#Monkey_Sky
"Monkey Sky" by Welf [Solo]
DDNet 06/07/2024 5:14 PM
@balami.

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

balami. 06/07/2024 5:20 PM

deleted unused images

texnonik 06/07/2024 6:07 PM

red skip

balami. 06/07/2024 6:10 PM

its easier to just land on the unfreeze i guess, but i'm fine with this stuff ๐Ÿ˜…

texnonik 06/07/2024 6:12 PM

unfreeze for what here ?

texnonik 06/07/2024 6:12 PM

to get laser there is no parts compared to other parts

balami. 06/07/2024 6:13 PM

for speedrunners (if you get enough speed you get rewarded for it)

balami. 06/07/2024 6:15 PM

is that a problem? ๐Ÿ˜ฎ

texnonik 06/07/2024 6:16 PM

ye i just saw damn how they do it ( sry )

texnonik 06/07/2024 6:20 PM

mhhhhh when i looking players play this map , it became more interesting . however last part looks like realy big cut not speedrun , last section is very slow compare to all map .

texnonik 06/07/2024 6:21 PM

this two parts are realy cool and creative !

balami. 06/07/2024 6:23 PM

alright i will think about removing cuts for those parts

texnonik 06/07/2024 6:23 PM

what do you think about this animation ? it's stays at start and in end a bit ( just an idea )

balami. 06/07/2024 6:24 PM

can you upload it here so i can look at it? ๐Ÿ˜…

texnonik 06/07/2024 6:24 PM

i send you because it will upload my version then

texnonik 06/07/2024 6:27 PM

1and 2nd group laters detail yes (HD)

texnonik 06/07/2024 6:28 PM

no hook others have hook everywhere

texnonik 06/07/2024 6:30 PM

different rule for freeze here

texnonik 06/07/2024 6:31 PM

why no map logo ?

@balami.
balami. 06/07/2024 6:43 PM

ahh i forgot

balami. 06/07/2024 6:43 PM

you can't access that spot? unless u use /practice, well ๐Ÿ˜… does that matter?

balami. 06/07/2024 6:44 PM

its ugly otherwise imo

balami. 06/07/2024 6:44 PM

do i need a logo?

balami. 06/07/2024 6:45 PM

(reason is lazyness and idk how to make a good logo xd, i guess its fine like this)

texnonik 06/07/2024 7:50 PM

maybe just name of the map and by welf , also could add banana/bananas in logo

catseyenebulous 06/08/2024 1:43 PM

Adjustable (if you like the idea).

balami. 06/08/2024 2:08 PM

nice ๐Ÿ˜ฎ yes i like it

texnonik 06/08/2024 3:37 PM

very cooool

catseyenebulous 06/08/2024 3:46 PM

Thanks! ^^

balami. 06/08/2024 5:49 PM

removed for the last part (i hope it works, didnt test how much easier the speedrun way got through this change) added logo + moved the banana throwing monkey, so the screen is not overloaded with monkeys + that banana throwing monkey is now jumping + the banana is now stopping for a brief moment, when it's in the "hand" of the monkey + added chairs and a table changed that entitie thing texnonik mentioned made stuff hd edit: also added a tune in tune zone 1, a small bug on the previous version nobody besides me noticed ๐Ÿ™‚

balami. 06/08/2024 5:50 PM

i forgot to put something HD

balami. 06/11/2024 5:18 PM
DDNet 06/11/2024 5:18 PM

Include a changelog alongside your map updates (preferably with screenshots).

balami. 06/11/2024 5:19 PM

some design changes - oops i forgot hd again, update soon added 1 unfreeze tile (i missed unfreeze it and failed in a testrun)

balami. 06/11/2024 5:21 PM
DDNet 06/11/2024 5:21 PM

Include a changelog alongside your map updates (preferably with screenshots).

