#Cliff_Charge
"Cliff Charge" by Kaniosek [Novice]
DDNet 07/03/2024 5:07 PM
@prezes3333

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 07/03/2024 5:07 PM

Map :lady_beetle: :

prezes3333 07/03/2024 5:23 PM
DDNet 07/03/2024 5:23 PM

Include a changelog alongside your map updates (preferably with screenshots).

.cammo. 07/03/2024 7:00 PM

hardest novice ive played

prezes3333 07/03/2024 7:03 PM
DDNet 07/03/2024 7:03 PM

Include a changelog alongside your map updates (preferably with screenshots).

soulyvevo 07/03/2024 7:07 PM

unplayable

DDNet 07/03/2024 7:34 PM

Map channel has been moved to waiting mapper.

prezes3333 07/03/2024 7:45 PM
DDNet 07/03/2024 7:45 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 07/03/2024 7:52 PM
DDNet 07/03/2024 7:52 PM

Include a changelog alongside your map updates (preferably with screenshots).

catseyenebulous 07/03/2024 11:46 PM

Cool map! Here are a few things I noticed: the last part looks a bit restricted. Give the players more space at the top before they drop down. (Ending looks a bit rushed.)

catseyenebulous 07/03/2024 11:48 PM

Visual thing but maybe make it more obvious that the map doesn't continue below? (Darken the out of bound area or increase the tele tiles in width?)

catseyenebulous 07/03/2024 11:51 PM

Maybe remove the very left stopper tile so tees can also come back out here:

catseyenebulous 07/03/2024 11:52 PM
catseyenebulous 07/03/2024 11:52 PM

And here?

catseyenebulous 07/03/2024 11:53 PM

Probably more of these (just double the current setup?) would be good to have so if there is a big group they won't start unintentionally blocking each other.

catseyenebulous 07/04/2024 12:34 AM
catseyenebulous 07/04/2024 12:35 AM
catseyenebulous 07/04/2024 12:36 AM
catseyenebulous 07/04/2024 12:36 AM

Small skips.

prezes3333 07/04/2024 7:36 PM
DDNet 07/04/2024 7:36 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 07/04/2024 7:36 PM

changed all above

prezes3333 07/04/2024 7:36 PM

ty ;D

catseyenebulous 07/05/2024 10:55 AM

No problem. :) A few more things I found during the second playthrough:

catseyenebulous 07/05/2024 10:56 AM

Is the gap necessary? It looks a bit odd. ^

catseyenebulous 07/05/2024 10:57 AM

Add an arrow pointing up and a grenade icon + the 'turn off entities' sign.

catseyenebulous 07/05/2024 10:59 AM

Add stoppers facing < to this part so you won't hook the other tee out and fail the part because then you might both jump left wall.

catseyenebulous 07/05/2024 11:00 AM

I can still skip this part like I did up to there. Maybe also just add stoppers <?

catseyenebulous 07/05/2024 11:06 AM

Also this is still skippable the same way (I like your fix though) so just extending the unhook a bit more and adding a freeze tile like that should fix it.

catseyenebulous 07/05/2024 11:19 AM

I think some instructions here would be good. (Something like that?)

catseyenebulous 07/05/2024 11:20 AM

Lastly I find the floating finish a bit odd. ^^" Maybe make it look a bit like the start room?

balami. 07/05/2024 11:35 AM

if you add that, it should be on this part, too 😅

catseyenebulous 07/05/2024 11:36 AM

Yes, makes sense. :D It's so intuitive for me now that you stop thinking about it. 😅

balami. 07/05/2024 11:44 AM

i don't like the freeze here, it can be annoying and it takes away space (you want space in your start area, because there will be many afk's

balami. 07/05/2024 11:44 AM

if you are here you don't see the ground, this is not good for novice imo, because they might not know how to zoom or /pause

balami. 07/05/2024 11:47 AM

i dont understand this part, right now it feels like a timewaste, there is no reason to not use unfreeze on the right platform unless you want to punish new players for no reason at all, also i suggest to use unhookables in the freeze pit (green), because it might be hard to save teammates, right now it will be hard to save your teammates (for new players) if you are below the first platform (yellow)

balami. 07/05/2024 11:47 AM

no unfreeze?

balami. 07/05/2024 11:48 AM

this is hard to understand for players without /pause nor /zoom i don't think it's fun like this. maybe you can move the wall at the right closer, so it's easier to see, that you can't go right at first, it's also not an easy part and hard to perform, because you need a very good timing

balami. 07/05/2024 11:49 AM

i dont understand why there is no unfreeze here, the unfreeze at the top is easy to hit for any speedrunners, so i suggest to just put unfreeze on ground, it will be less of a timewaste too 😅

balami. 07/05/2024 11:50 AM

another timewaste part where new player get punished for no reason?

balami. 07/05/2024 11:50 AM

this can be really confusing for novice players, especially because you can't even see where you will land

balami. 07/05/2024 11:52 AM

this is a very unfun fail (and it will happen many times if you keep it), can you add hookthrough or anything?

balami. 07/05/2024 11:53 AM

i can imagine this part being annoying t0 (tees blocking the hooking spot and hooking each other)

balami. 07/05/2024 11:53 AM

unfreeze?

