs to be tested again by an official tester before fully evaluated.

DDNet 08/09/2024 3:24 PM

The map is now ready to be released! Difficulty Rating: β˜…β˜…β˜…β˜…β˜†Optimized version attached. Unoptimized version: https://discord.com/channels/252358080522747904/1245175108641755248/1271268769913634960

catseyenebulous 09/07/2024 4:26 PM

Yay! Cool map!

DDNet 09/07/2024 4:39 PM
@soapysandwich

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

DDNet 09/07/2024 4:39 PM

Dash Dummy has been set to RELEASED.

steinchen99 09/07/2024 6:13 PM

nice teamfinish

pioooooo 09/08/2024 4:49 AM

Is it intended that both tees can stay unfreezed??

comebackplay 09/08/2024 7:53 AM

no ig

balami. 09/08/2024 9:55 AM

how would that work edit: im quite sure there is a contraption that stops you from finishing, if you just ignore deep freeze, there are pullers in the last part that get deactivated on the first dummy spot

gazebr 09/08/2024 2:28 PM

i assume this wasnt the way xD

balami. 09/08/2024 2:37 PM

nope

pioooooo 09/09/2024 5:52 AM

ah thank u

soapysandwich 09/10/2024 6:18 PM

Yip πŸ™‚

Hey DDNET Bot I did the fix of the team finish! Please don't beat me anymore XD

DDNet 09/10/2024 6:18 PM

Post-release updates need to be uploaded manually. Please reach out to an administrator.

knusk1 09/10/2024 6:20 PM
@snailx3
DDNet 09/10/2024 6:45 PM

Optimized version:

balami. 09/10/2024 6:46 PM

does it need a full rank reset?

soapysandwich 09/10/2024 7:37 PM

Nope just team rank.

balami. 09/11/2024 6:17 PM

i talked to soapy about everything that was changed and i removed 2 pullers, that caused annoying situations

DDNet 09/11/2024 6:17 PM

Optimized version:

snailx3 09/12/2024 11:22 AM
@murpi

Can you upload the fix? im unable to get on computer for some days

murpi 09/12/2024 4:33 PM

Done

catseyenebulous 09/12/2024 6:33 PM

Teamranks are still there?

omegakysiku 09/12/2024 7:13 PM

currently yes

balami. 09/17/2024 5:15 PM

can you remove the teamranks?

murpi 09/17/2024 5:54 PM

Done