catseyenebulous 06/11/2024 6:38 PM

Still logo_v2 without the inverted colors. If you like this more it's fine just thought you might've forgotten. ^^

balami. 06/11/2024 6:39 PM

oh i guess i messed up ๐Ÿ˜…

catseyenebulous 06/11/2024 6:39 PM

But for me it looks good. No more big empty spaces with the clouds and the gameplay was fun all along! Ready for me. :)

balami. 06/11/2024 7:05 PM

-new logo -replaced the colored grass_main with the default grass_main to reduce map size

balami. 06/11/2024 7:07 PM

ehm seems like something is messed up again

balami. 06/11/2024 7:07 PM

test

balami. 06/11/2024 7:09 PM

okay now i didnt do a mistake, but it seems like the map wont load to the test servers? there is still an old version

balami. 06/11/2024 10:24 PM
@murpi

it seems like the bot is broken, the map i posted wont load on the servers (there is still an old version on the test servers)

murpi 06/11/2024 10:35 PM

Oops, fixed

murpi 06/11/2024 10:35 PM
mazty 06/11/2024 10:49 PM

fix this

mazty 06/11/2024 10:50 PM
balami. 06/11/2024 10:55 PM

someone found an unwanted skip, fixed that - it was possible to skip laser and get a better time than with laser, i added something that forces u to take laser in the last part

balami. 06/16/2024 1:35 PM

adjusted a part to make it slightly easier

balami. 06/16/2024 1:36 PM

more ht + the hook is slightly changed

balami. 06/18/2024 6:46 PM

changed it again since it was possible to get endless jumps without laser (i hope its not possible anymore) changed some corners added a 2nd monkey to throw the banana and slightly changed the banana animation

theinadapted 06/28/2024 5:49 AM

what is this for

theinadapted 06/28/2024 5:53 AM
balami. 06/28/2024 11:53 AM

whole map is about skipping, i guess some players will have fun figuring out that you can skip those parts

balami. 06/28/2024 12:01 PM
DDNet 06/28/2024 12:01 PM

Include a changelog alongside your map updates (preferably with screenshots).

balami. 06/28/2024 12:01 PM

i made this part easier (i added unfreeze in the middle and hookable on the top), it is a bit annoying like it was

catseyenebulous 06/28/2024 2:47 PM

The hook is good but I think the extra unfreeze a bit unnecessary? Either you should laser yourself or just jump at the unfreeze on the bottom in my opinion. :)

balami. 06/28/2024 3:05 PM

i can imagine rather unexperienced players not reacting in time or not grabbing dj back, the laser is hard to hit imo, but if more people agree with you i delete it

catseyenebulous 06/28/2024 6:49 PM

Oh do you mean while trying to get up?

balami. 06/28/2024 7:03 PM

yes, there is not much time for the laser nor the hook after laser

catseyenebulous 06/28/2024 7:29 PM

Ah okay, then it's fine I guess. I need to try it in game will update you a bit later. ^^

balami. 06/28/2024 8:01 PM

yeah it somewhat affects the speedrun way ._.

catseyenebulous 06/30/2024 5:36 PM

Hmm I feel like it takes away from the usefulness of the laser for the speedrun way. (Also looks a bit out of place I can't help it.^^)

catseyenebulous 06/30/2024 5:37 PM

What do you think about putting it on the left side and lowering the hookable from the left wall a bit?

balami. 06/30/2024 5:46 PM

usefulness of the laser for the speedrun way i thought it was faster to just shoot the ceiling/wall with sg and dj on unfreeze for speedruns putting it on the left side and lowering the hookable from the left wall a bit? most likely it will be cheatable again then (you can grab endless jumps before laser, i don't want that to work easily)

balami. 06/30/2024 5:54 PM

i can try doing this xd

balami. 06/30/2024 5:56 PM

hmm your idea might work if i change the ceiling (removing unfreeze and endless jumps from the left side) otherwise you can hook + sg wall into endless jumps

balami. 06/30/2024 6:01 PM

i tested this, i even hit the unfreeze above endless jumps, but i guess it's only possible to hit the tiles on the left side

catseyenebulous 06/30/2024 6:11 PM

Oh you reach endless jump before laser like that?

catseyenebulous 06/30/2024 6:11 PM

But you don't gain anything with it I think so is it a problem?

balami. 06/30/2024 6:14 PM

i have no idea if it affects speedruns, but if you do that to finish the map, the part to get the laser is weird xd

catseyenebulous 06/30/2024 6:17 PM

What if you lower the freeze bar as well?

balami. 06/30/2024 6:22 PM

i'm scared that might affect the speedrun way (hook + 1 groundshot into 1 wallshot for high speed upwards)

catseyenebulous 06/30/2024 6:23 PM
catseyenebulous 06/30/2024 6:24 PM

I can still get up

catseyenebulous 06/30/2024 6:26 PM

(It looks a bit messy) but for me it looks best something like that. My speedrun way is still possible and you can't get jumps before the laser.

