DDNet
10/07/2022 7:17 PM
@Broken
this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules
DDNet
10/07/2022 7:17 PM
DDNet
10/07/2022 7:17 PM
Broken
10/07/2022 10:34 PM
Pipou
10/10/2022 12:52 PM
Added freeze to prevent passing over the first parts, made the "2nd" part possible as 2 players as it's the only 3 player part of the map
Pipou
10/10/2022 12:52 PM
$edit --shrink-layers
DDNet
10/10/2022 12:52 PM
DDNet
10/10/2022 12:52 PM
Pipou
10/10/2022 12:52 PM
Pipou
10/10/2022 12:52 PM
$edit --shrink-layers
DDNet
10/10/2022 12:53 PM
DDNet
10/10/2022 12:53 PM
Pipou
10/10/2022 12:53 PM
Pipou
10/10/2022 12:54 PM
$edit --shrink-tiles-layers
DDNet
10/10/2022 12:54 PM
Pipou
10/10/2022 1:47 PM
Patiga
10/10/2022 2:04 PM
@Pipou
oh god, thanks for trying stuff out, I refactored that code recently and must've messed some stuff up
Pipou
10/10/2022 2:08 PM
@Patiga
no worries 😛
Pipou
10/10/2022 8:38 PM
2*
Pipou
10/10/2022 9:18 PM
$ready 2
Broken
10/30/2022 11:31 AM
tiny fixes, added a missing ground tile, made 3p start into 2p
Pipou
10/30/2022 1:44 PM
The map was already 2p
Pipou
10/30/2022 1:44 PM
I'll check what changed
Pipou
11/05/2022 11:41 PM
I'd rather just leave it as it was
Pipou
11/05/2022 11:49 PM
or change how it's displayed
Pipou
11/05/2022 11:59 PM
Pipou
11/05/2022 11:59 PM
$ready 2
Broken
11/06/2022 12:45 AM
yea sure
uronfire
11/19/2022 11:22 AM
$released