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Map :lady_beetle: :
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hardest novice ive played
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Map channel has been moved to waiting mapper.
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And here?
Small skips.
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changed all above
ty ;D
Is the gap necessary? It looks a bit odd. ^
Yes, makes sense. :D It's so intuitive for me now that you stop thinking about it. 😅
i dont understand this part, right now it feels like a timewaste, there is no reason to not use unfreeze on the right platform unless you want to punish new players for no reason at all, also i suggest to use unhookables in the freeze pit (green), because it might be hard to save teammates, right now it will be hard to save your teammates (for new players) if you are below the first platform (yellow)
yup
thats why i hate creating novice maps
don't worry, it's not easy 😅
I need the opinion of a tester who will tell me whether it has a chance of being released
i would be surprised if this map gets declined
Map channel has been moved to waiting mapper.
I think it will have a good chance at being released. ^^ I know Welf and me wrote quite a bit but they are all just small changes and adjustments. Don't give yet. :)
agree ( it's also faily for noobs ) + hard
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fixed all above
thanks guys ;D
Map :lady_beetle: :
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Map :lady_beetle: :
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bruh
wtf is this bug XD
broken
Map :lady_beetle: :
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did you use any external tools, or just the ddnet map editor?
I used gimp to edit textures, then i just replaced them
that error is odd, I wouldn't expect it from the editor :/
okay that map file is kinda funny
It appeared after i replaced texture files
but that layer seems to just be empy, you could just remove it
or the editor broke that layer, one of the two the error is in the 42th layer (if you disregard the groups)
will try to fix it by removing the layer
And replace it again after remove
unless I don't have to do anything about it
yea this is an error in the bot/twmap I suppose
odd that this is the first time it happened, the change that caused this was made in march
in my opinion this solo has an awful flow: section 1: coming from left u have speed -> turn around for jump (lose speed) -> turn around for jump (lose speed); i would suggest you to put at least a hookable on the ground section 2 + 3: its barely possible to build up a good amount of speed in small amount of time here since u fall not building any speed. and even if u dont have any speed u will crash into the wall at the jump using a simple nade jump (3). i also think the freeze unfreeze stuff there is very useless section 4: since the unfreeze is pretty far away u lose a lot of speed not making it possible to cross the unsolo at the top right in a single nice jump without waiting to use a double nade this whole solo needs to be restructured. atm it breaks any flow in any section of itself
cool map
you mean one to the > of where you indicated it? edit: i just tested my suggestion, wouldnt work
u didnt put anything into high detail! everything thats not gameplay relevant design (except logo) needs to be put into HD
maybe it's fine but someone can just go without jumping
The red one facing > like I drew it. :D
you want double stoppers on that tile? that would add another failspot, if you want it to replace the other stopper there, it would change the part and should be moved one tile to the right
Another fail spot?
Map channel has been moved to waiting mapper.
Map :lady_beetle: :
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changed all above
thanks for another great map test
Map :lady_beetle: :
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Map :lady_beetle: :
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You can completely skip the grenade at the first solo.
that's a cool skip xd
Keep it?
mappers choice, i think that players who can do that don't need to learn how to use grenade 😅
its cool
Map :lady_beetle: :
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Tomorrow I will resize the map and put textures in hd
Me and Welf went trough the map again and there are 3 main things that seem impactful enough to change. The first and most important beeing this section. Currently you could block all incoming tees with one tee placed at the edge so we would recommend adding a hooktrough from above for accessibility and increasing the width of the second drop to (at least) two tiles.
explanation of the bug the bot keeps yelling about: since march, you can now save quad layers with no quads in them. before, they were removed before saving. for compatibility though, it kinda fakes quad data while saying there are 0 quads. the bot's tool is a little more strict and detects that inconsistency (which I will fix)
Map :lady_beetle: :
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y my bad
forgot to change it
;d
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^ still
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Include a changelog alongside your map updates (preferably with screenshots).
Include a changelog alongside your map updates (preferably with screenshots).