mazty 06/30/2024 9:40 PM

i find a rank 1 skip

mazty 06/30/2024 9:40 PM

so many time ago

balami. 07/01/2024 2:13 PM

tried to figure out a good fix with catseyenebulous for the problem above, this should work

balami. 07/01/2024 2:14 PM
balami. 07/02/2024 7:21 PM

i made the ending a little easier (not the distance, but i increased the space before the end)

mazty 07/03/2024 10:35 PM

if this map will not released i will kill myself

tristonic 07/04/2024 3:03 AM

what a chad

knusk1 07/04/2024 8:23 PM

i dont get why theres the bottom way, because even if u go slow the top way is way easier + faster

balami. 07/04/2024 8:31 PM

hopefully this is a fix

balami. 07/04/2024 9:03 PM
DDNet 07/04/2024 9:03 PM

Include a changelog alongside your map updates (preferably with screenshots).

balami. 07/04/2024 9:03 PM

(design)

balami. 07/04/2024 9:05 PM

design again

balami. 07/06/2024 12:45 AM

the thing knuski mentioned still works

balami. 07/06/2024 12:48 AM

however

balami. 07/06/2024 12:48 AM

here we go

balami. 07/06/2024 12:49 AM

last section is still kinda cheatable (you can fall through freeze and get unfrozen similar to what i did in my video), also you can go out of the map (at the top e.g. with laser) and do a long hook to swing through the freeze wall below finish

balami. 07/06/2024 12:49 AM

but i guess that's okay ๐Ÿ˜… (if they really want the finish that much, i dont want to stop them doing it in the most boring way)

theinadapted 07/07/2024 12:35 AM

honestly i would decline this map, the gameplay is boring for me or maybe its just too short idk ๐Ÿ™ƒ

catseyenebulous 07/07/2024 3:37 PM

It's only boring if you are going the slow way?!

theinadapted 07/07/2024 6:59 PM

the fast way aswell

texnonik 07/08/2024 2:52 PM

I very enjoyed from even from start of them map !

omegakysiku 07/13/2024 2:42 AM

cool speedrun map

omegakysiku 07/13/2024 2:42 AM

not every map has to be 3 mins long

comebackplay 07/20/2024 12:18 PM

this swing on start super annoying to me. 1 this is random 2 this is unfriendly to learn push sg

balami. 07/20/2024 12:23 PM

this part forces you to learn how to climb a wall consistently with push shotgun, i don't see a problem with it, i can do it consistently

comebackplay 07/20/2024 12:24 PM

this way looks like skip

comebackplay 07/20/2024 12:27 PM

this look like skip too

balami. 07/20/2024 12:29 PM

please understand the map before you post screenshots and videos, its just spam at this point

comebackplay 07/20/2024 12:30 PM

what u mean undestend map?

comebackplay 07/20/2024 12:30 PM

i finished it

comebackplay 07/20/2024 12:31 PM

if u mean 1 video is not skip so then it have bad flow.

balami. 07/20/2024 12:32 PM

you are wrong

comebackplay 07/20/2024 12:33 PM

if u mean second video dont skip here is bad mapped

comebackplay 07/20/2024 12:34 PM

i sure it is possible map better and i trying to help.

balami. 07/20/2024 12:36 PM

i will just ignore you now

comebackplay 07/20/2024 12:36 PM

lol okay

comebackplay 07/20/2024 12:37 PM

best solution, agreed

comebackplay 07/20/2024 12:42 PM

Well, if he doesn't see the problem, I'll tell to others.

comebackplay 07/20/2024 12:42 PM

if this skip exist

comebackplay 07/20/2024 12:46 PM

this is useless, if this useless why it exist? So if Welf doesn't care if it exists or not, he's a bad tester. And that's just the first parts. I'm done with this test.

f0rtishka 07/20/2024 12:53 PM

triki i would love to see one of you perfect maps that don't have useless hookables, that are mapped perfectly without any flaws, I don't think there are any though..

pisstine 07/20/2024 12:57 PM

how is having a backup strategy to do a part by going the same way but slower a "skip"

comebackplay 07/20/2024 12:58 PM

https://discord.com/channels/252358080522747904/1248686496530043061/1264195944556134431 btw this part "forces you to learn" just look at the video of how these swings โ€œteachโ€.