balami. 07/05/2024 11:53 AM

this part is very complex compared to your other parts, it can be confusing, in my opinion the focus should be on mechanics, it's also easy to fail if you don't understand what to do

balami. 07/05/2024 11:54 AM

"both need laser" or anything?

balami. 07/05/2024 11:55 AM

as far as i know this solopart is very hard, you need precise timing, it can also be very annoying to lose your group, because you are too slow at this solopart

balami. 07/05/2024 11:56 AM

this part is hard compared to the others now, either walk off the platform, hook and dj (complex mechanics) or go from right, hook, jump and release at the perfect moment, it's harder than other parts, it's also hard to understand, if you don't know the game physics

balami. 07/05/2024 11:57 AM

another timewaste without unfreeze? this can be annoying t0, there should at least be more space

prezes3333 07/05/2024 12:19 PM

yup

prezes3333 07/05/2024 12:19 PM

thats why i hate creating novice maps

balami. 07/05/2024 12:21 PM

don't worry, it's not easy 😅

prezes3333 07/05/2024 12:23 PM

I need the opinion of a tester who will tell me whether it has a chance of being released

balami. 07/05/2024 12:42 PM

i would be surprised if this map gets declined

balami. 07/05/2024 12:47 PM

oh and i randomly found this when i went left at the spawn, i assume it's a design bug and not a light pillar between the mountains 😅

DDNet 07/07/2024 5:20 PM

Map channel has been moved to waiting mapper.

catseyenebulous 07/07/2024 8:06 PM

I think it will have a good chance at being released. ^^ I know Welf and me wrote quite a bit but they are all just small changes and adjustments. Don't give yet. :)

texnonik 07/08/2024 6:32 PM

agree ( it's also faily for noobs ) + hard

prezes3333 07/10/2024 9:00 PM
DDNet 07/10/2024 9:00 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 07/10/2024 9:00 PM

fixed all above

prezes3333 07/10/2024 9:00 PM

thanks guys ;D

prezes3333 07/10/2024 10:40 PM
DDNet 07/10/2024 10:40 PM

Map :lady_beetle: :

DDNet 07/10/2024 10:40 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 07/10/2024 10:41 PM
DDNet 07/10/2024 10:41 PM

Map :lady_beetle: :

DDNet 07/10/2024 10:41 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 07/10/2024 10:41 PM

bruh

balami. 07/10/2024 10:41 PM

wtf is this bug XD

prezes3333 07/10/2024 10:41 PM

broken

prezes3333 07/10/2024 10:43 PM
DDNet 07/10/2024 10:43 PM

Map :lady_beetle: :

DDNet 07/10/2024 10:43 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 07/10/2024 10:44 PM
patiga 07/11/2024 10:26 AM
@prezes3333

did you use any external tools, or just the ddnet map editor?

prezes3333 07/11/2024 10:28 AM

I used gimp to edit textures, then i just replaced them

patiga 07/11/2024 10:28 AM

that error is odd, I wouldn't expect it from the editor :/

patiga 07/11/2024 10:30 AM

okay that map file is kinda funny

prezes3333 07/11/2024 10:30 AM

It appeared after i replaced texture files

patiga 07/11/2024 10:30 AM

but that layer seems to just be empy, you could just remove it

patiga 07/11/2024 10:31 AM

or the editor broke that layer, one of the two the error is in the 42th layer (if you disregard the groups)

prezes3333 07/11/2024 10:32 AM

will try to fix it by removing the layer

prezes3333 07/11/2024 10:33 AM

And replace it again after remove

prezes3333 07/11/2024 10:33 AM

unless I don't have to do anything about it

patiga 07/11/2024 10:41 AM

yea this is an error in the bot/twmap I suppose

patiga 07/11/2024 10:42 AM

odd that this is the first time it happened, the change that caused this was made in march

knusk1 07/11/2024 12:31 PM

pls entity off sign

knusk1 07/11/2024 12:33 PM

same for this one (design gives more info than just this arrow)

knusk1 07/11/2024 12:43 PM

in my opinion this solo has an awful flow: section 1: coming from left u have speed -> turn around for jump (lose speed) -> turn around for jump (lose speed); i would suggest you to put at least a hookable on the ground section 2 + 3: its barely possible to build up a good amount of speed in small amount of time here since u fall not building any speed. and even if u dont have any speed u will crash into the wall at the jump using a simple nade jump (3). i also think the freeze unfreeze stuff there is very useless section 4: since the unfreeze is pretty far away u lose a lot of speed not making it possible to cross the unsolo at the top right in a single nice jump without waiting to use a double nade this whole solo needs to be restructured. atm it breaks any flow in any section of itself

f0rtishka 07/11/2024 12:43 PM

skip

balami. 07/11/2024 12:44 PM

you forgot to put unhooks here? it's okay if you don't want

knusk1 07/11/2024 12:45 PM

missing entity off signs

knusk1 07/11/2024 12:48 PM

its probably not faster than intended way but this is skippable (1 hammers 2 at swing)

texnonik 07/11/2024 12:48 PM

cool map

texnonik 07/11/2024 12:50 PM

red fist shoot rocket up go out of solo . green go do solo part and then you can skip armor and tele ability lossing it by shooting to other tee grenade .

