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very basic map with some punishing far edges
the speedups doesnt work good for some moves, its just random
time cp's are awful
map is full of visual bugs
the background moves wrong, u cant look at while playing
short maps not bad but i cant find anything special/decent move here
look at new solo maps to get a idea how maps should look like
$decline
there are maps that are small and complex, I built it the same way for me, and these are not random part, you need to be able to go through it, practice, show me at least 1 visual error, I want to see and not allow this again. when I laid out the map, I recalled at the expense of the background that it was too fast, and when I passed the map, it interfered with me, I thought I would change it, they would give me the opportunity, but as I understood it was not.
Freeze everywhere Finish wrong tile triangle The gameplay is just not fun or interesting .
so in fact that the complexity is complex, so the frieze is everywhere
Moves are not consistent, the map isn’t fun to speedrun because a large part of it is getting a lucky faster boost from the speedups.
The issue here is that speedups are fucked, making the map inconsistent. The parts could be fun, but because it’s built on a mechanic that’s kinda fucked it’s not really releasable. Try making a map based around your own movement, and gaining the speed naturally through swings, rather than using speedups to give it. I tried a little bit of the map and thought that it was okay, I feel like you could take a couple of parts and add it to a faster part of a map easily, but the main issue with this one is that the speedups aren’t really worth it. As it stands if you want this map released I’d say do a rework without the speedups, but I’d recommend making a different map, and if you see a prt where you think you could include an idea from this map, do so ^^
Consider this a learning experience to make better maps in the future, don’t consider this a throwaway, even if the map file itself ends up being one
Remember that consistency is key, try to make parts so you can do them consistently at the fastest intended speed
Remember to put the background in HD in your next map