f0rtishka 07/20/2024 1:00 PM
f0rtishka 07/20/2024 1:00 PM

he doesn't even use hook

comebackplay 07/20/2024 1:00 PM

Sometimes skipping doesn't just faster way, skipping means the easiest way to do it

comebackplay 07/20/2024 1:01 PM

he tried before, on video next step.(btw he trying use right wall, not left)

comebackplay 07/20/2024 1:05 PM

By saying that, you mean that it's impossible to create a good map.
ps im done with that map.

pisstine 07/20/2024 1:06 PM

it's more consistent, but you still have to land on the platform by sging off the wall anyway, I don't see how either of the "skips" are flaws at all, unless your preference is just that the fastest route is the only route you should be allowed to take

pisstine 07/20/2024 1:07 PM

like why do you think the part in the second clip even exists if it's a "skip"

comebackplay 07/20/2024 1:09 PM

first of all need to understand it is skip or not.It's the mapper's decision. Depending on the answer to that question, you have to rebuild the map.

pisstine 07/20/2024 1:11 PM

considering the trick in the first clip is used in another one of the mapper's maps, I think he was aware of it, but I guess I can understand asking if it was a skip for clarification

louis.place 07/21/2024 2:51 PM
@balami.

can you post a playthrough?

balami. 07/21/2024 2:58 PM

i can explain the map on test, idk if a playthrough helps because it has multiple ways

balami. 07/21/2024 2:59 PM

(i wouldnt know which way you would want to see, so idk what to send xd)

louis.place 07/21/2024 3:00 PM

ah sorry i meant like the 'speedrun' route if you have one

balami. 07/21/2024 3:04 PM

is there any particular section you are interested in or the whole map?

anthonyyx 07/21/2024 4:43 PM

u mean there are many skips

omegakysiku 07/21/2024 6:49 PM
@louis.place

here is a scuffed af demo

balami. 07/21/2024 6:51 PM

if you do a groundshot at 0:13 you can keep the dj ๐Ÿ˜‰

balami. 07/21/2024 6:52 PM

at 0:28 you can go to the unfreeze with the correct speed, if i didn't ruin this strat

balami. 07/21/2024 6:52 PM

but well played ๐Ÿ‘

balami. 07/21/2024 6:53 PM

louis just tell me if you need more information, i hope its fine that i just commented that demo

balami. 07/21/2024 10:29 PM

i made this some time ago, its not in the video from iku so i guess its worth posting

balami. 07/22/2024 4:24 PM
@louis.place

this run by shinoa should explain the strats

theinadapted 07/22/2024 11:24 PM

ok thats actually good gameplay

anchii_ 08/07/2024 8:31 AM

Just rls this already, we need more solos

mazty 08/08/2024 3:04 PM

this guy copied my strat ๐Ÿ˜ 

louis.place 08/09/2024 5:43 AM
louis.place 08/09/2024 5:43 AM

u can just skip the whole map lazily by using infinite jump and jumping thru the freeze

louis.place 08/09/2024 5:50 AM
louis.place 08/09/2024 5:50 AM

once u reach this unfreeze on top, the map becomes free

louis.place 08/09/2024 5:51 AM

but the shotgun tech u have to do before it is quite difficult in comparison

louis.place 08/09/2024 5:56 AM

this map flow doesnt really make sense to me, u complete the first 20% with some difficult moves, then u have the option to play as a total sleeper

louis.place 08/09/2024 5:59 AM

i think u either need to force hard way, or make an alternate route for the first 20% that is similar in difficulty to the rest of the map's alternate route

balami. 08/09/2024 12:25 PM

just the first wall climb has somewhat harder tech, i implemented easy ways after that

balami. 08/09/2024 12:25 PM

so i don't understand what the issue is

anthonyyx 08/09/2024 12:26 PM
balami. 08/09/2024 12:32 PM

i mean the start is a bit harder, but it's a faily map, didn't want the map to be too frustrating for casuals while (somewhat) optimizing it for speedruns the map concept is about suggesting harder techniques that are more risky instead of doing the "free" parts, trying to introduce players into speedrunning

balami. 08/09/2024 12:33 PM

reworking stuff now would break the concepts i put into it while creating it, i can make a new map instead...