knusk1 07/11/2024 12:50 PM

its hard to see the difference which one has freeze in it (same on other stoppers, not just these ones)

balami. 07/11/2024 12:54 PM

a stopper here should prevent this fail 😮 edit: it doesnt, still think you should fix it somehow 😅

texnonik 07/11/2024 12:55 PM

perfect place to block people in freeze and throw down to kill ( tee will not finish the map )

knusk1 07/11/2024 12:56 PM

this doesnt flow well. should eliminate the fall and level out everything to one height

knusk1 07/11/2024 12:58 PM

its annoying for the noobs doing this part when they run left and fall down, lose nade here, being teleported back without the nade. u should put a nother nade launcher up there

knusk1 07/11/2024 12:59 PM

unfreezes here would be good i think

knusk1 07/11/2024 1:01 PM

easy and fast skip here

knusk1 07/11/2024 1:01 PM

make this area bigger pls. its really small compared to the rest of the map

knusk1 07/11/2024 1:04 PM

could maybe map a different part here? this exact part has been done soooooo many times already. and it kinda looks out of place here xd

catseyenebulous 07/11/2024 1:04 PM

I think the stopper would have to go here

balami. 07/11/2024 1:06 PM

you mean one to the > of where you indicated it? edit: i just tested my suggestion, wouldnt work

knusk1 07/11/2024 1:06 PM

no rocks at finish line :(

balami. 07/11/2024 1:06 PM

if you go back here, you dont get telerocket, so you have to grab it again, thats not intuitive imo

knusk1 07/11/2024 1:09 PM

u didnt put anything into high detail! everything thats not gameplay relevant design (except logo) needs to be put into HD

f0rtishka 07/11/2024 1:09 PM

start not fully marked but have entities, while finish same but no entity tile for finish

f0rtishka 07/11/2024 1:10 PM

maybe it's fine but someone can just go without jumping

catseyenebulous 07/11/2024 1:18 PM

The red one facing > like I drew it. :D

balami. 07/11/2024 1:21 PM

you want double stoppers on that tile? that would add another failspot, if you want it to replace the other stopper there, it would change the part and should be moved one tile to the right

catseyenebulous 07/11/2024 1:23 PM

Another fail spot?

balami. 07/11/2024 1:31 PM

catseyenebulous suggested removing freeze here to fix the fail, sounds good to me

DDNet 07/11/2024 1:40 PM

Map channel has been moved to waiting mapper.

prezes3333 07/11/2024 9:05 PM
DDNet 07/11/2024 9:05 PM

Map :lady_beetle: :

DDNet 07/11/2024 9:05 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 07/11/2024 9:05 PM

changed all above

prezes3333 07/11/2024 9:06 PM

thanks for another great map test

prezes3333 07/11/2024 9:11 PM
DDNet 07/11/2024 9:11 PM

Map :lady_beetle: :

DDNet 07/11/2024 9:11 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 07/11/2024 9:25 PM
DDNet 07/11/2024 9:26 PM

Map :lady_beetle: :

DDNet 07/11/2024 9:26 PM

Include a changelog alongside your map updates (preferably with screenshots).

f0rtishka 07/11/2024 9:36 PM

corner (unfreeze)

f0rtishka 07/11/2024 9:42 PM

gameplay-wise map is ready to me, design wise i would suggest (you don't have to do it) add some variety to structure, it looks a little repetitive and sad in some places, screenshot i sent is an example of how you can do that (i used tiles from your tileset)

catseyenebulous 07/11/2024 9:47 PM

You can completely skip the grenade at the first solo.

catseyenebulous 07/11/2024 9:49 PM
balami. 07/11/2024 9:50 PM

that's a cool skip xd

catseyenebulous 07/11/2024 9:51 PM

Keep it?

balami. 07/11/2024 9:54 PM

mappers choice, i think that players who can do that don't need to learn how to use grenade 😅

prezes3333 07/11/2024 10:07 PM

its cool

prezes3333 07/11/2024 10:07 PM
DDNet 07/11/2024 10:07 PM

Map :lady_beetle: :

DDNet 07/11/2024 10:07 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 07/11/2024 10:08 PM

Tomorrow I will resize the map and put textures in hd

catseyenebulous 07/12/2024 2:41 AM

Me and Welf went trough the map again and there are 3 main things that seem impactful enough to change. The first and most important beeing this section. Currently you could block all incoming tees with one tee placed at the edge so we would recommend adding a hooktrough from above for accessibility and increasing the width of the second drop to (at least) two tiles.

catseyenebulous 07/12/2024 2:43 AM

Secondly the hammerfly part could use a simple increase - also in width - of the towers so that once you make it up you can stand on them comfortably. Maybe 5 tiles wide would be more fitting instead of the shown 3.

catseyenebulous 07/12/2024 2:45 AM

Lastly reworking the first solo a bit should make it more fun. It could of course be preference but I think something like in the example I added would make it more appealing.

patiga 07/12/2024 8:11 AM

explanation of the bug the bot keeps yelling about: since march, you can now save quad layers with no quads in them. before, they were removed before saving. for compatibility though, it kinda fakes quad data while saying there are 0 quads. the bot's tool is a little more strict and detects that inconsistency (which I will fix)

prezes3333 07/12/2024 2:51 PM
DDNet 07/12/2024 2:51 PM

Map :lady_beetle: :

DDNet 07/12/2024 2:51 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 07/12/2024 2:52 PM
DDNet 07/12/2024 2:52 PM

Include a changelog alongside your map updates (preferably with screenshots).

