#Tag
"Tag" by FJP [Fun]
DDNet-Testing 03/30/2026 9:10 AM

Mentions:

@fjp123
Tag — Testing

@fjp123 this is your map's testing channel!

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DDNet-Testing 03/30/2026 9:10 AM
Tag.map
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DDNet-Testing 03/30/2026 9:10 AM

Map 🐞:

retsot 03/30/2026 9:41 AM

time cps strike again

ililja 03/30/2026 10:50 AM

fun doesnt need though no?

retsot 03/30/2026 11:11 AM

stupid idiot bot doesnt care

ililja 03/30/2026 11:43 AM

bad bot

DDNet-Testing 03/30/2026 11:43 AM

Sowwy :c

ramirok_ 03/30/2026 12:52 PM
ililja 03/30/2026 1:08 PM

bad bot

DDNet-Testing 03/30/2026 1:08 PM

Sowwy :c

giorno45 03/30/2026 1:13 PM

GOOD BOT

👎 1
DDNet-Testing 03/30/2026 1:13 PM
fjp123 03/30/2026 3:12 PM
markus777777 03/30/2026 3:37 PM

I think it's too hard to be it on this map, I'd even say impossible, because two players are moving at roughly the same speed, and it's hard to get close I think if you give it a hook, the mode would be more interesting Also, the map itself is very tight, it's more of a battle for survival among narrow passages than a real tag I want the passages to be way wider

markus777777 03/30/2026 3:39 PM

In my opinion, this room is more suitable for winners than for losers

markus777777 03/30/2026 3:41 PM

Add hookable blocks here because the design hook goes nowhere

👍 2
markus777777 03/30/2026 3:42 PM

Overall, the idea is very interesting👍

heartw 2
markus777777 03/30/2026 3:46 PM

These tune zones are not used, although they should be, as I understand it

👍 2
markus777777 03/30/2026 3:57 PM

As far as I understand it is not used (I couldn't get there)

markus777777 03/30/2026 3:59 PM

You need to remove this from the server settings

hey 2
❗ 2
❕ 2
👍 2
fjp123 03/30/2026 4:29 PM

Tested this with hook and without. For anybody who has played a decent amount of gores, it’s really not that hard to be it. 30 seconds is plenty of time. Same thing goes for the arena size. It’s actually very open all things considered. I will not change the arena, and will not add hook. This isn’t meant to be an “easy” game.

fjp123 03/30/2026 4:29 PM

Only used if the timer runs out (runner wins by time)

markus777777 03/30/2026 4:38 PM

okay

fjp123 03/30/2026 5:55 PM

optimized, removed unused, added temporary time cps, added hook tiles behind start

Tag.map
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fjp123 03/30/2026 5:57 PM
Tag.map
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DDNet-Testing 03/30/2026 5:58 PM
⚠️ No changelog found! ⚠️

@fjp123 Please save our testers some time and include a changelog ALONGSIDE your map uploads (pref. with screenshots) !

nouis 2
fjp123 03/30/2026 5:59 PM

re-optimized

Tag.map
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markus777777 03/30/2026 9:05 PM

In general, I thought, I would say that it would be better to add several maps for tag, so that people could choose the approximate difficulty at which they want to play, because while I was playing with, no one really liked the main map, but you, for example, like it, you can add 5 maps there of different widths and perhaps different structures, but this is just food for thought for you

👍 1
12944qwerty 03/30/2026 10:45 PM

A hot potato mod would be kinda cool ngl

🤣 1
fjp123 03/30/2026 11:42 PM

Aware that bombtag exists

gorp_tw 03/30/2026 11:48 PM

oh hey

gorp_tw 03/30/2026 11:48 PM

this map

gorp_tw 03/30/2026 11:48 PM

has much changed?

gorp_tw 03/30/2026 11:49 PM

map seems more closed off than before

fjp123 03/30/2026 11:52 PM

Basically started from scratch

gorp_tw 03/30/2026 11:52 PM

gotcha, ill take a peek now

gorp_tw 03/30/2026 11:53 PM

bro

gorp_tw 03/30/2026 11:55 PM
  • collision tiles should be replaced with player_collision tune to decrease chat spam
  • tune_enter messages are gone?
  • score counter is interesting, kinda works like old volleyball?
gorp_tw 03/30/2026 11:57 PM

are switches 37/38 different spacing to do one first?

gorp_tw 03/30/2026 11:57 PM

not sure how much the other facillitative rows are needed

gorp_tw 03/30/2026 11:58 PM

i agree with this. i liked the old map i played while this was still a fresh idea you had, kinda more open. also probably bigger arenas to potentially allow FFA with multiple tees could be nice

gorp_tw 03/30/2026 11:59 PM

i dont think with this you should worry too much about making sure only 2 tees enter, assuming u do the mech all non-interactive

gorp_tw 03/30/2026 11:59 PM

it can/should scale with more (its tag anyway)

gorp_tw 03/31/2026 12:01 AM

i also think if u have some mech hidden you may as well hide most of it, like these areas are not important to show all the time cus some of it is just spawning

gorp_tw 03/31/2026 12:01 AM

may as well just only show the score, kinda like volley

fjp123 03/31/2026 12:05 AM

It pivoted to a more gores-like setting. I’ll get some more feedback regarding the arena but I think it’s quite balanced for the pacing and risk/reward of the game.