louis.place 08/09/2024 12:46 PM

what? how does reworking the start to be less punishing break the map

louis.place 08/09/2024 12:46 PM

the start doesnt "suggest" harder techniques, the player is required to do them

louis.place 08/09/2024 12:46 PM

unlike the rest of the map

louis.place 08/09/2024 12:47 PM

u don't introduce the player to speedrunning by starting with a forced speedrun strat part and then giving them sleeper parts afterwards

balami. 08/09/2024 12:47 PM

what is punishing about the start

balami. 08/09/2024 12:47 PM

where is the forced speedrun strat part

louis.place 08/09/2024 12:52 PM

are you seriously unable to tell?

louis.place 08/09/2024 12:52 PM

the start is punishing because if you don't have enough speed built up you fail to reach the unfreeze

balami. 08/09/2024 12:53 PM

there is a backup unfreeze below.....

balami. 08/09/2024 12:53 PM

did you miss it?

balami. 08/09/2024 12:54 PM

i can nerf the easy path in this, if that would help

louis.place 08/09/2024 12:54 PM

you still need considerable speed and skill to reach even the backup speed....

balami. 08/09/2024 12:54 PM

so you are fine if i just make it easier to reach and maybe nerf the backup path?

louis.place 08/09/2024 12:54 PM

also needs fixing

balami. 08/09/2024 12:55 PM

why

balami. 08/09/2024 12:55 PM

i already said that im fine with it

louis.place 08/09/2024 12:55 PM

i'm not

louis.place 08/09/2024 12:55 PM

and it's an easy fix

balami. 08/09/2024 12:55 PM

nobody else told me that its required

louis.place 08/09/2024 12:56 PM

okay, well i'm telling you it's required

balami. 08/09/2024 12:56 PM

why is it required?

louis.place 08/09/2024 12:56 PM

if u need a rule then it's rule 4: Small part skips are permitted, provided they do not undermine the intended purpose of the part.

louis.place 08/09/2024 12:56 PM

that skip is 1. not small, and 2. undermines the intended purpose of the part

louis.place 08/09/2024 12:56 PM

if the intended purpose of the part is to spam infinite jumps from killbox back to the map 5 times, then the part is bad and needs fixing anyways

balami. 08/09/2024 12:57 PM

well it's a bunch of small skips, but the punishment (waiting alot of time and jumping back up) is high

balami. 08/09/2024 12:58 PM

the map is about skips and alternative ways, there are some other lazy strats you can perform, if players figure that out, they learn something about skipping, because going through freeze like that is used in other maps too

balami. 08/09/2024 12:58 PM

and if someone really wants to finish the map that much, that they don't want to try the real parts, im fine with them grabbing the points for "free"

balami. 08/09/2024 12:59 PM

the whole idea of the map is to not force stuff

louis.place 08/09/2024 12:59 PM

okay, nice that u are fine with them grabbing points for free, but unfortunately ddnet mapping rules are not fine with that

louis.place 08/09/2024 12:59 PM

and since you are submitting your map to ddnet, it should follow the rules

louis.place 08/09/2024 12:59 PM

doesn't matter if you're a tester, doesn't matter about your stance on the map

louis.place 08/09/2024 1:00 PM

you're not forcing anything by fixing a lame skip, your map still has alternate routes

balami. 08/09/2024 1:08 PM

applying rules is always subjective, especially since they are inconsistent, but however i will let you have it

balami. 08/09/2024 1:08 PM

so this needs a nerf?

louis.place 08/09/2024 2:19 PM

only thing i require personally is the ending cheese to be fixed

louis.place 08/09/2024 2:22 PM

i still believe the beginning of the map is unbalanced and doesn't fit the theme of the rest of the map (since there's only one route compared to the rest of the map which has multiple -- which doesn't make sense if you want your map to teach people how to use alternate/faster routing -- you wouldn't start off requiring them to go one route only)

louis.place 08/09/2024 2:23 PM

but i won't say i require it to be changed

louis.place 08/09/2024 2:23 PM

although if i was the mapper, i'd make it slightly easier or at least add another easier way for the first few shotguns

balami. 08/09/2024 2:30 PM

My point about the ending cheese is that it teaches players one important skip, which is even used in rather recent insane maps (getting unfrozen through freeze), so it would be cool to have a map where it can be discovered or shared with others. It highly harmonizes with the map concept of having different routes. So i would not like to fix it. How would you fix it? Tbh i like the idea, that you don't fail if you fall down in that section (because you will get unfrozen in air). It would be a bit random if i just added some rows of freeze there. I'm not 100% happy with the unfreeze above unfreeze section (because it's quite hard to pull off compared to the fast route), but i don't know if you were talking about that when you suggested stuff. You mean the first section where you go up the wall and go right from that? It would be hard to fix now, since it's "connected" to the big jump through freeze (you are building up speed over the course of the part). Can you give me some more detailled ideas, because it's really hard to fix the map without destroying the speedrun route?