knusk1 07/12/2024 3:21 PM

this is the wrong tp! it should be 6

prezes3333 07/12/2024 3:23 PM

y my bad

prezes3333 07/12/2024 3:23 PM

forgot to change it

prezes3333 07/12/2024 3:23 PM

;d

knusk1 07/12/2024 3:24 PM
knusk1 07/12/2024 3:27 PM

skip

knusk1 07/12/2024 3:29 PM

this is soloable

prezes3333 07/12/2024 3:38 PM
DDNet 07/12/2024 3:38 PM

Include a changelog alongside your map updates (preferably with screenshots).

knusk1 07/12/2024 3:39 PM

^ still

prezes3333 07/12/2024 3:39 PM
DDNet 07/12/2024 3:39 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 07/12/2024 3:41 PM
DDNet 07/12/2024 3:41 PM

Include a changelog alongside your map updates (preferably with screenshots).

knusk1 07/12/2024 3:45 PM

solo possible

prezes3333 07/12/2024 4:01 PM
DDNet 07/12/2024 4:01 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 07/12/2024 4:02 PM
DDNet 07/12/2024 4:02 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 07/12/2024 4:14 PM
DDNet 07/12/2024 4:14 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 07/12/2024 4:17 PM
DDNet 07/12/2024 4:17 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 07/12/2024 4:17 PM

sorry for spam

prezes3333 07/12/2024 4:17 PM

should be last

prezes3333 07/12/2024 4:17 PM

xD

prezes3333 07/12/2024 4:21 PM
DDNet 07/12/2024 4:21 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 07/12/2024 4:23 PM
DDNet 07/12/2024 4:23 PM

Include a changelog alongside your map updates (preferably with screenshots).

balami. 07/12/2024 4:29 PM

this is inconsistent now? 😅

prezes3333 07/12/2024 4:34 PM

i will just delete freeze and ufreeze

prezes3333 07/12/2024 4:53 PM
DDNet 07/12/2024 4:53 PM

Include a changelog alongside your map updates (preferably with screenshots).

catseyenebulous 07/13/2024 3:11 AM

Tele 7 also teleports back to the start. (Winner room) And maybe change the ground to unhook so if a new player misshooks trying to rescue someone they don't drag themselves into the freeze.

prezes3333 07/13/2024 9:59 AM
DDNet 07/13/2024 9:59 AM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 07/13/2024 9:59 AM

Fixed + changed second part a little

prezes3333 07/13/2024 9:59 AM
balami. 07/13/2024 2:34 PM
@prezes3333

what do you think about this idea?

prezes3333 07/13/2024 3:40 PM

I can do this

prezes3333 07/13/2024 3:40 PM

Why not

balami. 07/13/2024 3:43 PM

i think it would improve the design, especially that one section on the grenade parts with only unhookables looks sad

prezes3333 07/13/2024 6:17 PM
DDNet 07/13/2024 6:17 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 07/13/2024 6:18 PM

done

balami. 07/14/2024 3:26 PM

would be nice if you cut 2-3 HT tiles here to make the gameplay a bit smoother, players who struggle with the game mechanics might have a harder time getting up there

balami. 07/14/2024 3:29 PM

these should be HD

balami. 07/14/2024 3:44 PM

since we are here already, might be better to put unhooks

balami. 07/14/2024 3:54 PM

teles and stoppers are hard to see with HD off, maybe the mountains can be in HD off for the better contrast 😅 (this shouldnt harm the performance, since they have no opacity)

f0rtishka 07/14/2024 3:54 PM

grass should be marked as detail

DDNet 07/14/2024 3:56 PM

Map channel has been moved to waiting mapper.

f0rtishka 07/14/2024 3:56 PM

ready after fixes

prezes3333 07/14/2024 10:59 PM
DDNet 07/14/2024 11:00 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 07/14/2024 11:00 PM
f0rtishka 07/15/2024 9:58 AM

you can get stuck here

balami. 07/15/2024 10:00 AM

but only if you really try hard to do so? hmm invisible speeders inside the stoppers might be a solution?

f0rtishka 07/15/2024 10:00 AM

good solution is to use all side stoppers not one sided

f0rtishka 07/15/2024 10:00 AM

it's not hard to get stuck inside

balami. 07/15/2024 10:02 AM

why would you not get stuck inside all side stoppers?

f0rtishka 07/15/2024 10:06 AM

actually it's kinda rare fail so i think it doesn't need a fix

balami. 07/15/2024 10:07 AM

maybe you can close the ceiling so nobody intentionally trys to get stuck

balami. 07/15/2024 10:08 AM

😏

f0rtishka 07/15/2024 10:08 AM

Welf can you join test server?

DDNet 07/15/2024 10:13 AM

First ready set by Trial Tester. Map needs to be tested again by an official tester before fully evaluated.

