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-Fixed logo design -Interactable logo -Timecp numbers
-Fixed spike error
nice ddmax.map
-Nerfs -Buffs -Visual bugs with walls -Visual bugs with numbers
As i said between parts are empty space . (nothing happening there) I would spend more time on creating new parts and recreating some good parts (flow) .
when decline ?
when next map ?
ngl the map is not bad, but in general parts are really tight which make a uncomfortable/annoying gameplay
the map is really unbalanced, some times have spikes of difficulty and then is really easy
is not like it was progressively hard
that would be different (im not 100% agree with this tho but whatever)
in some parts blue teles arent needed
the thing that you have to carry the dummy every time that you finish the part is a bit annoying since makes you slow in every aspect
same goes for the dots where the dummy shows
2,3, maybe 4,5,6,8, maybe 9,11, not sure about 13, 14 is decent
these are the parts that are "nice" to me
the rest should be deleted or change completely
1)so basically the structure of the map has to change, when you finish the part the change to the other one has to be quick (for example the last tele on every part should back the dummy to the beginning of the part) 2)You have to remake the parts so is not uncomfortable to play 3)You shouldn't use blue tele when is not needed, take a look
$waiting
I enjoyed playing some of the parts The idea of the map is good almost like teledge If u manage to fix the structure and make some of them less uncomfortable to play it could become a fun map to play