louis.place 08/09/2024 2:35 PM

why do you feel the need to teach players 'skips', players learn skips by looking for skips. this type of move is already used in a lot of t0 maps already

louis.place 08/09/2024 2:35 PM

there is no reason to teach a skip used in recent insane maps in a solo 2*

louis.place 08/09/2024 2:36 PM

it allows players to finish the map in a really boring way and it's super easy compared to the first half, so it makes it unbalanced

louis.place 08/09/2024 2:36 PM

i would fix it by adding freeze before the player reaches a point midair where they can get unfrozen

louis.place 08/09/2024 2:37 PM

your beginning is also missing some nuance in terms of spacing and whatnot

louis.place 08/09/2024 2:37 PM

but anyways, if i were to make it more accessible for a non speedrun route, i would do smth like:

louis.place 08/09/2024 2:39 PM
louis.place 08/09/2024 2:40 PM

or even add some hookthrou+hook combination in the red square. lots of options

balami. 08/09/2024 2:44 PM

I didn't know you were talking about going up the wall until now... If i make the first section easier and make the section after the big jump through freeze easier (making the bottom path easier with another hook or something to get through), do i still have to fix the jumping through freeze thing at the bottom? Because the map would get nerfed alot, it should be fair? I can still do all of the mentioned things if you want that.

louis.place 08/09/2024 2:45 PM

i used to think the whole of first 20% was unbalanced, but tbf its mainly going up against this wall that noobs 'have' to do only one way

louis.place 08/09/2024 2:45 PM

if you're going to fix anything, it has to be the bottom freeze skip

louis.place 08/09/2024 2:46 PM

not even sure why you would want to keep that in

louis.place 08/09/2024 2:46 PM

that part is already used in other maps, there's no justification in saying 'it will expose players to this cool skip''

catseyenebulous 08/09/2024 2:48 PM

I think to make the very first section a bit easier like this is a good idea from louis.

balami. 08/09/2024 2:48 PM

That's a bad argument over all ("you can't do it because its somewhere else"). Also, because the way i mapped it will make players stumble in on accident. which is the teaching part of it.

balami. 08/09/2024 2:49 PM

That would add another way to skip the last section ๐Ÿ˜” but sure looks good ๐Ÿ‘ i can do that

catseyenebulous 08/09/2024 2:49 PM

Skip the last section?

balami. 08/09/2024 2:49 PM

Not sure if i should spoil it...

catseyenebulous 08/09/2024 2:51 PM

And I agree that just jumping trough the freeze pillars at the bottom is a bit too plain. I think keeping one or two is fine but not all the way. :) That way you can still skip a bit if you want to but it's not too simple.

catseyenebulous 08/09/2024 2:51 PM

After that I think it should be ready.

balami. 08/09/2024 2:52 PM

That sounds like a nice idea, i hope other testers would be fine if i did just that

DDNet 08/09/2024 2:52 PM

Map channel has been moved to waiting mapper.

louis.place 08/09/2024 3:01 PM

needs some antichot since you can hook on that and use a bunch of inf jumps

louis.place 08/09/2024 3:02 PM

not like you can already do that with the first hookable though...

louis.place 08/09/2024 3:03 PM

its a lot harder to use the first hookable though

balami. 08/09/2024 3:25 PM
@louis.place

are you fine with this?

louis.place 08/09/2024 3:37 PM

keeping 1 or 2 still allows you to skip a large portion, depending on which ones are kept

louis.place 08/09/2024 3:37 PM

so most likely no

louis.place 08/09/2024 3:38 PM

don't let me stop you though, testing is subjective!

balami. 08/10/2024 11:13 PM

nerfed the start and the easy route of the thing after the "wall" changed the pillars and added freeze on the left to avoid some big swing "skips" fixed clouds (2 had a different color) changed time cp 4