DDNet 07/15/2024 10:17 AM

The map is now ready to be released! Difficulty Rating: ★★☆☆☆Optimized version attached. Changelog:

Unoptimized version: https://discord.com/channels/252358080522747904/1258106963238060133/1262181796758687765

balami. 07/15/2024 10:18 AM

for transparency: simple and me made this map ready

prezes3333 07/15/2024 12:22 PM

Thanks a lot to every tester in this channel for efficient and accurate map testing ;D

prezes3333 07/15/2024 12:25 PM

Sure

prezes3333 07/15/2024 12:59 PM
DDNet 07/15/2024 12:59 PM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 07/15/2024 12:59 PM

Done + added small animation to logo

DDNet 07/15/2024 1:11 PM

The map is now ready to be released! Difficulty Rating: ★★☆☆☆Optimized version attached. Changelog:

Unoptimized version: https://discord.com/channels/252358080522747904/1258106963238060133/1262392985887445062

pipou_tw 07/15/2024 6:33 PM

The birds are flickering

pipou_tw 07/15/2024 6:33 PM
pipou_tw 07/15/2024 6:34 PM

The birds are already colored in black, why would you try to color them with the color curves?

pipou_tw 07/15/2024 6:40 PM

It would be better like that

pipou_tw 07/15/2024 6:40 PM
pipou_tw 07/15/2024 6:40 PM

Also, sync your envelopes if you want everyone to see the same thing at the same time*

pipou_tw 07/15/2024 6:43 PM

It looks like the tileset was borderfixed

balami. 07/15/2024 6:45 PM

sync means that the animations reset if you hit start, so not everyone would see stuff at the same time?

pipou_tw 07/15/2024 6:47 PM

That doesn't work like that anymore since 10.4.3

pipou_tw 07/15/2024 6:47 PM

If you don't sync, it syncs to the client time. If you sync, it syncs to the server time

balami. 07/15/2024 6:50 PM

ahh i missed that change and the tooltip confused me, i think it doesnt reset on start as it says in the tooltip

pipou_tw 07/15/2024 6:50 PM

Yep

pipou_tw 07/15/2024 6:50 PM

It occurred at that time : https://github.com/ddnet/ddnet/pull/602

pipou_tw 07/15/2024 6:57 PM

SOLOBG and UNSOLOBG are hard to see

pipou_tw 07/15/2024 6:57 PM

The colors are too pure

prezes3333 07/15/2024 7:34 PM

Colors of what exactly ?

prezes3333 07/15/2024 7:38 PM

nvm

prezes3333 07/15/2024 7:38 PM

i guess thats the answer ;d

prezes3333 07/15/2024 7:49 PM
DDNet 07/15/2024 7:49 PM

Include a changelog alongside your map updates (preferably with screenshots).

balami. 07/16/2024 3:29 PM

had another testrun, so before i ready it again i put 2 suggestions 😅

balami. 07/16/2024 3:29 PM

stoppers here? its rather easy to fail this i guess

balami. 07/16/2024 3:31 PM

unfreeze would be nice here

prezes3333 07/17/2024 11:36 AM
DDNet 07/17/2024 11:36 AM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 07/17/2024 11:36 AM

i added unfreeze here but didnt mark it

DDNet 07/17/2024 11:54 AM

The map is now ready to be released! Difficulty Rating: ★★☆☆☆Optimized version attached. Changelog:

Unoptimized version: https://discord.com/channels/252358080522747904/1258106963238060133/1263096932008460349

vappy19 07/17/2024 1:58 PM
@prezes3333

nicee!! ^^

__admin 07/21/2024 4:34 PM
coke1465 07/26/2024 10:09 PM

map is not even close to 2*

balami. 07/26/2024 10:22 PM

so it should be 1? we can do that, but it feels more like 2\, need more opinions

coke1465 07/26/2024 10:28 PM

it should be rated by someone who know how the noobs play

theinadapted 07/26/2024 10:31 PM

2 stars its fine

theinadapted 07/26/2024 10:32 PM

not easy enough to be 1 star

theinadapted 07/26/2024 10:32 PM

this could be very confusing for a noob

coke1465 07/26/2024 10:41 PM

how did u think its 1* map

coke1465 07/26/2024 10:41 PM

we have very very less real 1* maps

coke1465 07/26/2024 10:42 PM

this map is between 3-4

theinadapted 07/26/2024 11:06 PM

i dont think so

theinadapted 07/26/2024 11:06 PM

2 fits good

theinadapted 07/26/2024 11:07 PM

if so, its between 2-3

coke1465 07/27/2024 7:55 AM

I see you are not familiar with it

theinadapted 07/27/2024 8:13 AM

I understand this map might be hard for a player like u, but its not that hard bro

coke1465 07/27/2024 8:15 AM

What exactly does that mean, u need alot of experience to rate novice maps

coke1465 07/27/2024 8:15 AM

Moderate player are often very wrong about it

coke1465 07/27/2024 8:17 AM

The best u can do is search corners, just do this and don't try other things

theinadapted 07/27/2024 8:19 AM

so mad

prezes3333 07/27/2024 8:31 AM
balami. 07/27/2024 11:09 AM

Coke please work on your communication 🙂

DDNet 07/27/2024 1:11 PM
@prezes3333

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

DDNet 07/27/2024 1:11 PM

Cliff Charge has been set to RELEASED.

tsin666 07/27/2024 2:36 PM

pre final part. Guys this needs to be changed. Sadly someone already seen me doing this and now they will block here.

knusk1 07/27/2024 2:52 PM

Blocking is possible on every single map. I know this part could be made differently so its not that easy to block but changing maps cause u can easily block on them is beyond stupid. Its not the maps fault people decide to block.

knusk1 07/27/2024 2:55 PM
@tsin666

final part on adorenarine 2. does this also need to be changed then?