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sorry for spam
should be last
xD
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i will just delete freeze and ufreeze
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Fixed + changed second part a little
what do you think about this idea?
I can do this
Why not
i think it would improve the design, especially that one section on the grenade parts with only unhookables looks sad
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done
grass should be marked as detail
Map channel has been moved to waiting mapper.
ready after fixes
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but only if you really try hard to do so? hmm invisible speeders inside the stoppers might be a solution?
good solution is to use all side stoppers not one sided
it's not hard to get stuck inside
why would you not get stuck inside all side stoppers?
actually it's kinda rare fail so i think it doesn't need a fix
maybe you can close the ceiling so nobody intentionally trys to get stuck
😏
Welf can you join test server?
First ready set by Trial Tester. Map needs to be tested again by an official tester before fully evaluated.
The map is now ready to be released! Difficulty Rating: ★★☆☆☆Optimized version attached. Changelog:
Unoptimized version: https://discord.com/channels/252358080522747904/1258106963238060133/1262181796758687765
for transparency: simple and me made this map ready
Thanks a lot to every tester in this channel for efficient and accurate map testing ;D
Sure
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Done + added small animation to logo
The map is now ready to be released! Difficulty Rating: ★★☆☆☆Optimized version attached. Changelog:
Unoptimized version: https://discord.com/channels/252358080522747904/1258106963238060133/1262392985887445062
The birds are flickering
The birds are already colored in black, why would you try to color them with the color curves?
It would be better like that
Also, sync your envelopes if you want everyone to see the same thing at the same time*
sync means that the animations reset if you hit start, so not everyone would see stuff at the same time?
That doesn't work like that anymore since 10.4.3
If you don't sync, it syncs to the client time. If you sync, it syncs to the server time
ahh i missed that change and the tooltip confused me, i think it doesnt reset on start as it says in the tooltip
Yep
It occurred at that time : https://github.com/ddnet/ddnet/pull/602
The colors are too pure
Colors of what exactly ?
nvm
i guess thats the answer ;d
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had another testrun, so before i ready it again i put 2 suggestions 😅
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i added unfreeze here but didnt mark it
The map is now ready to be released! Difficulty Rating: ★★☆☆☆Optimized version attached. Changelog:
Unoptimized version: https://discord.com/channels/252358080522747904/1258106963238060133/1263096932008460349
nicee!! ^^
map is not even close to 2*
so it should be 1? we can do that, but it feels more like 2\, need more opinions
it should be rated by someone who know how the noobs play
2 stars its fine
not easy enough to be 1 star
this could be very confusing for a noob
how did u think its 1* map
we have very very less real 1* maps
this map is between 3-4
i dont think so
2 fits good
if so, its between 2-3
I see you are not familiar with it
I understand this map might be hard for a player like u, but its not that hard bro
What exactly does that mean, u need alot of experience to rate novice maps
Moderate player are often very wrong about it
The best u can do is search corners, just do this and don't try other things
so mad
Coke please work on your communication 🙂
your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!
Cliff Charge has been set to RELEASED.
Blocking is possible on every single map. I know this part could be made differently so its not that easy to block but changing maps cause u can easily block on them is beyond stupid. Its not the maps fault people decide to block.
if Konsti would listen then it should be changed. Still on novice and shorter maps where its easly to get to the end then this kind of things shouldn’t be possible and on some 1-3* moderates also.
on this map its an easy fix with just making the wall unhookable
walls* unhookable
Changing something that will make less work for moderators (and won’t make some players unhappy if someone will use it)especially when its an easy fix that won’t affect the gameplay and ranks, should be always taken into consideration. Not seeing that is „beyond ……” 🙂
i was a bit wrong, the map is between 4-5*
more 5*
We finished the map very easily on stream , just one problem one guy didn't get grenade teleport (didn't know), but everywhere else map was easy for everyone.
yes but novice should be doable for beginners in 2p duo runs
its clearly not 2* map xd
Hmm its definitely not 4-5 * I played this map with a beginner with 1 points (only tutorial finished) and it didn't take much time
yeah very wrong, its different if u help noobies to get through
Yeah but still Did you try the recent 4~5 star novice maps?