DDNet 08/11/2024 4:18 PM

The map is now ready to be released! Difficulty Rating: โ˜…โ˜…โ˜†โ˜†โ˜† Optimized version attached. Changelog:

Unoptimized version: https://discord.com/channels/252358080522747904/1248686496530043061/1271969685277249556

papotav 08/23/2024 4:45 AM
  • corners
papotav 08/23/2024 4:45 AM
@balami.
aboba128. 08/23/2024 11:10 AM

ั…ะฐะทะต

aboba128. 08/23/2024 11:10 AM

ั ั€ัƒัั

balami. 08/23/2024 11:39 AM

changed some corners (including everything mentioned on the screens)

DDNet 08/23/2024 11:39 AM

Optimized version attached,

@balami.

. Changelog:

papotav 08/23/2024 11:41 AM

I can't ready it

balami. 08/23/2024 11:42 AM

๐Ÿ˜”

DDNet 08/23/2024 11:43 AM

Moved channel back to TESTING.

papotav 08/23/2024 11:44 AM

damn there's a cool down

papotav 08/23/2024 11:44 AM

XD, I had this idea of reseting and readying since i can do the first ready so u do the second one....

balami. 08/23/2024 11:46 AM

i can't ready my own map (or at least shouldnt xD)

papotav 08/23/2024 11:46 AM

u should be able to, since it was already on ready

papotav 08/23/2024 11:46 AM

don't u think so

balami. 08/23/2024 11:49 AM

i don't want to cause trouble, maybe someone wouldn't like that to happen ๐Ÿ˜… i guess i can wait for another tester to ready it again

papotav 08/23/2024 11:51 AM

mb

DDNet 08/23/2024 11:51 AM

First ready set by Trial Tester. Map needs to be tested again by an official tester before fully evaluated.

papotav 08/23/2024 11:51 AM
balami. 08/23/2024 11:52 AM

i also forgot, that it has to be readied again after i upload the fix

papotav 08/23/2024 11:52 AM

it happens

DDNet 08/23/2024 12:25 PM

The map is now ready to be released! Difficulty Rating: โ˜…โ˜…โ˜†โ˜†โ˜† Optimized version: https://discord.com/channels/252358080522747904/1248686496530043061/1276506148366712852 Unoptimized version: https://discord.com/channels/252358080522747904/1248686496530043061/1276506100698452071

omegakysiku 08/23/2024 12:25 PM

ez ๐Ÿ˜

balami. 08/23/2024 12:25 PM

ty

balami. 09/15/2024 10:10 PM

i want to highlight this video again since the map will be released soon

DDNet 09/21/2024 1:03 PM
@balami.

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

kinki9487. 09/21/2024 1:09 PM
DDNet 09/21/2024 1:15 PM

Map state is already set to released.

balami. 09/21/2024 1:21 PM

murpi fixed it already ๐Ÿ˜›

omegakysiku 09/21/2024 5:51 PM
@balami.

can u make this unfreeze 2 blocks tall? :d

omegakysiku 09/21/2024 5:51 PM

sometimes you have so much downward speed that you go trough the unfreeze

balami. 09/21/2024 6:00 PM

holding space does not work?

omegakysiku 09/21/2024 6:01 PM

if you literally clip trough unfreeze you cannot do anything

balami. 09/21/2024 6:01 PM

i didnt know that you can go through unfreeze ๐Ÿ˜ฎ

balami. 09/21/2024 6:44 PM
DDNet 09/21/2024 6:44 PM

Post-release updates need to be uploaded manually. Please reach out to an administrator.

DDNet 09/21/2024 6:44 PM

Include a changelog alongside your map updates (preferably with screenshots).

DDNet 09/21/2024 6:44 PM

Optimized version:

balami. 09/21/2024 6:44 PM
balami. 09/21/2024 6:46 PM
@snailx3

can you upload the changed version? the new version is not slower than the old version ig

xewoiy 09/22/2024 4:45 AM

corners (161, 100)

snailx3 09/22/2024 6:43 AM

done

xewoiy 09/24/2024 6:21 AM
kollpotato 09/24/2024 11:17 AM
@xewoiy

i dont think there is a point of reuploading the whole map because of one small change

kollpotato 09/24/2024 11:17 AM

when there will be found more issues with the design welf will just fix them all at once and submit

oxyzo. 09/24/2024 11:56 AM