tsin666 07/27/2024 3:08 PM

if Konsti would listen then it should be changed. Still on novice and shorter maps where its easly to get to the end then this kind of things shouldn’t be possible and on some 1-3* moderates also.

tsin666 07/27/2024 3:09 PM

on this map its an easy fix with just making the wall unhookable

tsin666 07/27/2024 3:16 PM

walls* unhookable

tsin666 07/27/2024 3:25 PM

Changing something that will make less work for moderators (and won’t make some players unhappy if someone will use it)especially when its an easy fix that won’t affect the gameplay and ranks, should be always taken into consideration. Not seeing that is „beyond ……” 🙂

coke1465 07/28/2024 7:53 AM

i was a bit wrong, the map is between 4-5*

coke1465 07/28/2024 7:53 AM

more 5*

texnonik 07/28/2024 8:08 AM

We finished the map very easily on stream , just one problem one guy didn't get grenade teleport (didn't know), but everywhere else map was easy for everyone.

coke1465 07/28/2024 8:11 AM

yes but novice should be doable for beginners in 2p duo runs

coke1465 07/28/2024 8:12 AM

its clearly not 2* map xd

anchii_ 07/28/2024 8:12 AM

Hmm its definitely not 4-5 * I played this map with a beginner with 1 points (only tutorial finished) and it didn't take much time

coke1465 07/28/2024 8:13 AM

yeah very wrong, its different if u help noobies to get through

anchii_ 07/28/2024 8:14 AM

Yeah but still Did you try the recent 4~5 star novice maps?

anchii_ 07/28/2024 8:14 AM

It's a lot more difficult than this, in terms of difficulty and length

texnonik 07/28/2024 8:14 AM

He was tester 😂

@anchii_
anchii_ 07/28/2024 8:15 AM

I know, but this just isn't 4 5 stars really

theinadapted 07/28/2024 8:15 AM

why did he lose the role

coke1465 07/28/2024 8:16 AM

i was about the re rate all the maps, but stopped it and now nobody is able to do it, u cant compare

coke1465 07/28/2024 8:16 AM

most of the novice maps are wrong rated

theinadapted 07/28/2024 8:18 AM

lmfao thanks

anchii_ 07/28/2024 8:20 AM

What do you think is right then? Even with the 'old' ratings.. do you think this map is as hard as kobra, planet venus, or the skillz series?

coke1465 07/28/2024 8:20 AM

kobra is clearly moderate map

coke1465 07/28/2024 8:21 AM

i wont continue this, u dont know anything about rating maps

coke1465 07/28/2024 8:23 AM

i spend endless hours to watch noobs, let noobs play maps etc

coke1465 07/28/2024 8:24 AM

to get the best feeling of the rating for novice maps

coke1465 07/28/2024 8:24 AM

often its about the movement u need

anchii_ 07/28/2024 8:33 AM

This is pointless

anchii_ 07/28/2024 8:36 AM

You're just insisting the rating of the maps by how hard you think it is. Rating the maps were always depended on the testers subjective opinion, and this map is rated the same way. I won't care if you were a tester, but you aren't now and we should follow how the rating system has worked.

coke1465 07/28/2024 8:38 AM

i know it better my boy

coke1465 07/28/2024 8:38 AM

they have no testers left with experience

bumm. 07/28/2024 9:10 AM

I would say 3-4* would be fine

bumm. 07/28/2024 9:10 AM

The solos are really not that noob friendly

bumm. 07/28/2024 9:10 AM

Literally saw ppl rq first solo xd

prezes3333 07/28/2024 10:07 AM

then change the galactees rating as well

prezes3333 07/28/2024 10:07 AM

🙈

prezes3333 07/28/2024 10:10 AM
DDNet 07/28/2024 10:10 AM

Post-release updates need to be manually uploaded. Please reach out to an administrator.

DDNet 07/28/2024 10:10 AM

Include a changelog alongside your map updates (preferably with screenshots).

prezes3333 07/28/2024 10:11 AM
balami. 07/28/2024 10:14 AM

it seems like you didnt take the optimized version (i compared file sizes)?

DDNet 07/28/2024 10:14 AM

Optimized version attached. Changelog:

prezes3333 07/28/2024 10:17 AM

i can do this in optimized version if its needed

prezes3333 07/28/2024 10:18 AM

Btw is there any option to improve design in galactees and implement it into the game ?

balami. 07/28/2024 10:22 AM
@murpi

i hope you can answer this, also you can upload the fixed version, but im not sure how to verify, that no important gameplay was changed in this version

murpi 07/28/2024 12:28 PM
@prezes3333

Have you changed anything gameplay-wise?

murpi 07/28/2024 12:28 PM

or rather, will your change affect the current leaderboard?

prezes3333 07/28/2024 12:38 PM

U mean cliff charge ?

prezes3333 07/28/2024 12:38 PM

only what you can see on ss

prezes3333 07/28/2024 12:39 PM

So no

prezes3333 07/28/2024 12:39 PM

but if you are asking about galactees

prezes3333 07/28/2024 12:40 PM

neither, I just want to change the appearance of the map a bit to look better

balami. 07/28/2024 12:42 PM
@vena6080

this change wouldnt require a leaderbord reset right? because you wouldn't use those blocks (they were hookable) in a speedrun?