It's a lot more difficult than this, in terms of difficulty and length
He was tester 😂
@anchii_I know, but this just isn't 4 5 stars really
why did he lose the role
i was about the re rate all the maps, but stopped it and now nobody is able to do it, u cant compare
most of the novice maps are wrong rated
lmfao thanks
What do you think is right then? Even with the 'old' ratings.. do you think this map is as hard as kobra, planet venus, or the skillz series?
kobra is clearly moderate map
i wont continue this, u dont know anything about rating maps
i spend endless hours to watch noobs, let noobs play maps etc
to get the best feeling of the rating for novice maps
often its about the movement u need
This is pointless
You're just insisting the rating of the maps by how hard you think it is. Rating the maps were always depended on the testers subjective opinion, and this map is rated the same way. I won't care if you were a tester, but you aren't now and we should follow how the rating system has worked.
i know it better my boy
they have no testers left with experience
I would say 3-4* would be fine
The solos are really not that noob friendly
Literally saw ppl rq first solo xd
then change the galactees rating as well
🙈
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it seems like you didnt take the optimized version (i compared file sizes)?
Optimized version attached. Changelog:
i can do this in optimized version if its needed
Btw is there any option to improve design in galactees and implement it into the game ?
i hope you can answer this, also you can upload the fixed version, but im not sure how to verify, that no important gameplay was changed in this version
Have you changed anything gameplay-wise?
or rather, will your change affect the current leaderboard?
U mean cliff charge ?
only what you can see on ss
So no
but if you are asking about galactees
neither, I just want to change the appearance of the map a bit to look better
this change wouldnt require a leaderbord reset right? because you wouldn't use those blocks (they were hookable) in a speedrun?
u can upload this map in your maps folder and run test server
to check if everything is godd
it's fine, minor change + map not speedrun yet + not that important for speedrun + when it's not allowed it's when you delete something usefull to the speedrun(so a run can't be beaten if it's perfect)
i can verify that nothing else besides the screenshot was changed, but it would be some effort, i think we can trust the mapper here, also vena and me agree, that this wont affect the speedruns
they did some speedruns yesterday
If u turn off entites u will know
didn't want to force a change when i tested it, but i agree that it's too confusing for a low novice map, in future i will force mappers to not create unintuitive gameplay (some players can't read, some players just ignore any kind of signs, in low novice stuff like the issue above shouldn't happen)
Novice players ignore/don't know about entities off
they rather don't know about entities?
They should but in the begin they simply don't know
In 4 and 5 imo it's ok, but u rated this 2*, so it's not
(for me it's still 4 or 5*)
Too short for 5* also any part is "hard"
definitely 4* at least considering other maps
i advise to rerate this to 4*, if any testers disagree please discuss it here
Firewatch 2 is 3* and this felt easier to us while testing
sunny side up is 3*, i think thats a better baseline, this is slightly more difficult and has solo parts that make it more difficult for noobs
sunny side up has spots where its like impossible to rescue for beginners
sunny side up also has a faily solopart
so making it more than 3* would be weird to me
at the very least put this to 3*, if its easier than firewatch but harder than ssu
its not harder than ssu
is
i disagree
i argued, you didn't counterargue
pretty sure the drags here require better movement
yep i agree
ssu you can have subpar movement and still get thru drags
but failyness on novice is alot harder for beginners
and movement is the main thing newbs struggle with
yye but you just die
you die on ssu if you dont have movement
disagree, tele doesnt necessarily make things easier, it makes things more frustrating
disagree
regardless i would recommend newer players to finish ssu before i recommend them to finish this map, and the star rating should reflect that
just bcuz a map is a bit failier doesnt make it harder
lets just agree on 3* lol why do we keep arguing
yeah i think that's good
4* is probably an overestimation tbh, id have to look more closely
but i def. think its more 3 than 2
because you need to hook and walk or jump at the same time?
