#Cobra_Flame
"Cobra Flame" by lellamp [Novice]
DDNet 09/24/2025 4:15 PM

Mentions:

@llellamp
DDNet 09/24/2025 4:15 PM
DDNet 09/24/2025 4:15 PM

Map 🐞:

llellamp 09/24/2025 4:20 PM
DDNet 09/24/2025 4:20 PM
DDNet 09/24/2025 4:20 PM
.cammo. 09/24/2025 4:20 PM

do i see that right that the map is thirty fucking megabytes

llellamp 09/24/2025 4:21 PM

I do not know why she weighs so much.

llellamp 09/24/2025 4:22 PM

I fixed all the bugs, should I re-issue my card?

.cammo. 09/24/2025 4:24 PM

send it here

llellamp 09/24/2025 4:24 PM
DDNet 09/24/2025 4:24 PM
DDNet 09/24/2025 4:24 PM
llellamp 09/24/2025 4:25 PM

Oh, I seem to have forgotten to do the finishing

.cammo. 09/24/2025 4:25 PM

delete all the images that are blue

llellamp 09/24/2025 4:25 PM

ok

llellamp 09/24/2025 4:25 PM

but why?

.cammo. 09/24/2025 4:25 PM

blue means theyre unused

.cammo. 09/24/2025 4:25 PM

it takes up space in the map file

gazebr 09/24/2025 4:26 PM

Is 30mb a new record?

llellamp 09/24/2025 4:27 PM

I do not know why she weighs so much. πŸ— πŸ— πŸ—

.cammo. 09/24/2025 4:27 PM

THIRTY MEGABYTES!!!

llellamp 09/24/2025 4:27 PM

😭

llellamp 09/24/2025 4:28 PM

I deleted all the blue images :3

.cammo. 09/24/2025 4:28 PM

send the updated map here

llellamp 09/24/2025 4:28 PM

I'm sorry for all the inconvenience, this is my first time building a map (

llellamp 09/24/2025 4:28 PM

okay

llellamp 09/24/2025 4:29 PM

Hooray, it only weighs 3 megabytes

DDNet 09/24/2025 4:29 PM
llellamp 09/24/2025 4:30 PM

Some kind of teleportation again

llellamp 09/24/2025 4:31 PM
DDNet 09/24/2025 4:31 PM
DDNet 09/24/2025 4:31 PM
llellamp 09/24/2025 4:31 PM
DDNet 09/24/2025 4:31 PM
DDNet 09/24/2025 4:31 PM
llellamp 09/24/2025 4:33 PM

But I have everything.

manikoo 09/24/2025 4:34 PM

timecps

manikoo 09/24/2025 4:34 PM

not start finish

.cammo. 09/24/2025 4:35 PM
llellamp 09/24/2025 4:36 PM

Oh, well, I'll add it now.

llellamp 09/24/2025 4:41 PM
DDNet 09/24/2025 4:41 PM
404.username.not.found 09/24/2025 4:49 PM

3MBs is still a lot

manikoo 09/24/2025 4:50 PM

for what upper one is made?

manikoo 09/24/2025 4:50 PM

you can skip it without any troubles

manikoo 09/24/2025 4:50 PM

it's decline anyway, maybe good as first map

404.username.not.found 09/24/2025 4:52 PM

Why do I not see this map in

#πŸ“¬submit-maps

?

llellamp 09/24/2025 4:53 PM

I deleted the message, I thought it was necessary, I'm sorry.

manikoo 09/24/2025 4:54 PM

pointless part again

manikoo 09/24/2025 4:56 PM

laser? for what? not needed in next parts also

manikoo 09/24/2025 4:59 PM

this hookthrough. for what?

manikoo 09/24/2025 5:05 PM

unsolo to go in solo again? for what?

catseyenebulous 09/24/2025 5:40 PM

Hey, thanks for your submission. Unfortunately the map is not up to todays standards. ^^'

Some more specific things to point out:

  1. Your parts are pretty repetitive, consisting of consecutive corner hooks and multiple times a one tile freeze tunnel at the end.
  2. Two different designs for tele and three different ones for freeze. You should stick to one for each to make the gameplay less confusing.
  3. Only using a weapon for one part is bad practice.
  4. The gameplay is unnecessarily tight and not fun.
  5. Good idea for a part but it's not well made and too tight again.
  6. Three times basically the same part in one screenshot..
  7. Could easily replace the special tiles with normal blocks (wouldn't make the part much better though).
  8. Can skip the drag.
  9. These parts are very repetitive and hence boring.
  10. Too faily for novice.
catseyenebulous 09/24/2025 5:44 PM
  1. A bit too hard for novice, don't you think?
  2. That tele is pretty useless.
  3. Why use a door? And that type of part again..
  4. Inconvenient placement of the unsolo.
  5. What is a team 0 part doing in here?
  6. You don't need either weapon to complete the following parts.
  7. Too many switches and you can't tell which one belongs to which door in design.
catseyenebulous 09/24/2025 5:47 PM

In general you use too many special tiles (doors, speedups, stoppers) and often don't leave enough space for players to maneuver. I recommend to look at more recently released maps to get a feeling of what we are looking for and then try again. Good luck! :)

DDNet 09/24/2025 5:47 PM

Mention:

@llellamp
llellamp 09/24/2025 5:49 PM

Thank you so much for your reply, I am ashamed that my map is so terrible, I will take my mistakes into account in the future. Goodbye

catseyenebulous 09/24/2025 5:53 PM

Don't be ashamed. Most first maps look similar. Yours is using tele correctly and it's finishable which is not the case for every map. :D

essigautomat 10/15/2025 7:54 AM
  1. Your map does not contain quads, every art piece, e.g. the kobra, mapname, author name, are loaded in as a tilelayer.
qrafik 10/15/2025 2:24 PM

Does map need to contain a quads?

essigautomat 10/15/2025 2:25 PM

no, but this is simply editor abuse, I call the editor police /s

qrafik 10/15/2025 2:26 PM

Hbt on arctic festival or smh like that the mappers was write in entitie layer as time cp

yaccre 10/15/2025 4:10 PM

u mean corneums signature xd

yaccre 10/15/2025 4:11 PM

theres no rule against using tiles or rotations for decoration

yaccre 10/15/2025 4:17 PM

idt this matters

yaccre 10/15/2025 4:17 PM

some people use jungle midground as quad, some people as tiles, theres not 1 correct way

essigautomat 10/15/2025 4:18 PM

for me it just looks very suspicous, like if the mapper didn't understand quads. doing it this way is also unpractical, since you can't move your mapper name or the kobra precisely around

essigautomat 10/15/2025 4:19 PM

I could also argue, that it impacts performance, but this might be mostly miniscule here