prezes3333 07/28/2024 12:43 PM

u can upload this map in your maps folder and run test server

prezes3333 07/28/2024 12:43 PM

to check if everything is godd

vena6080 07/28/2024 12:44 PM

it's fine, minor change + map not speedrun yet + not that important for speedrun + when it's not allowed it's when you delete something usefull to the speedrun(so a run can't be beaten if it's perfect)

balami. 07/28/2024 12:45 PM
@murpi

i can verify that nothing else besides the screenshot was changed, but it would be some effort, i think we can trust the mapper here, also vena and me agree, that this wont affect the speedruns

balami. 07/28/2024 12:46 PM

they did some speedruns yesterday

comebackplay 07/31/2024 10:41 AM

This part is so unfriendly to new players they, just skip the telegun and don't know what to do in solo.

prezes3333 07/31/2024 11:03 AM

If u turn off entites u will know

balami. 07/31/2024 11:15 AM

didn't want to force a change when i tested it, but i agree that it's too confusing for a low novice map, in future i will force mappers to not create unintuitive gameplay (some players can't read, some players just ignore any kind of signs, in low novice stuff like the issue above shouldn't happen)

coke1465 07/31/2024 11:17 AM

Novice players ignore/don't know about entities off

balami. 07/31/2024 11:18 AM

they rather don't know about entities?

coke1465 07/31/2024 11:21 AM

They should but in the begin they simply don't know

coke1465 07/31/2024 11:23 AM

In 4 and 5 imo it's ok, but u rated this 2*, so it's not

coke1465 07/31/2024 11:25 AM

(for me it's still 4 or 5*)

vappy19 07/31/2024 11:44 PM

Too short for 5* also any part is "hard"

louis.place 07/31/2024 11:57 PM

definitely 4* at least considering other maps

louis.place 07/31/2024 11:59 PM
@murpi

i advise to rerate this to 4*, if any testers disagree please discuss it here

balami. 08/01/2024 12:02 AM

Firewatch 2 is 3* and this felt easier to us while testing

louis.place 08/01/2024 12:02 AM

sunny side up is 3*, i think thats a better baseline, this is slightly more difficult and has solo parts that make it more difficult for noobs

balami. 08/01/2024 12:02 AM

sunny side up has spots where its like impossible to rescue for beginners

balami. 08/01/2024 12:04 AM

sunny side up also has a faily solopart

balami. 08/01/2024 12:04 AM

so making it more than 3* would be weird to me

louis.place 08/01/2024 12:05 AM

at the very least put this to 3*, if its easier than firewatch but harder than ssu

balami. 08/01/2024 12:05 AM

its not harder than ssu

louis.place 08/01/2024 12:05 AM

is

balami. 08/01/2024 12:05 AM

i disagree

balami. 08/01/2024 12:06 AM

i argued, you didn't counterargue

louis.place 08/01/2024 12:06 AM

pretty sure the drags here require better movement

balami. 08/01/2024 12:06 AM

yep i agree

louis.place 08/01/2024 12:06 AM

ssu you can have subpar movement and still get thru drags

balami. 08/01/2024 12:06 AM

but failyness on novice is alot harder for beginners

louis.place 08/01/2024 12:06 AM

and movement is the main thing newbs struggle with

balami. 08/01/2024 12:06 AM

yye but you just die

balami. 08/01/2024 12:06 AM

you die on ssu if you dont have movement

louis.place 08/01/2024 12:06 AM

disagree, tele doesnt necessarily make things easier, it makes things more frustrating

balami. 08/01/2024 12:06 AM

disagree

louis.place 08/01/2024 12:07 AM

regardless i would recommend newer players to finish ssu before i recommend them to finish this map, and the star rating should reflect that

louis.place 08/01/2024 12:08 AM

just bcuz a map is a bit failier doesnt make it harder

balami. 08/01/2024 12:08 AM

lets just agree on 3* lol why do we keep arguing

louis.place 08/01/2024 12:11 AM

yeah i think that's good

louis.place 08/01/2024 12:11 AM

4* is probably an overestimation tbh, id have to look more closely

louis.place 08/01/2024 12:11 AM

but i def. think its more 3 than 2

balami. 08/01/2024 12:13 AM

because you need to hook and walk or jump at the same time?

anthonyyx 08/01/2024 12:18 AM

just put the fries in the bag

louis.place 08/01/2024 12:18 AM

yes, there are some moves in here like jump+hook + dj midair that need a bit more precision

louis.place 08/01/2024 12:18 AM

for example in ssu i feel like the hardest "tech" part was the hammerfly

louis.place 08/01/2024 12:19 AM

everything else can be done with noob level coordination

balami. 08/01/2024 12:20 AM

this part in ssu requires you to hook, jump and release at the right moment

louis.place 08/01/2024 12:22 AM
louis.place 08/01/2024 12:22 AM

isnt this one more difficult though? unless im misunderstanding how to do it

louis.place 08/01/2024 12:23 AM

or is there hookable there

louis.place 08/01/2024 12:23 AM

its been a minute since i played this

balami. 08/01/2024 12:24 AM

yes, i sent the screenshot because i wanted to show that you can argue "ssu has advanced tech too"

balami. 08/01/2024 12:24 AM

afaik there was never a big talk at which difficulty differences it justifies more stars etc i dont even know how to evaluate failyness in novice maps according to the newish rating

balami. 08/01/2024 12:26 AM

i mean it's the same in every category, how to compare failyness (ssu) to tech (cliff charge)

balami. 08/01/2024 12:27 AM

if we agree that this is 3, then Grell should be 3\ too, i will edit that..