fjp123 03/31/2026 12:06 AM

Not quite sure what you mean. This was designed to be just 1v1

gorp_tw 03/31/2026 12:06 AM

just played with someone

  • frustrating in entities. with the collision spam i have to sometimes open chat to see if i still have hammer
  • way too goreslike. i dont think we hit each other a single time, mostly just pressuring the other person to take a less favorable position and mess up solo gores moves
gorp_tw 03/31/2026 12:07 AM

this is not great for non-gores players, which anyone playing a Fun map on DDNet is not likely to be

fjp123 03/31/2026 12:07 AM

Well it was initially for gores fun category, but it seems like that might not be happening anymore

gorp_tw 03/31/2026 12:07 AM

i felt like i was spending more time just trying to find the best spots to hide and hang out baiting their moves but just fucking up anyway because im trying to read them too much and then missing a hook

gorp_tw 03/31/2026 12:08 AM

i guess that's a skill issue but i can see most games going like this honestly

gorp_tw 03/31/2026 12:08 AM

score system seems good, timers seem good, a bit weird to be frozen and then dragged but i like the rows with the speeders

gorp_tw 03/31/2026 12:09 AM

i think if arena + collision tiles + tune messages was all reworked this would be a good fit for ddnet but seems definitely like it was made for kog server

gorp_tw 03/31/2026 12:10 AM

more arenas alleviates this but more work

gorp_tw 03/31/2026 12:10 AM

if there was more swing potential here then you can get more situations where a drive-by hammer is possible. rn it just feels like out-goresing the other, so in situation where you would even be able to hammer you have to have even more precise moves than them rather than trying to get nice speeds or lines

gorp_tw 03/31/2026 12:11 AM

and i think at least in ddnet we're more about swings and clean lines

gorp_tw 03/31/2026 12:11 AM

the bottom feels good obviously because u can kinda swing there

gorp_tw 03/31/2026 12:12 AM

but you just cant swing through here. not really possible cus the middle piece is only 2 high

gorp_tw 03/31/2026 12:12 AM

you lose a lot of speed trying to fix your height

gorp_tw 03/31/2026 12:12 AM

3x3 center is good though

fjp123 03/31/2026 12:13 AM

Thanks for the feedback. Wasn’t sure how well it would translate, but it seems like maybe it’s a bit much for ddr. I’ll shelve it for now, don’t feel like completely revamping it. Maybe a separate version will come later

fjp123 03/31/2026 12:13 AM

Map can be declined

gorp_tw 03/31/2026 12:14 AM

its a great idea though, i just think if it had more ddrace-like movement it could catch on for people who like things like bomb tag and fastcap

gorp_tw 03/31/2026 12:14 AM

race movement ig

fjp123 03/31/2026 12:15 AM

Yeah I’ll probably make a different version with platforms and more ddr movement down the road

fjp123 03/31/2026 12:15 AM

But not on this one

gorp_tw 03/31/2026 12:15 AM

ye

gorp_tw 03/31/2026 12:15 AM

here's like a super crappy meta analysis on the current arena after just one game xd

gorp_tw 03/31/2026 12:15 AM
gorp_tw 03/31/2026 12:16 AM

seems like these areas are just OP and if u play around these spots u can just bait them into solo gores fails

gorp_tw 03/31/2026 12:16 AM

cus usually the person tagging will go top route from the L if u go over then u can go above 3x3 mid

gorp_tw 03/31/2026 12:17 AM

and then you can just go back and forth since the top mid 2-tall thing is so wide.

gorp_tw 03/31/2026 12:17 AM

bottom is not great, hard to get back up under pressure but the bottom corners are so open that there's a lot of room to just completely dodge the hammer

gorp_tw 03/31/2026 12:20 AM

2-gap and 3-gap around the L to mid and 2x2 to verticals respectively feel like anti-seeker to me, and for the hider it sorta acts like cover because there's just quicker moves around the outside or staying mid

fjp123 03/31/2026 12:38 AM

❤️

beebra2022 04/05/2026 12:21 PM

yo nice map PJF

🤣 7
axel628 07/13/2026 4:06 PM
ililja 07/13/2026 5:27 PM

testing can be done by anyone

ililja 07/13/2026 5:29 PM

if you feel like a map should be released faster you should test yourself also if one map gets tested by someone it will in my experience get tested by others too

ninja25226 08/31/2026 11:57 AM

quality difference is very notable, pls put a higher resolution hammer

16161d 08/31/2026 8:36 PM

FJP left all teeworlds related servers, he won’t work on this anymore I guess

soulyvevo 08/31/2026 9:21 PM
giorno45 08/31/2026 9:24 PM

Everyone's leaving one by one

DDNet-Testing 08/31/2026 9:31 PM

❌ Submission has been declined.

@fjp123 Unfortunately, your map submission has been declined. Don't worry though, take a look at the feedback from our Testers, and consider playing our latest releases to gain more experience.

The reason provided: Mapper left the server. Mapper is invited to resubmit the map whenever he wants to.

vappy19 09/01/2026 2:05 AM

lol? why

vappy19 09/01/2026 2:05 AM

i can ask him

16161d 09/01/2026 8:19 AM

Nobody knows

qrafik 09/01/2026 5:43 PM

When?