just put the fries in the bag
yes, there are some moves in here like jump+hook + dj midair that need a bit more precision
for example in ssu i feel like the hardest "tech" part was the hammerfly
everything else can be done with noob level coordination
isnt this one more difficult though? unless im misunderstanding how to do it
or is there hookable there
its been a minute since i played this
yes, i sent the screenshot because i wanted to show that you can argue "ssu has advanced tech too"
afaik there was never a big talk at which difficulty differences it justifies more stars etc i dont even know how to evaluate failyness in novice maps according to the newish rating
i mean it's the same in every category, how to compare failyness (ssu) to tech (cliff charge)
if we agree that this is 3, then Grell should be 3\ too, i will edit that..
nvm idk how to do it
LMK when your discussion is done 😄
I think they agreed on 3*. :P
higher rating is always better if u are unsure, i would rate this 4 or 5*, not sure
I must say that I went to check how others play it and it took 6minutes for one of them to complete the first part and two left at the first solo because they couldn't get up to the grenade. (They had 4 and 6 points)
lets get some more opinions
Rating this much higher than 2* would be terrible if you compare it to the higher difficulty novices
it seems a common consensus is that the whole of novice needs a rerate though
Ye map halloween night is very hard for novices
Complete my list when? it's laying already some months and nobody is touching it
It has not been known since yesterday that almost all novice maps need a rerating. Comparing new maps with old maps and their rating is the worst thing you can do
Before we can rerate maps, we need discussions like this today. We need a concept for how a rerating should happen. What exactly defines a 1* 2* 3* 4* 5* novice map? How much of the mechanic can we expect from the beginners at the respecting difficulty? How do we evaluate failyness? Should we also rerate moderate maps, because there will be alot of old novice maps in moderate, if we do the rerating, that is suggested by some player. Inflating the novice rating, as some suggest it now, will cause more issues. You could also easily justify to put exactly those maps into 1, which are made for first time players etc. and start with advanced mechanics on 2\. But since there was (afaik) no real discussion about all that, we shouldn't do anything now. If we do any kind of rerating, we have to do it properly.
For me 1-3 = starters, 4-5 normal novice players, it's more about the feeling and the mechanics of the map, example hammerfly - if a map contains hammerfly it should go instant to 4 or 5 *
Failyness shouldn't be a thing in 1-3* maps
U can fail nearly every map, but it depends on the part
And u can't rerate all servers at the same time, just start with novice and so on
what are normal novice players? why 1-3* for starters? if you move novice maps to moderate, you are already changing the moderate ratings (because you equalize some old novice maps with moderate maps) so you need a concept for how to change the moderate maps.
Hire noobs to complete maps and determine the difficulty level
The more maps they beat the easier it will become for them since you improve rapidly at the start
let's introduce bots, preferably AI-based
XD
I've seen videos of the bot making maps in the fastest way possible
let's make a bot that plays like a noob
and does not gain experience
XD
actually... sounds cool
Can you send a link for the list?
As I said, one by one, server by server.. As u can see its way too much work for only one server type... It will contain confuse but it's whatever if u work on the rerating. With a simple announcement about the rating it's done ig
Thanks
inflating novice ratings now will cause broken ratings on moderate, they will force a rerating on moderate maps and that will cause more problems
The current wrong map rating too, u should just start with it
I've talked already so much about it, it's always the same bcs so much work can't be done in 2 days
U have to play every map to get a feeling of it
The other way is : rerate all but don't move the new moderate maps yet.. But its kind of the same
not really, because there are very few 0-2 star moderate maps currently and there isn't really a measurable difference between the upcoming novice maps and existing 0-2 star moderate maps
cliff_charge should be at least 3 stars but I tend to give it 4 stars because of the failiness and the "complicated" solos, in general the map is very unbalanced
you wanted to write cliff charge and refer to this map?
fixed
failyness doesnt rly make a map instantly harder
not saying in respect to this map, but just in general