balami. 08/01/2024 12:28 AM

nvm idk how to do it

murpi 08/01/2024 8:38 AM
@louis.place

LMK when your discussion is done 😄

catseyenebulous 08/01/2024 2:34 PM

I think they agreed on 3*. :P

coke1465 08/01/2024 3:08 PM

higher rating is always better if u are unsure, i would rate this 4 or 5*, not sure

catseyenebulous 08/01/2024 4:44 PM

I must say that I went to check how others play it and it took 6minutes for one of them to complete the first part and two left at the first solo because they couldn't get up to the grenade. (They had 4 and 6 points)

louis.place 08/01/2024 6:27 PM

lets get some more opinions

.freezy_ 08/01/2024 10:19 PM

Rating this much higher than 2* would be terrible if you compare it to the higher difficulty novices

louis.place 08/02/2024 1:50 AM

it seems a common consensus is that the whole of novice needs a rerate though

texnonik 08/02/2024 9:33 AM

Ye map halloween night is very hard for novices

coke1465 08/02/2024 10:54 AM

Complete my list when? it's laying already some months and nobody is touching it

coke1465 08/02/2024 10:56 AM

It has not been known since yesterday that almost all novice maps need a rerating. Comparing new maps with old maps and their rating is the worst thing you can do

balami. 08/02/2024 11:31 AM

Before we can rerate maps, we need discussions like this today. We need a concept for how a rerating should happen. What exactly defines a 1* 2* 3* 4* 5* novice map? How much of the mechanic can we expect from the beginners at the respecting difficulty? How do we evaluate failyness? Should we also rerate moderate maps, because there will be alot of old novice maps in moderate, if we do the rerating, that is suggested by some player. Inflating the novice rating, as some suggest it now, will cause more issues. You could also easily justify to put exactly those maps into 1, which are made for first time players etc. and start with advanced mechanics on 2\. But since there was (afaik) no real discussion about all that, we shouldn't do anything now. If we do any kind of rerating, we have to do it properly.

coke1465 08/02/2024 11:40 AM

For me 1-3 = starters, 4-5 normal novice players, it's more about the feeling and the mechanics of the map, example hammerfly - if a map contains hammerfly it should go instant to 4 or 5 *

coke1465 08/02/2024 11:40 AM

Failyness shouldn't be a thing in 1-3* maps

coke1465 08/02/2024 11:41 AM

U can fail nearly every map, but it depends on the part

coke1465 08/02/2024 11:42 AM

And u can't rerate all servers at the same time, just start with novice and so on

balami. 08/02/2024 12:28 PM

what are normal novice players? why 1-3* for starters? if you move novice maps to moderate, you are already changing the moderate ratings (because you equalize some old novice maps with moderate maps) so you need a concept for how to change the moderate maps.

prezes3333 08/02/2024 12:35 PM

Hire noobs to complete maps and determine the difficulty level

gazebr 08/02/2024 1:25 PM

The more maps they beat the easier it will become for them since you improve rapidly at the start

prezes3333 08/02/2024 2:18 PM

let's introduce bots, preferably AI-based

prezes3333 08/02/2024 2:18 PM

XD

prezes3333 08/02/2024 2:19 PM

I've seen videos of the bot making maps in the fastest way possible

prezes3333 08/02/2024 2:19 PM

let's make a bot that plays like a noob

prezes3333 08/02/2024 2:20 PM

and does not gain experience

prezes3333 08/02/2024 2:20 PM

XD

prezes3333 08/02/2024 2:21 PM

actually... sounds cool

itom6176 08/02/2024 3:23 PM

Can you send a link for the list?

coke1465 08/02/2024 3:27 PM

As I said, one by one, server by server.. As u can see its way too much work for only one server type... It will contain confuse but it's whatever if u work on the rerating. With a simple announcement about the rating it's done ig

itom6176 08/02/2024 3:32 PM

Thanks

balami. 08/02/2024 3:33 PM

inflating novice ratings now will cause broken ratings on moderate, they will force a rerating on moderate maps and that will cause more problems

coke1465 08/02/2024 3:33 PM

The current wrong map rating too, u should just start with it

coke1465 08/02/2024 3:35 PM

I've talked already so much about it, it's always the same bcs so much work can't be done in 2 days

coke1465 08/02/2024 3:35 PM

U have to play every map to get a feeling of it

coke1465 08/02/2024 3:36 PM
coke1465 08/02/2024 3:40 PM

The other way is : rerate all but don't move the new moderate maps yet.. But its kind of the same

bumm. 08/02/2024 3:57 PM

not really, because there are very few 0-2 star moderate maps currently and there isn't really a measurable difference between the upcoming novice maps and existing 0-2 star moderate maps

cliff_charge should be at least 3 stars but I tend to give it 4 stars because of the failiness and the "complicated" solos, in general the map is very unbalanced

balami. 08/02/2024 3:59 PM

you wanted to write cliff charge and refer to this map?

bumm. 08/02/2024 4:00 PM

fixed

louis.place 08/03/2024 12:37 AM

failyness doesnt rly make a map instantly harder

louis.place 08/03/2024 12:37 AM

not saying in respect to this map, but just in general